UnitTest: use correct initialized normals in unittest.

pull/1494/head
Kim Kulling 2017-10-14 16:40:39 +02:00
parent 01510dfe1b
commit f56e28ea3c
1 changed files with 14 additions and 6 deletions

View File

@ -90,8 +90,9 @@ void PretransformVerticesTest::SetUp()
// add 5 empty materials // add 5 empty materials
scene->mMaterials = new aiMaterial*[scene->mNumMaterials = 5]; scene->mMaterials = new aiMaterial*[scene->mNumMaterials = 5];
for (unsigned int i = 0; i < 5;++i) for (unsigned int i = 0; i < 5;++i) {
scene->mMaterials[i] = new aiMaterial(); scene->mMaterials[i] = new aiMaterial();
}
// add 25 test meshes // add 25 test meshes
scene->mMeshes = new aiMesh*[scene->mNumMeshes = 25]; scene->mMeshes = new aiMesh*[scene->mNumMeshes = 25];
@ -110,8 +111,15 @@ void PretransformVerticesTest::SetUp()
} }
mesh->mMaterialIndex = i%5; mesh->mMaterialIndex = i%5;
if (i % 2) if (i % 2) {
mesh->mNormals = new aiVector3D[mesh->mNumVertices]; mesh->mNormals = new aiVector3D[mesh->mNumVertices];
for ( unsigned int normalIdx=0; normalIdx<mesh->mNumVertices; ++normalIdx ) {
mesh->mNormals[ normalIdx ].x = 1.0f;
mesh->mNormals[ normalIdx ].y = 1.0f;
mesh->mNormals[ normalIdx ].z = 1.0f;
mesh->mNormals[ normalIdx ].Normalize();
}
}
} }
// construct some nodes (1+25) // construct some nodes (1+25)