Collada: add importer property that forces the use of collada names. Closes #1375.
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@ -131,6 +131,7 @@ void ColladaLoader::SetupProperties(const Importer* pImp)
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{
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noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
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ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION,0) != 0;
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useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES,0) != 0;
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}
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// ------------------------------------------------------------------------------------------------
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@ -1913,6 +1914,11 @@ const Collada::Node* ColladaLoader::FindNodeBySID( const Collada::Node* pNode, c
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// The name must be unique for proper node-bone association.
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std::string ColladaLoader::FindNameForNode( const Collada::Node* pNode)
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{
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// If explicitly requested, just use the collada name.
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if (useColladaName) {
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return pNode->mName;
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}
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// Now setup the name of the assimp node. The collada name might not be
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// unique, so we use the collada ID.
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if (!pNode->mID.empty())
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@ -248,6 +248,7 @@ protected:
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bool noSkeletonMesh;
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bool ignoreUpDirection;
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bool useColladaName;
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/** Used by FindNameForNode() to generate unique node names */
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unsigned int mNodeNameCounter;
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@ -934,6 +934,16 @@ enum aiComponent
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*/
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#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION"
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// ---------------------------------------------------------------------------
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/** @brief Specifies whether the Collada loader should use Collada names as node names.
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*
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* If this property is set to true, the Collada names will be used as the
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* node name. The default is to use the id tag (resp. sid tag, if no id tag is present)
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* instead.
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* Property type: Bool. Default value: false.
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*/
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#define AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES "IMPORT_COLLADA_USE_COLLADA_NAMES"
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// ---------- All the Export defines ------------
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/** @brief Specifies the xfile use double for real values of float
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