UnitTest: use correct initialized normals in unittest.
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01510dfe1b
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@ -90,8 +90,9 @@ void PretransformVerticesTest::SetUp()
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// add 5 empty materials
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scene->mMaterials = new aiMaterial*[scene->mNumMaterials = 5];
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for (unsigned int i = 0; i < 5;++i)
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for (unsigned int i = 0; i < 5;++i) {
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scene->mMaterials[i] = new aiMaterial();
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}
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// add 25 test meshes
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scene->mMeshes = new aiMesh*[scene->mNumMeshes = 25];
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@ -110,8 +111,15 @@ void PretransformVerticesTest::SetUp()
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}
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mesh->mMaterialIndex = i%5;
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if (i % 2)
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if (i % 2) {
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mesh->mNormals = new aiVector3D[mesh->mNumVertices];
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for ( unsigned int normalIdx=0; normalIdx<mesh->mNumVertices; ++normalIdx ) {
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mesh->mNormals[ normalIdx ].x = 1.0f;
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mesh->mNormals[ normalIdx ].y = 1.0f;
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mesh->mNormals[ normalIdx ].z = 1.0f;
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mesh->mNormals[ normalIdx ].Normalize();
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}
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}
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}
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// construct some nodes (1+25)
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