fix openfiledialog in modelviewer.

pull/2322/head
Kim Kulling 2019-02-04 22:15:15 +01:00
parent 6c4fde73e6
commit f5ef078834
4 changed files with 58 additions and 26 deletions

View File

@ -102,17 +102,16 @@ void GetNodeCount(aiNode* pcNode, unsigned int* piCnt)
}
//-------------------------------------------------------------------------------
int CDisplay::EnableAnimTools(BOOL hm)
{
int CDisplay::EnableAnimTools(BOOL hm) {
EnableWindow(GetDlgItem(g_hDlg,IDC_PLAY),hm);
EnableWindow(GetDlgItem(g_hDlg,IDC_SLIDERANIM),hm);
return 1;
}
//-------------------------------------------------------------------------------
// Fill animation combo box
int CDisplay::FillAnimList(void)
{
int CDisplay::FillAnimList(void) {
if (0 != g_pcAsset->pcScene->mNumAnimations)
{
// now fill in all animation names

View File

@ -194,7 +194,7 @@ void HandleMouseInputSkyBox( void )
//-------------------------------------------------------------------------------
//-------------------------------------------------------------------------------
void HandleMouseInputLightIntensityAndColor( void )
void HandleMouseInputLightIntensityAndColor()
{
POINT mousePos;
GetCursorPos( &mousePos );

View File

@ -333,8 +333,7 @@ void ToggleWireFrame() {
//-------------------------------------------------------------------------------
// Toggle the "MultiSample" state
//-------------------------------------------------------------------------------
void ToggleMS()
{
void ToggleMS() {
g_sOptions.bMultiSample = !g_sOptions.bMultiSample;
DeleteAssetData();
ShutdownDevice();
@ -389,7 +388,7 @@ void ToggleUIState() {
}
//-------------------------------------------------------------------------------
// Load the background texture for the cviewer
// Load the background texture for the viewer
//-------------------------------------------------------------------------------
void LoadBGTexture() {
char szFileName[MAX_PATH];
@ -853,14 +852,53 @@ void OpenAsset() {
strcpy(szCur,"*.*");
szCur[4] = 0;
OPENFILENAME sFilename1 = {
/*DWORD lStructSize;
HWND hwndOwner;
HINSTANCE hInstance;
LPCWSTR lpstrFilter;
LPWSTR lpstrCustomFilter;
DWORD nMaxCustFilter;
DWORD nFilterIndex;
LPWSTR lpstrFile;
DWORD nMaxFile;
LPWSTR lpstrFileTitle;
DWORD nMaxFileTitle;
LPCWSTR lpstrInitialDir;
LPCWSTR lpstrTitle;
DWORD Flags;
WORD nFileOffset;
WORD nFileExtension;
LPCWSTR lpstrDefExt;
LPARAM lCustData;
LPOFNHOOKPROC lpfnHook;
LPCWSTR lpTemplateName;
#ifdef _MAC
LPEDITMENU lpEditInfo;
LPCSTR lpstrPrompt;*/
OPENFILENAME sFilename1;
ZeroMemory(&sFilename1, sizeof(sFilename1));
sFilename1.lStructSize = sizeof(sFilename1);
sFilename1.hwndOwner = g_hDlg;
sFilename1.hInstance = GetModuleHandle(NULL);
sFilename1.lpstrFile = szFileName;
sFilename1.lpstrFile[0] = '\0';
sFilename1.nMaxFile = sizeof(szList);
sFilename1.lpstrFilter = szList;
sFilename1.nFilterIndex = 1;
sFilename1.lpstrFileTitle = NULL;
sFilename1.nMaxFileTitle = 0;
sFilename1.lpstrInitialDir = NULL;
sFilename1.Flags = OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR;
/*OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL), szList, NULL, 0, 1,
g_hDlg, GetModuleHandle(NULL), szList, NULL, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL,
"Import Asset into ASSIMP",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ".x", 0, NULL, NULL
};
};*/
if (GetOpenFileName(&sFilename1) == 0) {
return;
}

View File

@ -47,9 +47,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <map>
#ifdef __MINGW32__
#include <mmsystem.h>
# include <mmsystem.h>
#else
#include <timeapi.h>
# include <timeapi.h>
#endif
using namespace std;
@ -310,9 +310,10 @@ int LoadAsset()
// Delete the loaded asset
// The function does nothing is no asset is loaded
//-------------------------------------------------------------------------------
int DeleteAsset(void)
{
if (!g_pcAsset)return 0;
int DeleteAsset(void) {
if (!g_pcAsset) {
return 0;
}
// don't anymore know why this was necessary ...
CDisplay::Instance().OnRender();
@ -349,9 +350,7 @@ int DeleteAsset(void)
// p_avOut Receives the min/max boundaries. Must point to 2 vec3s
// piMatrix Transformation matrix of the graph at this position
//-------------------------------------------------------------------------------
int CalculateBounds(aiNode* piNode, aiVector3D* p_avOut,
const aiMatrix4x4& piMatrix)
{
int CalculateBounds(aiNode* piNode, aiVector3D* p_avOut, const aiMatrix4x4& piMatrix) {
ai_assert(NULL != piNode);
ai_assert(NULL != p_avOut);
@ -739,7 +738,7 @@ int DeleteAssetData(bool bNoMaterials)
//-------------------------------------------------------------------------------
// Switch beetween zoom/rotate view and the standatd FPS view
// Switch between zoom/rotate view and the standard FPS view
// g_bFPSView specifies the view mode to setup
//-------------------------------------------------------------------------------
int SetupFPSView()
@ -982,7 +981,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
sParams.MultiSampleType = sMSOut;
}
// preget the device capabilities. If the hardware vertex shader is too old, we prefer software vertex processing
// get the device capabilities. If the hardware vertex shader is too old, we prefer software vertex processing
g_piD3D->GetDeviceCaps( 0, D3DDEVTYPE_HAL, &g_sCaps);
DWORD creationFlags = D3DCREATE_MULTITHREADED;
if( g_sCaps.VertexShaderVersion >= D3DVS_VERSION( 2, 0))
@ -1099,17 +1098,13 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
return 1;
}
//-------------------------------------------------------------------------------
//-------------------------------------------------------------------------------
int CreateDevice (void)
int CreateDevice()
{
return CreateDevice(g_sOptions.bMultiSample,
g_sOptions.bSuperSample);
}
//-------------------------------------------------------------------------------
//-------------------------------------------------------------------------------
int GetProjectionMatrix (aiMatrix4x4& p_mOut)
{