add missing namespace."
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2edcf82f5a
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f5dcd5060f
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@ -49,8 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_MATERIAL_INL_INC
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#ifndef AI_MATERIAL_INL_INC
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#define AI_MATERIAL_INL_INC
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#define AI_MATERIAL_INL_INC
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#include <assimp/MathFunctions.h>
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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inline aiPropertyTypeInfo ai_real_to_property_type_info(float)
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inline aiPropertyTypeInfo ai_real_to_property_type_info(float)
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{
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{
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@ -441,7 +441,7 @@ void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TRea
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*/
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*/
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// Use a small epsilon to solve floating-point inaccuracies
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// Use a small epsilon to solve floating-point inaccuracies
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const TReal epsilon = Math::getEpsilon<TReal>();
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const TReal epsilon = Assimp::Math::getEpsilon<TReal>();
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pRotation.y = std::asin(-vCols[0].z);// D. Angle around oY.
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pRotation.y = std::asin(-vCols[0].z);// D. Angle around oY.
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