Add support for emissive and gloss-maps
Conflicts: code/ObjFileMtlImporter.cpp Someone added support for loading more bump maps, I added support for emmissive-maps. Easy merge.pull/208/head
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@ -156,6 +156,7 @@ struct Material
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aiString texture;
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aiString texture;
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aiString textureSpecular;
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aiString textureSpecular;
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aiString textureAmbient;
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aiString textureAmbient;
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aiString textureEmissive;
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aiString textureBump;
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aiString textureBump;
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aiString textureNormal;
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aiString textureNormal;
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aiString textureSpecularity;
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aiString textureSpecularity;
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@ -166,6 +167,7 @@ struct Material
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TextureDiffuseType = 0,
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TextureDiffuseType = 0,
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TextureSpecularType,
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TextureSpecularType,
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TextureAmbientType,
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TextureAmbientType,
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TextureEmissiveType,
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TextureBumpType,
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TextureBumpType,
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TextureNormalType,
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TextureNormalType,
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TextureSpecularityType,
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TextureSpecularityType,
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@ -575,6 +575,9 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
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}
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}
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}
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}
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if ( 0 != pCurrentMaterial->textureEmissive.length )
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mat->AddProperty( &pCurrentMaterial->textureEmissive, AI_MATKEY_TEXTURE_EMISSIVE(0));
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if ( 0 != pCurrentMaterial->textureSpecular.length )
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if ( 0 != pCurrentMaterial->textureSpecular.length )
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{
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{
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mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));
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mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));
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@ -302,6 +302,10 @@ void ObjFileMtlImporter::getTexture() {
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// Ambient texture
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// Ambient texture
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out = & m_pModel->m_pCurrentMaterial->textureAmbient;
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out = & m_pModel->m_pCurrentMaterial->textureAmbient;
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clampIndex = ObjFile::Material::TextureAmbientType;
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clampIndex = ObjFile::Material::TextureAmbientType;
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} else if (!ASSIMP_strincmp(&(*m_DataIt),"map_emissive",6)) {
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// Emissive texture
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out = & m_pModel->m_pCurrentMaterial->textureEmissive;
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clampIndex = ObjFile::Material::TextureEmissiveType;
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} else if ( !ASSIMP_strincmp( pPtr, BumpTexture1.c_str(), BumpTexture1.size() ) ||
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} else if ( !ASSIMP_strincmp( pPtr, BumpTexture1.c_str(), BumpTexture1.size() ) ||
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!ASSIMP_strincmp( pPtr, BumpTexture2.c_str(), BumpTexture2.size() ) ||
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!ASSIMP_strincmp( pPtr, BumpTexture2.c_str(), BumpTexture2.size() ) ||
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!ASSIMP_strincmp( pPtr, BumpTexture3.c_str(), BumpTexture3.size() ) ) {
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!ASSIMP_strincmp( pPtr, BumpTexture3.c_str(), BumpTexture3.size() ) ) {
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