Merge branch 'master' into master
commit
f3e8876d72
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@ -563,9 +563,9 @@ SET ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER OFF CACHE BOOL
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)
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)
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IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
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IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
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IF ( MSVC )
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SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/includes")
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SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/includes")
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IF (WIN32)
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# pick the correct prebuilt library
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# pick the correct prebuilt library
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IF(MSVC143)
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IF(MSVC143)
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SET(C4D_LIB_POSTFIX "_2022")
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SET(C4D_LIB_POSTFIX "_2022")
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@ -583,7 +583,7 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
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SET(C4D_LIB_POSTFIX "_2010")
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SET(C4D_LIB_POSTFIX "_2010")
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ELSE()
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ELSE()
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MESSAGE( FATAL_ERROR
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MESSAGE( FATAL_ERROR
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"C4D is currently only supported with MSVC 10, 11, 12, 14, 14.2, 14.3"
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"C4D for Windows is currently only supported with MSVC 10, 11, 12, 14, 14.2, 14.3"
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)
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)
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ENDIF()
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ENDIF()
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@ -601,9 +601,20 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
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# winsock and winmm are necessary (and undocumented) dependencies of Cineware SDK because
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# winsock and winmm are necessary (and undocumented) dependencies of Cineware SDK because
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# it can be used to communicate with a running Cinema 4D instance
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# it can be used to communicate with a running Cinema 4D instance
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SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib)
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SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib)
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ELSEIF (APPLE)
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SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/libraries/osx")
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SET(C4D_DEBUG_LIBRARIES
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"${C4D_LIB_BASE_PATH}/debug/libcinewarelib.a"
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"${C4D_LIB_BASE_PATH}/debug/libjpeglib.a"
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)
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SET(C4D_RELEASE_LIBRARIES
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"${C4D_LIB_BASE_PATH}/release/libcinewarelib.a"
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"${C4D_LIB_BASE_PATH}/release/libjpeglib.a"
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)
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ELSE ()
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ELSE ()
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MESSAGE( FATAL_ERROR
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MESSAGE( FATAL_ERROR
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"C4D is currently only available on Windows with Cineware SDK installed in contrib/Cineware"
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"C4D is currently only available on Windows and macOS with Cineware SDK installed in contrib/Cineware"
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)
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)
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ENDIF ()
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ENDIF ()
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ELSE ()
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ELSE ()
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@ -46,10 +46,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// no #ifdefing here, Cinema4D support is carried out in a branch of assimp
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// no #ifdefing here, Cinema4D support is carried out in a branch of assimp
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// where it is turned on in the CMake settings.
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// where it is turned on in the CMake settings.
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#ifndef _MSC_VER
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# error C4D support is currently MSVC only
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#endif
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#include "C4DImporter.h"
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#include "C4DImporter.h"
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#include <memory>
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#include <memory>
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#include <assimp/IOSystem.hpp>
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#include <assimp/IOSystem.hpp>
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@ -111,7 +107,7 @@ C4DImporter::C4DImporter() = default;
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C4DImporter::~C4DImporter() = default;
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C4DImporter::~C4DImporter() = default;
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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bool C4DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const {
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bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
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const std::string& extension = GetExtension(pFile);
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const std::string& extension = GetExtension(pFile);
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if (extension == "c4d") {
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if (extension == "c4d") {
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return true;
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return true;
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@ -305,7 +301,7 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
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// based on Cineware sample code
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// based on Cineware sample code
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while (object) {
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while (object) {
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const LONG type = object->GetType();
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const Int32 type = object->GetType();
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const Matrix& ml = object->GetMl();
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const Matrix& ml = object->GetMl();
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aiNode* const nd = new aiNode();
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aiNode* const nd = new aiNode();
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@ -368,8 +364,8 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
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PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
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PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
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ai_assert(polyObject != nullptr);
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ai_assert(polyObject != nullptr);
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const LONG pointCount = polyObject->GetPointCount();
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const Int32 pointCount = polyObject->GetPointCount();
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const LONG polyCount = polyObject->GetPolygonCount();
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const Int32 polyCount = polyObject->GetPolygonCount();
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if(!polyObject || !pointCount) {
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if(!polyObject || !pointCount) {
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LogWarn("ignoring mesh with zero vertices or faces");
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LogWarn("ignoring mesh with zero vertices or faces");
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return nullptr;
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return nullptr;
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@ -391,7 +387,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
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unsigned int vcount = 0;
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unsigned int vcount = 0;
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// first count vertices
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// first count vertices
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for (LONG i = 0; i < polyCount; i++)
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for (Int32 i = 0; i < polyCount; i++)
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{
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{
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vcount += 3;
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vcount += 3;
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@ -434,7 +430,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
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}
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}
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// copy vertices and extra channels over and populate faces
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// copy vertices and extra channels over and populate faces
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for (LONG i = 0; i < polyCount; ++i, ++face) {
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for (Int32 i = 0; i < polyCount; ++i, ++face) {
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ai_assert(polys[i].a < pointCount && polys[i].a >= 0);
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ai_assert(polys[i].a < pointCount && polys[i].a >= 0);
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const Vector& pointA = points[polys[i].a];
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const Vector& pointA = points[polys[i].a];
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verts->x = pointA.x;
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verts->x = pointA.x;
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@ -511,7 +507,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
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if (tangents_src) {
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if (tangents_src) {
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for(unsigned int k = 0; k < face->mNumIndices; ++k) {
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for(unsigned int k = 0; k < face->mNumIndices; ++k) {
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LONG l;
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Int32 l;
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switch(k) {
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switch(k) {
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case 0:
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case 0:
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l = polys[i].a;
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l = polys[i].a;
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@ -78,6 +78,8 @@ namespace Assimp {
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// -------------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------------
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class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
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class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
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public:
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public:
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C4DImporter();
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~C4DImporter() override;
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bool CanRead( const std::string& pFile, IOSystem*, bool checkSig) const override;
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bool CanRead( const std::string& pFile, IOSystem*, bool checkSig) const override;
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protected:
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protected:
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Reference in New Issue