Ensure data does not depend on faces we may not have created.
parent
d4f5f29b44
commit
f3170a96ba
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@ -536,10 +536,10 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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facePtr = faces = new aiFace[nFaces];
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(1));
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for (unsigned int i = 2; i < count; ++i) {
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, faces[i - 2].mIndices[1], data.GetUInt(i));
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(i - 1), data.GetUInt(i));
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}
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if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, faces[count - 2].mIndices[1], faces[0].mIndices[0]);
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(static_cast<int>(count) - 1), faces[0].mIndices[0]);
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}
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break;
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}
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@ -576,7 +576,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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facePtr = faces = new aiFace[nFaces];
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SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(1), data.GetUInt(2));
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for (unsigned int i = 1; i < nFaces; ++i) {
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SetFaceAndAdvance3(facePtr, aim->mNumVertices, faces[0].mIndices[0], faces[i - 1].mIndices[2], data.GetUInt(i + 2));
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SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(i + 1), data.GetUInt(i + 2));
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}
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break;
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}
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@ -614,10 +614,10 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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facePtr = faces = new aiFace[nFaces];
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, 0, 1);
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for (unsigned int i = 2; i < count; ++i) {
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, faces[i - 2].mIndices[1], i);
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, i - 1, i);
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}
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if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, faces[count - 2].mIndices[1], faces[0].mIndices[0]);
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, count - 1, 0);
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}
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break;
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}
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@ -654,7 +654,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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facePtr = faces = new aiFace[nFaces];
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SetFaceAndAdvance3(facePtr, aim->mNumVertices, 0, 1, 2);
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for (unsigned int i = 1; i < nFaces; ++i) {
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SetFaceAndAdvance3(facePtr, aim->mNumVertices, faces[0].mIndices[0], faces[i - 1].mIndices[2], i + 2);
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SetFaceAndAdvance3(facePtr, aim->mNumVertices, 0, i + 1, i + 2);
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}
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break;
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}
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