FIX: Fix head overflow in MD5-parser.

pull/4736/head
Kim Kulling 2022-09-20 21:03:58 +02:00
parent a165dbc6ff
commit f1766c4bd5
2 changed files with 88 additions and 105 deletions

View File

@ -60,14 +60,10 @@ using namespace Assimp::MD5;
// ------------------------------------------------------------------------------------------------
// Parse the segment structure for an MD5 file
MD5Parser::MD5Parser(char *_buffer, unsigned int _fileSize) {
MD5Parser::MD5Parser(char *_buffer, unsigned int _fileSize) : buffer(_buffer), bufferEnd(_buffer + fileSize), fileSize(_fileSize), lineNumber(0) {
ai_assert(nullptr != _buffer);
ai_assert(0 != _fileSize);
buffer = _buffer;
fileSize = _fileSize;
lineNumber = 0;
ASSIMP_LOG_DEBUG("MD5Parser begin");
// parse the file header

View File

@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
/** @file MD5Parser.h
* @brief Definition of the .MD5 parser class.
@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/types.h>
#include <assimp/ParsingUtils.h>
#include <vector>
#include <stdint.h>
#include <cstdint>
struct aiFace;
@ -63,8 +63,7 @@ namespace MD5 {
*
* Elements are always contained in sections.
*/
struct Element
{
struct Element {
//! Points to the starting point of the element
//! Whitespace at the beginning and at the end have been removed,
//! Elements are terminated with \0
@ -75,15 +74,14 @@ struct Element
unsigned int iLineNumber;
};
typedef std::vector< Element > ElementList;
using ElementList = std::vector<Element>;
// ---------------------------------------------------------------------------
/** Represents a section of a MD5 file (such as the mesh or the joints section)
*
* A section is always enclosed in { and } brackets.
*/
struct Section
{
struct Section {
//! Original line number (can be used in error messages
//! if a parsing error occurs)
unsigned int iLineNumber;
@ -99,13 +97,12 @@ struct Section
std::string mGlobalValue;
};
typedef std::vector< Section> SectionList;
using SectionList = std::vector<Section>;
// ---------------------------------------------------------------------------
/** Basic information about a joint
*/
struct BaseJointDescription
{
struct BaseJointDescription {
//! Name of the bone
aiString mName;
@ -116,8 +113,7 @@ struct BaseJointDescription
// ---------------------------------------------------------------------------
/** Represents a bone (joint) descriptor in a MD5Mesh file
*/
struct BoneDesc : BaseJointDescription
{
struct BoneDesc : BaseJointDescription {
//! Absolute position of the bone
aiVector3D mPositionXYZ;
@ -137,13 +133,12 @@ struct BoneDesc : BaseJointDescription
unsigned int mMap;
};
typedef std::vector< BoneDesc > BoneList;
using BoneList = std::vector<BoneDesc>;
// ---------------------------------------------------------------------------
/** Represents a bone (joint) descriptor in a MD5Anim file
*/
struct AnimBoneDesc : BaseJointDescription
{
struct AnimBoneDesc : BaseJointDescription {
//! Flags (AI_MD5_ANIMATION_FLAG_xxx)
unsigned int iFlags;
@ -151,35 +146,31 @@ struct AnimBoneDesc : BaseJointDescription
unsigned int iFirstKeyIndex;
};
typedef std::vector< AnimBoneDesc > AnimBoneList;
using AnimBoneList = std::vector< AnimBoneDesc >;
// ---------------------------------------------------------------------------
/** Represents a base frame descriptor in a MD5Anim file
*/
struct BaseFrameDesc
{
struct BaseFrameDesc {
aiVector3D vPositionXYZ;
aiVector3D vRotationQuat;
};
typedef std::vector< BaseFrameDesc > BaseFrameList;
using BaseFrameList = std::vector<BaseFrameDesc>;
// ---------------------------------------------------------------------------
/** Represents a camera animation frame in a MDCamera file
*/
struct CameraAnimFrameDesc : BaseFrameDesc
{
struct CameraAnimFrameDesc : BaseFrameDesc {
float fFOV;
};
typedef std::vector< CameraAnimFrameDesc > CameraFrameList;
using CameraFrameList = std::vector<CameraAnimFrameDesc>;
// ---------------------------------------------------------------------------
/** Represents a frame descriptor in a MD5Anim file
*/
struct FrameDesc
{
struct FrameDesc {
//! Index of the frame
unsigned int iIndex;
@ -187,15 +178,14 @@ struct FrameDesc
std::vector< float > mValues;
};
typedef std::vector< FrameDesc > FrameList;
using FrameList = std::vector<FrameDesc>;
// ---------------------------------------------------------------------------
/** Represents a vertex descriptor in a MD5 file
*/
struct VertexDesc {
VertexDesc() AI_NO_EXCEPT
: mFirstWeight(0)
, mNumWeights(0) {
: mFirstWeight(0), mNumWeights(0) {
// empty
}
@ -210,13 +200,12 @@ struct VertexDesc {
unsigned int mNumWeights;
};
typedef std::vector< VertexDesc > VertexList;
using VertexList = std::vector<VertexDesc>;
// ---------------------------------------------------------------------------
/** Represents a vertex weight descriptor in a MD5 file
*/
struct WeightDesc
{
struct WeightDesc {
//! Index of the bone to which this weight refers
unsigned int mBone;
@ -228,14 +217,13 @@ struct WeightDesc
aiVector3D vOffsetPosition;
};
typedef std::vector< WeightDesc > WeightList;
typedef std::vector< aiFace > FaceList;
using WeightList = std::vector<WeightDesc>;
using FaceList = std::vector<aiFace>;
// ---------------------------------------------------------------------------
/** Represents a mesh in a MD5 file
*/
struct MeshDesc
{
struct MeshDesc {
//! Weights of the mesh
WeightList mWeights;
@ -249,7 +237,7 @@ struct MeshDesc
aiString mShader;
};
typedef std::vector< MeshDesc > MeshList;
using MeshList = std::vector<MeshDesc>;
// ---------------------------------------------------------------------------
// Convert a quaternion to its usual representation
@ -261,9 +249,11 @@ inline void ConvertQuaternion (const aiVector3D& in, aiQuaternion& out) {
const float t = 1.0f - (in.x*in.x) - (in.y*in.y) - (in.z*in.z);
if (t < 0.0f)
if (t < 0.0f) {
out.w = 0.0f;
else out.w = std::sqrt (t);
} else {
out.w = std::sqrt (t);
}
// Assimp convention.
out.w *= -1.f;
@ -272,10 +262,8 @@ inline void ConvertQuaternion (const aiVector3D& in, aiQuaternion& out) {
// ---------------------------------------------------------------------------
/** Parses the data sections of a MD5 mesh file
*/
class MD5MeshParser
{
class MD5MeshParser {
public:
// -------------------------------------------------------------------
/** Constructs a new MD5MeshParser instance from an existing
* preparsed list of file sections.
@ -297,10 +285,8 @@ public:
// ---------------------------------------------------------------------------
/** Parses the data sections of a MD5 animation file
*/
class MD5AnimParser
{
class MD5AnimParser {
public:
// -------------------------------------------------------------------
/** Constructs a new MD5AnimParser instance from an existing
* preparsed list of file sections.
@ -329,10 +315,8 @@ public:
// ---------------------------------------------------------------------------
/** Parses the data sections of a MD5 camera animation file
*/
class MD5CameraParser
{
class MD5CameraParser {
public:
// -------------------------------------------------------------------
/** Constructs a new MD5CameraParser instance from an existing
* preparsed list of file sections.
@ -341,7 +325,6 @@ public:
*/
explicit MD5CameraParser(SectionList& mSections);
//! Output frame rate
float fFrameRate;
@ -356,10 +339,8 @@ public:
/** Parses the block structure of MD5MESH and MD5ANIM files (but does no
* further processing)
*/
class MD5Parser
{
class MD5Parser {
public:
// -------------------------------------------------------------------
/** Constructs a new MD5Parser instance from an existing buffer.
*
@ -392,13 +373,10 @@ public:
return ReportWarning(warn, lineNumber);
}
public:
//! List of all sections which have been read
SectionList mSections;
private:
// -------------------------------------------------------------------
/** Parses a file section. The current file pointer must be outside
* of a section.
@ -414,22 +392,31 @@ private:
*/
void ParseHeader();
bool SkipLine(const char* in, const char** out);
bool SkipLine( );
bool SkipSpacesAndLineEnd( const char* in, const char** out);
bool SkipSpacesAndLineEnd();
bool SkipSpaces();
char* buffer;
char* bufferEnd;
unsigned int fileSize;
unsigned int lineNumber;
};
// override these functions to make sure the line counter gets incremented
// -------------------------------------------------------------------
bool SkipLine( const char* in, const char** out)
{
inline bool MD5Parser::SkipLine(const char* in, const char** out) {
++lineNumber;
return Assimp::SkipLine(in ,out);
}
// -------------------------------------------------------------------
bool SkipLine( )
{
inline bool MD5Parser::SkipLine( ) {
return SkipLine(buffer,(const char**)&buffer);
}
// -------------------------------------------------------------------
bool SkipSpacesAndLineEnd( const char* in, const char** out)
{
inline bool MD5Parser::SkipSpacesAndLineEnd( const char* in, const char** out) {
bool bHad = false;
bool running = true;
while (running) {
@ -442,26 +429,26 @@ private:
}
else if (*in == '\t' || *in == ' ')bHad = false;
else break;
in++;
++in;
if (in == bufferEnd) {
break;
}
}
*out = in;
return *in != '\0';
}
// -------------------------------------------------------------------
bool SkipSpacesAndLineEnd( )
{
inline bool MD5Parser::SkipSpacesAndLineEnd() {
return SkipSpacesAndLineEnd(buffer,(const char**)&buffer);
}
// -------------------------------------------------------------------
bool SkipSpaces( )
{
inline bool MD5Parser::SkipSpaces() {
return Assimp::SkipSpaces((const char**)&buffer);
}
char* buffer;
unsigned int fileSize;
unsigned int lineNumber;
};
}}
} // namespace Assimp
} // namespace MD5
#endif // AI_MD5PARSER_H_INCLUDED