ASE: Add Light constructor which takes name
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17f801ae8a
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f3d702339c
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@ -369,6 +369,19 @@ struct Light : public BaseNode
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{
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}
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}
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//! Construction from an existing name
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explicit Light(const std::string &name)
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: BaseNode (BaseNode::Light, name)
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, mLightType (OMNI)
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, mColor (1.f,1.f,1.f)
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, mIntensity (1.f) // light is white by default
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, mAngle (45.f)
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, mFalloff (0.f)
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{
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}
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LightType mLightType;
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LightType mLightType;
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aiColor3D mColor;
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aiColor3D mColor;
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ai_real mIntensity;
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ai_real mIntensity;
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