Fix Stack-buffer-overflow READ in aiMaterial::AddBinaryProperty
parent
d9a8837a5b
commit
f4d3b6e862
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@ -493,12 +493,12 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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aiString szFile;
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aiString szFile;
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const size_t iLen = strlen((const char *)szCurrent);
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const size_t iLen = strlen((const char *)szCurrent);
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size_t iLen2 = iLen + 1;
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size_t iLen2 = iLen > MAXLEN - 1 ? MAXLEN - 1: iLen;
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iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
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memcpy(szFile.data, (const char *)szCurrent, iLen2);
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memcpy(szFile.data, (const char *)szCurrent, iLen2);
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szFile.data[iLen2] = '\0';
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szFile.length = static_cast<ai_uint32>(iLen2);
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szFile.length = static_cast<ai_uint32>(iLen2);
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szCurrent += iLen2;
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szCurrent += iLen2 + 1;
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// place this as diffuse texture
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// place this as diffuse texture
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pcMatOut->AddProperty(&szFile, AI_MATKEY_TEXTURE_DIFFUSE(0));
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pcMatOut->AddProperty(&szFile, AI_MATKEY_TEXTURE_DIFFUSE(0));
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