Merge branch 'master' into remove-useless-virtual
commit
f2f967b8ba
|
@ -1,6 +1,6 @@
|
||||||
# Open Asset Import Library (assimp)
|
# Open Asset Import Library (assimp)
|
||||||
# ----------------------------------------------------------------------
|
# ----------------------------------------------------------------------
|
||||||
# Copyright (c) 2006-2022, assimp team
|
# Copyright (c) 2006-2023, assimp team
|
||||||
#
|
#
|
||||||
# All rights reserved.
|
# All rights reserved.
|
||||||
#
|
#
|
||||||
|
@ -262,13 +262,13 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW)
|
||||||
ENDIF()
|
ENDIF()
|
||||||
# hide all not-exported symbols
|
# hide all not-exported symbols
|
||||||
IF(CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "mips64" )
|
IF(CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "mips64" )
|
||||||
SET(CMAKE_CXX_FLAGS "-mxgot -fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
|
SET(CMAKE_CXX_FLAGS "-mxgot -fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
|
||||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||||
SET(LIBSTDC++_LIBRARIES -lstdc++)
|
SET(LIBSTDC++_LIBRARIES -lstdc++)
|
||||||
ELSE()
|
ELSE()
|
||||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
|
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
|
||||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||||
SET(LIBSTDC++_LIBRARIES -lstdc++)
|
SET(LIBSTDC++_LIBRARIES -lstdc++)
|
||||||
ENDIF()
|
ENDIF()
|
||||||
ELSEIF(MSVC)
|
ELSEIF(MSVC)
|
||||||
# enable multi-core compilation with MSVC
|
# enable multi-core compilation with MSVC
|
||||||
|
@ -277,13 +277,15 @@ ELSEIF(MSVC)
|
||||||
ELSE() # msvc
|
ELSE() # msvc
|
||||||
ADD_COMPILE_OPTIONS(/MP /bigobj /W4 /WX)
|
ADD_COMPILE_OPTIONS(/MP /bigobj /W4 /WX)
|
||||||
ENDIF()
|
ENDIF()
|
||||||
|
|
||||||
# disable "elements of array '' will be default initialized" warning on MSVC2013
|
# disable "elements of array '' will be default initialized" warning on MSVC2013
|
||||||
IF(MSVC12)
|
IF(MSVC12)
|
||||||
ADD_COMPILE_OPTIONS(/wd4351)
|
ADD_COMPILE_OPTIONS(/wd4351)
|
||||||
ENDIF()
|
ENDIF()
|
||||||
ADD_COMPILE_OPTIONS(/wd4244) #supress warning for double to float conversion if Double precission is activated
|
# supress warning for double to float conversion if Double precission is activated
|
||||||
|
ADD_COMPILE_OPTIONS(/wd4244)
|
||||||
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
|
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
|
||||||
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
|
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
|
||||||
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
|
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
|
||||||
ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
|
ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
|
||||||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||||
|
|
|
@ -160,7 +160,7 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
|
||||||
// deal with zip-bug
|
// deal with zip-bug
|
||||||
rootFile = rootFile.substr(1);
|
rootFile = rootFile.substr(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ASSIMP_LOG_VERBOSE_DEBUG(rootFile);
|
ASSIMP_LOG_VERBOSE_DEBUG(rootFile);
|
||||||
|
|
||||||
|
|
|
@ -216,7 +216,7 @@ void XmlSerializer::ImportXml(aiScene *scene) {
|
||||||
if (nullptr == scene) {
|
if (nullptr == scene) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
scene->mRootNode = new aiNode(XmlTag::RootTag);
|
scene->mRootNode = new aiNode(XmlTag::RootTag);
|
||||||
XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
|
XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
|
||||||
if (node.empty()) {
|
if (node.empty()) {
|
||||||
|
@ -444,7 +444,7 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
|
||||||
}
|
}
|
||||||
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
|
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -56,5 +56,5 @@ namespace Assimp {
|
||||||
void ASSIMP_API ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/);
|
void ASSIMP_API ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/);
|
||||||
|
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
#endif // AI_ASSBINEXPORTER_H_INC
|
#endif // AI_ASSBINEXPORTER_H_INC
|
||||||
|
|
|
@ -291,15 +291,15 @@ public:
|
||||||
size_t Read(void * /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override {
|
size_t Read(void * /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) override {
|
aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) override {
|
||||||
return aiReturn_FAILURE;
|
return aiReturn_FAILURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t Tell() const override {
|
size_t Tell() const override {
|
||||||
return cursor;
|
return cursor;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Flush() override {
|
void Flush() override {
|
||||||
// not implemented
|
// not implemented
|
||||||
}
|
}
|
||||||
|
|
|
@ -43,7 +43,7 @@ public:
|
||||||
Flag_WriteSpecialFloats = 0x2,
|
Flag_WriteSpecialFloats = 0x2,
|
||||||
Flag_SkipWhitespaces = 0x4
|
Flag_SkipWhitespaces = 0x4
|
||||||
};
|
};
|
||||||
|
|
||||||
JSONWriter(Assimp::IOStream &out, unsigned int flags = 0u) :
|
JSONWriter(Assimp::IOStream &out, unsigned int flags = 0u) :
|
||||||
out(out), indent (""), newline("\n"), space(" "), buff (), first(false), flags(flags) {
|
out(out), indent (""), newline("\n"), space(" "), buff (), first(false), flags(flags) {
|
||||||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||||
|
@ -499,18 +499,18 @@ static void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) {
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case aiPTI_String:
|
case aiPTI_String:
|
||||||
{
|
{
|
||||||
aiString s;
|
aiString s;
|
||||||
aiGetMaterialString(&ai, prop->mKey.data, prop->mSemantic, prop->mIndex, &s);
|
aiGetMaterialString(&ai, prop->mKey.data, prop->mSemantic, prop->mIndex, &s);
|
||||||
out.SimpleValue(s);
|
out.SimpleValue(s);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case aiPTI_Buffer:
|
case aiPTI_Buffer:
|
||||||
{
|
{
|
||||||
// binary data is written as series of hex-encoded octets
|
// binary data is written as series of hex-encoded octets
|
||||||
out.SimpleValue(prop->mData, prop->mDataLength);
|
out.SimpleValue(prop->mData, prop->mDataLength);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
ai_assert(false);
|
ai_assert(false);
|
||||||
|
|
|
@ -124,7 +124,7 @@ bool C4DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, b
|
||||||
} else if ((!extension.length() || checkSig) && pIOHandler) {
|
} else if ((!extension.length() || checkSig) && pIOHandler) {
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1523,7 +1523,7 @@ void ColladaLoader::AddTexture(aiMaterial &mat,
|
||||||
map = -1;
|
map = -1;
|
||||||
for (std::string::const_iterator it = sampler.mUVChannel.begin(); it != sampler.mUVChannel.end(); ++it) {
|
for (std::string::const_iterator it = sampler.mUVChannel.begin(); it != sampler.mUVChannel.end(); ++it) {
|
||||||
if (IsNumeric(*it)) {
|
if (IsNumeric(*it)) {
|
||||||
map = strtoul10(&(*it));
|
map = strtoul10(&(*it));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -762,6 +762,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
|
||||||
if (text == nullptr) {
|
if (text == nullptr) {
|
||||||
throw DeadlyImportError("Out of data while reading <vertex_weights>");
|
throw DeadlyImportError("Out of data while reading <vertex_weights>");
|
||||||
}
|
}
|
||||||
|
SkipSpacesAndLineEnd(&text);
|
||||||
it->first = strtoul10(text, &text);
|
it->first = strtoul10(text, &text);
|
||||||
SkipSpacesAndLineEnd(&text);
|
SkipSpacesAndLineEnd(&text);
|
||||||
if (*text == 0) {
|
if (*text == 0) {
|
||||||
|
|
|
@ -371,7 +371,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
|
||||||
ASSIMP_LOG_ERROR("DXF: PolyLine instance is nullptr, skipping.");
|
ASSIMP_LOG_ERROR("DXF: PolyLine instance is nullptr, skipping.");
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<DXF::PolyLine> pl_out = std::shared_ptr<DXF::PolyLine>(new DXF::PolyLine(*pl_in));
|
std::shared_ptr<DXF::PolyLine> pl_out = std::shared_ptr<DXF::PolyLine>(new DXF::PolyLine(*pl_in));
|
||||||
|
|
||||||
if (bl_src.base.Length() || insert.scale.x!=1.f || insert.scale.y!=1.f || insert.scale.z!=1.f || insert.angle || insert.pos.Length()) {
|
if (bl_src.base.Length() || insert.scale.x!=1.f || insert.scale.y!=1.f || insert.scale.z!=1.f || insert.angle || insert.pos.Length()) {
|
||||||
|
|
|
@ -1563,7 +1563,7 @@ void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo, const ai
|
||||||
out->mBones = nullptr;
|
out->mBones = nullptr;
|
||||||
out->mNumBones = 0;
|
out->mNumBones = 0;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
out->mBones = new aiBone *[bones.size()]();
|
out->mBones = new aiBone *[bones.size()]();
|
||||||
out->mNumBones = static_cast<unsigned int>(bones.size());
|
out->mNumBones = static_cast<unsigned int>(bones.size());
|
||||||
|
@ -3228,7 +3228,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ok = false;
|
bool ok = false;
|
||||||
|
|
||||||
const auto zero_epsilon = ai_epsilon;
|
const auto zero_epsilon = ai_epsilon;
|
||||||
|
|
||||||
const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
|
const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
|
||||||
|
|
|
@ -2,8 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2023, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -53,22 +52,26 @@ namespace Assimp {
|
||||||
namespace FBX {
|
namespace FBX {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* DOM base class for all kinds of FBX geometry
|
* @brief DOM base class for all kinds of FBX geometry
|
||||||
*/
|
*/
|
||||||
class Geometry : public Object {
|
class Geometry : public Object {
|
||||||
public:
|
public:
|
||||||
/// @brief The class constructor with all parameters.
|
/// @brief The class constructor with all parameters.
|
||||||
/// @param id The id.
|
/// @param id The id.
|
||||||
/// @param element
|
/// @param element The element instance
|
||||||
/// @param name
|
/// @param name The name instance
|
||||||
/// @param doc
|
/// @param doc The document instance
|
||||||
Geometry( uint64_t id, const Element& element, const std::string& name, const Document& doc );
|
Geometry( uint64_t id, const Element& element, const std::string& name, const Document& doc );
|
||||||
|
|
||||||
|
/// @brief The class destructor, default.
|
||||||
virtual ~Geometry() = default;
|
virtual ~Geometry() = default;
|
||||||
|
|
||||||
/// Get the Skin attached to this geometry or nullptr
|
/// @brief Get the Skin attached to this geometry or nullptr.
|
||||||
|
/// @return The deformer skip instance as a pointer, nullptr if none.
|
||||||
const Skin* DeformerSkin() const;
|
const Skin* DeformerSkin() const;
|
||||||
|
|
||||||
/// Get the BlendShape attached to this geometry or nullptr
|
/// @brief Get the BlendShape attached to this geometry or nullptr
|
||||||
|
/// @return The blendshape arrays.
|
||||||
const std::vector<const BlendShape*>& GetBlendShapes() const;
|
const std::vector<const BlendShape*>& GetBlendShapes() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -78,59 +81,71 @@ private:
|
||||||
|
|
||||||
typedef std::vector<int> MatIndexArray;
|
typedef std::vector<int> MatIndexArray;
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* DOM class for FBX geometry of type "Mesh"
|
* @brief DOM class for FBX geometry of type "Mesh"
|
||||||
*/
|
*/
|
||||||
class MeshGeometry : public Geometry {
|
class MeshGeometry : public Geometry {
|
||||||
public:
|
public:
|
||||||
/** The class constructor */
|
/// @brief The class constructor
|
||||||
|
/// @param id The id.
|
||||||
|
/// @param element The element instance
|
||||||
|
/// @param name The name instance
|
||||||
|
/// @param doc The document instance
|
||||||
MeshGeometry( uint64_t id, const Element& element, const std::string& name, const Document& doc );
|
MeshGeometry( uint64_t id, const Element& element, const std::string& name, const Document& doc );
|
||||||
|
|
||||||
/** The class destructor */
|
/// @brief The class destructor, default.
|
||||||
virtual ~MeshGeometry() = default;
|
virtual ~MeshGeometry() = default;
|
||||||
|
|
||||||
/** Get a list of all vertex points, non-unique*/
|
/// brief Get a vector of all vertex points, non-unique.
|
||||||
|
/// @return The vertices vector.
|
||||||
const std::vector<aiVector3D>& GetVertices() const;
|
const std::vector<aiVector3D>& GetVertices() const;
|
||||||
|
|
||||||
/** Get a list of all vertex normals or an empty array if
|
/// @brief Get a vector of all vertex normals or an empty array if no normals are specified.
|
||||||
* no normals are specified. */
|
/// @return The normal vector.
|
||||||
const std::vector<aiVector3D>& GetNormals() const;
|
const std::vector<aiVector3D>& GetNormals() const;
|
||||||
|
|
||||||
/** Get a list of all vertex tangents or an empty array
|
/// @brief Get a vector of all vertex tangents or an empty array if no tangents are specified.
|
||||||
* if no tangents are specified */
|
/// @return The vertex tangents vector.
|
||||||
const std::vector<aiVector3D>& GetTangents() const;
|
const std::vector<aiVector3D>& GetTangents() const;
|
||||||
|
|
||||||
/** Get a list of all vertex bi-normals or an empty array
|
/// @brief Get a vector of all vertex bi-normals or an empty array if no bi-normals are specified.
|
||||||
* if no bi-normals are specified */
|
/// @return The binomal vector.
|
||||||
const std::vector<aiVector3D>& GetBinormals() const;
|
const std::vector<aiVector3D>& GetBinormals() const;
|
||||||
|
|
||||||
/** Return list of faces - each entry denotes a face and specifies
|
/// @brief Return list of faces - each entry denotes a face and specifies how many vertices it has.
|
||||||
* how many vertices it has. Vertices are taken from the
|
/// Vertices are taken from the vertex data arrays in sequential order.
|
||||||
* vertex data arrays in sequential order. */
|
/// @return The face indices vector.
|
||||||
const std::vector<unsigned int>& GetFaceIndexCounts() const;
|
const std::vector<unsigned int>& GetFaceIndexCounts() const;
|
||||||
|
|
||||||
/** Get a UV coordinate slot, returns an empty array if
|
/// @brief Get a UV coordinate slot, returns an empty array if the requested slot does not exist.
|
||||||
* the requested slot does not exist. */
|
/// @param index The requested texture coordinate slot.
|
||||||
|
/// @return The texture coordinates.
|
||||||
const std::vector<aiVector2D>& GetTextureCoords( unsigned int index ) const;
|
const std::vector<aiVector2D>& GetTextureCoords( unsigned int index ) const;
|
||||||
|
|
||||||
/** Get a UV coordinate slot, returns an empty array if
|
/// @brief Get a UV coordinate slot, returns an empty array if the requested slot does not exist.
|
||||||
* the requested slot does not exist. */
|
/// @param index The requested texture coordinate slot.
|
||||||
|
/// @return The texture coordinate channel name.
|
||||||
std::string GetTextureCoordChannelName( unsigned int index ) const;
|
std::string GetTextureCoordChannelName( unsigned int index ) const;
|
||||||
|
|
||||||
/** Get a vertex color coordinate slot, returns an empty array if
|
/// @brief Get a vertex color coordinate slot, returns an empty array if the requested slot does not exist.
|
||||||
* the requested slot does not exist. */
|
/// @param index The requested texture coordinate slot.
|
||||||
|
/// @return The vertex color vector.
|
||||||
const std::vector<aiColor4D>& GetVertexColors( unsigned int index ) const;
|
const std::vector<aiColor4D>& GetVertexColors( unsigned int index ) const;
|
||||||
|
|
||||||
/** Get per-face-vertex material assignments */
|
/// @brief Get per-face-vertex material assignments.
|
||||||
|
/// @return The Material indices Array.
|
||||||
const MatIndexArray& GetMaterialIndices() const;
|
const MatIndexArray& GetMaterialIndices() const;
|
||||||
|
|
||||||
/** Convert from a fbx file vertex index (for example from a #Cluster weight) or nullptr
|
/// @brief Convert from a fbx file vertex index (for example from a #Cluster weight) or nullptr if the vertex index is not valid.
|
||||||
* if the vertex index is not valid. */
|
/// @param in_index The requested input index.
|
||||||
|
/// @param count The number of indices.
|
||||||
|
/// @return The indices.
|
||||||
const unsigned int* ToOutputVertexIndex( unsigned int in_index, unsigned int& count ) const;
|
const unsigned int* ToOutputVertexIndex( unsigned int in_index, unsigned int& count ) const;
|
||||||
|
|
||||||
/** Determine the face to which a particular output vertex index belongs.
|
/// @brief Determine the face to which a particular output vertex index belongs.
|
||||||
* This mapping is always unique. */
|
/// This mapping is always unique.
|
||||||
|
/// @param in_index The requested input index.
|
||||||
|
/// @return The face-to-vertex index.
|
||||||
unsigned int FaceForVertexIndex( unsigned int in_index ) const;
|
unsigned int FaceForVertexIndex( unsigned int in_index ) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
|
@ -187,7 +187,7 @@ Scope::Scope(Parser& parser,bool topLevel)
|
||||||
if (str.empty()) {
|
if (str.empty()) {
|
||||||
ParseError("unexpected content: empty string.");
|
ParseError("unexpected content: empty string.");
|
||||||
}
|
}
|
||||||
|
|
||||||
elements.insert(ElementMap::value_type(str,new_Element(*n,parser)));
|
elements.insert(ElementMap::value_type(str,new_Element(*n,parser)));
|
||||||
|
|
||||||
// Element() should stop at the next Key token (or right after a Close token)
|
// Element() should stop at the next Key token (or right after a Close token)
|
||||||
|
|
|
@ -327,7 +327,7 @@ void HMPImporter::CreateMaterial(const unsigned char *szCurrent,
|
||||||
ReadFirstSkin(pcHeader->numskins, szCurrent, &szCurrent);
|
ReadFirstSkin(pcHeader->numskins, szCurrent, &szCurrent);
|
||||||
*szCurrentOut = szCurrent;
|
*szCurrentOut = szCurrent;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// generate a default material
|
// generate a default material
|
||||||
const int iMode = (int)aiShadingMode_Gouraud;
|
const int iMode = (int)aiShadingMode_Gouraud;
|
||||||
|
@ -484,11 +484,11 @@ void HMPImporter::GenerateTextureCoords(const unsigned int width, const unsigned
|
||||||
if (uv == nullptr) {
|
if (uv == nullptr) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (height == 0.0f || width == 0.0) {
|
if (height == 0.0f || width == 0.0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const float fY = (1.0f / height) + (1.0f / height) / height;
|
const float fY = (1.0f / height) + (1.0f / height) / height;
|
||||||
const float fX = (1.0f / width) + (1.0f / width) / width;
|
const float fX = (1.0f / width) + (1.0f / width) / width;
|
||||||
|
|
||||||
|
|
|
@ -165,7 +165,7 @@ void AnimResolver::UpdateAnimRangeSetup() {
|
||||||
if (delta == 0.0) {
|
if (delta == 0.0) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
const size_t old_size = (*it).keys.size();
|
const size_t old_size = (*it).keys.size();
|
||||||
const float value_delta = (*it).keys.back().value - (*it).keys.front().value;
|
const float value_delta = (*it).keys.back().value - (*it).keys.front().value;
|
||||||
|
|
||||||
|
|
|
@ -215,7 +215,7 @@ void LWOImporter::InternReadFile(const std::string &pFile,
|
||||||
} else {
|
} else {
|
||||||
mIsLWO2 = true;
|
mIsLWO2 = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
LoadLWO2File();
|
LoadLWO2File();
|
||||||
|
|
||||||
// The newer lightwave format allows the user to configure the
|
// The newer lightwave format allows the user to configure the
|
||||||
|
|
|
@ -39,8 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
|
#if !defined ASSIMP_BUILD_NO_M3D_IMPORTER || !(defined ASSIMP_BUILD_NO_EXPORT || defined ASSIMP_BUILD_NO_M3D_EXPORTER)
|
||||||
#if !(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER)
|
|
||||||
|
|
||||||
#include "M3DWrapper.h"
|
#include "M3DWrapper.h"
|
||||||
|
|
||||||
|
@ -149,4 +148,3 @@ void M3DWrapper::ClearSave() {
|
||||||
} // namespace Assimp
|
} // namespace Assimp
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
#endif
|
|
||||||
|
|
|
@ -47,8 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#ifndef AI_M3DWRAPPER_H_INC
|
#ifndef AI_M3DWRAPPER_H_INC
|
||||||
#define AI_M3DWRAPPER_H_INC
|
#define AI_M3DWRAPPER_H_INC
|
||||||
|
|
||||||
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
|
#if !defined ASSIMP_BUILD_NO_M3D_IMPORTER || !(defined ASSIMP_BUILD_NO_EXPORT || defined ASSIMP_BUILD_NO_M3D_EXPORTER)
|
||||||
#if !(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER)
|
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
@ -126,7 +125,6 @@ inline m3d_t *M3DWrapper::M3D() const {
|
||||||
|
|
||||||
} // namespace Assimp
|
} // namespace Assimp
|
||||||
|
|
||||||
#endif
|
|
||||||
#endif // ASSIMP_BUILD_NO_M3D_IMPORTER
|
#endif // ASSIMP_BUILD_NO_M3D_IMPORTER
|
||||||
|
|
||||||
#endif // AI_M3DWRAPPER_H_INC
|
#endif // AI_M3DWRAPPER_H_INC
|
||||||
|
|
|
@ -394,7 +394,7 @@ private:
|
||||||
|
|
||||||
bool SkipLine(const char* in, const char** out);
|
bool SkipLine(const char* in, const char** out);
|
||||||
bool SkipLine( );
|
bool SkipLine( );
|
||||||
bool SkipSpacesAndLineEnd( const char* in, const char** out);
|
bool SkipSpacesAndLineEnd( const char* in, const char** out);
|
||||||
bool SkipSpacesAndLineEnd();
|
bool SkipSpacesAndLineEnd();
|
||||||
bool SkipSpaces();
|
bool SkipSpaces();
|
||||||
|
|
||||||
|
|
|
@ -470,7 +470,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
||||||
ASSIMP_LOG_ERROR("Found a reference to an embedded DDS texture, but texture width is zero, aborting import.");
|
ASSIMP_LOG_ERROR("Found a reference to an embedded DDS texture, but texture width is zero, aborting import.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
pcNew.reset(new aiTexture);
|
pcNew.reset(new aiTexture);
|
||||||
pcNew->mHeight = 0;
|
pcNew->mHeight = 0;
|
||||||
pcNew->mWidth = iWidth;
|
pcNew->mWidth = iWidth;
|
||||||
|
|
|
@ -107,7 +107,7 @@ private:
|
||||||
|
|
||||||
aiColor3D color, diffuse, specular, ambient, emissive;
|
aiColor3D color, diffuse, specular, ambient, emissive;
|
||||||
ai_real refracti;
|
ai_real refracti;
|
||||||
std::string texFile;
|
std::string texFile;
|
||||||
bool twoSided; // For NFF2
|
bool twoSided; // For NFF2
|
||||||
bool shaded;
|
bool shaded;
|
||||||
ai_real opacity, shininess;
|
ai_real opacity, shininess;
|
||||||
|
|
|
@ -514,16 +514,16 @@ void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString
|
||||||
DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
||||||
getFloat(it, m_DataItEnd, m_pModel->mCurrentMaterial->bump_multiplier);
|
getFloat(it, m_DataItEnd, m_pModel->mCurrentMaterial->bump_multiplier);
|
||||||
skipToken = 2;
|
skipToken = 2;
|
||||||
} else if (!ASSIMP_strincmp(pPtr, BlendUOption, static_cast<unsigned int>(strlen(BlendUOption))) ||
|
} else if (!ASSIMP_strincmp(pPtr, BlendUOption, static_cast<unsigned int>(strlen(BlendUOption))) ||
|
||||||
!ASSIMP_strincmp(pPtr, BlendVOption, static_cast<unsigned int>(strlen(BlendVOption))) ||
|
!ASSIMP_strincmp(pPtr, BlendVOption, static_cast<unsigned int>(strlen(BlendVOption))) ||
|
||||||
!ASSIMP_strincmp(pPtr, BoostOption, static_cast<unsigned int>(strlen(BoostOption))) ||
|
!ASSIMP_strincmp(pPtr, BoostOption, static_cast<unsigned int>(strlen(BoostOption))) ||
|
||||||
!ASSIMP_strincmp(pPtr, ResolutionOption, static_cast<unsigned int>(strlen(ResolutionOption))) ||
|
!ASSIMP_strincmp(pPtr, ResolutionOption, static_cast<unsigned int>(strlen(ResolutionOption))) ||
|
||||||
!ASSIMP_strincmp(pPtr, ChannelOption, static_cast<unsigned int>(strlen(ChannelOption)))) {
|
!ASSIMP_strincmp(pPtr, ChannelOption, static_cast<unsigned int>(strlen(ChannelOption)))) {
|
||||||
skipToken = 2;
|
skipToken = 2;
|
||||||
} else if (!ASSIMP_strincmp(pPtr, ModifyMapOption, static_cast<unsigned int>(strlen(ModifyMapOption)))) {
|
} else if (!ASSIMP_strincmp(pPtr, ModifyMapOption, static_cast<unsigned int>(strlen(ModifyMapOption)))) {
|
||||||
skipToken = 3;
|
skipToken = 3;
|
||||||
} else if (!ASSIMP_strincmp(pPtr, OffsetOption, static_cast<unsigned int>(strlen(OffsetOption))) ||
|
} else if (!ASSIMP_strincmp(pPtr, OffsetOption, static_cast<unsigned int>(strlen(OffsetOption))) ||
|
||||||
!ASSIMP_strincmp(pPtr, ScaleOption, static_cast<unsigned int>(strlen(ScaleOption))) ||
|
!ASSIMP_strincmp(pPtr, ScaleOption, static_cast<unsigned int>(strlen(ScaleOption))) ||
|
||||||
!ASSIMP_strincmp(pPtr, TurbulenceOption, static_cast<unsigned int>(strlen(TurbulenceOption)))) {
|
!ASSIMP_strincmp(pPtr, TurbulenceOption, static_cast<unsigned int>(strlen(TurbulenceOption)))) {
|
||||||
skipToken = 4;
|
skipToken = 4;
|
||||||
}
|
}
|
||||||
|
|
|
@ -458,7 +458,7 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
|
||||||
//OBJ USES 1 Base ARRAYS!!!!
|
//OBJ USES 1 Base ARRAYS!!!!
|
||||||
const char *token = &(*m_DataIt);
|
const char *token = &(*m_DataIt);
|
||||||
const int iVal = ::atoi(token);
|
const int iVal = ::atoi(token);
|
||||||
|
|
||||||
// increment iStep position based off of the sign and # of digits
|
// increment iStep position based off of the sign and # of digits
|
||||||
int tmp = iVal;
|
int tmp = iVal;
|
||||||
if (iVal < 0) {
|
if (iVal < 0) {
|
||||||
|
|
|
@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Returns true, if the last entry of the buffer is reached.
|
* @brief Returns true, if the last entry of the buffer is reached.
|
||||||
* @param[in] it Iterator of current position.
|
* @param[in] it Iterator of current position.
|
||||||
* @param[in] end Iterator with end of buffer.
|
* @param[in] end Iterator with end of buffer.
|
||||||
|
@ -67,7 +67,7 @@ inline bool isEndOfBuffer(char_t it, char_t end) {
|
||||||
return (it == end);
|
return (it == end);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Returns next word separated by a space
|
* @brief Returns next word separated by a space
|
||||||
* @param[in] pBuffer Pointer to data buffer
|
* @param[in] pBuffer Pointer to data buffer
|
||||||
* @param[in] pEnd Pointer to end of buffer
|
* @param[in] pEnd Pointer to end of buffer
|
||||||
|
@ -85,7 +85,7 @@ inline Char_T getNextWord(Char_T pBuffer, Char_T pEnd) {
|
||||||
return pBuffer;
|
return pBuffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Returns pointer a next token
|
* @brief Returns pointer a next token
|
||||||
* @param[in] pBuffer Pointer to data buffer
|
* @param[in] pBuffer Pointer to data buffer
|
||||||
* @param[in] pEnd Pointer to end of buffer
|
* @param[in] pEnd Pointer to end of buffer
|
||||||
|
@ -102,7 +102,7 @@ inline Char_T getNextToken(Char_T pBuffer, Char_T pEnd) {
|
||||||
return getNextWord(pBuffer, pEnd);
|
return getNextWord(pBuffer, pEnd);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Skips a line
|
* @brief Skips a line
|
||||||
* @param[in] it Iterator set to current position
|
* @param[in] it Iterator set to current position
|
||||||
* @param[in] end Iterator set to end of scratch buffer for readout
|
* @param[in] end Iterator set to end of scratch buffer for readout
|
||||||
|
@ -131,7 +131,7 @@ inline char_t skipLine(char_t it, char_t end, unsigned int &uiLine) {
|
||||||
return it;
|
return it;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Get a name from the current line. Preserve space in the middle,
|
* @brief Get a name from the current line. Preserve space in the middle,
|
||||||
* but trim it at the end.
|
* but trim it at the end.
|
||||||
* @param[in] it set to current position
|
* @param[in] it set to current position
|
||||||
|
@ -162,13 +162,13 @@ inline char_t getName(char_t it, char_t end, std::string &name) {
|
||||||
std::string strName(pStart, &(*it));
|
std::string strName(pStart, &(*it));
|
||||||
if (!strName.empty()) {
|
if (!strName.empty()) {
|
||||||
name = strName;
|
name = strName;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
return it;
|
return it;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Get a name from the current line. Do not preserve space
|
* @brief Get a name from the current line. Do not preserve space
|
||||||
* in the middle, but trim it at the end.
|
* in the middle, but trim it at the end.
|
||||||
* @param it set to current position
|
* @param it set to current position
|
||||||
|
@ -202,11 +202,11 @@ inline char_t getNameNoSpace(char_t it, char_t end, std::string &name) {
|
||||||
if (!strName.empty()) {
|
if (!strName.empty()) {
|
||||||
name = strName;
|
name = strName;
|
||||||
}
|
}
|
||||||
|
|
||||||
return it;
|
return it;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Get next word from given line
|
* @brief Get next word from given line
|
||||||
* @param[in] it set to current position
|
* @param[in] it set to current position
|
||||||
* @param[in] end set to end of scratch buffer for readout
|
* @param[in] end set to end of scratch buffer for readout
|
||||||
|
@ -230,7 +230,7 @@ inline char_t CopyNextWord(char_t it, char_t end, char *pBuffer, size_t length)
|
||||||
return it;
|
return it;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Get next float from given line
|
* @brief Get next float from given line
|
||||||
* @param[in] it set to current position
|
* @param[in] it set to current position
|
||||||
* @param[in] end set to end of scratch buffer for readout
|
* @param[in] end set to end of scratch buffer for readout
|
||||||
|
|
|
@ -82,13 +82,13 @@ static const aiImporterDesc desc = {
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Constructor to be privately used by Importer
|
// Constructor to be privately used by Importer
|
||||||
SMDImporter::SMDImporter() :
|
SMDImporter::SMDImporter() :
|
||||||
configFrameID(),
|
configFrameID(),
|
||||||
mBuffer(),
|
mBuffer(),
|
||||||
pScene( nullptr ),
|
pScene( nullptr ),
|
||||||
iFileSize( 0 ),
|
iFileSize( 0 ),
|
||||||
iSmallestFrame( INT_MAX ),
|
iSmallestFrame( INT_MAX ),
|
||||||
dLengthOfAnim( 0.0 ),
|
dLengthOfAnim( 0.0 ),
|
||||||
bHasUVs(false ),
|
bHasUVs(false ),
|
||||||
iLineNumber((unsigned int)-1) {
|
iLineNumber((unsigned int)-1) {
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
|
|
|
@ -90,7 +90,7 @@ struct Face {
|
||||||
iTexture(0x0), avVertices{} {
|
iTexture(0x0), avVertices{} {
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Texture index for the face
|
//! Texture index for the face
|
||||||
unsigned int iTexture;
|
unsigned int iTexture;
|
||||||
|
|
||||||
|
|
|
@ -121,7 +121,7 @@ namespace STEP {
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------
|
// -------------------------------------------------------------------------------
|
||||||
/** Exception class used by the STEP loading & parsing code. It is typically
|
/** Exception class used by the STEP loading & parsing code. It is typically
|
||||||
* coupled with a line number.
|
* coupled with a line number.
|
||||||
*/
|
*/
|
||||||
// -------------------------------------------------------------------------------
|
// -------------------------------------------------------------------------------
|
||||||
struct SyntaxError : DeadlyImportError {
|
struct SyntaxError : DeadlyImportError {
|
||||||
|
@ -230,7 +230,7 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------
|
// -------------------------------------------------------------------------------
|
||||||
/** Shared implementation for some of the primitive data type, i.e. int, float
|
/** Shared implementation for some of the primitive data type, i.e. int, float
|
||||||
*/
|
*/
|
||||||
// -------------------------------------------------------------------------------
|
// -------------------------------------------------------------------------------
|
||||||
template <typename T>
|
template <typename T>
|
||||||
|
@ -278,7 +278,7 @@ public:
|
||||||
typedef ENUMERATION BOOLEAN;
|
typedef ENUMERATION BOOLEAN;
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------
|
// -------------------------------------------------------------------------------
|
||||||
/** This is just a reference to an entity/object somewhere else
|
/** This is just a reference to an entity/object somewhere else
|
||||||
*/
|
*/
|
||||||
// -------------------------------------------------------------------------------
|
// -------------------------------------------------------------------------------
|
||||||
class ENTITY : public PrimitiveDataType<uint64_t> {
|
class ENTITY : public PrimitiveDataType<uint64_t> {
|
||||||
|
@ -302,7 +302,7 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/** @see DaraType::Parse
|
/** @see DaraType::Parse
|
||||||
*/
|
*/
|
||||||
static std::shared_ptr<const EXPRESS::LIST> Parse(const char *&inout,
|
static std::shared_ptr<const EXPRESS::LIST> Parse(const char *&inout,
|
||||||
uint64_t line = SyntaxError::LINE_NOT_SPECIFIED,
|
uint64_t line = SyntaxError::LINE_NOT_SPECIFIED,
|
||||||
|
@ -322,7 +322,7 @@ public:
|
||||||
// -------------------------------------------------------------------------------
|
// -------------------------------------------------------------------------------
|
||||||
/* Not exactly a full EXPRESS schema but rather a list of conversion functions
|
/* Not exactly a full EXPRESS schema but rather a list of conversion functions
|
||||||
* to extract valid C++ objects out of a STEP file. Those conversion functions
|
* to extract valid C++ objects out of a STEP file. Those conversion functions
|
||||||
* may, however, perform further schema validations.
|
* may, however, perform further schema validations.
|
||||||
*/
|
*/
|
||||||
// -------------------------------------------------------------------------------
|
// -------------------------------------------------------------------------------
|
||||||
class ConversionSchema {
|
class ConversionSchema {
|
||||||
|
@ -384,7 +384,7 @@ struct HeaderInfo {
|
||||||
};
|
};
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------
|
||||||
/** Base class for all concrete object instances
|
/** Base class for all concrete object instances
|
||||||
*/
|
*/
|
||||||
// ------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------
|
||||||
class Object {
|
class Object {
|
||||||
|
@ -511,7 +511,7 @@ private:
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------
|
||||||
/** A LazyObject is created when needed. Before this happens, we just keep
|
/** A LazyObject is created when needed. Before this happens, we just keep
|
||||||
* the text line that contains the object definition.
|
* the text line that contains the object definition.
|
||||||
*/
|
*/
|
||||||
// -------------------------------------------------------------------------------
|
// -------------------------------------------------------------------------------
|
||||||
class LazyObject {
|
class LazyObject {
|
||||||
|
|
|
@ -183,7 +183,7 @@ XFileParser::XFileParser(const std::vector<char> &pBuffer) :
|
||||||
P1 += ofs;
|
P1 += ofs;
|
||||||
est_out += MSZIP_BLOCK; // one decompressed block is 327861 in size
|
est_out += MSZIP_BLOCK; // one decompressed block is 327861 in size
|
||||||
}
|
}
|
||||||
|
|
||||||
// Allocate storage and terminating zero and do the actual uncompressing
|
// Allocate storage and terminating zero and do the actual uncompressing
|
||||||
Compression compression;
|
Compression compression;
|
||||||
uncompressed.resize(est_out + 1);
|
uncompressed.resize(est_out + 1);
|
||||||
|
|
|
@ -471,7 +471,7 @@ void X3DImporter::ParseHelper_Node_Enter(X3DNodeElementBase *pNode) {
|
||||||
|
|
||||||
mNodeElementCur->Children.push_back(pNode); // add new element to current element child list.
|
mNodeElementCur->Children.push_back(pNode); // add new element to current element child list.
|
||||||
mNodeElementCur = pNode; // switch current element to new one.
|
mNodeElementCur = pNode; // switch current element to new one.
|
||||||
}
|
}
|
||||||
|
|
||||||
void X3DImporter::ParseHelper_Node_Exit() {
|
void X3DImporter::ParseHelper_Node_Exit() {
|
||||||
// check if we can walk up.
|
// check if we can walk up.
|
||||||
|
|
|
@ -263,7 +263,7 @@ void X3DImporter::readDisk2D(XmlNode &node) {
|
||||||
//
|
//
|
||||||
if (tlist_i.size() < 2) {
|
if (tlist_i.size() < 2) {
|
||||||
// tlist_i and tlist_o has equal size.
|
// tlist_i and tlist_o has equal size.
|
||||||
throw DeadlyImportError("Disk2D. Not enough points for creating quad list.");
|
throw DeadlyImportError("Disk2D. Not enough points for creating quad list.");
|
||||||
}
|
}
|
||||||
|
|
||||||
// add all quads except last
|
// add all quads except last
|
||||||
|
|
|
@ -260,7 +260,7 @@ public:
|
||||||
VEC4,
|
VEC4,
|
||||||
MAT2,
|
MAT2,
|
||||||
MAT3,
|
MAT3,
|
||||||
MAT4
|
MAT4
|
||||||
};
|
};
|
||||||
|
|
||||||
inline static Value FromString(const char *str) {
|
inline static Value FromString(const char *str) {
|
||||||
|
@ -288,8 +288,8 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
template <int N>
|
template <int N>
|
||||||
struct data {
|
struct data {
|
||||||
static const Info infos[NUM_VALUES];
|
static const Info infos[NUM_VALUES];
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -297,11 +297,11 @@ private:
|
||||||
template <int N>
|
template <int N>
|
||||||
const AttribType::Info AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
|
const AttribType::Info AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
|
||||||
{ "SCALAR", 1 },
|
{ "SCALAR", 1 },
|
||||||
{ "VEC2", 2 },
|
{ "VEC2", 2 },
|
||||||
{ "VEC3", 3 },
|
{ "VEC3", 3 },
|
||||||
{ "VEC4", 4 },
|
{ "VEC4", 4 },
|
||||||
{ "MAT2", 4 },
|
{ "MAT2", 4 },
|
||||||
{ "MAT3", 9 },
|
{ "MAT3", 9 },
|
||||||
{ "MAT4", 16 }
|
{ "MAT4", 16 }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -322,7 +322,7 @@ void glTFExporter::GetTexSampler(const aiMaterial* mat, glTF::TexProperty& prop)
|
||||||
prop.texture->sampler->minFilter = SamplerMinFilter_Linear;
|
prop.texture->sampler->minFilter = SamplerMinFilter_Linear;
|
||||||
}
|
}
|
||||||
|
|
||||||
void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop,
|
void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop,
|
||||||
const char* propName, int type, int idx, aiTextureType tt) {
|
const char* propName, int type, int idx, aiTextureType tt) {
|
||||||
aiString tex;
|
aiString tex;
|
||||||
aiColor4D col;
|
aiColor4D col;
|
||||||
|
@ -370,9 +370,9 @@ void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& pr
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mat->Get(propName, type, idx, col) == AI_SUCCESS) {
|
if (mat->Get(propName, type, idx, col) == AI_SUCCESS) {
|
||||||
prop.color[0] = col.r;
|
prop.color[0] = col.r;
|
||||||
prop.color[1] = col.g;
|
prop.color[1] = col.g;
|
||||||
prop.color[2] = col.b;
|
prop.color[2] = col.b;
|
||||||
prop.color[3] = col.a;
|
prop.color[3] = col.a;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1123,13 +1123,13 @@ public:
|
||||||
bool KHR_texture_basisu;
|
bool KHR_texture_basisu;
|
||||||
|
|
||||||
Extensions() :
|
Extensions() :
|
||||||
KHR_materials_pbrSpecularGlossiness(false),
|
KHR_materials_pbrSpecularGlossiness(false),
|
||||||
KHR_materials_unlit(false),
|
KHR_materials_unlit(false),
|
||||||
KHR_lights_punctual(false),
|
KHR_lights_punctual(false),
|
||||||
KHR_texture_transform(false),
|
KHR_texture_transform(false),
|
||||||
KHR_materials_sheen(false),
|
KHR_materials_sheen(false),
|
||||||
KHR_materials_clearcoat(false),
|
KHR_materials_clearcoat(false),
|
||||||
KHR_materials_transmission(false),
|
KHR_materials_transmission(false),
|
||||||
KHR_materials_volume(false),
|
KHR_materials_volume(false),
|
||||||
KHR_materials_ior(false),
|
KHR_materials_ior(false),
|
||||||
KHR_materials_emissive_strength(false),
|
KHR_materials_emissive_strength(false),
|
||||||
|
|
|
@ -1903,7 +1903,7 @@ inline void Asset::Load(const std::string &pFile, bool isBinary)
|
||||||
std::vector<char> sceneData;
|
std::vector<char> sceneData;
|
||||||
rapidjson::Document doc = ReadDocument(*stream, isBinary, sceneData);
|
rapidjson::Document doc = ReadDocument(*stream, isBinary, sceneData);
|
||||||
|
|
||||||
// If a schemaDocumentProvider is available, see if the glTF schema is present.
|
// If a schemaDocumentProvider is available, see if the glTF schema is present.
|
||||||
// If so, use it to validate the document.
|
// If so, use it to validate the document.
|
||||||
if (mSchemaDocumentProvider) {
|
if (mSchemaDocumentProvider) {
|
||||||
if (const rapidjson::SchemaDocument *gltfSchema = mSchemaDocumentProvider->GetRemoteDocument("glTF.schema.json", 16)) {
|
if (const rapidjson::SchemaDocument *gltfSchema = mSchemaDocumentProvider->GetRemoteDocument("glTF.schema.json", 16)) {
|
||||||
|
|
|
@ -516,7 +516,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsi
|
||||||
if (mat.GetTextureCount(tt) == 0) {
|
if (mat.GetTextureCount(tt) == 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
aiString tex;
|
aiString tex;
|
||||||
|
|
||||||
// Read texcoord (UV map index)
|
// Read texcoord (UV map index)
|
||||||
|
@ -855,13 +855,13 @@ void glTF2Exporter::ExportMaterials() {
|
||||||
mAsset->extensionsUsed.KHR_materials_transmission = true;
|
mAsset->extensionsUsed.KHR_materials_transmission = true;
|
||||||
m->materialTransmission = Nullable<MaterialTransmission>(transmission);
|
m->materialTransmission = Nullable<MaterialTransmission>(transmission);
|
||||||
}
|
}
|
||||||
|
|
||||||
MaterialVolume volume;
|
MaterialVolume volume;
|
||||||
if (GetMatVolume(mat, volume)) {
|
if (GetMatVolume(mat, volume)) {
|
||||||
mAsset->extensionsUsed.KHR_materials_volume = true;
|
mAsset->extensionsUsed.KHR_materials_volume = true;
|
||||||
m->materialVolume = Nullable<MaterialVolume>(volume);
|
m->materialVolume = Nullable<MaterialVolume>(volume);
|
||||||
}
|
}
|
||||||
|
|
||||||
MaterialIOR ior;
|
MaterialIOR ior;
|
||||||
if (GetMatIOR(mat, ior)) {
|
if (GetMatIOR(mat, ior)) {
|
||||||
mAsset->extensionsUsed.KHR_materials_ior = true;
|
mAsset->extensionsUsed.KHR_materials_ior = true;
|
||||||
|
@ -921,7 +921,7 @@ Ref<Node> FindSkeletonRootJoint(Ref<Skin> &skinRef) {
|
||||||
return parentNodeRef;
|
return parentNodeRef;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buffer> &bufferRef, Ref<Skin> &skinRef,
|
void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buffer> &bufferRef, Ref<Skin> &skinRef,
|
||||||
std::vector<aiMatrix4x4> &inverseBindMatricesData) {
|
std::vector<aiMatrix4x4> &inverseBindMatricesData) {
|
||||||
if (aimesh->mNumBones < 1) {
|
if (aimesh->mNumBones < 1) {
|
||||||
return;
|
return;
|
||||||
|
@ -985,14 +985,14 @@ void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buf
|
||||||
vertexJointData[vertexId][jointsPerVertex[vertexId]] = static_cast<float>(jointNamesIndex);
|
vertexJointData[vertexId][jointsPerVertex[vertexId]] = static_cast<float>(jointNamesIndex);
|
||||||
vertexWeightData[vertexId][jointsPerVertex[vertexId]] = vertWeight;
|
vertexWeightData[vertexId][jointsPerVertex[vertexId]] = vertWeight;
|
||||||
|
|
||||||
jointsPerVertex[vertexId] += 1;
|
jointsPerVertex[vertexId] += 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
} // End: for-loop mNumMeshes
|
} // End: for-loop mNumMeshes
|
||||||
|
|
||||||
Mesh::Primitive &p = meshRef->primitives.back();
|
Mesh::Primitive &p = meshRef->primitives.back();
|
||||||
Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices,
|
Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices,
|
||||||
vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
|
vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
|
||||||
if (vertexJointAccessor) {
|
if (vertexJointAccessor) {
|
||||||
size_t offset = vertexJointAccessor->bufferView->byteOffset;
|
size_t offset = vertexJointAccessor->bufferView->byteOffset;
|
||||||
|
@ -1090,7 +1090,7 @@ void glTF2Exporter::ExportMeshes() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3,
|
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3,
|
||||||
AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||||
if (n) {
|
if (n) {
|
||||||
p.attributes.normal.push_back(n);
|
p.attributes.normal.push_back(n);
|
||||||
|
@ -1112,7 +1112,7 @@ void glTF2Exporter::ExportMeshes() {
|
||||||
if (aim->mNumUVComponents[i] > 0) {
|
if (aim->mNumUVComponents[i] > 0) {
|
||||||
AttribType::Value type = (aim->mNumUVComponents[i] == 2) ? AttribType::VEC2 : AttribType::VEC3;
|
AttribType::Value type = (aim->mNumUVComponents[i] == 2) ? AttribType::VEC2 : AttribType::VEC3;
|
||||||
|
|
||||||
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i],
|
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i],
|
||||||
AttribType::VEC3, type, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
AttribType::VEC3, type, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||||
if (tc) {
|
if (tc) {
|
||||||
p.attributes.texcoord.push_back(tc);
|
p.attributes.texcoord.push_back(tc);
|
||||||
|
@ -1140,7 +1140,7 @@ void glTF2Exporter::ExportMeshes() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR,
|
p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR,
|
||||||
ComponentType_UNSIGNED_INT, BufferViewTarget_ELEMENT_ARRAY_BUFFER);
|
ComponentType_UNSIGNED_INT, BufferViewTarget_ELEMENT_ARRAY_BUFFER);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -247,7 +247,7 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ext2 && !ASSIMP_stricmp(ext_real, ext2)) {
|
if (ext2 && !ASSIMP_stricmp(ext_real, ext2)) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -1118,7 +1118,7 @@ bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) {
|
||||||
// Set a configuration property
|
// Set a configuration property
|
||||||
bool Importer::SetPropertyPointer(const char* szName, void* value) {
|
bool Importer::SetPropertyPointer(const char* szName, void* value) {
|
||||||
ai_assert(nullptr != pimpl);
|
ai_assert(nullptr != pimpl);
|
||||||
|
|
||||||
bool existing;
|
bool existing;
|
||||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||||
existing = SetGenericProperty<void*>(pimpl->mPointerProperties, szName,value);
|
existing = SetGenericProperty<void*>(pimpl->mPointerProperties, szName,value);
|
||||||
|
@ -1162,7 +1162,7 @@ aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName, const aiMatrix4x4& i
|
||||||
// Get a configuration property
|
// Get a configuration property
|
||||||
void* Importer::GetPropertyPointer(const char* szName, void* iErrorReturn /*= nullptr*/) const {
|
void* Importer::GetPropertyPointer(const char* szName, void* iErrorReturn /*= nullptr*/) const {
|
||||||
ai_assert(nullptr != pimpl);
|
ai_assert(nullptr != pimpl);
|
||||||
|
|
||||||
return GetGenericProperty<void*>(pimpl->mPointerProperties,szName,iErrorReturn);
|
return GetGenericProperty<void*>(pimpl->mPointerProperties,szName,iErrorReturn);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -88,7 +88,7 @@ inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp)
|
||||||
if (denom == 0.0) {
|
if (denom == 0.0) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
const double invDenom = 1.0 / denom;
|
const double invDenom = 1.0 / denom;
|
||||||
dot11 = (dot11 * dot02 - dot01 * dot12) * invDenom;
|
dot11 = (dot11 * dot02 - dot01 * dot12) * invDenom;
|
||||||
dot00 = (dot00 * dot12 - dot01 * dot02) * invDenom;
|
dot00 = (dot00 * dot12 - dot01 * dot02) * invDenom;
|
||||||
|
|
|
@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @file RemoveComments.cpp
|
* @file RemoveComments.cpp
|
||||||
* @brief Defines the CommentRemover utility class
|
* @brief Defines the CommentRemover utility class
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -106,7 +106,7 @@ void ScenePreprocessor::ProcessMesh(aiMesh *mesh) {
|
||||||
if (!mesh->mTextureCoords[i]) {
|
if (!mesh->mTextureCoords[i]) {
|
||||||
mesh->mNumUVComponents[i] = 0;
|
mesh->mNumUVComponents[i] = 0;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!mesh->mNumUVComponents[i]) {
|
if (!mesh->mNumUVComponents[i]) {
|
||||||
mesh->mNumUVComponents[i] = 2;
|
mesh->mNumUVComponents[i] = 2;
|
||||||
|
|
|
@ -94,7 +94,7 @@ ai_real SpatialSort::CalculateDistance(const aiVector3D &pPosition) const {
|
||||||
void SpatialSort::Finalize() {
|
void SpatialSort::Finalize() {
|
||||||
const ai_real scale = 1.0f / mPositions.size();
|
const ai_real scale = 1.0f / mPositions.size();
|
||||||
for (unsigned int i = 0; i < mPositions.size(); i++) {
|
for (unsigned int i = 0; i < mPositions.size(); i++) {
|
||||||
mCentroid += scale * mPositions[i].mPosition;
|
mCentroid += scale * mPositions[i].mPosition;
|
||||||
}
|
}
|
||||||
for (unsigned int i = 0; i < mPositions.size(); i++) {
|
for (unsigned int i = 0; i < mPositions.size(); i++) {
|
||||||
mPositions[i].mDistance = CalculateDistance(mPositions[i].mPosition);
|
mPositions[i].mDistance = CalculateDistance(mPositions[i].mPosition);
|
||||||
|
|
|
@ -185,6 +185,6 @@ ASSIMP_API aiScene::~aiScene() {
|
||||||
aiMetadata::Dealloc(mMetaData);
|
aiMetadata::Dealloc(mMetaData);
|
||||||
|
|
||||||
delete[] mSkeletons;
|
delete[] mSkeletons;
|
||||||
|
|
||||||
delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
|
delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
|
||||||
}
|
}
|
||||||
|
|
|
@ -95,7 +95,7 @@ void JoinVerticesProcess::Execute( aiScene* pScene) {
|
||||||
ASSIMP_LOG_DEBUG("JoinVerticesProcess finished ");
|
ASSIMP_LOG_DEBUG("JoinVerticesProcess finished ");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Show statistics
|
// Show statistics
|
||||||
ASSIMP_LOG_INFO("JoinVerticesProcess finished | Verts in: ", iNumOldVertices,
|
ASSIMP_LOG_INFO("JoinVerticesProcess finished | Verts in: ", iNumOldVertices,
|
||||||
" out: ", iNumVertices, " | ~",
|
" out: ", iNumVertices, " | ~",
|
||||||
|
@ -105,7 +105,11 @@ void JoinVerticesProcess::Execute( aiScene* pScene) {
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
bool areVerticesEqual(const Vertex &lhs, const Vertex &rhs, bool complex) {
|
bool areVerticesEqual(
|
||||||
|
const Vertex &lhs,
|
||||||
|
const Vertex &rhs,
|
||||||
|
unsigned numUVChannels,
|
||||||
|
unsigned numColorChannels) {
|
||||||
// A little helper to find locally close vertices faster.
|
// A little helper to find locally close vertices faster.
|
||||||
// Try to reuse the lookup table from the last step.
|
// Try to reuse the lookup table from the last step.
|
||||||
const static float epsilon = 1e-5f;
|
const static float epsilon = 1e-5f;
|
||||||
|
@ -124,10 +128,6 @@ bool areVerticesEqual(const Vertex &lhs, const Vertex &rhs, bool complex) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((lhs.texcoords[0] - rhs.texcoords[0]).SquareLength() > squareEpsilon) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((lhs.tangent - rhs.tangent).SquareLength() > squareEpsilon) {
|
if ((lhs.tangent - rhs.tangent).SquareLength() > squareEpsilon) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -136,19 +136,18 @@ bool areVerticesEqual(const Vertex &lhs, const Vertex &rhs, bool complex) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Usually we won't have vertex colors or multiple UVs, so we can skip from here
|
for (unsigned i = 0; i < numUVChannels; i++) {
|
||||||
// Actually this increases runtime performance slightly, at least if branch
|
if ((lhs.texcoords[i] - rhs.texcoords[i]).SquareLength() > squareEpsilon) {
|
||||||
// prediction is on our side.
|
return false;
|
||||||
if (complex) {
|
|
||||||
for (int i = 0; i < 8; i++) {
|
|
||||||
if (i > 0 && (lhs.texcoords[i] - rhs.texcoords[i]).SquareLength() > squareEpsilon) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
if (GetColorDifference(lhs.colors[i], rhs.colors[i]) > squareEpsilon) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (unsigned i = 0; i < numColorChannels; i++) {
|
||||||
|
if (GetColorDifference(lhs.colors[i], rhs.colors[i]) > squareEpsilon) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -235,15 +234,22 @@ struct std::hash<Vertex> {
|
||||||
std::size_t operator()(Vertex const& v) const noexcept {
|
std::size_t operator()(Vertex const& v) const noexcept {
|
||||||
size_t seed = 0;
|
size_t seed = 0;
|
||||||
hash_combine(seed, v.position.x ,v.position.y,v.position.z);
|
hash_combine(seed, v.position.x ,v.position.y,v.position.z);
|
||||||
return seed;
|
return seed;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
//template specialization for std::equal_to for Vertex
|
//template specialization for std::equal_to for Vertex
|
||||||
template<>
|
template<>
|
||||||
struct std::equal_to<Vertex> {
|
struct std::equal_to<Vertex> {
|
||||||
|
equal_to(unsigned numUVChannels, unsigned numColorChannels) :
|
||||||
|
mNumUVChannels(numUVChannels),
|
||||||
|
mNumColorChannels(numColorChannels) {}
|
||||||
bool operator()(const Vertex &lhs, const Vertex &rhs) const {
|
bool operator()(const Vertex &lhs, const Vertex &rhs) const {
|
||||||
return areVerticesEqual(lhs, rhs, false);
|
return areVerticesEqual(lhs, rhs, mNumUVChannels, mNumColorChannels);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
unsigned mNumUVChannels;
|
||||||
|
unsigned mNumColorChannels;
|
||||||
};
|
};
|
||||||
// now start the JoinVerticesProcess
|
// now start the JoinVerticesProcess
|
||||||
int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
|
int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
|
||||||
|
@ -316,8 +322,13 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
|
||||||
uniqueAnimatedVertices[animMeshIndex].reserve(pMesh->mNumVertices);
|
uniqueAnimatedVertices[animMeshIndex].reserve(pMesh->mNumVertices);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// a map that maps a vertix to its new index
|
// a map that maps a vertex to its new index
|
||||||
std::unordered_map<Vertex,int> vertex2Index;
|
const auto numBuckets = pMesh->mNumVertices;
|
||||||
|
const auto hasher = std::hash<Vertex>();
|
||||||
|
const auto comparator = std::equal_to<Vertex>(
|
||||||
|
pMesh->GetNumUVChannels(),
|
||||||
|
pMesh->GetNumColorChannels());
|
||||||
|
std::unordered_map<Vertex, int> vertex2Index(numBuckets, hasher, comparator);
|
||||||
// we can not end up with more vertices than we started with
|
// we can not end up with more vertices than we started with
|
||||||
vertex2Index.reserve(pMesh->mNumVertices);
|
vertex2Index.reserve(pMesh->mNumVertices);
|
||||||
// Now check each vertex if it brings something new to the table
|
// Now check each vertex if it brings something new to the table
|
||||||
|
@ -399,7 +410,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
|
||||||
}
|
}
|
||||||
if (weightAlreadyExists) {
|
if (weightAlreadyExists) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
aiVertexWeight nw;
|
aiVertexWeight nw;
|
||||||
nw.mVertexId = replaceIndex[ ow.mVertexId ];
|
nw.mVertexId = replaceIndex[ ow.mVertexId ];
|
||||||
nw.mWeight = ow.mWeight;
|
nw.mWeight = ow.mWeight;
|
||||||
|
|
|
@ -2,8 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2023, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -36,13 +35,7 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
---------------------------------------------------------------------- */
|
||||||
----------------------------------------------------------------------
|
|
||||||
*/
|
|
||||||
|
|
||||||
/** Implementation of the LimitBoneWeightsProcess post processing step */
|
|
||||||
|
|
||||||
|
|
||||||
#include "LimitBoneWeightsProcess.h"
|
#include "LimitBoneWeightsProcess.h"
|
||||||
#include <assimp/SmallVector.h>
|
#include <assimp/SmallVector.h>
|
||||||
#include <assimp/StringUtils.h>
|
#include <assimp/StringUtils.h>
|
||||||
|
@ -51,14 +44,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#include <assimp/scene.h>
|
#include <assimp/scene.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|
||||||
using namespace Assimp;
|
namespace Assimp {
|
||||||
|
|
||||||
|
// Make sure this value is set.
|
||||||
|
#ifndef AI_LMW_MAX_WEIGHTS
|
||||||
|
# define AI_LMW_MAX_WEIGHTS 16
|
||||||
|
#endif
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Constructor to be privately used by Importer
|
// Constructor to be privately used by Importer
|
||||||
LimitBoneWeightsProcess::LimitBoneWeightsProcess()
|
LimitBoneWeightsProcess::LimitBoneWeightsProcess() : mMaxWeights(AI_LMW_MAX_WEIGHTS) {}
|
||||||
{
|
|
||||||
mMaxWeights = AI_LMW_MAX_WEIGHTS;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Destructor, private as well
|
// Destructor, private as well
|
||||||
|
@ -66,15 +61,15 @@ LimitBoneWeightsProcess::~LimitBoneWeightsProcess() = default;
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Returns whether the processing step is present in the given flag field.
|
// Returns whether the processing step is present in the given flag field.
|
||||||
bool LimitBoneWeightsProcess::IsActive( unsigned int pFlags) const
|
bool LimitBoneWeightsProcess::IsActive( unsigned int pFlags) const {
|
||||||
{
|
|
||||||
return (pFlags & aiProcess_LimitBoneWeights) != 0;
|
return (pFlags & aiProcess_LimitBoneWeights) != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Executes the post processing step on the given imported data.
|
// Executes the post processing step on the given imported data.
|
||||||
void LimitBoneWeightsProcess::Execute( aiScene* pScene)
|
void LimitBoneWeightsProcess::Execute( aiScene* pScene) {
|
||||||
{
|
ai_assert(pScene != nullptr);
|
||||||
|
|
||||||
ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess begin");
|
ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess begin");
|
||||||
|
|
||||||
for (unsigned int m = 0; m < pScene->mNumMeshes; ++m) {
|
for (unsigned int m = 0; m < pScene->mNumMeshes; ++m) {
|
||||||
|
@ -86,16 +81,30 @@ void LimitBoneWeightsProcess::Execute( aiScene* pScene)
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Executes the post processing step on the given imported data.
|
// Executes the post processing step on the given imported data.
|
||||||
void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp)
|
void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp) {
|
||||||
{
|
|
||||||
// get the current value of the property
|
|
||||||
this->mMaxWeights = pImp->GetPropertyInteger(AI_CONFIG_PP_LBW_MAX_WEIGHTS,AI_LMW_MAX_WEIGHTS);
|
this->mMaxWeights = pImp->GetPropertyInteger(AI_CONFIG_PP_LBW_MAX_WEIGHTS,AI_LMW_MAX_WEIGHTS);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
static unsigned int removeEmptyBones(aiMesh *pMesh) {
|
||||||
|
ai_assert(pMesh != nullptr);
|
||||||
|
|
||||||
|
unsigned int writeBone = 0;
|
||||||
|
for (unsigned int readBone = 0; readBone< pMesh->mNumBones; ++readBone) {
|
||||||
|
aiBone* bone = pMesh->mBones[readBone];
|
||||||
|
if (bone->mNumWeights > 0) {
|
||||||
|
pMesh->mBones[writeBone++] = bone;
|
||||||
|
} else {
|
||||||
|
delete bone;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return writeBone;
|
||||||
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Unites identical vertices in the given mesh
|
// Unites identical vertices in the given mesh
|
||||||
void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
|
void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh) {
|
||||||
{
|
|
||||||
if (!pMesh->HasBones())
|
if (!pMesh->HasBones())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
@ -105,11 +114,9 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
|
||||||
WeightsPerVertex vertexWeights(pMesh->mNumVertices);
|
WeightsPerVertex vertexWeights(pMesh->mNumVertices);
|
||||||
size_t maxVertexWeights = 0;
|
size_t maxVertexWeights = 0;
|
||||||
|
|
||||||
for (unsigned int b = 0; b < pMesh->mNumBones; ++b)
|
for (unsigned int b = 0; b < pMesh->mNumBones; ++b) {
|
||||||
{
|
|
||||||
const aiBone* bone = pMesh->mBones[b];
|
const aiBone* bone = pMesh->mBones[b];
|
||||||
for (unsigned int w = 0; w < bone->mNumWeights; ++w)
|
for (unsigned int w = 0; w < bone->mNumWeights; ++w) {
|
||||||
{
|
|
||||||
const aiVertexWeight& vw = bone->mWeights[w];
|
const aiVertexWeight& vw = bone->mWeights[w];
|
||||||
|
|
||||||
if (vertexWeights.size() <= vw.mVertexId)
|
if (vertexWeights.size() <= vw.mVertexId)
|
||||||
|
@ -126,8 +133,7 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
|
||||||
unsigned int removed = 0, old_bones = pMesh->mNumBones;
|
unsigned int removed = 0, old_bones = pMesh->mNumBones;
|
||||||
|
|
||||||
// now cut the weight count if it exceeds the maximum
|
// now cut the weight count if it exceeds the maximum
|
||||||
for (WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit)
|
for (WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit) {
|
||||||
{
|
|
||||||
if (vit->size() <= mMaxWeights)
|
if (vit->size() <= mMaxWeights)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
@ -154,40 +160,27 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
|
||||||
}
|
}
|
||||||
|
|
||||||
// clear weight count for all bone
|
// clear weight count for all bone
|
||||||
for (unsigned int a = 0; a < pMesh->mNumBones; ++a)
|
for (unsigned int a = 0; a < pMesh->mNumBones; ++a) {
|
||||||
{
|
|
||||||
pMesh->mBones[a]->mNumWeights = 0;
|
pMesh->mBones[a]->mNumWeights = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// rebuild the vertex weight array for all bones
|
// rebuild the vertex weight array for all bones
|
||||||
for (unsigned int a = 0; a < vertexWeights.size(); ++a)
|
for (unsigned int a = 0; a < vertexWeights.size(); ++a) {
|
||||||
{
|
|
||||||
const VertexWeightArray& vw = vertexWeights[a];
|
const VertexWeightArray& vw = vertexWeights[a];
|
||||||
for (const Weight* it = vw.begin(); it != vw.end(); ++it)
|
for (const Weight* it = vw.begin(); it != vw.end(); ++it) {
|
||||||
{
|
|
||||||
aiBone* bone = pMesh->mBones[it->mBone];
|
aiBone* bone = pMesh->mBones[it->mBone];
|
||||||
bone->mWeights[bone->mNumWeights++] = aiVertexWeight(a, it->mWeight);
|
bone->mWeights[bone->mNumWeights++] = aiVertexWeight(a, it->mWeight);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// remove empty bones
|
// remove empty bones
|
||||||
unsigned int writeBone = 0;
|
#ifdef AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES
|
||||||
|
pMesh->mNumBones = removeEmptyBones(pMesh);
|
||||||
for (unsigned int readBone = 0; readBone< pMesh->mNumBones; ++readBone)
|
#endif // AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES
|
||||||
{
|
|
||||||
aiBone* bone = pMesh->mBones[readBone];
|
|
||||||
if (bone->mNumWeights > 0)
|
|
||||||
{
|
|
||||||
pMesh->mBones[writeBone++] = bone;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
delete bone;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pMesh->mNumBones = writeBone;
|
|
||||||
|
|
||||||
if (!DefaultLogger::isNullLogger()) {
|
if (!DefaultLogger::isNullLogger()) {
|
||||||
ASSIMP_LOG_INFO("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones);
|
ASSIMP_LOG_INFO("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
} // namespace Assimp
|
||||||
|
|
|
@ -63,7 +63,7 @@ namespace Assimp {
|
||||||
class IOStream;
|
class IOStream;
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/**
|
/**
|
||||||
* This class is used to store and write bitmap information.
|
* This class is used to store and write bitmap information.
|
||||||
*/
|
*/
|
||||||
class ASSIMP_API Bitmap {
|
class ASSIMP_API Bitmap {
|
||||||
|
|
|
@ -74,7 +74,7 @@ class ASSIMP_API DefaultIOStream : public IOStream {
|
||||||
#endif // __ANDROID__
|
#endif // __ANDROID__
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
/// @brief
|
/// @brief
|
||||||
DefaultIOStream() AI_NO_EXCEPT;
|
DefaultIOStream() AI_NO_EXCEPT;
|
||||||
|
|
||||||
/// @brief The class constructor with the file name and the stream.
|
/// @brief The class constructor with the file name and the stream.
|
||||||
|
|
|
@ -77,7 +77,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
inline uint32_t SuperFastHash (const char * data, uint32_t len = 0, uint32_t hash = 0) {
|
inline uint32_t SuperFastHash (const char * data, uint32_t len = 0, uint32_t hash = 0) {
|
||||||
uint32_t tmp;
|
uint32_t tmp;
|
||||||
int rem;
|
int rem;
|
||||||
|
|
||||||
if (data == NULL) return 0;
|
if (data == NULL) return 0;
|
||||||
if (len == 0)len = (uint32_t)::strlen(data);
|
if (len == 0)len = (uint32_t)::strlen(data);
|
||||||
|
|
||||||
|
|
|
@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
|
|
||||||
/// @brief Logger class, which will extend the class by log-functions.
|
/// @brief Logger class, which will extend the class by log-functions.
|
||||||
/// @tparam TDeriving
|
/// @tparam TDeriving
|
||||||
template<class TDeriving>
|
template<class TDeriving>
|
||||||
class LogFunctions {
|
class LogFunctions {
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -41,7 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
/** @file OBJMATERIAL.h
|
/** @file OBJMATERIAL.h
|
||||||
* @brief Obj-specific material macros
|
* @brief Obj-specific material macros
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef AI_OBJMATERIAL_H_INC
|
#ifndef AI_OBJMATERIAL_H_INC
|
||||||
|
@ -64,7 +64,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
// Pure key names for all obj texture-related properties
|
// Pure key names for all obj texture-related properties
|
||||||
//! @cond MATS_DOC_FULL
|
//! @cond MATS_DOC_FULL
|
||||||
|
|
||||||
// support for bump -bm
|
// support for bump -bm
|
||||||
#define _AI_MATKEY_OBJ_BUMPMULT_BASE "$tex.bumpmult"
|
#define _AI_MATKEY_OBJ_BUMPMULT_BASE "$tex.bumpmult"
|
||||||
//! @endcond
|
//! @endcond
|
||||||
|
|
||||||
|
|
|
@ -162,7 +162,7 @@ protected:
|
||||||
unsigned int mIndex; ///< The vertex referred by this entry
|
unsigned int mIndex; ///< The vertex referred by this entry
|
||||||
aiVector3D mPosition; ///< Position
|
aiVector3D mPosition; ///< Position
|
||||||
/// Distance of this vertex to the sorting plane. This is set by Finalize.
|
/// Distance of this vertex to the sorting plane. This is set by Finalize.
|
||||||
ai_real mDistance;
|
ai_real mDistance;
|
||||||
|
|
||||||
Entry() AI_NO_EXCEPT
|
Entry() AI_NO_EXCEPT
|
||||||
: mIndex(std::numeric_limits<unsigned int>::max()),
|
: mIndex(std::numeric_limits<unsigned int>::max()),
|
||||||
|
|
|
@ -58,8 +58,8 @@ namespace Assimp {
|
||||||
struct find_node_by_name_predicate {
|
struct find_node_by_name_predicate {
|
||||||
/// @brief The default constructor.
|
/// @brief The default constructor.
|
||||||
find_node_by_name_predicate() = default;
|
find_node_by_name_predicate() = default;
|
||||||
|
|
||||||
|
|
||||||
std::string mName; ///< The name to find.
|
std::string mName; ///< The name to find.
|
||||||
find_node_by_name_predicate(const std::string &name) :
|
find_node_by_name_predicate(const std::string &name) :
|
||||||
mName(name) {
|
mName(name) {
|
||||||
|
|
|
@ -50,8 +50,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#include <assimp/vector3.h>
|
#include <assimp/vector3.h>
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/**
|
/**
|
||||||
* An axis-aligned bounding box.
|
* An axis-aligned bounding box.
|
||||||
*/
|
*/
|
||||||
struct aiAABB {
|
struct aiAABB {
|
||||||
C_STRUCT aiVector3D mMin;
|
C_STRUCT aiVector3D mMin;
|
||||||
|
|
|
@ -55,7 +55,7 @@ namespace Assimp {
|
||||||
|
|
||||||
/// @brief Assert violation behavior can be customized: see AssertHandler.h.
|
/// @brief Assert violation behavior can be customized: see AssertHandler.h.
|
||||||
/// @param failedExpression The expression to validate.
|
/// @param failedExpression The expression to validate.
|
||||||
/// @param file The file location
|
/// @param file The file location
|
||||||
/// @param line The line number
|
/// @param line The line number
|
||||||
ASSIMP_API void aiAssertViolation(const char* failedExpression, const char* file, int line);
|
ASSIMP_API void aiAssertViolation(const char* failedExpression, const char* file, int line);
|
||||||
|
|
||||||
|
|
|
@ -98,7 +98,7 @@ struct aiVectorKey {
|
||||||
bool operator<(const aiVectorKey &rhs) const {
|
bool operator<(const aiVectorKey &rhs) const {
|
||||||
return mTime < rhs.mTime;
|
return mTime < rhs.mTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator>(const aiVectorKey &rhs) const {
|
bool operator>(const aiVectorKey &rhs) const {
|
||||||
return mTime > rhs.mTime;
|
return mTime > rhs.mTime;
|
||||||
}
|
}
|
||||||
|
@ -132,7 +132,7 @@ struct aiQuatKey {
|
||||||
bool operator==(const aiQuatKey &rhs) const {
|
bool operator==(const aiQuatKey &rhs) const {
|
||||||
return rhs.mValue == this->mValue;
|
return rhs.mValue == this->mValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator!=(const aiQuatKey &rhs) const {
|
bool operator!=(const aiQuatKey &rhs) const {
|
||||||
return rhs.mValue != this->mValue;
|
return rhs.mValue != this->mValue;
|
||||||
}
|
}
|
||||||
|
@ -141,7 +141,7 @@ struct aiQuatKey {
|
||||||
bool operator<(const aiQuatKey &rhs) const {
|
bool operator<(const aiQuatKey &rhs) const {
|
||||||
return mTime < rhs.mTime;
|
return mTime < rhs.mTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator>(const aiQuatKey &rhs) const {
|
bool operator>(const aiQuatKey &rhs) const {
|
||||||
return mTime > rhs.mTime;
|
return mTime > rhs.mTime;
|
||||||
}
|
}
|
||||||
|
|
|
@ -190,7 +190,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
/* No explicit 'struct' and 'enum' tags for C++, this keeps showing up
|
/* No explicit 'struct' and 'enum' tags for C++, this keeps showing up
|
||||||
* in doxydocs.
|
* in doxydocs.
|
||||||
*/
|
*/
|
||||||
#define C_STRUCT
|
#define C_STRUCT
|
||||||
#define C_ENUM
|
#define C_ENUM
|
||||||
|
|
|
@ -100,7 +100,7 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
// std::min has in some cases a conflict with a defined min
|
// std::min has in some cases a conflict with a defined min
|
||||||
#ifdef min
|
#ifdef min
|
||||||
# undef min
|
# undef min
|
||||||
#endif
|
#endif
|
||||||
iNum = static_cast<unsigned int>(std::min(static_cast<size_t>(iNum),prop->mDataLength / sizeof(Type)));
|
iNum = static_cast<unsigned int>(std::min(static_cast<size_t>(iNum),prop->mDataLength / sizeof(Type)));
|
||||||
std::memcpy(pOut,prop->mData,iNum * sizeof(Type));
|
std::memcpy(pOut,prop->mData,iNum * sizeof(Type));
|
||||||
if (pMax) {
|
if (pMax) {
|
||||||
|
@ -227,8 +227,8 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<class TYPE>
|
template<class TYPE>
|
||||||
aiReturn aiMaterial::AddProperty (const TYPE* pInput,
|
aiReturn aiMaterial::AddProperty (const TYPE* pInput,
|
||||||
const unsigned int pNumValues, const char* pKey, unsigned int type,
|
const unsigned int pNumValues, const char* pKey, unsigned int type,
|
||||||
unsigned int index) {
|
unsigned int index) {
|
||||||
return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(TYPE),
|
return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(TYPE),
|
||||||
pKey,type,index,aiPTI_Buffer);
|
pKey,type,index,aiPTI_Buffer);
|
||||||
|
|
|
@ -237,7 +237,7 @@ inline void aiQuaterniont<TReal>::Interpolate( aiQuaterniont& pOut, const aiQuat
|
||||||
|
|
||||||
// Calculate coefficients
|
// Calculate coefficients
|
||||||
TReal sclp, sclq;
|
TReal sclp, sclq;
|
||||||
|
|
||||||
if ((static_cast<TReal>(1.0) - cosom) > ai_epsilon) // 0.0001 -> some epsillon
|
if ((static_cast<TReal>(1.0) - cosom) > ai_epsilon) // 0.0001 -> some epsillon
|
||||||
{
|
{
|
||||||
// Standard case (slerp)
|
// Standard case (slerp)
|
||||||
|
|
|
@ -450,7 +450,7 @@ struct aiScene
|
||||||
};
|
};
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif //! extern "C"
|
#endif //! extern "C"
|
||||||
|
|
||||||
#endif // AI_SCENE_H_INC
|
#endif // AI_SCENE_H_INC
|
||||||
|
|
|
@ -70,17 +70,17 @@ class aiVector3t {
|
||||||
public:
|
public:
|
||||||
/// @brief The default class constructor.
|
/// @brief The default class constructor.
|
||||||
aiVector3t() AI_NO_EXCEPT : x(), y(), z() {}
|
aiVector3t() AI_NO_EXCEPT : x(), y(), z() {}
|
||||||
|
|
||||||
/// @brief The class constructor with the components.
|
/// @brief The class constructor with the components.
|
||||||
/// @param _x The x-component for the vector.
|
/// @param _x The x-component for the vector.
|
||||||
/// @param _y The y-component for the vector.
|
/// @param _y The y-component for the vector.
|
||||||
/// @param _z The z-component for the vector.
|
/// @param _z The z-component for the vector.
|
||||||
aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
|
aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
|
||||||
|
|
||||||
/// @brief The class constructor with a default value.
|
/// @brief The class constructor with a default value.
|
||||||
/// @param _xyz The value for x, y and z.
|
/// @param _xyz The value for x, y and z.
|
||||||
explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {}
|
explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {}
|
||||||
|
|
||||||
/// @brief The copy constructor.
|
/// @brief The copy constructor.
|
||||||
/// @param o The instance to copy from.
|
/// @param o The instance to copy from.
|
||||||
aiVector3t( const aiVector3t& o ) = default;
|
aiVector3t( const aiVector3t& o ) = default;
|
||||||
|
@ -113,7 +113,7 @@ public:
|
||||||
bool operator!= (const aiVector3t& other) const;
|
bool operator!= (const aiVector3t& other) const;
|
||||||
bool operator < (const aiVector3t& other) const;
|
bool operator < (const aiVector3t& other) const;
|
||||||
|
|
||||||
/// @brief
|
/// @brief
|
||||||
bool Equal(const aiVector3t &other, TReal epsilon = ai_epsilon) const;
|
bool Equal(const aiVector3t &other, TReal epsilon = ai_epsilon) const;
|
||||||
|
|
||||||
template <typename TOther>
|
template <typename TOther>
|
||||||
|
|
|
@ -84,7 +84,7 @@ AndroidJNIIOSystem::~AndroidJNIIOSystem() {
|
||||||
bool AndroidJNIIOSystem::Exists( const char* pFile) const {
|
bool AndroidJNIIOSystem::Exists( const char* pFile) const {
|
||||||
AAsset* asset = AAssetManager_open(mApkAssetManager, pFile, AASSET_MODE_UNKNOWN);
|
AAsset* asset = AAssetManager_open(mApkAssetManager, pFile, AASSET_MODE_UNKNOWN);
|
||||||
FILE* file = ::fopen( (mApkWorkspacePath + getOsSeparator() + std::string(pFile)).c_str(), "rb");
|
FILE* file = ::fopen( (mApkWorkspacePath + getOsSeparator() + std::string(pFile)).c_str(), "rb");
|
||||||
|
|
||||||
if (!asset && !file) {
|
if (!asset && !file) {
|
||||||
__android_log_print(ANDROID_LOG_ERROR, "Assimp", "Asset manager can not find: %s", pFile);
|
__android_log_print(ANDROID_LOG_ERROR, "Assimp", "Asset manager can not find: %s", pFile);
|
||||||
return false;
|
return false;
|
||||||
|
@ -94,7 +94,7 @@ bool AndroidJNIIOSystem::Exists( const char* pFile) const {
|
||||||
if (file) {
|
if (file) {
|
||||||
::fclose( file);
|
::fclose( file);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -140,7 +140,7 @@ bool AndroidJNIIOSystem::AndroidExtractAsset(std::string name) {
|
||||||
__android_log_print(ANDROID_LOG_DEFAULT, "Assimp", "Asset already extracted");
|
__android_log_print(ANDROID_LOG_DEFAULT, "Assimp", "Asset already extracted");
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Open file
|
// Open file
|
||||||
AAsset* asset = AAssetManager_open(mApkAssetManager, name.c_str(),
|
AAsset* asset = AAssetManager_open(mApkAssetManager, name.c_str(),
|
||||||
AASSET_MODE_UNKNOWN);
|
AASSET_MODE_UNKNOWN);
|
||||||
|
@ -182,7 +182,7 @@ bool AndroidJNIIOSystem::AndroidExtractAsset(std::string name) {
|
||||||
__android_log_print(ANDROID_LOG_ERROR, "assimp", "Asset not found: %s", name.c_str());
|
__android_log_print(ANDROID_LOG_ERROR, "assimp", "Asset not found: %s", name.c_str());
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -558,13 +558,13 @@ class JavaIOSystem : public Assimp::IOSystem {
|
||||||
lprintf("NULL object from AiIOSystem.open\n");
|
lprintf("NULL object from AiIOSystem.open\n");
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t size = calli(mJniEnv, jStream, "jassimp/AiIOStream", "getFileSize", "()I");
|
size_t size = calli(mJniEnv, jStream, "jassimp/AiIOStream", "getFileSize", "()I");
|
||||||
lprintf("Model file size is %d\n", size);
|
lprintf("Model file size is %d\n", size);
|
||||||
|
|
||||||
char* buffer = (char*)malloc(size);
|
char* buffer = (char*)malloc(size);
|
||||||
jobject javaBuffer = mJniEnv->NewDirectByteBuffer(buffer, size);
|
jobject javaBuffer = mJniEnv->NewDirectByteBuffer(buffer, size);
|
||||||
|
|
||||||
jvalue readParams[1];
|
jvalue readParams[1];
|
||||||
readParams[0].l = javaBuffer;
|
readParams[0].l = javaBuffer;
|
||||||
if(call(mJniEnv, jStream, "jassimp/AiIOStream", "read", "(Ljava/nio/ByteBuffer;)Z", readParams))
|
if(call(mJniEnv, jStream, "jassimp/AiIOStream", "read", "(Ljava/nio/ByteBuffer;)Z", readParams))
|
||||||
|
|
|
@ -120,7 +120,7 @@ TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionMultiplyTest) {
|
||||||
result_c = result_cpp = random_quat();
|
result_c = result_cpp = random_quat();
|
||||||
result_cpp = result_cpp * temp;
|
result_cpp = result_cpp * temp;
|
||||||
aiQuaternionMultiply(&result_c, &temp);
|
aiQuaternionMultiply(&result_c, &temp);
|
||||||
|
|
||||||
EXPECT_FLOAT_EQ(result_cpp.x, result_c.x);
|
EXPECT_FLOAT_EQ(result_cpp.x, result_c.x);
|
||||||
EXPECT_FLOAT_EQ(result_cpp.y, result_c.y);
|
EXPECT_FLOAT_EQ(result_cpp.y, result_c.y);
|
||||||
EXPECT_FLOAT_EQ(result_cpp.z, result_c.z);
|
EXPECT_FLOAT_EQ(result_cpp.z, result_c.z);
|
||||||
|
|
|
@ -91,7 +91,7 @@ TEST_F(utScene, getShortFilenameTest) {
|
||||||
|
|
||||||
TEST_F(utScene, deepCopyTest) {
|
TEST_F(utScene, deepCopyTest) {
|
||||||
scene->mRootNode = new aiNode();
|
scene->mRootNode = new aiNode();
|
||||||
|
|
||||||
scene->mNumMeshes = 1;
|
scene->mNumMeshes = 1;
|
||||||
scene->mMeshes = new aiMesh *[scene->mNumMeshes] ();
|
scene->mMeshes = new aiMesh *[scene->mNumMeshes] ();
|
||||||
scene->mMeshes[0] = new aiMesh ();
|
scene->mMeshes[0] = new aiMesh ();
|
||||||
|
|
|
@ -303,7 +303,7 @@ const aiScene* ImportModel(
|
||||||
const clock_t first = clock();
|
const clock_t first = clock();
|
||||||
ConsoleProgressHandler *ph = new ConsoleProgressHandler;
|
ConsoleProgressHandler *ph = new ConsoleProgressHandler;
|
||||||
globalImporter->SetProgressHandler(ph);
|
globalImporter->SetProgressHandler(ph);
|
||||||
|
|
||||||
const aiScene* scene = globalImporter->ReadFile(path,imp.ppFlags);
|
const aiScene* scene = globalImporter->ReadFile(path,imp.ppFlags);
|
||||||
|
|
||||||
if (imp.showLog) {
|
if (imp.showLog) {
|
||||||
|
|
|
@ -73,7 +73,7 @@ public:
|
||||||
/// A shader is considered to be identical if it has the same input
|
/// A shader is considered to be identical if it has the same input
|
||||||
/// signature and takes the same number of texture channels.
|
/// signature and takes the same number of texture channels.
|
||||||
int CreateMaterial(AssetHelper::MeshHelper *pcMesh, const aiMesh *pcSource);
|
int CreateMaterial(AssetHelper::MeshHelper *pcMesh, const aiMesh *pcSource);
|
||||||
|
|
||||||
/// @brief Setup the material for a given mesh.
|
/// @brief Setup the material for a given mesh.
|
||||||
/// @param pcMesh Mesh to be rendered
|
/// @param pcMesh Mesh to be rendered
|
||||||
/// @param pcProj Projection matrix
|
/// @param pcProj Projection matrix
|
||||||
|
|
Loading…
Reference in New Issue