Merge pull request #3788 from BaldricS/SceneCombiner_Memory_Leaks
Fix: Removing double delete of texture items after MergeScene.pull/3826/head^2
commit
f538b96e82
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@ -359,7 +359,7 @@ void SceneCombiner::MergeScenes(aiScene **_dest, aiScene *master, std::vector<At
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// generate the output texture list + an offset table for all texture indices
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// generate the output texture list + an offset table for all texture indices
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if (dest->mNumTextures) {
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if (dest->mNumTextures) {
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aiTexture **pip = dest->mTextures = new aiTexture *[dest->mNumMaterials];
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aiTexture **pip = dest->mTextures = new aiTexture *[dest->mNumTextures];
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cnt = 0;
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cnt = 0;
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for (unsigned int n = 0; n < src.size(); ++n) {
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for (unsigned int n = 0; n < src.size(); ++n) {
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SceneHelper *cur = &src[n];
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SceneHelper *cur = &src[n];
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@ -638,6 +638,8 @@ void SceneCombiner::MergeScenes(aiScene **_dest, aiScene *master, std::vector<At
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deleteMe->mMaterials = nullptr;
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deleteMe->mMaterials = nullptr;
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delete[] deleteMe->mAnimations;
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delete[] deleteMe->mAnimations;
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deleteMe->mAnimations = nullptr;
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deleteMe->mAnimations = nullptr;
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delete[] deleteMe->mTextures;
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deleteMe->mTextures = nullptr;
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deleteMe->mRootNode = nullptr;
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deleteMe->mRootNode = nullptr;
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