Merge branch 'master' into fix-fbx-importer-angles

pull/5427/head
Kim Kulling 2024-03-21 23:36:38 +01:00 committed by GitHub
commit f6b8cee44d
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
6 changed files with 49 additions and 300 deletions

View File

@ -76,6 +76,53 @@ using namespace Util;
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL
static void correctRootTransform(const aiScene *scene) {
if (scene == nullptr) {
return;
}
if (scene->mMetaData == nullptr) {
return;
}
int32_t UpAxis = 1, UpAxisSign = 1, FrontAxis = 2, FrontAxisSign = 1, CoordAxis = 0, CoordAxisSign = 1;
double UnitScaleFactor = 1.0;
for (unsigned MetadataIndex = 0; MetadataIndex < scene->mMetaData->mNumProperties; ++MetadataIndex) {
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UpAxis") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, UpAxis);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UpAxisSign") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, UpAxisSign);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "FrontAxis") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, FrontAxis);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "FrontAxisSign") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, FrontAxisSign);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "CoordAxis") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, CoordAxis);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "CoordAxisSign") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, CoordAxisSign);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UnitScaleFactor") == 0) {
scene->mMetaData->Get<double>(MetadataIndex, UnitScaleFactor);
}
}
aiVector3D upVec, forwardVec, rightVec;
upVec[UpAxis] = UpAxisSign * static_cast<float>(UnitScaleFactor);
forwardVec[FrontAxis] = FrontAxisSign * static_cast<float>(UnitScaleFactor);
rightVec[CoordAxis] = CoordAxisSign * (float)UnitScaleFactor;
aiMatrix4x4 mat(rightVec.x, rightVec.y, rightVec.z, 0.0f,
upVec.x, upVec.y, upVec.z, 0.0f,
forwardVec.x, forwardVec.y, forwardVec.z, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
scene->mRootNode->mTransformation *= mat;
}
FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBones) :
defaultMaterialIndex(),
mMeshes(),
@ -133,6 +180,8 @@ FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBo
// need not contain geometry (i.e. camera animations, raw armatures).
if (out->mNumMeshes == 0) {
out->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
} else {
correctRootTransform(mSceneOut);
}
}

View File

@ -1,29 +0,0 @@
------------------------------------------------------------------------------------
Open Asset Import Library (Assimp) Tools/Binaries for Windows
Release Notes
------------------------------------------------------------------------------------
Known Bugs & Limitations
========================
Viewer
- For files more than one embedded texture, only the first is loaded.
- Normals appear flipped from time to time when either of the normals-related menu items was hit.
- Alpha-sorting is implemented, but still causes artifacts when models are moved quickly.
- Several important texture file formats (such as GIF) are not supported.
- HUD is blurred on the right side. ATI/AMD hardware only.
Troubleshooting
===============
1. Missing d3dx9_42.dll?
Install the latest DirectX runtime or grab the file from somewhere (that's evil but mostly fine).
2. Application configuration not correct / missing msv*** DLLs?
(Re)install Microsoft Visual C++ 2005 SP1 Redistributable (x86 or x64, depending on your system)
3. Crashes immediately
You CPU lacks SSE2 support. Build Assimp from scratch to suit your CPU, sorry.

View File

@ -1,169 +0,0 @@
rem -----------------------------------------------------
rem Batch file to build zipped redist packages
rem Two different packages are built:
rem
rem assimp--<revision>-bin.zip
rem Binaries for x86 and x64
rem Command line reference
rem
rem assimp--<revision>-sdk.zip
rem Binaries for x86 and x64, Debug & Release
rem Libs for DLL build, x86 & 64, Debug & Release
rem Full SVN checkout exluding mkutil & port
rem
rem
rem PREREQUISITES:
rem -7za.exe (7zip standalone)
rem Download from http://www.7-zip.org/download.html
rem
rem -svnversion.exe (Subversion revision getter)
rem Download any command line SVN package
rem
rem -doxygen.exe (Doxygen client)
rem Download from www.doxygen.com
rem
rem -svn client
rem
rem NOTES:
rem ./bin must not have any local modifications
rem
rem -----------------------------------------------------
@echo off
color 4e
cls
rem -----------------------------------------------------
rem Setup file revision for build
rem -----------------------------------------------------
call mkrev.bat
rem -----------------------------------------------------
rem Build output file names
rem -----------------------------------------------------
cd ..\..\bin
svnversion > tmpfile.txt
SET /p REVISIONBASE= < tmpfile.txt
DEL /q tmpfile.txt
cd ..\packaging\windows-mkzip
SET VERSIONBASE=2.0.%REVISIONBASE%
SET OUT_SDK=assimp--%VERSIONBASE%-sdk
SET OUT_BIN=assimp--%VERSIONBASE%-bin
SET BINCFG_x86=release-dll_win32
SET BINCFG_x64=release-dll_x64
SET BINCFG_x86_DEBUG=debug-dll_win32
SET BINCFG_x64_DEBUG=debug-dll_x64
rem -----------------------------------------------------
rem Delete previous output directories
rem -----------------------------------------------------
RD /S /q final\
rem -----------------------------------------------------
rem Create output directories
rem -----------------------------------------------------
mkdir final\%OUT_BIN%\x86
mkdir final\%OUT_BIN%\x64
rem -----------------------------------------------------
rem Copy all executables to 'final-bin'
rem -----------------------------------------------------
copy /Y ..\..\bin\assimpview_%BINCFG_x86%\assimp_view.exe "final\%OUT_BIN%\x86\assimp_view.exe"
copy /Y ..\..\bin\assimpview_%BINCFG_x64%\assimp_view.exe "final\%OUT_BIN%\x64\assimp_view.exe"
copy /Y ..\..\bin\assimpcmd_%BINCFG_x86%\assimp.exe "final\%OUT_BIN%\x86\assimp.exe"
copy /Y ..\..\bin\assimpcmd_%BINCFG_x64%\assimp.exe "final\%OUT_BIN%\x64\assimp.exe"
copy /Y ..\..\bin\assimp_%BINCFG_x86%\Assimp32.dll "final\%OUT_BIN%\x86\Assimp32.dll"
copy /Y ..\..\bin\assimp_%BINCFG_x64%\Assimp64.dll "final\%OUT_BIN%\x64\Assimp64.dll"
copy ..\..\LICENSE final\%OUT_BIN%\LICENSE
copy ..\..\CREDITS final\%OUT_BIN%\CREDITS
copy bin_readme.txt final\%OUT_BIN%\README
copy bin_readme.txt final\%OUT_BIN%\README
copy ..\..\doc\AssimpCmdDoc_Html\AssimpCmdDoc.chm final\%OUT_BIN%\CommandLine.chm
rem -----------------------------------------------------
rem Do a clean export of the repository and build SDK
rem
rem We take the current revision and remove some stuff
rem that is nto yet ready to be published.
rem -----------------------------------------------------
svn export .\..\..\ .\final\%OUT_SDK%
mkdir final\%OUT_SDK%\doc\assimp_html
mkdir final\%OUT_SDK%\doc\assimpcmd_html
copy .\..\..\doc\AssimpDoc_Html\* final\%OUT_SDK%\doc\assimp_html
copy .\..\..\doc\AssimpCmdDoc_Html\* final\%OUT_SDK%\doc\assimpcmd_html
del final\%OUT_SDK%\doc\assimpcmd_html\AssimpCmdDoc.chm
del final\%OUT_SDK%\doc\assimp_html\AssimpDoc.chm
rem Copy doc to a suitable place
move final\%OUT_SDK%\doc\AssimpDoc_Html\AssimpDoc.chm final\%OUT_SDK%\Documentation.chm
move final\%OUT_SDK%\doc\AssimpCmdDoc_Html\AssimpCmdDoc.chm final\%OUT_SDK%\CommandLine.chm
rem Cleanup ./doc folder
del /q final\%OUT_SDK%\doc\Preamble.txt
RD /s /q final\%OUT_SDK%\doc\AssimpDoc_Html
RD /s /q final\%OUT_SDK%\doc\AssimpCmdDoc_Html
rem Insert 'dummy' files into empty folders
echo. > final\%OUT_SDK%\lib\dummy
echo. > final\%OUT_SDK%\obj\dummy
RD /s /q final\%OUT_SDK%\port\swig
rem Also, repackaging is not a must-have feature
RD /s /q final\%OUT_SDK%\packaging
rem Copy prebuilt libs
mkdir "final\%OUT_SDK%\lib\assimp_%BINCFG_x86%"
mkdir "final\%OUT_SDK%\lib\assimp_%BINCFG_x64%"
mkdir "final\%OUT_SDK%\lib\assimp_%BINCFG_x86_DEBUG%"
mkdir "final\%OUT_SDK%\lib\assimp_%BINCFG_x64_DEBUG%"
copy /Y ..\..\lib\assimp_%BINCFG_x86%\assimp.lib "final\%OUT_SDK%\lib\assimp_%BINCFG_x86%"
copy /Y ..\..\lib\assimp_%BINCFG_x64%\assimp.lib "final\%OUT_SDK%\lib\assimp_%BINCFG_x64%\"
copy /Y ..\..\lib\assimp_%BINCFG_x86_DEBUG%\assimp.lib "final\%OUT_SDK%\lib\assimp_%BINCFG_x86_DEBUG%\"
copy /Y ..\..\lib\assimp_%BINCFG_x64_DEBUG%\assimp.lib "final\%OUT_SDK%\lib\assimp_%BINCFG_x64_DEBUG%\"
rem Copy prebuilt DLLs
mkdir "final\%OUT_SDK%\bin\assimp_%BINCFG_x86%"
mkdir "final\%OUT_SDK%\bin\assimp_%BINCFG_x64%"
mkdir "final\%OUT_SDK%\bin\assimp_%BINCFG_x86_DEBUG%"
mkdir "final\%OUT_SDK%\bin\assimp_%BINCFG_x64_DEBUG%"
copy /Y ..\..\bin\assimp_%BINCFG_x86%\Assimp32.dll "final\%OUT_SDK%\bin\assimp_%BINCFG_x86%\"
copy /Y ..\..\bin\assimp_%BINCFG_x64%\Assimp64.dll "final\%OUT_SDK%\bin\assimp_%BINCFG_x64%\"
copy /Y ..\..\bin\assimp_%BINCFG_x86_DEBUG%\Assimp32d.dll "final\%OUT_SDK%\bin\assimp_%BINCFG_x86_DEBUG%\"
copy /Y ..\..\bin\assimp_%BINCFG_x64_DEBUG%\Assimp64d.dll "final\%OUT_SDK%\bin\assimp_%BINCFG_x64_DEBUG%\"
rem -----------------------------------------------------
rem Make final-bin.zip and final-sdk.zip
rem -----------------------------------------------------
IF NOT EXIST 7za.exe (
cls
echo You need to have 7zip standalone installed to
echo build ZIP archives. Download: http://www.7-zip.org/download.html
pause
) else (
7za.exe a -tzip "final\%OUT_BIN%.zip" ".\final\%OUT_BIN%"
7za.exe a -tzip "final\%OUT_SDK%.zip" ".\final\%OUT_SDK%"
)
rem OK. We should have the release packages now.

View File

@ -1,27 +0,0 @@
@echo off
rem -----------------------------------------------------
rem Tiny batch script to build the input file revision.h
rem revision.h contains the revision number of the wc.
rem It is included by assimp.rc.
rem -----------------------------------------------------
rem This is not very elegant, but it works.
rem ./bin shouldn't have any local modifications
svnversion > tmpfile.txt
set /p addtext= < tmpfile.txt
del /q tmpfile.txt
echo #define SVNRevision > tmpfile.txt
if exist ..\..\revision.h del /q ..\..\revision.h
for /f "delims=" %%l in (tmpfile.txt) Do (
for /f "delims=M:" %%r in ("%addtext%") Do (
echo %%l %%r >> ..\..\revision.h
)
)
del /q tmpfile.txt

View File

@ -1,57 +0,0 @@
@echo off
set "initialdir=%cd%"
goto:main
:exitsucc
cd /d "%initialdir%"
set initialdir=
set MSBUILD_15="C:\Program Files (x86)\Microsoft Visual Studio\2018\Professional\MSBuild\15.0\Bin\msbuild.exe"
set MSBUILD_14="C:\Program Files (x86)\MSBuild\14.0\Bin\msbuild.exe"
if not "%VS150%"=="" set MSBUILD_15="%VS150%\MSBuild\15.0\Bin\msbuild.exe"
if /i %VS_VERSION%==2017 (
set MS_BUILD_EXE=%MSBUILD_15%
set PLATFORM_VER=v141
) else (
set MS_BUILD_EXE=%MSBUILD_14%
set PLATFORM_VER=v140
)
set MSBUILD=%MS_BUILD_EXE%
exit /b 0
:main
if not defined PLATFORM set "PLATFORM=x64"
::my work here is done?
set PATH_VSWHERE=C:\Program Files (x86)\Microsoft Visual Studio\Installer\
REM set PATH_STUDIO="C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\"
for /f "usebackq tokens=*" %%i in (`"%PATH_VSWHERE%vswhere" -latest -products * -requires Microsoft.Component.MSBuild -property installationPath`) do (
set InstallDir=%%i
)
IF EXIST "%InstallDir%\VC\Auxiliary\Build\vcvarsall.bat" set VS150=%InstallDir%\
set "CMAKE_GENERATOR=Visual Studio 15 2017 Win64"
if not "%VS150%"=="" call "%VS150%\VC\Auxiliary\Build\vcvarsall.bat" %PLATFORM% && echo found VS 2o17 && set PLATFORM_VER=v141 && set VS_VERSION=2017 && goto:exitsucc
set "CMAKE_GENERATOR=Visual Studio 14 2015 Win64"
if defined VS140COMNTOOLS call "%VS140COMNTOOLS%..\..\VC\vcvarsall.bat" %PLATFORM% && echo found VS 2o15 && set PLATFORM_VER=v140 && set VS_VERSION=2015 && goto:exitsucc
if defined VS130COMNTOOLS echo call ghostbusters... found lost VS version
set "CMAKE_GENERATOR=Visual Studio 12 2013 Win64"
if defined VS120COMNTOOLS call "%VS120COMNTOOLS%..\..\VC\vcvarsall.bat" %PLATFORM% && echo found VS 2o13 && set PLATFORM_VER=v120 && set VS_VERSION=2013 && goto:exitsucc
set "CMAKE_GENERATOR=Visual Studio 11 2012 Win64"
if defined VS110COMNTOOLS call "%VS110COMNTOOLS%..\..\VC\vcvarsall.bat" %PLATFORM% && echo found VS 2o12 && set PLATFORM_VER=v110 && set VS_VERSION=2012 && goto:exitsucc
set "CMAKE_GENERATOR=Visual Studio 10 2010 Win64"
if defined VS100COMNTOOLS call "%VS100COMNTOOLS%..\..\VC\vcvarsall.bat" %PLATFORM% && echo found VS 2o1o && set PLATFORM_VER=v100 && set VS_VERSION=2010 && goto:exitsucc
goto:exitsucc

View File

@ -1,18 +0,0 @@
rem @echo off
setlocal
call build_env_win32.bat
set BUILD_CONFIG=release
set PLATFORM_CONFIG=x64
set MAX_CPU_CONFIG=4
set CONFIG_PARAMETER=/p:Configuration="%BUILD_CONFIG%"
set PLATFORM_PARAMETER=/p:Platform="%PLATFORM_CONFIG%"
set CPU_PARAMETER=/maxcpucount:%MAX_CPU_CONFIG%
set PLATFORM_TOOLSET=/p:PlatformToolset=%PLATFORM_VER%
pushd ..\..\
cmake CMakeLists.txt -G "Visual Studio 15 2017 Win64"
%MSBUILD% assimp.sln %CONFIG_PARAMETER% %PLATFORM_PARAMETER% %CPU_PARAMETER% %PLATFORM_TOOLSET%
popd
endlocal