UnrealLoader: replace sprintf by snprintf.
parent
847644ca75
commit
f4d3d15bbb
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@ -377,7 +377,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
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aiColor3D color(1.f,1.f,1.f);
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aiColor3D color(1.f,1.f,1.f);
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aiString s;
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aiString s;
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::sprintf(s.data,"mat%u_tx%u_",i,materials[i].tex);
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::sprintf( s.data, MAXLEN, "mat%u_tx%u_",i,materials[i].tex );
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// set the two-sided flag
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// set the two-sided flag
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if (materials[i].type == Unreal::MF_NORMAL_TS) {
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if (materials[i].type == Unreal::MF_NORMAL_TS) {
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@ -397,7 +397,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
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// a special name for the weapon attachment point
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// a special name for the weapon attachment point
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if (materials[i].type == Unreal::MF_WEAPON_PLACEHOLDER) {
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if (materials[i].type == Unreal::MF_WEAPON_PLACEHOLDER) {
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s.length = ::sprintf(s.data,"$WeaponTag$");
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s.length = ::snprintf( s.data, MAXLEN, "$WeaponTag$" );
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color = aiColor3D(0.f,0.f,0.f);
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color = aiColor3D(0.f,0.f,0.f);
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}
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}
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