BUGFIX : Fix handling of multiple materials per object definition in Obj-Loader.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@745 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
31ff5d27eb
commit
f3310b0f36
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@ -107,14 +107,20 @@ struct Face
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//! \brief Stores all objects of an objfile object definition
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struct Object
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{
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enum ObjectType
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{
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ObjType,
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GroupType
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};
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//! Object name
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std::string m_strObjName;
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//! Assigend face instances
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std::vector<Face*> m_Faces;
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//! Transformation matrix, stored in OpenGL format
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aiMatrix4x4 m_Transformation;
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//! All sub-objects referenced by this object
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std::vector<Object*> m_SubObjects;
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/// Assigned meshes
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std::vector<unsigned int> m_Meshes;
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//! \brief Default constructor
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Object() :
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@ -189,6 +195,8 @@ struct Material
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//! \brief Data structure to store a mesh
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struct Mesh
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{
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static const unsigned int NoMaterial = 999999999;
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/// Array with pointer to all stored faces
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std::vector<Face*> m_Faces;
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/// Assigned material
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@ -205,7 +213,7 @@ struct Mesh
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Mesh() :
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m_pMaterial(NULL),
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m_uiNumIndices(0),
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m_uiMaterialIndex(0),
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m_uiMaterialIndex( NoMaterial ),
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m_hasNormals(false)
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{
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memset(m_uiUVCoordinates, 0, sizeof( unsigned int ) * AI_MAX_NUMBER_OF_TEXTURECOORDS);
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@ -305,7 +313,6 @@ struct Model
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}
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m_Groups.clear();
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}
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};
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@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
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#include "DefaultIOSystem.h"
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#include "ObjFileImporter.h"
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#include "ObjFileParser.h"
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#include "ObjFileData.h"
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@ -140,8 +139,8 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
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return;
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// Create the root node of the scene
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pScene->mRootNode = new aiNode();
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if (!pModel->m_ModelName.empty())
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pScene->mRootNode = new aiNode;
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if ( !pModel->m_ModelName.empty() )
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{
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// Set the name of the scene
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pScene->mRootNode->mName.Set(pModel->m_ModelName);
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@ -175,40 +174,46 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
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// ------------------------------------------------------------------------------------------------
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// Creates all nodes of the model
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aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData,
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aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pObject,
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unsigned int uiMeshIndex,
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aiNode *pParent, aiScene* pScene,
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std::vector<aiMesh*> &MeshArray)
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std::vector<aiMesh*> &MeshArray )
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{
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ai_assert( NULL != pModel );
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if (NULL == pData)
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if ( NULL == pObject )
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return NULL;
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// Store older mesh size to be able to computate mesh offsets for new mesh instances
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const size_t oldMeshSize = MeshArray.size();
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aiNode *pNode = new aiNode();
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aiNode *pNode = new aiNode;
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if (pParent != NULL)
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this->appendChildToParentNode(pParent, pNode);
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appendChildToParentNode(pParent, pNode);
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aiMesh *pMesh = new aiMesh;
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createTopology( pModel, pData, uiMeshIndex, pMesh );
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if ( pMesh->mNumVertices > 0 )
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for ( unsigned int i=0; i< pObject->m_Meshes.size(); i++ )
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{
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MeshArray.push_back( pMesh );
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}
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else
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{
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delete pMesh;
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unsigned int meshId = pObject->m_Meshes[ i ];
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aiMesh *pMesh = new aiMesh;
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createTopology( pModel, pObject, meshId, pMesh );
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if ( pMesh->mNumVertices > 0 )
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{
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MeshArray.push_back( pMesh );
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}
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else
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{
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delete pMesh;
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}
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}
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// Create all nodes from the subobjects stored in the current object
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if ( !pData->m_SubObjects.empty() )
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// Create all nodes from the sub-objects stored in the current object
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if ( !pObject->m_SubObjects.empty() )
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{
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pNode->mNumChildren = (unsigned int)pData->m_SubObjects.size();
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pNode->mChildren = new aiNode*[pData->m_SubObjects.size()];
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size_t numChilds = pObject->m_SubObjects.size();
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pNode->mNumChildren = static_cast<unsigned int>( numChilds );
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pNode->mChildren = new aiNode*[ numChilds ];
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pNode->mNumMeshes = 1;
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pNode->mMeshes = new unsigned int[1];
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pNode->mMeshes = new unsigned int[ 1 ];
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}
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// Set mesh instances into scene- and node-instances
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@ -216,7 +221,7 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
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if ( meshSizeDiff > 0 )
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{
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pNode->mMeshes = new unsigned int[ meshSizeDiff ];
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pNode->mNumMeshes = (unsigned int)meshSizeDiff;
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pNode->mNumMeshes = static_cast<unsigned int>( meshSizeDiff );
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size_t index = 0;
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for (size_t i = oldMeshSize; i < MeshArray.size(); i++)
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{
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@ -248,7 +253,10 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
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if ( pMesh->mNumFaces > 0 )
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{
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pMesh->mFaces = new aiFace[ pMesh->mNumFaces ];
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pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex;
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if ( pObjMesh->m_uiMaterialIndex != ObjFile::Mesh::NoMaterial )
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{
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pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex;
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}
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// Copy all data from all stored meshes
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for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
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@ -278,7 +286,7 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
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}
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// ------------------------------------------------------------------------------------------------
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// Creates a vretex array
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// Creates a vertex array
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void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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const ObjFile::Object* pCurrentObject,
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unsigned int uiMeshIndex,
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@ -288,7 +296,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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ai_assert( NULL != pCurrentObject );
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// Break, if no faces are stored in object
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if (pCurrentObject->m_Faces.empty())
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if ( pCurrentObject->m_Meshes.empty() )
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return;
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// Get current mesh
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@ -366,10 +374,10 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes)
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{
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iNumMeshes = 0;
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if (rObjects.empty())
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if ( rObjects.empty() )
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return;
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iNumMeshes += (unsigned int)rObjects.size();
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iNumMeshes += static_cast<unsigned int>( rObjects.size() );
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for (std::vector<ObjFile::Object*>::const_iterator it = rObjects.begin();
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it != rObjects.end();
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++it)
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@ -400,17 +408,18 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
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Assimp::MaterialHelper* mat = new Assimp::MaterialHelper();
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// Store material name
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std::map<std::string, ObjFile::Material*>::const_iterator it = pModel->m_MaterialMap.find( pModel->m_MaterialLib[ matIndex ] );
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std::map<std::string, ObjFile::Material*>::const_iterator it;
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it = pModel->m_MaterialMap.find( pModel->m_MaterialLib[ matIndex ] );
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// No material found, use the default material
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if ( pModel->m_MaterialMap.end() == it)
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if ( pModel->m_MaterialMap.end() == it )
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continue;
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ObjFile::Material *pCurrentMaterial = (*it).second;
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mat->AddProperty( &pCurrentMaterial->MaterialName, AI_MATKEY_NAME );
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// convert illumination model
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int sm;
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int sm = 0;
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switch (pCurrentMaterial->illumination_model)
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{
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case 0:
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@ -474,8 +483,8 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
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void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
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{
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// Checking preconditions
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ai_assert (NULL != pParent);
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ai_assert (NULL != pChild);
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ai_assert( NULL != pParent );
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ai_assert( NULL != pChild );
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// Assign parent to child
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pChild->mParent = pParent;
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@ -486,7 +495,7 @@ void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
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if (pParent->mChildren != NULL)
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{
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sNumChildren = pParent->mNumChildren;
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ai_assert (0 != sNumChildren);
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ai_assert( 0 != sNumChildren );
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for (size_t index = 0; index < pParent->mNumChildren; index++)
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{
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temp.push_back(pParent->mChildren [ index ] );
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@ -50,7 +50,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "../include/aiTypes.h"
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#include "DefaultIOSystem.h"
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namespace Assimp {
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namespace Assimp
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{
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// -------------------------------------------------------------------
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const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME;
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// fix: changed that to our standard default name
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@ -78,6 +80,7 @@ ObjFileParser::ObjFileParser(std::vector<char> &Data,const std::string &strModel
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}
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// -------------------------------------------------------------------
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// Destrcutor.
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ObjFileParser::~ObjFileParser()
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{
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delete m_pModel->m_pDefaultMaterial;
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@ -88,12 +91,14 @@ ObjFileParser::~ObjFileParser()
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}
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// -------------------------------------------------------------------
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// Returns a pointer to the model instance.
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ObjFile::Model *ObjFileParser::GetModel() const
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{
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return m_pModel;
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}
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// -------------------------------------------------------------------
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// File parsing method.
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void ObjFileParser::parseFile()
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{
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if (m_DataIt == m_DataItEnd)
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@ -201,7 +206,6 @@ void ObjFileParser::copyNextLine(char *pBuffer, size_t length)
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size_t index = 0;
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while (m_DataIt != m_DataItEnd)
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{
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// (Aramis) removed assertion (index<length-1) in favour of an explicit check
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if (*m_DataIt == '\n' || *m_DataIt == '\r' || index == length-1)
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break;
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@ -265,7 +269,6 @@ void ObjFileParser::getFace()
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std::vector<unsigned int> *pTexID = new std::vector<unsigned int>;
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std::vector<unsigned int> *pNormalID = new std::vector<unsigned int>;
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bool hasNormal = false;
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bool vt = (!m_pModel->m_TextureCoord.empty());
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bool vn = (!m_pModel->m_Normals.empty());
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@ -329,7 +332,7 @@ void ObjFileParser::getFace()
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++pPtr;
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}
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ObjFile::Face *face = new ObjFile::Face(pIndices, pNormalID, pTexID);
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ObjFile::Face *face = new ObjFile::Face( pIndices, pNormalID, pTexID );
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// Set active material, if one set
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if (NULL != m_pModel->m_pCurrentMaterial)
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@ -339,23 +342,20 @@ void ObjFileParser::getFace()
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// Create a default object, if nothing there
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if ( NULL == m_pModel->m_pCurrent )
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createObject("defaultobject");
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// Store the new instance
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m_pModel->m_pCurrent->m_Faces.push_back(face);
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createObject( "defaultobject" );
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// Assign face to mesh
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if ( NULL == m_pModel->m_pCurrentMesh )
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{
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m_pModel->m_pCurrentMesh = new ObjFile::Mesh();
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m_pModel->m_Meshes.push_back( m_pModel->m_pCurrentMesh );
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createMesh();
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}
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// Store the face
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m_pModel->m_pCurrentMesh->m_Faces.push_back( face );
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m_pModel->m_pCurrentMesh->m_uiNumIndices += (unsigned int)face->m_pVertices->size();
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m_pModel->m_pCurrentMesh->m_uiUVCoordinates[ 0 ] += (unsigned int)face->m_pTexturCoords[0].size();
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if(!m_pModel->m_pCurrentMesh->m_hasNormals && hasNormal) {
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if( !m_pModel->m_pCurrentMesh->m_hasNormals && hasNormal )
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{
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m_pModel->m_pCurrentMesh->m_hasNormals = true;
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}
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// Skip the rest of the line
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@ -391,6 +391,10 @@ void ObjFileParser::getMaterialDesc()
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{
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// Found, using detected material
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m_pModel->m_pCurrentMaterial = (*it).second;
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if ( needsNewMesh( strName ))
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{
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createMesh();
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}
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m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex( strName );
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}
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@ -460,11 +464,11 @@ void ObjFileParser::getNewMaterial()
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return;
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char *pStart = &(*m_DataIt);
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std::string strMat(pStart, *m_DataIt);
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std::string strMat( pStart, *m_DataIt );
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while ( isSeparator( *m_DataIt ) )
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m_DataIt++;
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std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strMat );
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if (it == m_pModel->m_MaterialMap.end())
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if ( it == m_pModel->m_MaterialMap.end() )
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{
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// Show a warning, if material was not found
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DefaultLogger::get()->warn("OBJ: Unsupported material requested: " + strMat);
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@ -473,7 +477,10 @@ void ObjFileParser::getNewMaterial()
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else
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{
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// Set new material
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m_pModel->m_pCurrentMaterial = (*it).second;
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if ( needsNewMesh( strMat ) )
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{
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createMesh();
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}
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m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex( strMat );
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}
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@ -514,13 +521,12 @@ void ObjFileParser::getGroupName()
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std::string strGroupName(pStart, &(*m_DataIt));
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// Change active group, if necessary
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if (m_pModel->m_strActiveGroup != strGroupName)
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if ( m_pModel->m_strActiveGroup != strGroupName )
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{
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// Search for already existing entry
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ObjFile::Model::ConstGroupMapIt it = m_pModel->m_Groups.find(&strGroupName);
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// We are mapping groups into the object structure
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/// TODO: Is this the right way to do it????
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createObject( strGroupName );
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// New group name, creating a new entry
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@ -557,8 +563,8 @@ void ObjFileParser::getObjectName()
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if (m_DataIt == m_DataItEnd)
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return;
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char *pStart = &(*m_DataIt);
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while (!isSeparator(*m_DataIt))
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m_DataIt++;
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while ( !isSeparator( *m_DataIt ) )
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++m_DataIt;
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std::string strObjectName(pStart, &(*m_DataIt));
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if (!strObjectName.empty())
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@ -588,15 +594,15 @@ void ObjFileParser::getObjectName()
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// Creates a new object instance
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void ObjFileParser::createObject(const std::string &strObjectName)
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{
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ai_assert (NULL != m_pModel);
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ai_assert (!strObjectName.empty());
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ai_assert( NULL != m_pModel );
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ai_assert( !strObjectName.empty() );
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m_pModel->m_pCurrent = new ObjFile::Object();
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m_pModel->m_pCurrent = new ObjFile::Object;
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m_pModel->m_pCurrent->m_strObjName = strObjectName;
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m_pModel->m_Objects.push_back( m_pModel->m_pCurrent );
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m_pModel->m_pCurrentMesh = new ObjFile::Mesh();
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m_pModel->m_Meshes.push_back( m_pModel->m_pCurrentMesh );
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createMesh();
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if( m_pModel->m_pCurrentMaterial )
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{
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@ -605,6 +611,39 @@ void ObjFileParser::createObject(const std::string &strObjectName)
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m_pModel->m_pCurrentMesh->m_pMaterial = m_pModel->m_pCurrentMaterial;
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}
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}
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// -------------------------------------------------------------------
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// Creates a new mesh
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void ObjFileParser::createMesh()
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{
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ai_assert( NULL != m_pModel );
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m_pModel->m_pCurrentMesh = new ObjFile::Mesh;
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m_pModel->m_Meshes.push_back( m_pModel->m_pCurrentMesh );
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unsigned int meshId = m_pModel->m_Meshes.size()-1;
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if ( NULL != m_pModel->m_pCurrent )
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{
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m_pModel->m_pCurrent->m_Meshes.push_back( meshId );
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}
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else
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{
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DefaultLogger::get()->error("OBJ: No object detected to attach a new mesh instance.");
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}
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}
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// -------------------------------------------------------------------
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// Returns true, if a new mesh must be created.
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bool ObjFileParser::needsNewMesh( const std::string &rMaterialName )
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{
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bool newMat = false;
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int matIdx = getMaterialIndex( rMaterialName );
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int curMatIdx = m_pModel->m_pCurrentMesh->m_uiMaterialIndex;
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if ( curMatIdx != ObjFile::Mesh::NoMaterial || curMatIdx != matIdx )
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{
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// New material -> only one material per mesh, so we need to create a new
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// material
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newMat = true;
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}
|
||||
return newMat;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Shows an error in parsing process.
|
||||
|
@ -613,6 +652,7 @@ void ObjFileParser::reportErrorTokenInFace()
|
|||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||
DefaultLogger::get()->error("OBJ: Not supported token in face description detected");
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
||||
} // Namespace Assimp
|
||||
|
|
|
@ -108,6 +108,10 @@ private:
|
|||
void getObjectName();
|
||||
/// Creates a new object.
|
||||
void createObject(const std::string &strObjectName);
|
||||
/// Creates a new mesh.
|
||||
void createMesh();
|
||||
/// Returns true, if a new mesh instance must be created.
|
||||
bool needsNewMesh( const std::string &rMaterialName );
|
||||
/// Error report in token
|
||||
void reportErrorTokenInFace();
|
||||
|
||||
|
|
Loading…
Reference in New Issue