Merge pull request #5003 from FlorianBorn71/MemoryOptimizationForGLTFWithSharedAttr

GLTF Importer: Build a list of the actual vertices so it works well with shared attribute lists
pull/5025/head^2
Kim Kulling 2023-04-03 23:39:21 +02:00 committed by GitHub
commit f2efcd77bc
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4 changed files with 110 additions and 55 deletions

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@ -565,7 +565,7 @@ struct Accessor : public Object {
inline size_t GetMaxByteSize(); inline size_t GetMaxByteSize();
template <class T> template <class T>
void ExtractData(T *&outData); size_t ExtractData(T *&outData, const std::vector<unsigned int> *remappingIndices = nullptr);
void WriteData(size_t count, const void *src_buffer, size_t src_stride); void WriteData(size_t count, const void *src_buffer, size_t src_stride);
void WriteSparseValues(size_t count, const void *src_data, size_t src_dataStride); void WriteSparseValues(size_t count, const void *src_data, size_t src_dataStride);

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@ -962,14 +962,15 @@ inline size_t Accessor::GetMaxByteSize() {
} }
template <class T> template <class T>
void Accessor::ExtractData(T *&outData) { size_t Accessor::ExtractData(T *&outData, const std::vector<unsigned int> *remappingIndices) {
uint8_t *data = GetPointer(); uint8_t *data = GetPointer();
if (!data) { if (!data) {
throw DeadlyImportError("GLTF2: data is null when extracting data from ", getContextForErrorMessages(id, name)); throw DeadlyImportError("GLTF2: data is null when extracting data from ", getContextForErrorMessages(id, name));
} }
const size_t usedCount = (remappingIndices != nullptr) ? remappingIndices->size() : count;
const size_t elemSize = GetElementSize(); const size_t elemSize = GetElementSize();
const size_t totalSize = elemSize * count; const size_t totalSize = elemSize * usedCount;
const size_t stride = GetStride(); const size_t stride = GetStride();
@ -980,19 +981,32 @@ void Accessor::ExtractData(T *&outData) {
} }
const size_t maxSize = GetMaxByteSize(); const size_t maxSize = GetMaxByteSize();
if (count * stride > maxSize) {
throw DeadlyImportError("GLTF: count*stride ", (count * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
}
outData = new T[count]; outData = new T[usedCount];
if (remappingIndices != nullptr) {
const unsigned int maxIndex = static_cast<unsigned int>(maxSize / stride - 1);
for (size_t i = 0; i < usedCount; ++i) {
size_t srcIdx = (*remappingIndices)[i];
if (srcIdx > maxIndex) {
throw DeadlyImportError("GLTF: index*stride ", (srcIdx * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
}
memcpy(outData + i, data + srcIdx * stride, elemSize);
}
} else { // non-indexed cases
if (usedCount * stride > maxSize) {
throw DeadlyImportError("GLTF: count*stride ", (usedCount * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
}
if (stride == elemSize && targetElemSize == elemSize) { if (stride == elemSize && targetElemSize == elemSize) {
memcpy(outData, data, totalSize); memcpy(outData, data, totalSize);
} else { } else {
for (size_t i = 0; i < count; ++i) { for (size_t i = 0; i < usedCount; ++i) {
memcpy(outData + i, data + i * stride, elemSize); memcpy(outData + i, data + i * stride, elemSize);
} }
} }
} }
return usedCount;
}
inline void Accessor::WriteData(size_t _count, const void *src_buffer, size_t src_stride) { inline void Accessor::WriteData(size_t _count, const void *src_buffer, size_t src_stride) {
uint8_t *buffer_ptr = bufferView->buffer->GetPointer(); uint8_t *buffer_ptr = bufferView->buffer->GetPointer();

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@ -453,6 +453,11 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
unsigned int k = 0; unsigned int k = 0;
meshOffsets.clear(); meshOffsets.clear();
std::vector<unsigned int> usedVertexIndices;
std::vector<unsigned int> reverseMappingIndices;
std::vector<unsigned int> indexBuffer;
for (unsigned int m = 0; m < r.meshes.Size(); ++m) { for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
Mesh &mesh = r.meshes[m]; Mesh &mesh = r.meshes[m];
@ -462,6 +467,50 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
for (unsigned int p = 0; p < mesh.primitives.size(); ++p) { for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
Mesh::Primitive &prim = mesh.primitives[p]; Mesh::Primitive &prim = mesh.primitives[p];
Mesh::Primitive::Attributes &attr = prim.attributes;
// Find out the maximum number of vertices:
size_t numAllVertices = 0;
if (!attr.position.empty() && attr.position[0]) {
numAllVertices = attr.position[0]->count;
}
// Extract used vertices:
bool useIndexBuffer = prim.indices;
std::vector<unsigned int>* vertexRemappingTable = nullptr;
if (useIndexBuffer) {
size_t count = prim.indices->count;
indexBuffer.resize(count);
usedVertexIndices.clear();
reverseMappingIndices.clear();
usedVertexIndices.reserve(count / 3); // this is a very rough heuristic to reduce re-allocations
vertexRemappingTable = &usedVertexIndices;
Accessor::Indexer data = prim.indices->GetIndexer();
if (!data.IsValid()) {
throw DeadlyImportError("GLTF: Invalid accessor without data in mesh ", getContextForErrorMessages(mesh.id, mesh.name));
}
// Build the vertex remapping table and the modified index buffer (used later instead of the original one)
// In case no index buffer is used, the original vertex arrays are being used so no remapping is required in the first place.
const unsigned int unusedIndex = ~0u;
for (unsigned int i = 0; i < count; ++i) {
unsigned int index = data.GetUInt(i);
if (index >= numAllVertices) {
// Out-of-range indices will be filtered out when adding the faces and then lead to a warning. At this stage, we just keep them.
indexBuffer[i] = index;
continue;
}
if (index >= reverseMappingIndices.size()) {
reverseMappingIndices.resize(index + 1, unusedIndex);
}
if (reverseMappingIndices[index] == unusedIndex) {
reverseMappingIndices[index] = static_cast<unsigned int>(usedVertexIndices.size());
usedVertexIndices.push_back(index);
}
indexBuffer[i] = reverseMappingIndices[index];
}
}
aiMesh *aim = new aiMesh(); aiMesh *aim = new aiMesh();
meshes.push_back(std::unique_ptr<aiMesh>(aim)); meshes.push_back(std::unique_ptr<aiMesh>(aim));
@ -491,28 +540,25 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
break; break;
} }
Mesh::Primitive::Attributes &attr = prim.attributes;
if (!attr.position.empty() && attr.position[0]) { if (!attr.position.empty() && attr.position[0]) {
aim->mNumVertices = static_cast<unsigned int>(attr.position[0]->count); aim->mNumVertices = static_cast<unsigned int>(attr.position[0]->ExtractData(aim->mVertices, vertexRemappingTable));
attr.position[0]->ExtractData(aim->mVertices);
} }
if (!attr.normal.empty() && attr.normal[0]) { if (!attr.normal.empty() && attr.normal[0]) {
if (attr.normal[0]->count != aim->mNumVertices) { if (attr.normal[0]->count != numAllVertices) {
DefaultLogger::get()->warn("Normal count in mesh \"", mesh.name, "\" does not match the vertex count, normals ignored."); DefaultLogger::get()->warn("Normal count in mesh \"", mesh.name, "\" does not match the vertex count, normals ignored.");
} else { } else {
attr.normal[0]->ExtractData(aim->mNormals); attr.normal[0]->ExtractData(aim->mNormals, vertexRemappingTable);
// only extract tangents if normals are present // only extract tangents if normals are present
if (!attr.tangent.empty() && attr.tangent[0]) { if (!attr.tangent.empty() && attr.tangent[0]) {
if (attr.tangent[0]->count != aim->mNumVertices) { if (attr.tangent[0]->count != numAllVertices) {
DefaultLogger::get()->warn("Tangent count in mesh \"", mesh.name, "\" does not match the vertex count, tangents ignored."); DefaultLogger::get()->warn("Tangent count in mesh \"", mesh.name, "\" does not match the vertex count, tangents ignored.");
} else { } else {
// generate bitangents from normals and tangents according to spec // generate bitangents from normals and tangents according to spec
Tangent *tangents = nullptr; Tangent *tangents = nullptr;
attr.tangent[0]->ExtractData(tangents); attr.tangent[0]->ExtractData(tangents, vertexRemappingTable);
aim->mTangents = new aiVector3D[aim->mNumVertices]; aim->mTangents = new aiVector3D[aim->mNumVertices];
aim->mBitangents = new aiVector3D[aim->mNumVertices]; aim->mBitangents = new aiVector3D[aim->mNumVertices];
@ -529,7 +575,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
} }
for (size_t c = 0; c < attr.color.size() && c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c) { for (size_t c = 0; c < attr.color.size() && c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c) {
if (attr.color[c]->count != aim->mNumVertices) { if (attr.color[c]->count != numAllVertices) {
DefaultLogger::get()->warn("Color stream size in mesh \"", mesh.name, DefaultLogger::get()->warn("Color stream size in mesh \"", mesh.name,
"\" does not match the vertex count"); "\" does not match the vertex count");
continue; continue;
@ -537,7 +583,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
auto componentType = attr.color[c]->componentType; auto componentType = attr.color[c]->componentType;
if (componentType == glTF2::ComponentType_FLOAT) { if (componentType == glTF2::ComponentType_FLOAT) {
attr.color[c]->ExtractData(aim->mColors[c]); attr.color[c]->ExtractData(aim->mColors[c], vertexRemappingTable);
} else { } else {
if (componentType == glTF2::ComponentType_UNSIGNED_BYTE) { if (componentType == glTF2::ComponentType_UNSIGNED_BYTE) {
aim->mColors[c] = GetVertexColorsForType<unsigned char>(attr.color[c]); aim->mColors[c] = GetVertexColorsForType<unsigned char>(attr.color[c]);
@ -552,13 +598,13 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
continue; continue;
} }
if (attr.texcoord[tc]->count != aim->mNumVertices) { if (attr.texcoord[tc]->count != numAllVertices) {
DefaultLogger::get()->warn("Texcoord stream size in mesh \"", mesh.name, DefaultLogger::get()->warn("Texcoord stream size in mesh \"", mesh.name,
"\" does not match the vertex count"); "\" does not match the vertex count");
continue; continue;
} }
attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]); attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc], vertexRemappingTable);
aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents(); aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents();
aiVector3D *values = aim->mTextureCoords[tc]; aiVector3D *values = aim->mTextureCoords[tc];
@ -583,11 +629,11 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
Mesh::Primitive::Target &target = targets[i]; Mesh::Primitive::Target &target = targets[i];
if (needPositions) { if (needPositions) {
if (target.position[0]->count != aim->mNumVertices) { if (target.position[0]->count != numAllVertices) {
ASSIMP_LOG_WARN("Positions of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count"); ASSIMP_LOG_WARN("Positions of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
} else { } else {
aiVector3D *positionDiff = nullptr; aiVector3D *positionDiff = nullptr;
target.position[0]->ExtractData(positionDiff); target.position[0]->ExtractData(positionDiff, vertexRemappingTable);
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) { for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
aiAnimMesh.mVertices[vertexId] += positionDiff[vertexId]; aiAnimMesh.mVertices[vertexId] += positionDiff[vertexId];
} }
@ -595,11 +641,11 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
} }
} }
if (needNormals) { if (needNormals) {
if (target.normal[0]->count != aim->mNumVertices) { if (target.normal[0]->count != numAllVertices) {
ASSIMP_LOG_WARN("Normals of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count"); ASSIMP_LOG_WARN("Normals of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
} else { } else {
aiVector3D *normalDiff = nullptr; aiVector3D *normalDiff = nullptr;
target.normal[0]->ExtractData(normalDiff); target.normal[0]->ExtractData(normalDiff, vertexRemappingTable);
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) { for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
aiAnimMesh.mNormals[vertexId] += normalDiff[vertexId]; aiAnimMesh.mNormals[vertexId] += normalDiff[vertexId];
} }
@ -610,14 +656,14 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
if (!aiAnimMesh.HasNormals()) { if (!aiAnimMesh.HasNormals()) {
// prevent nullptr access to aiAnimMesh.mNormals below when no normals are available // prevent nullptr access to aiAnimMesh.mNormals below when no normals are available
ASSIMP_LOG_WARN("Bitangents of target ", i, " in mesh \"", mesh.name, "\" can't be computed, because mesh has no normals."); ASSIMP_LOG_WARN("Bitangents of target ", i, " in mesh \"", mesh.name, "\" can't be computed, because mesh has no normals.");
} else if (target.tangent[0]->count != aim->mNumVertices) { } else if (target.tangent[0]->count != numAllVertices) {
ASSIMP_LOG_WARN("Tangents of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count"); ASSIMP_LOG_WARN("Tangents of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
} else { } else {
Tangent *tangent = nullptr; Tangent *tangent = nullptr;
attr.tangent[0]->ExtractData(tangent); attr.tangent[0]->ExtractData(tangent, vertexRemappingTable);
aiVector3D *tangentDiff = nullptr; aiVector3D *tangentDiff = nullptr;
target.tangent[0]->ExtractData(tangentDiff); target.tangent[0]->ExtractData(tangentDiff, vertexRemappingTable);
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; ++vertexId) { for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; ++vertexId) {
tangent[vertexId].xyz += tangentDiff[vertexId]; tangent[vertexId].xyz += tangentDiff[vertexId];
@ -641,20 +687,15 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
aiFace *facePtr = nullptr; aiFace *facePtr = nullptr;
size_t nFaces = 0; size_t nFaces = 0;
if (prim.indices) { if (useIndexBuffer) {
size_t count = prim.indices->count; size_t count = indexBuffer.size();
Accessor::Indexer data = prim.indices->GetIndexer();
if (!data.IsValid()) {
throw DeadlyImportError("GLTF: Invalid accessor without data in mesh ", getContextForErrorMessages(mesh.id, mesh.name));
}
switch (prim.mode) { switch (prim.mode) {
case PrimitiveMode_POINTS: { case PrimitiveMode_POINTS: {
nFaces = count; nFaces = count;
facePtr = faces = new aiFace[nFaces]; facePtr = faces = new aiFace[nFaces];
for (unsigned int i = 0; i < count; ++i) { for (unsigned int i = 0; i < count; ++i) {
SetFaceAndAdvance1(facePtr, aim->mNumVertices, data.GetUInt(i)); SetFaceAndAdvance1(facePtr, aim->mNumVertices, indexBuffer[i]);
} }
break; break;
} }
@ -667,7 +708,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
} }
facePtr = faces = new aiFace[nFaces]; facePtr = faces = new aiFace[nFaces];
for (unsigned int i = 0; i < count; i += 2) { for (unsigned int i = 0; i < count; i += 2) {
SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1)); SetFaceAndAdvance2(facePtr, aim->mNumVertices, indexBuffer[i], indexBuffer[i + 1]);
} }
break; break;
} }
@ -676,12 +717,12 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
case PrimitiveMode_LINE_STRIP: { case PrimitiveMode_LINE_STRIP: {
nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0); nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
facePtr = faces = new aiFace[nFaces]; facePtr = faces = new aiFace[nFaces];
SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(1)); SetFaceAndAdvance2(facePtr, aim->mNumVertices, indexBuffer[0], indexBuffer[1]);
for (unsigned int i = 2; i < count; ++i) { for (unsigned int i = 2; i < count; ++i) {
SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(i - 1), data.GetUInt(i)); SetFaceAndAdvance2(facePtr, aim->mNumVertices, indexBuffer[i - 1], indexBuffer[i]);
} }
if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(static_cast<int>(count) - 1), faces[0].mIndices[0]); SetFaceAndAdvance2(facePtr, aim->mNumVertices, indexBuffer[static_cast<int>(count) - 1], faces[0].mIndices[0]);
} }
break; break;
} }
@ -694,7 +735,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
} }
facePtr = faces = new aiFace[nFaces]; facePtr = faces = new aiFace[nFaces];
for (unsigned int i = 0; i < count; i += 3) { for (unsigned int i = 0; i < count; i += 3) {
SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2)); SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[i], indexBuffer[i + 1], indexBuffer[i + 2]);
} }
break; break;
} }
@ -705,10 +746,10 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
// The ordering is to ensure that the triangles are all drawn with the same orientation // The ordering is to ensure that the triangles are all drawn with the same orientation
if ((i + 1) % 2 == 0) { if ((i + 1) % 2 == 0) {
// For even n, vertices n + 1, n, and n + 2 define triangle n // For even n, vertices n + 1, n, and n + 2 define triangle n
SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i + 1), data.GetUInt(i), data.GetUInt(i + 2)); SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[i + 1], indexBuffer[i], indexBuffer[i + 2]);
} else { } else {
// For odd n, vertices n, n+1, and n+2 define triangle n // For odd n, vertices n, n+1, and n+2 define triangle n
SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2)); SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[i], indexBuffer[i + 1], indexBuffer[i + 2]);
} }
} }
break; break;
@ -716,9 +757,9 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
case PrimitiveMode_TRIANGLE_FAN: case PrimitiveMode_TRIANGLE_FAN:
nFaces = count - 2; nFaces = count - 2;
facePtr = faces = new aiFace[nFaces]; facePtr = faces = new aiFace[nFaces];
SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(1), data.GetUInt(2)); SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[0], indexBuffer[1], indexBuffer[2]);
for (unsigned int i = 1; i < nFaces; ++i) { for (unsigned int i = 1; i < nFaces; ++i) {
SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(i + 1), data.GetUInt(i + 2)); SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[0], indexBuffer[i + 1], indexBuffer[i + 2]);
} }
break; break;
} }

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@ -380,7 +380,7 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLines) {
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<unsigned int, 5> l1 = { { 0u, 3u, 2u, 1u, 0u } }; std::array<unsigned int, 5> l1 = { { 0u, 1u, 2u, 3u, 0u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) { for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
@ -394,7 +394,7 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineLoop) {
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<unsigned int, 5> l1 = { { 0, 3u, 2u, 1u, 0u } }; std::array<unsigned int, 5> l1 = { { 0, 1u, 2u, 3u, 0u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) { for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
@ -408,7 +408,7 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineStrip) {
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<unsigned int, 5> l1 = { { 0u, 3u, 2u, 1u, 0u } }; std::array<unsigned int, 5> l1 = { { 0u, 1u, 2u, 3u, 0u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) { for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
@ -423,13 +423,13 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStrip) {
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u); EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<unsigned int, 3> f1 = { { 0u, 3u, 1u } }; std::array<unsigned int, 3> f1 = { { 0u, 1u, 2u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
for (size_t i = 0; i < 3; ++i) { for (size_t i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
} }
std::array<unsigned int, 3> f2 = { { 1u, 3u, 2u } }; std::array<unsigned int, 3> f2 = { { 2u, 1u, 3u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
for (size_t i = 0; i < 3; ++i) { for (size_t i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
@ -443,13 +443,13 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u); EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
std::array<unsigned int, 3> f1 = { { 0u, 3u, 2u } }; std::array<unsigned int, 3> f1 = { { 0u, 1u, 2u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
for (size_t i = 0; i < 3; ++i) { for (size_t i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
} }
std::array<unsigned int, 3> f2 = { { 0u, 2u, 1u } }; std::array<unsigned int, 3> f2 = { { 0u, 2u, 3u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
for (size_t i = 0; i < 3; ++i) { for (size_t i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);