B3DImporter: Store meshes in unique_ptr
parent
acab4c327e
commit
f1707e920d
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@ -400,8 +400,7 @@ void B3DImporter::ReadTRIS( int v0 ){
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Fail( "Bad material id" );
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}
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aiMesh *mesh=new aiMesh;
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_meshes.push_back( mesh );
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std::unique_ptr<aiMesh> mesh(new aiMesh);
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mesh->mMaterialIndex=matid;
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mesh->mNumFaces=0;
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@ -429,6 +428,8 @@ void B3DImporter::ReadTRIS( int v0 ){
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++mesh->mNumFaces;
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++face;
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}
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_meshes.emplace_back( std::move(mesh) );
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}
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// ------------------------------------------------------------------------------------------------
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@ -635,7 +636,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
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aiNode *node=_nodes[i];
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for( size_t j=0;j<node->mNumMeshes;++j ){
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aiMesh *mesh=_meshes[node->mMeshes[j]];
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aiMesh *mesh = _meshes[node->mMeshes[j]].get();
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int n_tris=mesh->mNumFaces;
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int n_verts=mesh->mNumVertices=n_tris * 3;
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@ -708,7 +709,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
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//meshes
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scene->mNumMeshes= static_cast<unsigned int>(_meshes.size());
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scene->mMeshes=to_array( _meshes );
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scene->mMeshes = unique_to_array( _meshes );
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//animations
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if( _animations.size()==1 && _nodeAnims.size() ){
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@ -123,7 +123,7 @@ private:
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std::vector<Vertex> _vertices;
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std::vector<aiNode*> _nodes;
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std::vector<aiMesh*> _meshes;
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std::vector<std::unique_ptr<aiMesh> > _meshes;
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std::vector<aiNodeAnim*> _nodeAnims;
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std::vector<std::unique_ptr<aiAnimation> > _animations;
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};
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