pull/1003/merge
Kim Kulling 2017-04-19 19:57:56 +02:00
commit f60f1544f7
210 changed files with 9083 additions and 14652 deletions

7
.gitattributes vendored
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@ -2,7 +2,14 @@
*.cpp text eol=lf
*.h text eol=lf
*.c text eol=lf
*.cc text eol=lf
*.cpp text eol=lf
*.rc text eol=lf
*.hpp text eol=lf
*.txt text eol=lf
*.cmake text eol=lf
*.sh text eol=lf
CHANGES text eol=lf
CREDITS text eol=lf
LICENSE text eol=lf
Readme.md text eol=lf

36
CHANGES
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@ -2,7 +2,40 @@
CHANGELOG
----------------------------------------------------------------------
3.2.1 (2016-10-01)
3.3.1 (2016-07-08)
FIXES/HOUSEKEEPING:
- Setup of default precision for 17 exporters
- Fix xcode project files
- Fix BlenderTesselator: offsetof operator
- Invalid version in cmake file
- Update pstdint.h to latest greatest
3.3.0 (2016-07-05)
FEATURES:
- C++11 support enabled
- New regression-test-UI
- Experimental glTF-importer support
- OpenGEX: add support for cameras and lights
- C4D: update to latest Melange-SDK
- Add a gitter channel
- Coverity check enabled
- Switch to <...> include brackets for public headers
- Enable export by pyAssimp
- CI: check windows build
- Add functionality to perform a singlepost-processing step
- many more, just check the history
FIXES/HOUSEKEEPING:
- Fix of many resource leaks in unittests and main lib
- Fix iOS-buildfor X64
- Choosing zlib manually for cmake
- many more, just check the history
3.2.1 (2016-010-10)
FEATURES:
- Updated glTF exporter to meet 1.0 specification.
@ -17,7 +50,6 @@ ISSUES:
- void* in ExportData for accessor max and min.
3.2.0 (2015-11-03)
FEATURES:

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@ -1,7 +1,6 @@
# Open Asset Import Library (assimp)
# ----------------------------------------------------------------------
#
# Copyright (c) 2006-2016, assimp team
# Copyright (c) 2006-2017, assimp team
# All rights reserved.
#
# Redistribution and use of this software in source and binary forms,
@ -33,7 +32,6 @@
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
#----------------------------------------------------------------------
SET(CMAKE_LEGACY_CYGWIN_WIN32 0) # Remove when CMake >= 2.8.4 is required
cmake_minimum_required( VERSION 2.8 )
@ -81,6 +79,12 @@ OPTION ( ASSIMP_COVERALLS
OFF
)
OPTION ( BUILD_DOCS
"Build documentation using Doxygen."
OFF
)
add_subdirectory(doc)
IF(MSVC)
set (CMAKE_PREFIX_PATH "D:\\libs\\devil")
OPTION( ASSIMP_INSTALL_PDB
@ -162,6 +166,10 @@ IF( UNIX )
ENDIF()
ENDIF()
IF( UNIX )
include(GNUInstallDirs)
ENDIF( UNIX )
IF((CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) AND NOT CMAKE_COMPILER_IS_MINGW)
IF (BUILD_SHARED_LIBS AND CMAKE_SIZEOF_VOID_P EQUAL 8) # -fPIC is only required for shared libs on 64 bit
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
@ -185,9 +193,9 @@ if (ASSIMP_COVERALLS)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
endif()
INCLUDE (FindPkgConfig)
INCLUDE_DIRECTORIES( include )
INCLUDE (FindPkgMacros)
INCLUDE (PrecompiledHeader)
# If this is an in-source build (CMAKE_SOURCE_DIR == CMAKE_BINARY_DIR),
@ -255,9 +263,7 @@ ENDIF(NOT ZLIB_FOUND)
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR})
# Search for unzip
IF (PKG_CONFIG_FOUND)
PKG_CHECK_MODULES(UNZIP minizip)
ENDIF (PKG_CONFIG_FOUND)
use_pkgconfig(UNZIP minizip)
IF ( ASSIMP_NO_EXPORT )
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_EXPORT)

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@ -92,7 +92,7 @@ Contributed the 'SimpleTexturedOpenGl' sample.
- Matthias Fauconneau
Contributed a fix for the Q3-BSP loader.
- J<EFBFBD>rgen P. Tjern<72>
- Jørgen P. Tjernø
Contributed updated and improved xcode workspaces
- drparallax
@ -137,7 +137,7 @@ GCC/Linux fixes for the SimpleOpenGL sample.
- Brian Miller
Bugfix for a compiler fix for iOS on arm.
- S<EFBFBD>verin Lemaignan
- SĂ©verin Lemaignan
Rewrite of PyAssimp, distutils and Python3 support
- albert-wang

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@ -18,6 +18,11 @@ This is the development trunk containing the latest features and bugfixes. For p
The current build status is:
Gitter chat: [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
And we also have an IRC-channel at freenode: #assetimporterlib . You can easily join us via: [KiwiIRC/freenote](https://kiwiirc.com/client/irc.freenode.net), choose your nickname and type
> /join #assetimporterlib
<br>
__[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.__
Please check our Wiki as well: https://github.com/assimp/assimp/wiki
@ -129,8 +134,8 @@ Contributions to assimp are highly appreciated. The easiest way to get involved
a pull request with your changes against the main repository's `master` branch.
### Donate ###
If you like assimp, consider buying us a beer (or two):
[Donate](http://sourceforge.net/donate/index.php?group_id=226462)
You can get a patron of Asset-Importer-Lib:
<a href="https://www.patreon.com/bePatron?u=2790590" data-patreon-widget-type="become-patron-button">Become a Patron!</a><script async src="https://cdn6.patreon.com/becomePatronButton.bundle.js"></script>
### License ###
Our license is based on the modified, __3-clause BSD__-License.

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@ -1,8 +1,43 @@
# Open Asset Import Library (assimp)
# ----------------------------------------------------------------------
# Copyright (c) 2006-2017, assimp team
# All rights reserved.
#
# Redistribution and use of this software in source and binary forms,
# with or without modification, are permitted provided that the
# following conditions are met:
#
# * Redistributions of source code must retain the above
# copyright notice, this list of conditions and the
# following disclaimer.
#
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the
# following disclaimer in the documentation and/or other
# materials provided with the distribution.
#
# * Neither the name of the assimp team, nor the names of its
# contributors may be used to endorse or promote products
# derived from this software without specific prior
# written permission of the assimp team.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#----------------------------------------------------------------------
set( PACKAGE_VERSION "@ASSIMP_VERSION@" )
if( "${PACKAGE_FIND_VERSION}" VERSION_EQUAL "@ASSIMP_VERSION@")
set(PACKAGE_VERSION_EXACT 1)
endif()
if( "${PACKAGE_FIND_VERSION_MAJOR}.${PACKAGE_FIND_VERSION_MINOR}" EQUAL "@ASSIMP_SOVERSION@" )
if( "${PACKAGE_FIND_VERSION_MAJOR}.${PACKAGE_FIND_VERSION_MINOR}" EQUAL "@ASSIMP_VERSION@" )
set(PACKAGE_VERSION_COMPATIBLE 1)
elseif( "${PACKAGE_FIND_VERSION_MAJOR}" EQUAL "@ASSIMP_VERSION_MAJOR@" )
# for now backward compatible if minor version is less

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@ -59,10 +59,13 @@ endmacro(clear_if_changed)
# Try to get some hints from pkg-config, if available
macro(use_pkgconfig PREFIX PKGNAME)
# Android does not support PKG_CONFIG so we disable it
IF ( NOT ANDROID )
find_package(PkgConfig)
if (PKG_CONFIG_FOUND)
pkg_check_modules(${PREFIX} ${PKGNAME})
endif ()
ENDIF ( NOT ANDROID )
endmacro (use_pkgconfig)
# Couple a set of release AND debug libraries (or frameworks)

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@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include "StreamWriter.h"
#include "./../include/assimp/material.h"
#include <assimp/material.h>
struct aiScene;
struct aiNode;

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@ -48,10 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "SmoothingGroups.h"
#include "StringUtils.h"
#include "qnan.h"
#include "./../include/assimp/material.h"
#include "./../include/assimp/camera.h"
#include "./../include/assimp/light.h"
#include "./../include/assimp/anim.h"
#include <assimp/material.h>
#include <assimp/camera.h>
#include <assimp/light.h>
#include <assimp/anim.h>
#include <stdio.h> //sprintf
namespace Assimp {

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@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include "StringComparison.h"
using namespace Assimp;

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@ -60,6 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <assimp/config.h>
#include <assimp/IOSystem.hpp>
#include <assimp/importerdesc.h>
#include <memory>
using namespace Assimp;

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@ -51,11 +51,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AMFImporter_Macro.hpp"
#include "fast_atof.h"
#include "DefaultIOSystem.h"
#include <assimp/DefaultIOSystem.h>
// Header files, stdlib.
#include <memory>
#include <string>
namespace Assimp
{

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@ -52,9 +52,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AMFImporter_Node.hpp"
// Header files, Assimp.
#include "assimp/DefaultLogger.hpp"
#include "assimp/importerdesc.h"
#include "assimp/ProgressHandler.hpp"
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include "assimp/types.h"
#include "BaseImporter.h"
#include "irrXMLWrapper.h"

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@ -54,7 +54,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "StringUtils.h"
// Header files, stdlib.
#include <algorithm>
#include <iterator>
namespace Assimp
@ -62,7 +61,7 @@ namespace Assimp
aiColor4D AMFImporter::SPP_Material::GetColor(const float pX, const float pY, const float pZ) const
{
aiColor4D tcol;
aiColor4D tcol;
// Check if stored data are supported.
if(Composition.size() != 0)
@ -93,8 +92,8 @@ aiColor4D tcol;
void AMFImporter::PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray,
std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const
{
CAMFImporter_NodeElement_Vertices* vn = nullptr;
size_t col_idx;
CAMFImporter_NodeElement_Vertices* vn = nullptr;
size_t col_idx;
// All data stored in "vertices", search for it.
for(CAMFImporter_NodeElement* ne_child: pNodeElement.Child)
@ -142,8 +141,8 @@ size_t col_idx;
size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B,
const std::string& pID_A)
{
size_t TextureConverted_Index;
std::string TextureConverted_ID;
size_t TextureConverted_Index;
std::string TextureConverted_ID;
// check input data
if(pID_R.empty() && pID_G.empty() && pID_B.empty() && pID_A.empty())
@ -261,11 +260,20 @@ std::string TextureConverted_ID;
size_t off_b = 0;
// Calculate size of the target array and rule how data will be copied.
if(!pID_R.empty()) { tex_size += src_texture[0]->Data.size(); step++, off_g++, off_b++; }
if(!pID_G.empty()) { tex_size += src_texture[1]->Data.size(); step++, off_b++; }
if(!pID_B.empty()) { tex_size += src_texture[2]->Data.size(); step++; }
if(!pID_A.empty()) { tex_size += src_texture[3]->Data.size(); step++; }
if ( nullptr != src_texture ) {
if(!pID_R.empty()) {
tex_size += src_texture[0]->Data.size(); step++, off_g++, off_b++;
}
if(!pID_G.empty()) {
tex_size += src_texture[1]->Data.size(); step++, off_b++;
}
if(!pID_B.empty()) {
tex_size += src_texture[2]->Data.size(); step++;
}
if(!pID_A.empty()) {
tex_size += src_texture[3]->Data.size(); step++;
}
}
// Create target array.
converted_texture.Data = new uint8_t[tex_size];
// And copy data
@ -293,8 +301,8 @@ std::string TextureConverted_ID;
void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> >& pOutputList_Separated)
{
auto texmap_is_equal = [](const CAMFImporter_NodeElement_TexMap* pTexMap1, const CAMFImporter_NodeElement_TexMap* pTexMap2) -> bool
{
auto texmap_is_equal = [](const CAMFImporter_NodeElement_TexMap* pTexMap1, const CAMFImporter_NodeElement_TexMap* pTexMap2) -> bool
{
if((pTexMap1 == nullptr) && (pTexMap2 == nullptr)) return true;
if(pTexMap1 == nullptr) return false;
if(pTexMap2 == nullptr) return false;
@ -305,7 +313,7 @@ auto texmap_is_equal = [](const CAMFImporter_NodeElement_TexMap* pTexMap1, const
if(pTexMap1->TextureID_A != pTexMap2->TextureID_A) return false;
return true;
};
};
pOutputList_Separated.clear();
if(pInputList.size() == 0) return;

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@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <memory>

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@ -46,9 +46,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BaseImporter.h"
#include <assimp/types.h>
#include "ASEParser.h"
struct aiNode;
#include "ASEParser.h"
namespace Assimp {

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@ -49,7 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// internal headers
#include "TextureTransform.h"
#include "ASELoader.h"
#include "MaterialSystem.h"
#include "fast_atof.h"
#include <assimp/DefaultLogger.hpp>
@ -1858,7 +1857,7 @@ void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
++filePtr;
// Face entry
if (TokenMatch(filePtr,"MESH_CFACE" ,11))
if (TokenMatch(filePtr,"MESH_CFACE" ,10))
{
unsigned int aiValues[3];
unsigned int iIndex = 0;

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@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/mesh.h>
#include <assimp/anim.h>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h>

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@ -46,7 +46,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_ASSBINIMPORTER_H_INC
#include "BaseImporter.h"
#include <assimp/types.h>
struct aiMesh;
struct aiNode;

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@ -41,7 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* ASSXML exporter main code
*/
#include <stdarg.h>
#include "./../include/assimp/version.h"
#include <assimp/version.h>
#include "ProcessHelper.h"
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>

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@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/anim.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
using namespace Assimp;
using namespace std;

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@ -48,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/material.h>
#include "BaseImporter.h"
#include <string>
#include <vector>
struct aiNodeAnim;

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@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "TinyFormatter.h"
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
using namespace Assimp;
using namespace Assimp::Formatter;

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@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/importerdesc.h>
#include <ios>
#include <list>
#include <memory>

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@ -44,14 +44,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Exceptional.h"
#include <string>
#include <map>
#include <vector>
#include <set>
#include <assimp/types.h>
#include <assimp/ProgressHandler.hpp>
struct aiScene;
struct aiImporterDesc;
namespace Assimp {

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@ -43,8 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_BASEPROCESS_H
#include <map>
#include <assimp/types.h>
#include "GenericProperty.h"
struct aiScene;

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@ -50,25 +50,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <stdint.h>
#include <cstddef>
struct aiTexture;
namespace Assimp {
class IOStream;
class Bitmap {
protected:
class Bitmap {
protected:
struct Header {
uint16_t type;
uint32_t size;
uint16_t reserved1;
uint16_t reserved2;
uint32_t offset;
// We define the struct size because sizeof(Header) might return a wrong result because of structure padding.
@ -79,31 +75,19 @@ class Bitmap {
sizeof(uint16_t) + // reserved1
sizeof(uint16_t) + // reserved2
sizeof(uint32_t); // offset
};
struct DIB {
uint32_t size;
int32_t width;
int32_t height;
uint16_t planes;
uint16_t bits_per_pixel;
uint32_t compression;
uint32_t image_size;
int32_t x_resolution;
int32_t y_resolution;
uint32_t nb_colors;
uint32_t nb_important_colors;
// We define the struct size because sizeof(DIB) might return a wrong result because of structure padding.
@ -120,23 +104,17 @@ class Bitmap {
sizeof(int32_t) + // y_resolution
sizeof(uint32_t) + // nb_colors
sizeof(uint32_t); // nb_important_colors
};
static const std::size_t mBytesPerPixel = 4;
public:
public:
static void Save(aiTexture* texture, IOStream* file);
protected:
protected:
static void WriteHeader(Header& header, IOStream* file);
static void WriteDIB(DIB& dib, IOStream* file);
static void WriteData(aiTexture* texture, IOStream* file);
};
}

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@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BlenderDNA.h"
#include "StreamReader.h"
#include "fast_atof.h"
#include "TinyFormatter.h"
using namespace Assimp;
using namespace Assimp::Blender;

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@ -46,12 +46,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_BLEND_DNA_H
#include "BaseImporter.h"
#include "TinyFormatter.h"
#include "StreamReader.h"
#include <assimp/DefaultLogger.hpp>
#include <stdint.h>
#include <memory>
#include <map>
// enable verbose log output. really verbose, so be careful.
#ifdef ASSIMP_BUILD_DEBUG

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@ -46,9 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_BLEND_DNA_INL
#include <memory>
#include "TinyFormatter.h"
namespace Assimp {
namespace Blender {
namespace Blender {
//--------------------------------------------------------------------------------
const Field& Structure :: operator [] (const std::string& ss) const

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@ -48,9 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BlenderLoader.h"
#include "BlenderDNA.h"
#include "BlenderScene.h"
#include "BlenderSceneGen.h"
#include <deque>
#include "./../include/assimp/material.h"
#include <assimp/material.h>
struct aiTexture;

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@ -54,12 +54,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BlenderBMesh.h"
#include "StringUtils.h"
#include <assimp/scene.h>
#include "StringComparison.h"
#include <assimp/importerdesc.h>
#include "StringComparison.h"
#include "StreamReader.h"
#include "MemoryIOWrapper.h"
#include <cctype>
#include <cstdint>
// zlib is needed for compressed blend files
@ -96,8 +97,9 @@ static const aiImporterDesc blenderDesc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
BlenderImporter::BlenderImporter()
: modifier_cache(new BlenderModifierShowcase())
{}
: modifier_cache(new BlenderModifierShowcase()) {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
@ -145,8 +147,7 @@ void BlenderImporter::SetupProperties(const Importer* /*pImp*/)
// nothing to be done for the moment
}
struct free_it
{
struct free_it {
free_it(void* free) : free(free) {}
~free_it() {
::free(this->free);
@ -165,6 +166,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
free_it free_it_really(dest);
#endif
FileDatabase file;
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile,"rb"));
if (!stream) {

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@ -44,9 +44,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
#include "BlenderDNA.h"
#include "BlenderScene.h"
#include "BlenderSceneGen.h"
#include "BlenderDNA.h"
using namespace Assimp;
using namespace Assimp::Blender;
@ -522,7 +522,7 @@ template <> void Structure :: Convert<MVert> (
ReadFieldArray<ErrorPolicy_Fail>(dest.co,"co",db);
ReadFieldArray<ErrorPolicy_Fail>(dest.no,"no",db);
ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
ReadField<ErrorPolicy_Warn>(dest.mat_nr,"mat_nr",db);
//ReadField<ErrorPolicy_Warn>(dest.mat_nr,"mat_nr",db);
ReadField<ErrorPolicy_Igno>(dest.bweight,"bweight",db);
db.reader->IncPtr(size);

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@ -45,10 +45,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_BLOBIOSYSTEM_H_INCLUDED
#define AI_BLOBIOSYSTEM_H_INCLUDED
#include "./../include/assimp/IOStream.hpp"
#include "./../include/assimp/cexport.h"
#include "./../include/assimp/IOSystem.hpp"
#include "./../include/assimp/DefaultLogger.hpp"
#include <assimp/IOStream.hpp>
#include <assimp/cexport.h>
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <stdint.h>
#include <set>
#include <vector>

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@ -93,6 +93,8 @@ SET( PUBLIC_HEADERS
${HEADER_PATH}/NullLogger.hpp
${HEADER_PATH}/cexport.h
${HEADER_PATH}/Exporter.hpp
${HEADER_PATH}/DefaultIOStream.h
${HEADER_PATH}/DefaultIOSystem.h
)
SET( Core_SRCS
@ -125,9 +127,7 @@ SET( Common_SRCS
ByteSwapper.h
DefaultProgressHandler.h
DefaultIOStream.cpp
DefaultIOStream.h
DefaultIOSystem.cpp
DefaultIOSystem.h
CInterfaceIOWrapper.cpp
CInterfaceIOWrapper.h
Hash.h
@ -187,10 +187,16 @@ IF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
SOURCE_GROUP( C4D FILES ${C4D_SRCS})
ENDIF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
# if this variable is set to TRUE, the user can manually disable importers by setting
# ASSIMP_BUILD_XXX_IMPORTER to FALSE for each importer
# if this variable is set to FALSE, the user can manually enable importers by setting
# ASSIMP_BUILD_XXX_IMPORTER to TRUE for each importer
OPTION(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_IMPORTER value" TRUE)
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
# this way selective loaders can be compiled (reduces filesize + compile time)
MACRO(ADD_ASSIMP_IMPORTER name)
OPTION(ASSIMP_BUILD_${name}_IMPORTER "build the ${name} importer" TRUE)
OPTION(ASSIMP_BUILD_${name}_IMPORTER "build the ${name} importer" ${ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT})
IF(ASSIMP_BUILD_${name}_IMPORTER)
LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN})
SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}")
@ -930,7 +936,7 @@ if(MSVC AND ASSIMP_INSTALL_PDB)
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS Debug
)
install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp.pdb
install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp${LIBRARY_SUFFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS RelWithDebInfo
)

View File

@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
using namespace Assimp;
using namespace Assimp::COB;

View File

@ -46,12 +46,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include <deque>
#include <map>
#include "BaseImporter.h"
#include "./../include/assimp/material.h"
#include <assimp/material.h>
namespace Assimp {
namespace COB {
namespace COB {
// ------------------
/** Represents a single vertex index in a face */

View File

@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/anim.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
using namespace Assimp;

View File

@ -38,18 +38,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
#include "ColladaExporter.h"
#include "ColladaExporter.h"
#include "Bitmap.h"
#include "fast_atof.h"
#include "SceneCombiner.h"
#include "DefaultIOSystem.h"
#include "StringUtils.h"
#include "XMLTools.h"
#include <assimp/DefaultIOSystem.h>
#include <assimp/IOSystem.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/scene.h>
@ -809,7 +807,7 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
const std::string idstr = GetMeshId( pIndex);
const std::string idstrEscaped = XMLEscape(idstr);
if( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
if ( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
return;
// opening tag
@ -843,22 +841,10 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
}
// assemble vertex structure
// Only write input for POSITION since we will write other as shared inputs in polygon definition
mOutput << startstr << "<vertices id=\"" << idstrEscaped << "-vertices" << "\">" << endstr;
PushTag();
mOutput << startstr << "<input semantic=\"POSITION\" source=\"#" << idstrEscaped << "-positions\" />" << endstr;
if( mesh->HasNormals() )
mOutput << startstr << "<input semantic=\"NORMAL\" source=\"#" << idstrEscaped << "-normals\" />" << endstr;
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
{
if( mesh->HasTextureCoords(static_cast<unsigned int>(a)) )
mOutput << startstr << "<input semantic=\"TEXCOORD\" source=\"#" << idstrEscaped << "-tex" << a << "\" " /*<< "set=\"" << a << "\"" */ << " />" << endstr;
}
for( size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
{
if( mesh->HasVertexColors(static_cast<unsigned int>(a) ) )
mOutput << startstr << "<input semantic=\"COLOR\" source=\"#" << idstrEscaped << "-color" << a << "\" " /*<< set=\"" << a << "\"" */ << " />" << endstr;
}
PopTag();
mOutput << startstr << "</vertices>" << endstr;
@ -877,6 +863,19 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
mOutput << startstr << "<lines count=\"" << countLines << "\" material=\"defaultMaterial\">" << endstr;
PushTag();
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << idstrEscaped << "-vertices\" />" << endstr;
if( mesh->HasNormals() )
mOutput << startstr << "<input semantic=\"NORMAL\" source=\"#" << idstrEscaped << "-normals\" />" << endstr;
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
{
if( mesh->HasTextureCoords(static_cast<unsigned int>(a)) )
mOutput << startstr << "<input semantic=\"TEXCOORD\" source=\"#" << idstrEscaped << "-tex" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
}
for( size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
{
if( mesh->HasVertexColors(static_cast<unsigned int>(a) ) )
mOutput << startstr << "<input semantic=\"COLOR\" source=\"#" << idstrEscaped << "-color" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
}
mOutput << startstr << "<p>";
for( size_t a = 0; a < mesh->mNumFaces; ++a )
{
@ -898,10 +897,17 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
mOutput << startstr << "<polylist count=\"" << countPoly << "\" material=\"defaultMaterial\">" << endstr;
PushTag();
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << idstrEscaped << "-vertices\" />" << endstr;
if( mesh->HasNormals() )
mOutput << startstr << "<input offset=\"0\" semantic=\"NORMAL\" source=\"#" << idstrEscaped << "-normals\" />" << endstr;
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
{
if( mesh->HasTextureCoords(static_cast<unsigned int>(a) ) )
mOutput << startstr << "<input offset=\"0\" semantic=\"TEXCOORD\" source=\"#" << idstrEscaped << "-tex" << a << "\" set=\"" << a << "\" />" << endstr;
if( mesh->HasTextureCoords(static_cast<unsigned int>(a)) )
mOutput << startstr << "<input offset=\"0\" semantic=\"TEXCOORD\" source=\"#" << idstrEscaped << "-tex" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
}
for( size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
{
if( mesh->HasVertexColors(static_cast<unsigned int>(a) ) )
mOutput << startstr << "<input offset=\"0\" semantic=\"COLOR\" source=\"#" << idstrEscaped << "-color" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
}
mOutput << startstr << "<vcount>";

View File

@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_COLLADAHELPER_H_INC
#define AI_COLLADAHELPER_H_INC
#include <string>
#include <map>
#include <vector>
#include <stdint.h>

View File

@ -49,21 +49,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Importer.hpp>
#include "ColladaParser.h"
#include <assimp/importerdesc.h>
#include "ColladaParser.h"
#include "fast_atof.h"
#include "ParsingUtils.h"
#include "SkeletonMeshBuilder.h"
#include "Defines.h"
#include "CreateAnimMesh.h"
#include "time.h"
#include "math.h"
#include <algorithm>
#include <cstdint>
#include <numeric>
#include "Defines.h"
#include <assimp/Defines.h>
using namespace Assimp;
using namespace Assimp::Formatter;

View File

@ -1634,7 +1634,7 @@ void ColladaParser::ReadEffectColor( aiColor4D& pColor, Sampler& pSampler)
}
else if( IsElement( "texture"))
{
// get name of source textur/sampler
// get name of source texture/sampler
int attrTex = GetAttribute( "texture");
pSampler.mName = mReader->getAttributeValue( attrTex);
@ -2451,6 +2451,9 @@ size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pP
return numPrimitives;
}
///@note This function willn't work correctly if both PerIndex and PerVertex channels have same channels.
///For example if TEXCOORD present in both <vertices> and <polylist> tags this function will create wrong uv coordinates.
///It's not clear from COLLADA documentation is this allowed or not. For now only exporter fixed to avoid such behavior
void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices){
// calculate the base offset of the vertex whose attributes we ant to copy
size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;

View File

@ -49,7 +49,6 @@
#include "ColladaHelper.h"
#include <assimp/ai_assert.h>
#include "TinyFormatter.h"
#include <memory>
namespace Assimp
{

View File

@ -43,24 +43,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "D3MFImporter.h"
#include <assimp/scene.h>
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include "StringComparison.h"
#include "StringUtils.h"
#include <string>
#include <sstream>
#include <vector>
#include <map>
#include <algorithm>
#include <cassert>
#include <cstdlib>
#include <memory>
#include <assimp/ai_assert.h>
#include "D3MFOpcPackage.h"
#include <contrib/unzip/unzip.h>
#include "irrXMLWrapper.h"
@ -68,7 +62,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
namespace D3MF {
namespace XmlTag {
static const std::string model = "model";
static const std::string metadata = "metadata";
@ -94,40 +87,28 @@ namespace XmlTag {
static const std::string transform = "transform";
}
class XmlSerializer
{
class XmlSerializer {
public:
XmlSerializer(XmlReader* xmlReader)
: xmlReader(xmlReader)
{
: xmlReader(xmlReader) {
// empty
}
void ImportXml(aiScene* scene)
{
scene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
void ImportXml(aiScene* scene) {
scene->mRootNode = new aiNode();
std::vector<aiNode*> children;
while(ReadToEndElement(D3MF::XmlTag::model))
{
if(xmlReader->getNodeName() == D3MF::XmlTag::object)
{
while(ReadToEndElement(D3MF::XmlTag::model)) {
if(xmlReader->getNodeName() == D3MF::XmlTag::object) {
children.push_back(ReadObject(scene));
}
else if(xmlReader->getNodeName() == D3MF::XmlTag::build)
{
} else if(xmlReader->getNodeName() == D3MF::XmlTag::build) {
// ???
}
}
if(scene->mRootNode->mName.length == 0)
scene->mRootNode->mName.Set("3MF");
if ( scene->mRootNode->mName.length == 0 ) {
scene->mRootNode->mName.Set( "3MF" );
}
scene->mNumMeshes = static_cast<unsigned int>(meshes.size());
scene->mMeshes = new aiMesh*[scene->mNumMeshes]();
@ -138,12 +119,10 @@ public:
scene->mRootNode->mChildren = new aiNode*[scene->mRootNode->mNumChildren]();
std::copy(children.begin(), children.end(), scene->mRootNode->mChildren);
}
private:
aiNode* ReadObject(aiScene* scene)
{
aiNode* ReadObject(aiScene* scene) {
ScopeGuard<aiNode> node(new aiNode());
std::vector<unsigned long> meshIds;
@ -164,17 +143,14 @@ private:
size_t meshIdx = meshes.size();
while(ReadToEndElement(D3MF::XmlTag::object))
{
if(xmlReader->getNodeName() == D3MF::XmlTag::mesh)
{
while(ReadToEndElement(D3MF::XmlTag::object)) {
if(xmlReader->getNodeName() == D3MF::XmlTag::mesh) {
auto mesh = ReadMesh();
mesh->mName.Set(name);
meshes.push_back(mesh);
meshIds.push_back(static_cast<unsigned long>(meshIdx));
meshIdx++;
}
}
@ -185,49 +161,35 @@ private:
std::copy(meshIds.begin(), meshIds.end(), node->mMeshes);
return node.dismiss();
}
aiMesh* ReadMesh()
{
aiMesh* ReadMesh() {
aiMesh* mesh = new aiMesh();
while(ReadToEndElement(D3MF::XmlTag::mesh))
{
if(xmlReader->getNodeName() == D3MF::XmlTag::vertices)
{
while(ReadToEndElement(D3MF::XmlTag::mesh)) {
if(xmlReader->getNodeName() == D3MF::XmlTag::vertices) {
ImportVertices(mesh);
}
else if(xmlReader->getNodeName() == D3MF::XmlTag::triangles)
{
} else if(xmlReader->getNodeName() == D3MF::XmlTag::triangles) {
ImportTriangles(mesh);
}
}
return mesh;
}
void ImportVertices(aiMesh* mesh)
{
void ImportVertices(aiMesh* mesh) {
std::vector<aiVector3D> vertices;
while(ReadToEndElement(D3MF::XmlTag::vertices))
{
if(xmlReader->getNodeName() == D3MF::XmlTag::vertex)
{
while ( ReadToEndElement(D3MF::XmlTag::vertices) ) {
if(xmlReader->getNodeName() == D3MF::XmlTag::vertex) {
vertices.push_back(ReadVertex());
}
}
mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
}
aiVector3D ReadVertex()
{
aiVector3D ReadVertex() {
aiVector3D vertex;
vertex.x = ai_strtof(xmlReader->getAttributeValue(D3MF::XmlTag::x.c_str()), nullptr);
@ -237,15 +199,11 @@ private:
return vertex;
}
void ImportTriangles(aiMesh* mesh)
{
void ImportTriangles(aiMesh* mesh) {
std::vector<aiFace> faces;
while(ReadToEndElement(D3MF::XmlTag::triangles))
{
if(xmlReader->getNodeName() == D3MF::XmlTag::triangle)
{
while(ReadToEndElement(D3MF::XmlTag::triangles)) {
if(xmlReader->getNodeName() == D3MF::XmlTag::triangle) {
faces.push_back(ReadTriangle());
}
}
@ -256,13 +214,10 @@ private:
std::copy(faces.begin(), faces.end(), mesh->mFaces);
}
aiFace ReadTriangle()
{
aiFace ReadTriangle() {
aiFace face;
face.mNumIndices = 3;
face.mIndices = new unsigned int[face.mNumIndices];
face.mIndices[0] = static_cast<unsigned int>(std::atoi(xmlReader->getAttributeValue(D3MF::XmlTag::v1.c_str())));
@ -273,35 +228,25 @@ private:
}
private:
bool ReadToStartElement(const std::string& startTag)
{
while(xmlReader->read())
{
if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT && xmlReader->getNodeName() == startTag)
{
bool ReadToStartElement(const std::string& startTag) {
while(xmlReader->read()) {
if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT && xmlReader->getNodeName() == startTag) {
return true;
}
else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END &&
xmlReader->getNodeName() == startTag)
{
} else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END &&
xmlReader->getNodeName() == startTag) {
return false;
}
}
//DefaultLogger::get()->error("unexpected EOF, expected closing <" + closeTag + "> tag");
// DefaultLogger::get()->error("unexpected EOF, expected closing <" + closeTag + "> tag");
return false;
}
bool ReadToEndElement(const std::string& closeTag)
{
while(xmlReader->read())
{
bool ReadToEndElement(const std::string& closeTag) {
while(xmlReader->read()) {
if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT) {
return true;
}
else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END
&& xmlReader->getNodeName() == closeTag)
{
} else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END
&& xmlReader->getNodeName() == closeTag) {
return false;
}
}
@ -309,17 +254,13 @@ private:
return false;
}
private:
std::vector<aiMesh*> meshes;
XmlReader* xmlReader;
};
} //namespace D3MF
static const aiImporterDesc desc = {
"3mf Importer",
"",
@ -333,19 +274,15 @@ static const aiImporterDesc desc = {
"3mf"
};
D3MFImporter::D3MFImporter()
{
D3MFImporter::D3MFImporter() {
// empty
}
D3MFImporter::~D3MFImporter()
{
D3MFImporter::~D3MFImporter() {
// empty
}
bool D3MFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const
{
bool D3MFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
const std::string extension = GetExtension(pFile);
if(extension == "3mf") {
return true;
@ -358,18 +295,15 @@ bool D3MFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool
return false;
}
void D3MFImporter::SetupProperties(const Importer *pImp)
{
void D3MFImporter::SetupProperties(const Importer *pImp) {
// empty
}
const aiImporterDesc *D3MFImporter::GetInfo() const
{
const aiImporterDesc *D3MFImporter::GetInfo() const {
return &desc;
}
void D3MFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler)
{
void D3MFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
D3MF::D3MFOpcPackage opcPackage(pIOHandler, pFile);
std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(opcPackage.RootStream()));

View File

@ -41,9 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_D3MFLOADER_H_INCLUDED
#define AI_D3MFLOADER_H_INCLUDED
#include <vector>
#include <cstdint>
#include "BaseImporter.h"
namespace Assimp {

View File

@ -53,7 +53,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <map>
#include <algorithm>
#include <cassert>
#include <cstdlib>
#include <contrib/unzip/unzip.h>

View File

@ -41,7 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef D3MFOPCPACKAGE_H
#define D3MFOPCPACKAGE_H
#include <string>
#include <memory>
#include <assimp/IOSystem.hpp>

View File

@ -54,6 +54,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "DXFHelper.h"
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <numeric>
using namespace Assimp;

View File

@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_DXFLOADER_H_INCLUDED
#include "BaseImporter.h"
#include <map>
namespace Assimp {
namespace DXF {

View File

@ -44,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/ai_assert.h>
#include "DefaultIOStream.h"
#include <assimp/DefaultIOStream.h>
#include <sys/types.h>
#include <sys/stat.h>
@ -126,7 +126,7 @@ size_t DefaultIOStream::FileSize() const
if (0 != err)
return 0;
mCachedSize = (size_t) (fileStat.st_size);
#elif defined __GNUC__ || defined __APPLE__ || defined __MACH__
#elif defined __GNUC__ || defined __APPLE__ || defined __MACH__ || defined __FreeBSD__
struct stat fileStat;
int err = stat(mFilename.c_str(), &fileStat );
if (0 != err)

View File

@ -40,10 +40,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** @file Default implementation of IOSystem using the standard C file functions */
#include "DefaultIOSystem.h"
#include "DefaultIOStream.h"
#include "StringComparison.h"
#include <assimp/DefaultIOSystem.h>
#include <assimp/DefaultIOStream.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/ai_assert.h>
#include <stdlib.h>

View File

@ -43,13 +43,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of DefaultLogger (and Logger)
*/
#include "DefaultIOSystem.h"
// Default log streams
#include "Win32DebugLogStream.h"
#include "StdOStreamLogStream.h"
#include "FileLogStream.h"
#include "StringUtils.h"
#include <assimp/DefaultIOSystem.h>
#include <assimp/NullLogger.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/ai_assert.h>

View File

@ -42,7 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_EXCEPTIONAL_H
#include <stdexcept>
#include "DefaultIOStream.h"
#include <assimp/DefaultIOStream.h>
using std::runtime_error;
#ifdef _MSC_VER

View File

@ -52,7 +52,6 @@ Here we implement only the C++ interface (Assimp::Exporter).
#ifndef ASSIMP_BUILD_NO_EXPORT
#include "DefaultIOSystem.h"
#include "BlobIOSystem.h"
#include "SceneCombiner.h"
#include "BaseProcess.h"
@ -64,11 +63,12 @@ Here we implement only the C++ interface (Assimp::Exporter).
#include "Exceptional.h"
#include "ScenePrivate.h"
#include <memory>
#include <assimp/DefaultIOSystem.h>
#include <assimp/Exporter.hpp>
#include <assimp/mesh.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <memory>
namespace Assimp {
@ -201,65 +201,48 @@ public:
std::vector<Exporter::ExportFormatEntry> mExporters;
};
} // end of namespace Assimp
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
Exporter :: Exporter()
: pimpl(new ExporterPimpl())
{
: pimpl(new ExporterPimpl()) {
// empty
}
// ------------------------------------------------------------------------------------------------
Exporter :: ~Exporter()
{
Exporter::~Exporter() {
FreeBlob();
delete pimpl;
}
// ------------------------------------------------------------------------------------------------
void Exporter :: SetIOHandler( IOSystem* pIOHandler)
{
void Exporter::SetIOHandler( IOSystem* pIOHandler) {
pimpl->mIsDefaultIOHandler = !pIOHandler;
pimpl->mIOSystem.reset(pIOHandler);
}
// ------------------------------------------------------------------------------------------------
IOSystem* Exporter :: GetIOHandler() const
{
IOSystem* Exporter::GetIOHandler() const {
return pimpl->mIOSystem.get();
}
// ------------------------------------------------------------------------------------------------
bool Exporter :: IsDefaultIOHandler() const
{
bool Exporter::IsDefaultIOHandler() const {
return pimpl->mIsDefaultIOHandler;
}
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int, const ExportProperties* pProperties)
{
const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
unsigned int, const ExportProperties* pProperties ) {
if (pimpl->blob) {
delete pimpl->blob;
pimpl->blob = NULL;
}
std::shared_ptr<IOSystem> old = pimpl->mIOSystem;
BlobIOSystem* blobio = new BlobIOSystem();
pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
@ -274,10 +257,8 @@ const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const
return pimpl->blob;
}
// ------------------------------------------------------------------------------------------------
bool IsVerboseFormat(const aiMesh* mesh)
{
bool IsVerboseFormat(const aiMesh* mesh) {
// avoid slow vector<bool> specialization
std::vector<unsigned int> seen(mesh->mNumVertices,0);
for(unsigned int i = 0; i < mesh->mNumFaces; ++i) {
@ -292,10 +273,8 @@ bool IsVerboseFormat(const aiMesh* mesh)
return true;
}
// ------------------------------------------------------------------------------------------------
bool IsVerboseFormat(const aiScene* pScene)
{
bool IsVerboseFormat(const aiScene* pScene) {
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
if(!IsVerboseFormat(pScene->mMeshes[i])) {
return false;
@ -304,10 +283,8 @@ bool IsVerboseFormat(const aiScene* pScene)
return true;
}
// ------------------------------------------------------------------------------------------------
aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing, const ExportProperties* pProperties)
{
aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing, const ExportProperties* pProperties) {
ASSIMP_BEGIN_EXCEPTION_REGION();
// when they create scenes from scratch, users will likely create them not in verbose
@ -320,9 +297,7 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
for (size_t i = 0; i < pimpl->mExporters.size(); ++i) {
const Exporter::ExportFormatEntry& exp = pimpl->mExporters[i];
if (!strcmp(exp.mDescription.id,pFormatId)) {
try {
// Always create a full copy of the scene. We might optimize this one day,
// but for now it is the most pragmatic way.
aiScene* scenecopy_tmp = NULL;
@ -341,18 +316,17 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
? (priv->mPPStepsApplied & ~nonIdempotentSteps)
: 0u);
// If no extra postprocessing was specified, and we obtained this scene from an
// If no extra post-processing was specified, and we obtained this scene from an
// Assimp importer, apply the reverse steps automatically.
// TODO: either drop this, or document it. Otherwise it is just a bad surprise.
//if (!pPreprocessing && priv) {
// pp |= (nonIdempotentSteps & priv->mPPStepsApplied);
//}
// If the input scene is not in verbose format, but there is at least postprocessing step that relies on it,
// If the input scene is not in verbose format, but there is at least post-processing step that relies on it,
// we need to run the MakeVerboseFormat step first.
bool must_join_again = false;
if (!is_verbose_format) {
bool verbosify = false;
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
BaseProcess* const p = pimpl->mPostProcessingSteps[a];
@ -423,8 +397,7 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry.
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProperties ? pProperties : &emptyProperties);
}
catch (DeadlyExportError& err) {
} catch (DeadlyExportError& err) {
pimpl->mError = err.what();
return AI_FAILURE;
}
@ -437,64 +410,53 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
return AI_FAILURE;
}
// ------------------------------------------------------------------------------------------------
const char* Exporter :: GetErrorString() const
{
const char* Exporter::GetErrorString() const {
return pimpl->mError.c_str();
}
// ------------------------------------------------------------------------------------------------
void Exporter :: FreeBlob( )
{
void Exporter::FreeBlob() {
delete pimpl->blob;
pimpl->blob = NULL;
pimpl->mError = "";
}
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter :: GetBlob() const
{
const aiExportDataBlob* Exporter::GetBlob() const {
return pimpl->blob;
}
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter :: GetOrphanedBlob() const
{
const aiExportDataBlob* Exporter::GetOrphanedBlob() const {
const aiExportDataBlob* tmp = pimpl->blob;
pimpl->blob = NULL;
return tmp;
}
// ------------------------------------------------------------------------------------------------
size_t Exporter :: GetExportFormatCount() const
{
size_t Exporter::GetExportFormatCount() const {
return pimpl->mExporters.size();
}
// ------------------------------------------------------------------------------------------------
const aiExportFormatDesc* Exporter :: GetExportFormatDescription( size_t pIndex ) const
{
if (pIndex >= GetExportFormatCount()) {
const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const {
if (index >= GetExportFormatCount()) {
return NULL;
}
// Return from static storage if the requested index is built-in.
if (pIndex < sizeof(gExporters) / sizeof(gExporters[0])) {
return &gExporters[pIndex].mDescription;
if (index < sizeof(gExporters) / sizeof(gExporters[0])) {
return &gExporters[index].mDescription;
}
return &pimpl->mExporters[pIndex].mDescription;
return &pimpl->mExporters[index].mDescription;
}
// ------------------------------------------------------------------------------------------------
aiReturn Exporter :: RegisterExporter(const ExportFormatEntry& desc)
{
aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
for(const ExportFormatEntry& e : pimpl->mExporters) {
if (!strcmp(e.mDescription.id,desc.mDescription.id)) {
return aiReturn_FAILURE;
@ -505,10 +467,8 @@ aiReturn Exporter :: RegisterExporter(const ExportFormatEntry& desc)
return aiReturn_SUCCESS;
}
// ------------------------------------------------------------------------------------------------
void Exporter :: UnregisterExporter(const char* id)
{
void Exporter::UnregisterExporter(const char* id) {
for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin(); it != pimpl->mExporters.end(); ++it) {
if (!strcmp((*it).mDescription.id,id)) {
pimpl->mExporters.erase(it);
@ -517,29 +477,30 @@ void Exporter :: UnregisterExporter(const char* id)
}
}
ExportProperties :: ExportProperties() {}
// ------------------------------------------------------------------------------------------------
ExportProperties::ExportProperties() {
// empty
}
// ------------------------------------------------------------------------------------------------
ExportProperties::ExportProperties(const ExportProperties &other)
: mIntProperties(other.mIntProperties),
mFloatProperties(other.mFloatProperties),
mStringProperties(other.mStringProperties),
mMatrixProperties(other.mMatrixProperties)
{
: mIntProperties(other.mIntProperties)
, mFloatProperties(other.mFloatProperties)
, mStringProperties(other.mStringProperties)
, mMatrixProperties(other.mMatrixProperties) {
// empty
}
// ------------------------------------------------------------------------------------------------
// Set a configuration property
bool ExportProperties :: SetPropertyInteger(const char* szName, int iValue)
{
bool ExportProperties::SetPropertyInteger(const char* szName, int iValue) {
return SetGenericProperty<int>(mIntProperties, szName,iValue);
}
// ------------------------------------------------------------------------------------------------
// Set a configuration property
bool ExportProperties :: SetPropertyFloat(const char* szName, ai_real iValue)
{
bool ExportProperties::SetPropertyFloat(const char* szName, ai_real iValue) {
return SetGenericProperty<ai_real>(mFloatProperties, szName,iValue);
}

View File

@ -48,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXParser.h"
#include "FBXDocument.h"
#include "FBXImporter.h"
#include "FBXImportSettings.h"
#include "FBXDocumentUtil.h"
#include "FBXProperties.h"

View File

@ -44,6 +44,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_FBX_COMPILECONFIG_H
#define INCLUDED_AI_FBX_COMPILECONFIG_H
#include <map>
//
#if _MSC_VER > 1500 || (defined __GNUC___)
# define ASSIMP_FBX_USE_UNORDERED_MULTIMAP

View File

@ -58,7 +58,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include <iterator>
#include <sstream>
#include <vector>
namespace Assimp {

View File

@ -47,9 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXParser.h"
#include "FBXDocument.h"
#include "FBXImporter.h"
#include "FBXImportSettings.h"
#include "FBXDocumentUtil.h"
#include "FBXProperties.h"
namespace Assimp {
namespace FBX {

View File

@ -55,7 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include <functional>
#include <map>
namespace Assimp {
namespace FBX {

View File

@ -55,9 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "StreamReader.h"
#include "MemoryIOWrapper.h"
#include <assimp/Importer.hpp>
#include <exception>
#include <iterator>
#include <assimp/importerdesc.h>
namespace Assimp {
template<> const std::string LogFunctions<FBXImporter>::log_prefix = "FBX: ";

View File

@ -48,9 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXMeshGeometry.h"
#include "FBXDocument.h"
#include "FBXImporter.h"
#include "FBXImportSettings.h"
#include "FBXDocumentUtil.h"
#include "FBXProperties.h"
namespace Assimp {
namespace FBX {

View File

@ -47,9 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXParser.h"
#include "FBXDocument.h"
#include "FBXImporter.h"
#include "FBXImportSettings.h"
#include "FBXDocumentUtil.h"
#include "FBXProperties.h"
namespace Assimp {
namespace FBX {

View File

@ -51,7 +51,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# include "../contrib/zlib/zlib.h"
#endif
#include "FBXTokenizer.h"
#include "FBXParser.h"
#include "FBXUtil.h"

View File

@ -44,14 +44,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_FBX_PROPERTIES_H
#define INCLUDED_AI_FBX_PROPERTIES_H
#include <map>
#include "FBXCompileConfig.h"
#include <memory>
#include <string>
namespace Assimp {
namespace FBX {
class Element;
// Forward declarations
class Element;
/** Represents a dynamic property. Type info added by deriving classes,

View File

@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_FBX_TOKENIZER_H
#define INCLUDED_AI_FBX_TOKENIZER_H
#include <memory>
#include "FBXCompileConfig.h"
#include <assimp/ai_assert.h>
#include <vector>

View File

@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXTokenizer.h"
#include "TinyFormatter.h"
#include <string>
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER

View File

@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_FBX_UTIL_H
#define INCLUDED_AI_FBX_UTIL_H
#include <string>
#include "FBXCompileConfig.h"
#include "FBXTokenizer.h"

View File

@ -1,9 +1,50 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file FileLofStream.h
*/
#ifndef ASSIMP_FILELOGSTREAM_H_INC
#define ASSIMP_FILELOGSTREAM_H_INC
#include <assimp/LogStream.hpp>
#include <assimp/IOStream.hpp>
#include "DefaultIOSystem.h"
#include <assimp/DefaultIOSystem.h>
namespace Assimp {

View File

@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
using namespace Assimp;

View File

@ -44,11 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_HMPLOADER_H_INCLUDED
#define AI_HMPLOADER_H_INCLUDED
// public ASSIMP headers
#include <assimp/types.h>
#include <assimp/texture.h>
#include <assimp/material.h>
// internal headers
#include "BaseImporter.h"
#include "MDLLoader.h"

View File

@ -49,7 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_MDLFILEHELPER2_H_INC
#define AI_MDLFILEHELPER2_H_INC
#include "MDLFileData.h"
#include "./../include/assimp/Compiler/pushpack1.h"
namespace Assimp {

View File

@ -47,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "IFCUtil.h"
#include "PolyTools.h"
#include "ProcessHelper.h"
#include "Defines.h"
#include <assimp/Defines.h>
#include <iterator>
#include <tuple>

View File

@ -258,7 +258,7 @@ void ProcessRevolvedAreaSolid(const IfcRevolvedAreaSolid& solid, TempMesh& resul
return;
}
const unsigned int cnt_segments = std::max(2u,static_cast<unsigned int>(16 * std::fabs(max_angle)/AI_MATH_HALF_PI_F));
const unsigned int cnt_segments = std::max(2u,static_cast<unsigned int>(conv.settings.cylindricalTessellation * std::fabs(max_angle)/AI_MATH_HALF_PI_F));
const IfcFloat delta = max_angle/cnt_segments;
has_area = has_area && std::fabs(max_angle) < AI_MATH_TWO_PI_F*0.99;
@ -327,7 +327,7 @@ void ProcessSweptDiskSolid(const IfcSweptDiskSolid solid, TempMesh& result, Conv
return;
}
const unsigned int cnt_segments = 16;
const unsigned int cnt_segments = conv.settings.cylindricalTessellation;
const IfcFloat deltaAngle = AI_MATH_TWO_PI/cnt_segments;
const size_t samples = curve->EstimateSampleCount(solid.StartParam,solid.EndParam);

View File

@ -58,10 +58,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "IFCUtil.h"
#include "StreamReader.h"
#include "MemoryIOWrapper.h"
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include <assimp/importerdesc.h>
namespace Assimp {
@ -108,7 +108,7 @@ static const aiImporterDesc desc = {
0,
0,
0,
"ifc ifczip"
"ifc ifczip stp"
};
@ -128,11 +128,9 @@ IFCImporter::~IFCImporter()
bool IFCImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
const std::string& extension = GetExtension(pFile);
if (extension == "ifc" || extension == "ifczip") {
if (extension == "ifc" || extension == "ifczip" || extension == "stp" ) {
return true;
}
else if ((!extension.length() || checkSig) && pIOHandler) {
} else if ((!extension.length() || checkSig) && pIOHandler) {
// note: this is the common identification for STEP-encoded files, so
// it is only unambiguous as long as we don't support any further
// file formats with STEP as their encoding.
@ -155,10 +153,9 @@ const aiImporterDesc* IFCImporter::GetInfo () const
void IFCImporter::SetupProperties(const Importer* pImp)
{
settings.skipSpaceRepresentations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS,true);
settings.skipCurveRepresentations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_IFC_SKIP_CURVE_REPRESENTATIONS,true);
settings.useCustomTriangulation = pImp->GetPropertyBool(AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION,true);
settings.conicSamplingAngle = 10.f;
settings.conicSamplingAngle = std::min(std::max(pImp->GetPropertyFloat(AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE, AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE), 5.0f), 120.0f);
settings.cylindricalTessellation = std::min(std::max(pImp->GetPropertyInteger(AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION, AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION), 3), 180);
settings.skipAnnotations = true;
}

View File

@ -107,18 +107,18 @@ public:
{
Settings()
: skipSpaceRepresentations()
, skipCurveRepresentations()
, useCustomTriangulation()
, skipAnnotations()
, conicSamplingAngle(10.f)
, cylindricalTessellation(32)
{}
bool skipSpaceRepresentations;
bool skipCurveRepresentations;
bool useCustomTriangulation;
bool skipAnnotations;
float conicSamplingAngle;
int cylindricalTessellation;
};

View File

@ -901,13 +901,21 @@ size_t CloseWindows(ContourVector& contours,
curmesh.verts.reserve(curmesh.verts.size() + (*it).contour.size() * 4);
curmesh.vertcnt.reserve(curmesh.vertcnt.size() + (*it).contour.size());
bool reverseCountourFaces = false;
// compare base poly normal and contour normal to detect if we need to reverse the face winding
IfcVector3 basePolyNormal = TempMesh::ComputePolygonNormal( curmesh.verts.data(), curmesh.vertcnt.front());
std::vector<IfcVector3> worldSpaceContourVtx( it->contour.size());
for( size_t a = 0; a < it->contour.size(); ++a )
worldSpaceContourVtx[a] = minv * IfcVector3( it->contour[a].x, it->contour[a].y, 0.0);
IfcVector3 contourNormal = TempMesh::ComputePolygonNormal( worldSpaceContourVtx.data(), worldSpaceContourVtx.size());
bool reverseCountourFaces = (contourNormal * basePolyNormal) > 0.0;
if(curmesh.vertcnt.size() > 0) {
IfcVector3 basePolyNormal = TempMesh::ComputePolygonNormal(curmesh.verts.data(), curmesh.vertcnt.front());
std::vector<IfcVector3> worldSpaceContourVtx(it->contour.size());
for(size_t a = 0; a < it->contour.size(); ++a)
worldSpaceContourVtx[a] = minv * IfcVector3(it->contour[a].x, it->contour[a].y, 0.0);
IfcVector3 contourNormal = TempMesh::ComputePolygonNormal(worldSpaceContourVtx.data(), worldSpaceContourVtx.size());
reverseCountourFaces = (contourNormal * basePolyNormal) > 0.0;
}
// XXX this algorithm is really a bit inefficient - both in terms
// of constant factor and of asymptotic runtime.

View File

@ -101,7 +101,7 @@ void ProcessOpenProfile(const IfcArbitraryOpenProfileDef& def, TempMesh& meshout
}
// ------------------------------------------------------------------------------------------------
void ProcessParametrizedProfile(const IfcParameterizedProfileDef& def, TempMesh& meshout, ConversionData& /*conv*/)
void ProcessParametrizedProfile(const IfcParameterizedProfileDef& def, TempMesh& meshout, ConversionData& conv)
{
if(const IfcRectangleProfileDef* const cprofile = def.ToPtr<IfcRectangleProfileDef>()) {
const IfcFloat x = cprofile->XDim*0.5f, y = cprofile->YDim*0.5f;
@ -117,7 +117,7 @@ void ProcessParametrizedProfile(const IfcParameterizedProfileDef& def, TempMesh&
if(def.ToPtr<IfcCircleHollowProfileDef>()) {
// TODO
}
const size_t segments = 32;
const size_t segments = conv.settings.cylindricalTessellation;
const IfcFloat delta = AI_MATH_TWO_PI_F/segments, radius = circle->Radius;
meshout.verts.reserve(segments);

View File

@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "IFCUtil.h"
#include "PolyTools.h"
#include "ProcessHelper.h"
#include "Defines.h"
#include <assimp/Defines.h>
namespace Assimp {
namespace IFC {

View File

@ -44,8 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOStream.hpp>
#include "ParsingUtils.h"
#include <iostream>
namespace Assimp {
// ---------------------------------------------------------------------------

View File

@ -65,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/postprocess.h>
#include <assimp/importerdesc.h>
using namespace Assimp;
using namespace irr;

View File

@ -54,9 +54,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
#include <assimp/material.h>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include "Macros.h"
using namespace Assimp;
using namespace irr;
using namespace irr::io;

View File

@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/version.h>
#include <assimp/config.h>
#include <assimp/importerdesc.h>
// ------------------------------------------------------------------------------------------------
/* Uncomment this line to prevent Assimp from catching unknown exceptions.
@ -65,8 +66,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BaseImporter.h"
#include "BaseProcess.h"
#include "DefaultIOStream.h"
#include "DefaultIOSystem.h"
#include "DefaultProgressHandler.h"
#include "GenericProperty.h"
#include "ProcessHelper.h"
@ -81,6 +80,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include <cctype>
#include <assimp/DefaultIOStream.h>
#include <assimp/DefaultIOSystem.h>
#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
# include "ValidateDataStructure.h"
#endif

View File

@ -44,8 +44,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_IMPORTER_H
#include <map>
#include <string>
#include <vector>
#include <string>
#include <assimp/matrix4x4.h>
struct aiScene;

View File

@ -46,6 +46,9 @@ directly (unless you are adding new loaders), instead use the
corresponding preprocessor flag to selectively disable formats.
*/
#include <vector>
#include "BaseImporter.h"
// ------------------------------------------------------------------------------------------------
// Importers
// (include_new_importers_here)

View File

@ -54,10 +54,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "ProcessHelper.h"
#include "ConvertToLHProcess.h"
#include <assimp/IOSystem.hpp>
#include <assimp/importerdesc.h>
#include <memory>
#include <sstream>
#include <iomanip>
#include <map>
using namespace Assimp;

View File

@ -49,6 +49,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "LWOFileData.h"
#include "BaseImporter.h"
#include <map>
struct aiTexture;
struct aiNode;
struct aiMaterial;

View File

@ -58,9 +58,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/importerdesc.h>
#include <memory>
using namespace Assimp;
static const aiImporterDesc desc = {

View File

@ -46,8 +46,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_MD2FILEHELPER_H_INC
#include <assimp/types.h>
#include <assimp/mesh.h>
#include <assimp/anim.h>
#include <stdint.h>
#include <assimp/Compiler/pushpack1.h>

View File

@ -50,6 +50,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Importer.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <memory>
using namespace Assimp;

View File

@ -62,10 +62,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <assimp/material.h>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <cctype>
using namespace Assimp;
static const aiImporterDesc desc = {

View File

@ -56,6 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include <memory>
using namespace Assimp;

View File

@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Importer.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <memory>

View File

@ -58,10 +58,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include <memory>
using namespace Assimp;
static const aiImporterDesc desc = {

View File

@ -52,8 +52,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include <assimp/Defines.h>
#include "qnan.h"
#include "Defines.h"
using namespace Assimp;

View File

@ -53,7 +53,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/importerdesc.h>
#include <map>
using namespace Assimp;

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@ -49,7 +49,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include "StreamReader.h"
#include <map>
using namespace Assimp;

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@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <memory>

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@ -54,7 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
using namespace Assimp;

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@ -38,8 +38,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
@ -53,14 +51,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <memory>
using namespace Assimp;
namespace Assimp {
// ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Wavefront OBJ. Prototyped and registered in Exporter.cpp
void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
{
void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) {
// invoke the exporter
ObjExporter exporter(pFile, pScene);
@ -86,11 +83,14 @@ void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
static const std::string MaterialExt = ".mtl";
// ------------------------------------------------------------------------------------------------
ObjExporter :: ObjExporter(const char* _filename, const aiScene* pScene)
ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene)
: filename(_filename)
, pScene(pScene)
, endl("\n")
{
, vp()
, vn()
, vt()
, vc() {
// make sure that all formatting happens using the standard, C locale and not the user's current locale
const std::locale& l = std::locale("C");
mOutput.imbue(l);
@ -102,6 +102,11 @@ ObjExporter :: ObjExporter(const char* _filename, const aiScene* pScene)
WriteMaterialFile();
}
// ------------------------------------------------------------------------------------------------
ObjExporter::~ObjExporter() {
}
// ------------------------------------------------------------------------------------------------
std::string ObjExporter :: GetMaterialLibName()
{
@ -170,7 +175,6 @@ void ObjExporter::WriteMaterialFile()
mOutputMat << "Tf " << c.r << " " << c.g << " " << c.b << endl;
}
ai_real o;
if(AI_SUCCESS == mat->Get(AI_MATKEY_OPACITY,o)) {
mOutputMat << "d " << o << endl;
@ -213,8 +217,7 @@ void ObjExporter::WriteMaterialFile()
}
// ------------------------------------------------------------------------------------------------
void ObjExporter :: WriteGeometryFile()
{
void ObjExporter::WriteGeometryFile() {
WriteHeader(mOutput);
mOutput << "mtllib " << GetMaterialLibName() << endl << endl;
@ -222,12 +225,22 @@ void ObjExporter :: WriteGeometryFile()
aiMatrix4x4 mBase;
AddNode(pScene->mRootNode, mBase);
// write vertex positions
vpMap.getVectors(vp);
// write vertex positions with colors, if any
vpMap.getVectors( vp );
vcMap.getColors( vc );
if ( vc.empty() ) {
mOutput << "# " << vp.size() << " vertex positions" << endl;
for(const aiVector3D& v : vp) {
for ( const aiVector3D& v : vp ) {
mOutput << "v " << v.x << " " << v.y << " " << v.z << endl;
}
} else {
mOutput << "# " << vp.size() << " vertex positions and colors" << endl;
size_t colIdx = 0;
for ( const aiVector3D& v : vp ) {
mOutput << "v " << v.x << " " << v.y << " " << v.z << " " << vc[ colIdx ].r << " " << vc[ colIdx ].g << " " << vc[ colIdx ].b << endl;
colIdx++;
}
}
mOutput << endl;
// write uv coordinates
@ -279,8 +292,7 @@ void ObjExporter :: WriteGeometryFile()
}
// ------------------------------------------------------------------------------------------------
int ObjExporter::vecIndexMap::getIndex(const aiVector3D& vec)
{
int ObjExporter::vecIndexMap::getIndex(const aiVector3D& vec) {
vecIndexMap::dataType::iterator vertIt = vecMap.find(vec);
// vertex already exists, so reference it
if(vertIt != vecMap.end()){
@ -293,8 +305,7 @@ int ObjExporter::vecIndexMap::getIndex(const aiVector3D& vec)
}
// ------------------------------------------------------------------------------------------------
void ObjExporter::vecIndexMap::getVectors( std::vector<aiVector3D>& vecs )
{
void ObjExporter::vecIndexMap::getVectors( std::vector<aiVector3D>& vecs ) {
vecs.resize(vecMap.size());
for(vecIndexMap::dataType::iterator it = vecMap.begin(); it != vecMap.end(); ++it){
vecs[it->second-1] = it->first;
@ -302,8 +313,29 @@ void ObjExporter::vecIndexMap::getVectors( std::vector<aiVector3D>& vecs )
}
// ------------------------------------------------------------------------------------------------
void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat)
{
int ObjExporter::colIndexMap::getIndex( const aiColor4D& col ) {
colIndexMap::dataType::iterator vertIt = colMap.find( col );
// vertex already exists, so reference it
if ( vertIt != colMap.end() ) {
return vertIt->second;
}
colMap[ col ] = mNextIndex;
int ret = mNextIndex;
mNextIndex++;
return ret;
}
// ------------------------------------------------------------------------------------------------
void ObjExporter::colIndexMap::getColors( std::vector<aiColor4D> &colors ) {
colors.resize( colMap.size() );
for ( colIndexMap::dataType::iterator it = colMap.begin(); it != colMap.end(); ++it ) {
colors[ it->second - 1 ] = it->first;
}
}
// ------------------------------------------------------------------------------------------------
void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat) {
meshes.push_back(MeshInstance());
MeshInstance& mesh = meshes.back();
@ -337,15 +369,20 @@ void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4
if (m->mNormals) {
aiVector3D norm = aiMatrix3x3(mat) * m->mNormals[idx];
face.indices[a].vn = vnMap.getIndex(norm);
}
else{
} else {
face.indices[a].vn = 0;
}
if (m->mTextureCoords[0]) {
face.indices[a].vt = vtMap.getIndex(m->mTextureCoords[0][idx]);
if ( nullptr != m->mColors[ 0 ] ) {
aiColor4D col4 = m->mColors[ 0 ][ idx ];
face.indices[ a ].vc = vcMap.getIndex( col4 );
} else {
face.indices[ a ].vc = 0;
}
else{
if ( m->mTextureCoords[ 0 ] ) {
face.indices[a].vt = vtMap.getIndex(m->mTextureCoords[0][idx]);
} else {
face.indices[a].vt = 0;
}
}

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@ -53,40 +53,35 @@ struct aiScene;
struct aiNode;
struct aiMesh;
namespace Assimp
{
namespace Assimp {
// ------------------------------------------------------------------------------------------------
/** Helper class to export a given scene to an OBJ file. */
// ------------------------------------------------------------------------------------------------
class ObjExporter
{
class ObjExporter {
public:
/// Constructor for a specific scene to export
ObjExporter(const char* filename, const aiScene* pScene);
public:
~ObjExporter();
std::string GetMaterialLibName();
std::string GetMaterialLibFileName();
public:
/// public stringstreams to write all output into
/// public string-streams to write all output into
std::ostringstream mOutput, mOutputMat;
private:
// intermediate data structures
struct FaceVertex
{
struct FaceVertex {
FaceVertex()
: vp(),vn(),vt()
{
: vp()
, vn()
, vt()
, vc() {
// empty
}
// one-based, 0 means: 'does not exist'
unsigned int vp,vn,vt;
unsigned int vp, vn, vt, vc;
};
struct Face {
@ -95,13 +90,11 @@ private:
};
struct MeshInstance {
std::string name, matname;
std::vector<Face> faces;
};
void WriteHeader(std::ostringstream& out);
void WriteMaterialFile();
void WriteGeometryFile();
@ -111,17 +104,14 @@ private:
void AddNode(const aiNode* nd, const aiMatrix4x4& mParent);
private:
const std::string filename;
const aiScene* const pScene;
std::vector<aiVector3D> vp, vn, vt;
std::vector<aiColor4D> vc;
struct aiVectorCompare
{
bool operator() (const aiVector3D& a, const aiVector3D& b) const
{
struct aiVectorCompare {
bool operator() (const aiVector3D& a, const aiVector3D& b) const {
if(a.x < b.x) return true;
if(a.x > b.x) return false;
if(a.y < b.y) return true;
@ -131,21 +121,52 @@ private:
}
};
class vecIndexMap
{
struct aiColor4Compare {
bool operator() ( const aiColor4D& a, const aiColor4D& b ) const {
if ( a.r < b.r ) return true;
if ( a.r > b.r ) return false;
if ( a.g < b.g ) return true;
if ( a.g > b.g ) return false;
if ( a.b < b.b ) return true;
if ( a.b > b.b ) return false;
if ( a.a < b.a ) return true;
if ( a.a > b.a ) return false;
return false;
}
};
class vecIndexMap {
int mNextIndex;
typedef std::map<aiVector3D, int, aiVectorCompare> dataType;
dataType vecMap;
public:
vecIndexMap():mNextIndex(1)
{}
public:
vecIndexMap()
: mNextIndex(1) {
// empty
}
int getIndex(const aiVector3D& vec);
void getVectors( std::vector<aiVector3D>& vecs );
};
class colIndexMap {
int mNextIndex;
typedef std::map<aiColor4D, int, aiColor4Compare> dataType;
dataType colMap;
public:
colIndexMap()
: mNextIndex( 1 ) {
// empty
}
int getIndex( const aiColor4D& col );
void getColors( std::vector<aiColor4D> &colors );
};
vecIndexMap vpMap, vnMap, vtMap;
colIndexMap vcMap;
std::vector<MeshInstance> meshes;
// this endl() doesn't flush() the stream

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