Merge branch 'master' into sanchikuuus-add_more_Maya_materials
commit
f16000f054
|
@ -16,7 +16,7 @@ jobs:
|
|||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++, ubuntu-gcc-hunter, macos-clang-hunter, windows-msvc-hunter]
|
||||
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++]
|
||||
# For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
|
||||
include:
|
||||
- name: windows-latest-cl.exe
|
||||
|
@ -35,15 +35,6 @@ jobs:
|
|||
os: ubuntu-latest
|
||||
cxx: g++
|
||||
cc: gcc
|
||||
- name: ubuntu-gcc-hunter
|
||||
os: ubuntu-latest
|
||||
toolchain: ninja-gcc-cxx17-fpic
|
||||
- name: macos-clang-hunter
|
||||
os: macos-latest
|
||||
toolchain: ninja-clang-cxx17-fpic
|
||||
- name: windows-msvc-hunter
|
||||
os: windows-latest
|
||||
toolchain: ninja-vs-win64-cxx17
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
@ -55,25 +46,11 @@ jobs:
|
|||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
|
||||
- name: Set Compiler Environment
|
||||
if: "!endsWith(matrix.name, 'hunter')"
|
||||
uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
CXX: ${{ matrix.cxx }}
|
||||
CC: ${{ matrix.cc }}
|
||||
|
||||
- name: Set Compiler Environment for Hunter on Windows
|
||||
if: startsWith(matrix.name, 'windows') && endsWith(matrix.name, 'hunter')
|
||||
uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
VS160COMNTOOLS: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\Common7\Tools
|
||||
|
||||
- name: Checkout Hunter toolchains
|
||||
if: endsWith(matrix.name, 'hunter')
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: cpp-pm/polly
|
||||
path: cmake/polly
|
||||
|
||||
- name: Cache DX SDK
|
||||
id: dxcache
|
||||
if: contains(matrix.name, 'windows')
|
||||
|
@ -121,7 +98,7 @@ jobs:
|
|||
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
|
||||
shell: bash
|
||||
|
||||
- uses: actions/upload-artifact@v3
|
||||
- uses: actions/upload-artifact@v4
|
||||
if: matrix.name == 'windows-msvc'
|
||||
with:
|
||||
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
|
||||
|
|
|
@ -19,7 +19,7 @@ jobs:
|
|||
dry-run: false
|
||||
language: c++
|
||||
- name: Upload Crash
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
if: failure() && steps.build.outcome == 'success'
|
||||
with:
|
||||
name: artifacts
|
||||
|
|
1
Build.md
1
Build.md
|
@ -43,6 +43,7 @@ cd assimp
|
|||
cmake CMakeLists.txt
|
||||
cmake --build .
|
||||
```
|
||||
Note that by default this builds a shared library into the `bin` directory. If you want to build it as a static library see the build options at the bottom of this file.
|
||||
|
||||
### Build instructions for Windows with Visual-Studio
|
||||
|
||||
|
|
|
@ -137,7 +137,7 @@ IF (WIN32)
|
|||
ELSE()
|
||||
OPTION( ASSIMP_BUILD_ZLIB
|
||||
"Build your own zlib"
|
||||
ON
|
||||
OFF
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
|
@ -311,9 +311,9 @@ ELSEIF( MINGW )
|
|||
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
|
||||
ENDIF()
|
||||
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -g ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wno-dangling-reference -Wall -Wno-long-long -Wa,-mbig-obj -g ${CMAKE_CXX_FLAGS}")
|
||||
ELSE()
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wno-dangling-reference -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
|
||||
ENDIF()
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
ENDIF()
|
||||
|
|
|
@ -6,6 +6,7 @@ RUN apt-get update && apt-get install -y ninja-build \
|
|||
RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update
|
||||
|
||||
WORKDIR /opt
|
||||
RUN apt install zlib1g-dev
|
||||
|
||||
# Build Assimp
|
||||
RUN git clone https://github.com/assimp/assimp.git /opt/assimp
|
||||
|
|
29
Readme.md
29
Readme.md
|
@ -6,25 +6,19 @@ Open Asset Import Library is a library to load various 3d file formats into a sh
|
|||
### Current project status ###
|
||||
[](https://opencollective.com/assimp)
|
||||

|
||||
<a href="https://scan.coverity.com/projects/5607">
|
||||
<img alt="Coverity Scan Build Status"
|
||||
src="https://scan.coverity.com/projects/5607/badge.svg"/>
|
||||
</a>
|
||||
[](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&utm_medium=referral&utm_content=assimp/assimp&utm_campaign=Badge_Grade)
|
||||
|
||||
[](https://coveralls.io/github/assimp/assimp?branch=master)
|
||||
[](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
|
||||
[](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
|
||||
[](http://isitmaintained.com/project/assimp/assimp "Percentage of issues still open")
|
||||
<br>
|
||||
|
||||
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
|
||||
Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
|
||||
Additionally, assimp features various __mesh post-processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
|
||||
|
||||
### Latest Doc's ###
|
||||
### Documentation ###
|
||||
Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/).
|
||||
|
||||
### Prebuild binaries ###
|
||||
### Pre-built binaries ###
|
||||
Please check our [Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib)
|
||||
|
||||
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
|
||||
|
@ -41,7 +35,7 @@ And we also have a Gitter-channel:Gitter [
|
||||
|
||||
### Building ###
|
||||
Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
|
||||
Take a look [here](https://github.com/assimp/assimp/blob/master/Build.md) to get started. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
|
||||
|
||||
### Ports ###
|
||||
* [Android](port/AndroidJNI/README.md)
|
||||
|
@ -58,20 +52,21 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
|
|||
|
||||
### Other tools ###
|
||||
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
|
||||
[Assimp-Viewer](https://github.com/assimp/assimp_view) is an experimental implementation for an Asset-Viewer based on ImGUI and Assimp (experimental).
|
||||
|
||||
#### Repository structure ####
|
||||
Open Asset Import Library is implemented in C++. The directory structure looks like:
|
||||
Open Asset Import Library is implemented in C++. The directory structure looks like this:
|
||||
|
||||
/code Source code
|
||||
/contrib Third-party libraries
|
||||
/doc Documentation (doxysource and pre-compiled docs)
|
||||
/fuzz Contains the test-code for the Google-Fuzzer project
|
||||
/fuzz Contains the test code for the Google Fuzzer project
|
||||
/include Public header C and C++ header files
|
||||
/scripts Scripts used to generate the loading code for some formats
|
||||
/scripts Scripts are used to generate the loading code for some formats
|
||||
/port Ports to other languages and scripts to maintain those.
|
||||
/test Unit- and regression tests, test suite of models
|
||||
/tools Tools (old assimp viewer, command line `assimp`)
|
||||
/samples A small number of samples to illustrate possible use-cases for Assimp
|
||||
/samples A small number of samples to illustrate possible use cases for Assimp
|
||||
|
||||
The source code is organized in the following way:
|
||||
|
||||
|
@ -79,9 +74,9 @@ The source code is organized in the following way:
|
|||
code/CApi Special implementations which are only used for the C-API
|
||||
code/Geometry A collection of geometry tools
|
||||
code/Material The material system
|
||||
code/PBR An exporter for physical based models
|
||||
code/PBR An exporter for physical-based models
|
||||
code/PostProcessing The post-processing steps
|
||||
code/AssetLib/<FormatName> Implementation for import and export for the format
|
||||
code/AssetLib/<FormatName> Implementation for import and export of the format
|
||||
|
||||
### Contributing ###
|
||||
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
|
||||
|
@ -118,4 +113,4 @@ and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you ma
|
|||
For the legal details, see the `LICENSE` file.
|
||||
|
||||
### Why this name ###
|
||||
Sorry, we're germans :-), no english native speakers ...
|
||||
Sorry, we're germans :-), no English native speakers ...
|
||||
|
|
|
@ -52,9 +52,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <cctype>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const unsigned int NotSet = 0xcdcdcdcd;
|
||||
static constexpr unsigned int NotSet = 0xcdcdcdcd;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup final material indices, generae a default material if necessary
|
||||
|
@ -68,7 +68,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
|
|||
unsigned int idx(NotSet);
|
||||
for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
|
||||
std::string s = mScene->mMaterials[i].mName;
|
||||
for (char & it : s) {
|
||||
for (char &it : s) {
|
||||
it = static_cast<char>(::tolower(static_cast<unsigned char>(it)));
|
||||
}
|
||||
|
||||
|
@ -262,7 +262,7 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
|
|||
unsigned int iWire = 1;
|
||||
mat.AddProperty<int>((int *)&iWire, 1, AI_MATKEY_ENABLE_WIREFRAME);
|
||||
}
|
||||
[[fallthrough]];
|
||||
[[fallthrough]];
|
||||
|
||||
case D3DS::Discreet3DS::Gouraud:
|
||||
eShading = aiShadingMode_Gouraud;
|
||||
|
@ -593,7 +593,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
|||
|
||||
// Cameras or lights define their transformation in their parent node and in the
|
||||
// corresponding light or camera chunks. However, we read and process the latter
|
||||
// to to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
// to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
for (unsigned int n = 0; n < pcSOut->mNumCameras; ++n) {
|
||||
if (pcSOut->mCameras[n]->mName == pcOut->mName) {
|
||||
pcSOut->mCameras[n]->mLookAt = aiVector3D(0.f, 0.f, 1.f);
|
||||
|
@ -805,4 +805,6 @@ void Discreet3DSImporter::ConvertScene(aiScene *pcOut) {
|
|||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -57,8 +56,7 @@ struct aiNode;
|
|||
struct aiMaterial;
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
|
@ -88,7 +86,7 @@ private:
|
|||
|
||||
std::map<const aiNode*, aiMatrix4x4> trafos;
|
||||
|
||||
typedef std::multimap<const aiNode*, unsigned int> MeshesByNodeMap;
|
||||
using MeshesByNodeMap = std::multimap<const aiNode*, unsigned int>;
|
||||
MeshesByNodeMap meshes;
|
||||
|
||||
};
|
||||
|
|
|
@ -54,9 +54,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Discreet 3DS Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -103,10 +103,6 @@ Discreet3DSImporter::Discreet3DSImporter() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
Discreet3DSImporter::~Discreet3DSImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool Discreet3DSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
@ -369,7 +365,7 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
|
|||
// IMPLEMENTATION NOTE;
|
||||
// Cameras or lights define their transformation in their parent node and in the
|
||||
// corresponding light or camera chunks. However, we read and process the latter
|
||||
// to to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
// to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
|
||||
// get chunk type
|
||||
switch (chunk.Flag) {
|
||||
|
@ -1339,4 +1335,6 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
|
|||
(void)bGamma;
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
|
|
@ -59,7 +59,6 @@ struct aiNode;
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
|
||||
using namespace D3DS;
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
|
@ -68,7 +67,7 @@ using namespace D3DS;
|
|||
class Discreet3DSImporter : public BaseImporter {
|
||||
public:
|
||||
Discreet3DSImporter();
|
||||
~Discreet3DSImporter() override;
|
||||
~Discreet3DSImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -68,7 +68,7 @@ namespace Assimp {
|
|||
|
||||
using namespace D3MF;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"3mf Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -81,16 +81,17 @@ static const aiImporterDesc desc = {
|
|||
"3mf"
|
||||
};
|
||||
|
||||
D3MFImporter::D3MFImporter() = default;
|
||||
|
||||
D3MFImporter::~D3MFImporter() = default;
|
||||
|
||||
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool ) const {
|
||||
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
|
||||
return false;
|
||||
}
|
||||
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
|
||||
return opcPackage.validate();
|
||||
static const char *const ModelRef = "3D/3dmodel.model";
|
||||
ZipArchiveIOSystem archive(pIOHandler, filename);
|
||||
if (!archive.Exists(ModelRef)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void D3MFImporter::SetupProperties(const Importer*) {
|
||||
|
|
|
@ -56,10 +56,10 @@ namespace Assimp {
|
|||
class D3MFImporter : public BaseImporter {
|
||||
public:
|
||||
/// @brief The default class constructor.
|
||||
D3MFImporter();
|
||||
D3MFImporter() = default;
|
||||
|
||||
/// @brief The class destructor.
|
||||
~D3MFImporter() override;
|
||||
~D3MFImporter() override = default;
|
||||
|
||||
/// @brief Performs the data format detection.
|
||||
/// @param pFile The filename to check.
|
||||
|
|
|
@ -68,7 +68,7 @@ using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>;
|
|||
class OpcPackageRelationshipReader {
|
||||
public:
|
||||
OpcPackageRelationshipReader(XmlParser &parser) :
|
||||
m_relationShips() {
|
||||
mRelations() {
|
||||
XmlNode root = parser.getRootNode();
|
||||
ParseRootNode(root);
|
||||
}
|
||||
|
@ -108,13 +108,13 @@ public:
|
|||
relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE).as_string();
|
||||
relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET).as_string();
|
||||
if (validateRels(relPtr)) {
|
||||
m_relationShips.push_back(relPtr);
|
||||
mRelations.push_back(relPtr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<OpcPackageRelationshipPtr> m_relationShips;
|
||||
std::vector<OpcPackageRelationshipPtr> mRelations;
|
||||
};
|
||||
|
||||
static bool IsEmbeddedTexture( const std::string &filename ) {
|
||||
|
@ -186,9 +186,6 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
|
|||
D3MFOpcPackage::~D3MFOpcPackage() {
|
||||
mZipArchive->Close(mRootStream);
|
||||
delete mZipArchive;
|
||||
for (auto tex : mEmbeddedTextures) {
|
||||
delete tex;
|
||||
}
|
||||
}
|
||||
|
||||
IOStream *D3MFOpcPackage::RootStream() const {
|
||||
|
@ -217,11 +214,11 @@ std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
|
|||
|
||||
OpcPackageRelationshipReader reader(xmlParser);
|
||||
|
||||
auto itr = std::find_if(reader.m_relationShips.begin(), reader.m_relationShips.end(), [](const OpcPackageRelationshipPtr &rel) {
|
||||
auto itr = std::find_if(reader.mRelations.begin(), reader.mRelations.end(), [](const OpcPackageRelationshipPtr &rel) {
|
||||
return rel->type == XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;
|
||||
});
|
||||
|
||||
if (itr == reader.m_relationShips.end()) {
|
||||
if (itr == reader.mRelations.end()) {
|
||||
throw DeadlyImportError("Cannot find ", XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE);
|
||||
}
|
||||
|
||||
|
|
|
@ -49,12 +49,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
||||
static const int IdNotSet = -1;
|
||||
static constexpr int IdNotSet = -1;
|
||||
|
||||
namespace {
|
||||
|
||||
static const size_t ColRGBA_Len = 9;
|
||||
static const size_t ColRGB_Len = 7;
|
||||
static constexpr size_t ColRGBA_Len = 9;
|
||||
static constexpr size_t ColRGB_Len = 7;
|
||||
|
||||
// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
|
||||
bool validateColorString(const char *color) {
|
||||
|
|
|
@ -60,9 +60,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/Importer.hpp>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"AC3D Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -170,9 +170,9 @@ bool AC3DImporter::GetNextLine() {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Parse an object section in an AC file
|
||||
void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
||||
bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
||||
if (!TokenMatch(buffer, "OBJECT", 6))
|
||||
return;
|
||||
return false;
|
||||
|
||||
SkipSpaces(&buffer);
|
||||
|
||||
|
@ -212,10 +212,14 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
|||
if (num) {
|
||||
// load the children of this object recursively
|
||||
obj.children.reserve(num);
|
||||
for (unsigned int i = 0; i < num; ++i)
|
||||
LoadObjectSection(obj.children);
|
||||
for (unsigned int i = 0; i < num; ++i) {
|
||||
if (!LoadObjectSection(obj.children)) {
|
||||
ASSIMP_LOG_WARN("AC3D: wrong number of kids");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
return true;
|
||||
} else if (TokenMatch(buffer, "name", 4)) {
|
||||
SkipSpaces(&buffer);
|
||||
buffer = AcGetString(buffer, obj.name);
|
||||
|
@ -227,9 +231,16 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
|||
}
|
||||
} else if (TokenMatch(buffer, "texture", 7)) {
|
||||
SkipSpaces(&buffer);
|
||||
std::string texture;
|
||||
buffer = AcGetString(buffer, texture);
|
||||
obj.textures.push_back(texture);
|
||||
// skip empty acc texture
|
||||
if (*buffer != '\"') {
|
||||
if (!TokenMatch(buffer, "empty_texture_no_mapping", 24)) {
|
||||
ASSIMP_LOG_ERROR("AC3D: Unquoted texture string");
|
||||
}
|
||||
} else {
|
||||
std::string texture;
|
||||
buffer = AcGetString(buffer, texture);
|
||||
obj.textures.push_back(texture);
|
||||
}
|
||||
} else if (TokenMatch(buffer, "texrep", 6)) {
|
||||
SkipSpaces(&buffer);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 2, &obj.texRepeat);
|
||||
|
@ -340,6 +351,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
|||
}
|
||||
}
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: \'kids\' line was expected");
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -445,7 +457,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
|||
idx = 0;
|
||||
}
|
||||
if ((*it).entries.empty()) {
|
||||
ASSIMP_LOG_WARN("AC3D: surface her zero vertex references");
|
||||
ASSIMP_LOG_WARN("AC3D: surface has zero vertex references");
|
||||
}
|
||||
|
||||
// validate all vertex indices to make sure we won't crash here
|
||||
|
@ -574,15 +586,6 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
|||
const Surface::SurfaceEntry &entry2 = src.entries[i + 1];
|
||||
const Surface::SurfaceEntry &entry3 = src.entries[i + 2];
|
||||
|
||||
// skip degenerate triangles
|
||||
if (object.vertices[entry1.first] == object.vertices[entry2.first] ||
|
||||
object.vertices[entry1.first] == object.vertices[entry3.first] ||
|
||||
object.vertices[entry2.first] == object.vertices[entry3.first]) {
|
||||
mesh->mNumFaces--;
|
||||
mesh->mNumVertices -= 3;
|
||||
continue;
|
||||
}
|
||||
|
||||
aiFace &face = *faces++;
|
||||
face.mNumIndices = 3;
|
||||
face.mIndices = new unsigned int[face.mNumIndices];
|
||||
|
@ -804,8 +807,9 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
|||
buffer = TAcCheckedLoadFloatArray(buffer, "spec", 4, 3, &mat.spec);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "shi", 3, 1, &mat.shin);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "trans", 5, 1, &mat.trans);
|
||||
} else {
|
||||
LoadObjectSection(rootObjects);
|
||||
}
|
||||
LoadObjectSection(rootObjects);
|
||||
}
|
||||
|
||||
if (rootObjects.empty() || !mNumMeshes) {
|
||||
|
@ -862,4 +866,6 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
|||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif //!defined ASSIMP_BUILD_NO_AC_IMPORTER
|
||||
|
|
|
@ -216,7 +216,7 @@ private:
|
|||
* load subobjects, the method returns after a 'kids 0' was
|
||||
* encountered.
|
||||
* @objects List of output objects*/
|
||||
void LoadObjectSection(std::vector<Object> &objects);
|
||||
bool LoadObjectSection(std::vector<Object> &objects);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Convert all objects into meshes and nodes.
|
||||
|
|
|
@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
const aiImporterDesc AMFImporter::Description = {
|
||||
static constexpr aiImporterDesc Description = {
|
||||
"Additive manufacturing file format(AMF) Importer",
|
||||
"smalcom",
|
||||
"",
|
||||
|
|
|
@ -98,8 +98,12 @@ namespace Assimp {
|
|||
/// old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3>
|
||||
///
|
||||
class AMFImporter : public BaseImporter {
|
||||
private:
|
||||
struct SPP_Material; // forward declaration
|
||||
using AMFMetaDataArray = std::vector<AMFMetadata *>;
|
||||
using MeshArray = std::vector<aiMesh *>;
|
||||
using NodeArray = std::vector<aiNode *>;
|
||||
|
||||
public:
|
||||
struct SPP_Material;
|
||||
|
||||
/// Data type for post-processing step. More suitable container for part of material's composition.
|
||||
struct SPP_Composite {
|
||||
|
@ -107,22 +111,6 @@ private:
|
|||
std::string Formula; ///< Formula for calculating ratio of \ref Material.
|
||||
};
|
||||
|
||||
/// \struct SPP_Material
|
||||
/// Data type for post-processing step. More suitable container for material.
|
||||
struct SPP_Material {
|
||||
std::string ID; ///< Material ID.
|
||||
std::list<AMFMetadata *> Metadata; ///< Metadata of material.
|
||||
AMFColor *Color; ///< Color of material.
|
||||
std::list<SPP_Composite> Composition; ///< List of child materials if current material is composition of few another.
|
||||
|
||||
/// Return color calculated for specified coordinate.
|
||||
/// \param [in] pX - "x" coordinate.
|
||||
/// \param [in] pY - "y" coordinate.
|
||||
/// \param [in] pZ - "z" coordinate.
|
||||
/// \return calculated color.
|
||||
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
|
||||
};
|
||||
|
||||
/// Data type for post-processing step. More suitable container for texture.
|
||||
struct SPP_Texture {
|
||||
std::string ID;
|
||||
|
@ -139,10 +127,52 @@ private:
|
|||
const AMFTexMap *TexMap; ///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
|
||||
};
|
||||
|
||||
using AMFMetaDataArray = std::vector<AMFMetadata*>;
|
||||
using MeshArray = std::vector<aiMesh*>;
|
||||
using NodeArray = std::vector<aiNode*>;
|
||||
/// Data type for post-processing step. More suitable container for material.
|
||||
struct SPP_Material {
|
||||
std::string ID; ///< Material ID.
|
||||
std::list<AMFMetadata *> Metadata; ///< Metadata of material.
|
||||
AMFColor *Color; ///< Color of material.
|
||||
std::list<SPP_Composite> Composition; ///< List of child materials if current material is composition of few another.
|
||||
|
||||
/// Return color calculated for specified coordinate.
|
||||
/// \param [in] pX - "x" coordinate.
|
||||
/// \param [in] pY - "y" coordinate.
|
||||
/// \param [in] pZ - "z" coordinate.
|
||||
/// \return calculated color.
|
||||
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
|
||||
};
|
||||
|
||||
/// Default constructor.
|
||||
AMFImporter() AI_NO_EXCEPT;
|
||||
|
||||
/// Default destructor.
|
||||
~AMFImporter() override;
|
||||
|
||||
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
|
||||
/// Also exception can be thrown if trouble will found.
|
||||
/// \param [in] pFile - name of file to be parsed.
|
||||
/// \param [in] pIOHandler - pointer to IO helper object.
|
||||
void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
|
||||
void ParseHelper_Node_Enter(AMFNodeElementBase *child);
|
||||
void ParseHelper_Node_Exit();
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const override;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
|
||||
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
|
||||
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
|
||||
AI_WONT_RETURN void Throw_CloseNotFound(const std::string &nodeName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX;
|
||||
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
|
||||
bool XML_SearchNode(const std::string &nodeName);
|
||||
void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);
|
||||
AMFImporter(const AMFImporter &pScene) = delete;
|
||||
AMFImporter &operator=(const AMFImporter &pScene) = delete;
|
||||
|
||||
private:
|
||||
/// Clear all temporary data.
|
||||
void Clear();
|
||||
|
||||
|
@ -262,40 +292,9 @@ private:
|
|||
/// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>.
|
||||
void ParseNode_TexMap(XmlNode &node, const bool pUseOldName = false);
|
||||
|
||||
public:
|
||||
/// Default constructor.
|
||||
AMFImporter() AI_NO_EXCEPT;
|
||||
|
||||
/// Default destructor.
|
||||
~AMFImporter() override;
|
||||
|
||||
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
|
||||
/// Also exception can be thrown if trouble will found.
|
||||
/// \param [in] pFile - name of file to be parsed.
|
||||
/// \param [in] pIOHandler - pointer to IO helper object.
|
||||
void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
|
||||
void ParseHelper_Node_Enter(AMFNodeElementBase *child);
|
||||
void ParseHelper_Node_Exit();
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const override;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
|
||||
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
|
||||
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
|
||||
AI_WONT_RETURN void Throw_CloseNotFound(const std::string &nodeName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX;
|
||||
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
|
||||
bool XML_SearchNode(const std::string &nodeName);
|
||||
void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);
|
||||
AMFImporter(const AMFImporter &pScene) = delete;
|
||||
AMFImporter &operator=(const AMFImporter &pScene) = delete;
|
||||
|
||||
private:
|
||||
static const aiImporterDesc Description;
|
||||
|
||||
AMFNodeElementBase *mNodeElement_Cur; ///< Current element.
|
||||
std::list<AMFNodeElementBase *> mNodeElement_List; ///< All elements of scene graph.
|
||||
XmlParser *mXmlParser;
|
||||
|
|
|
@ -63,10 +63,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// utilities
|
||||
#include <assimp/fast_atof.h>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
using namespace Assimp::ASE;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"ASE Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -904,7 +904,7 @@ void ASEImporter::ConvertMeshes(ASE::Mesh &mesh, std::vector<aiMesh *> &avOutMes
|
|||
ASSIMP_LOG_WARN("Material index is out of range");
|
||||
}
|
||||
|
||||
// If the material the mesh is assigned to is consisting of submeshes, split it
|
||||
// If the material the mesh is assigned to consists of submeshes, split it
|
||||
if (!mParser->m_vMaterials[mesh.iMaterialIndex].avSubMaterials.empty()) {
|
||||
std::vector<ASE::Material> vSubMaterials = mParser->m_vMaterials[mesh.iMaterialIndex].avSubMaterials;
|
||||
|
||||
|
@ -1262,6 +1262,8 @@ bool ASEImporter::GenerateNormals(ASE::Mesh &mesh) {
|
|||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER
|
||||
|
|
|
@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
using namespace Assimp::ASE;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -1864,6 +1864,8 @@ void Parser::ParseLV4MeshLong(unsigned int &iOut) {
|
|||
iOut = strtoul10(filePtr, &filePtr);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER
|
||||
|
|
|
@ -50,11 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/version.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
#include <zlib.h>
|
||||
#else
|
||||
#include "../contrib/zlib/zlib.h"
|
||||
#endif
|
||||
#include "zlib.h"
|
||||
|
||||
#include <ctime>
|
||||
|
||||
|
|
|
@ -65,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Assimp Binary Importer",
|
||||
"Gargaj / Conspiracy",
|
||||
"",
|
||||
|
|
|
@ -59,10 +59,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
using namespace std;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"BlitzBasic 3D Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -79,9 +79,9 @@ static const aiImporterDesc desc = {
|
|||
#pragma warning(disable : 4018)
|
||||
#endif
|
||||
|
||||
//#define DEBUG_B3D
|
||||
// #define DEBUG_B3D
|
||||
|
||||
template<typename T>
|
||||
template <typename T>
|
||||
void DeleteAllBarePointers(std::vector<T> &x) {
|
||||
for (auto p : x) {
|
||||
delete p;
|
||||
|
@ -329,7 +329,7 @@ void B3DImporter::ReadBRUS() {
|
|||
mat->AddProperty(&i, 1, AI_MATKEY_TWOSIDED);
|
||||
}
|
||||
|
||||
//Textures
|
||||
// Textures
|
||||
for (int i = 0; i < n_texs; ++i) {
|
||||
int texid = ReadInt();
|
||||
if (texid < -1 || (texid >= 0 && texid >= static_cast<int>(_textures.size()))) {
|
||||
|
@ -372,7 +372,7 @@ void B3DImporter::ReadVRTS() {
|
|||
}
|
||||
|
||||
if (_vflags & 2) {
|
||||
ReadQuat(); //skip v 4bytes...
|
||||
ReadQuat(); // skip v 4bytes...
|
||||
}
|
||||
|
||||
for (int j = 0; j < _tcsets; ++j) {
|
||||
|
@ -704,22 +704,22 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
|
|||
}
|
||||
}
|
||||
|
||||
//nodes
|
||||
// nodes
|
||||
scene->mRootNode = _nodes[0];
|
||||
_nodes.clear(); // node ownership now belongs to scene
|
||||
|
||||
//material
|
||||
// material
|
||||
if (!_materials.size()) {
|
||||
_materials.emplace_back(std::unique_ptr<aiMaterial>(new aiMaterial));
|
||||
}
|
||||
scene->mNumMaterials = static_cast<unsigned int>(_materials.size());
|
||||
scene->mMaterials = unique_to_array(_materials);
|
||||
|
||||
//meshes
|
||||
// meshes
|
||||
scene->mNumMeshes = static_cast<unsigned int>(_meshes.size());
|
||||
scene->mMeshes = unique_to_array(_meshes);
|
||||
|
||||
//animations
|
||||
// animations
|
||||
if (_animations.size() == 1 && _nodeAnims.size()) {
|
||||
|
||||
aiAnimation *anim = _animations.back().get();
|
||||
|
@ -738,4 +738,6 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
|
|||
flip.Execute(scene);
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_B3D_IMPORTER
|
||||
|
|
|
@ -55,10 +55,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <map>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"BVH Importer (MoCap)",
|
||||
"",
|
||||
"",
|
||||
|
@ -73,8 +74,8 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Aborts the file reading with an exception
|
||||
template<typename... T>
|
||||
AI_WONT_RETURN void BVHLoader::ThrowException(T&&... args) {
|
||||
template <typename... T>
|
||||
AI_WONT_RETURN void BVHLoader::ThrowException(T &&...args) {
|
||||
throw DeadlyImportError(mFileName, ":", mLine, " - ", args...);
|
||||
}
|
||||
|
||||
|
@ -426,7 +427,7 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
|
|||
nodeAnim->mNodeName.Set(nodeName);
|
||||
std::map<BVHLoader::ChannelType, int> channelMap;
|
||||
|
||||
//Build map of channels
|
||||
// Build map of channels
|
||||
for (unsigned int channel = 0; channel < node.mChannels.size(); ++channel) {
|
||||
channelMap[node.mChannels[channel]] = channel;
|
||||
}
|
||||
|
@ -441,7 +442,7 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
|
|||
|
||||
// Now compute all translations
|
||||
for (BVHLoader::ChannelType channel = Channel_PositionX; channel <= Channel_PositionZ; channel = (BVHLoader::ChannelType)(channel + 1)) {
|
||||
//Find channel in node
|
||||
// Find channel in node
|
||||
std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
|
||||
|
||||
if (mapIter == channelMap.end())
|
||||
|
@ -485,30 +486,27 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
|
|||
for (unsigned int fr = 0; fr < mAnimNumFrames; ++fr) {
|
||||
aiMatrix4x4 temp;
|
||||
aiMatrix3x3 rotMatrix;
|
||||
for (unsigned int channelIdx = 0; channelIdx < node.mChannels.size(); ++ channelIdx) {
|
||||
switch (node.mChannels[channelIdx]) {
|
||||
case Channel_RotationX:
|
||||
{
|
||||
for (unsigned int channelIdx = 0; channelIdx < node.mChannels.size(); ++channelIdx) {
|
||||
switch (node.mChannels[channelIdx]) {
|
||||
case Channel_RotationX: {
|
||||
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
|
||||
aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp);
|
||||
}
|
||||
break;
|
||||
case Channel_RotationY:
|
||||
{
|
||||
aiMatrix4x4::RotationX(angle, temp);
|
||||
rotMatrix *= aiMatrix3x3(temp);
|
||||
} break;
|
||||
case Channel_RotationY: {
|
||||
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
|
||||
aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp);
|
||||
}
|
||||
break;
|
||||
case Channel_RotationZ:
|
||||
{
|
||||
aiMatrix4x4::RotationY(angle, temp);
|
||||
rotMatrix *= aiMatrix3x3(temp);
|
||||
} break;
|
||||
case Channel_RotationZ: {
|
||||
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
|
||||
aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp);
|
||||
}
|
||||
break;
|
||||
aiMatrix4x4::RotationZ(angle, temp);
|
||||
rotMatrix *= aiMatrix3x3(temp);
|
||||
} break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
rotkey->mTime = double(fr);
|
||||
rotkey->mValue = aiQuaternion(rotMatrix);
|
||||
++rotkey;
|
||||
|
@ -525,4 +523,6 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
|
|||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_BVH_IMPORTER
|
||||
|
|
|
@ -69,11 +69,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// zlib is needed for compressed blend files
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
#include "Common/Compression.h"
|
||||
/* #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
# include <zlib.h>
|
||||
# else
|
||||
# include "../contrib/zlib/zlib.h"
|
||||
# endif*/
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -89,7 +84,7 @@ using namespace Assimp;
|
|||
using namespace Assimp::Blender;
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
static const aiImporterDesc blenderDesc = {
|
||||
static constexpr aiImporterDesc blenderDesc = {
|
||||
"Blender 3D Importer (http://www.blender3d.org)",
|
||||
"",
|
||||
"",
|
||||
|
|
|
@ -283,6 +283,11 @@ void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data,
|
|||
if (conv_data.meshes->empty()) {
|
||||
return;
|
||||
}
|
||||
const size_t meshIndex = conv_data.meshes->size() - out.mNumMeshes;
|
||||
if (meshIndex >= conv_data.meshes->size()) {
|
||||
ASSIMP_LOG_ERROR("Invalid index detected.");
|
||||
return;
|
||||
}
|
||||
aiMesh **const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
|
||||
std::unique_ptr<aiMesh *[]> tempmeshes(new aiMesh *[out.mNumMeshes]());
|
||||
|
||||
|
|
|
@ -297,7 +297,7 @@ void Structure ::Convert<Base>(
|
|||
const FileDatabase &db) const {
|
||||
// note: as per https://github.com/assimp/assimp/issues/128,
|
||||
// reading the Object linked list recursively is prone to stack overflow.
|
||||
// This structure converter is therefore an hand-written exception that
|
||||
// This structure converter is therefore a hand-written exception that
|
||||
// does it iteratively.
|
||||
|
||||
const int initial_pos = db.reader->GetCurrentPos();
|
||||
|
|
|
@ -61,11 +61,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
using namespace Assimp::COB;
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
static const float units[] = {
|
||||
static constexpr float units[] = {
|
||||
1000.f,
|
||||
100.f,
|
||||
1.f,
|
||||
|
@ -76,7 +76,7 @@ static const float units[] = {
|
|||
1.f / 1609.344f
|
||||
};
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"TrueSpace Object Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -89,14 +89,6 @@ static const aiImporterDesc desc = {
|
|||
"cob scn"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
COBImporter::COBImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
COBImporter::~COBImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool COBImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
@ -1172,4 +1164,6 @@ void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
|||
ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_COB_IMPORTER
|
||||
|
|
|
@ -56,16 +56,16 @@ class LineSplitter;
|
|||
|
||||
// TinyFormatter.h
|
||||
namespace Formatter {
|
||||
template <typename T, typename TR, typename A>
|
||||
class basic_formatter;
|
||||
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
|
||||
template <typename T, typename TR, typename A>
|
||||
class basic_formatter;
|
||||
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
|
||||
} // namespace Formatter
|
||||
|
||||
// COBScene.h
|
||||
namespace COB {
|
||||
struct ChunkInfo;
|
||||
struct Node;
|
||||
struct Scene;
|
||||
struct ChunkInfo;
|
||||
struct Node;
|
||||
struct Scene;
|
||||
} // namespace COB
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
|
@ -75,8 +75,8 @@ struct Scene;
|
|||
// -------------------------------------------------------------------------------------------
|
||||
class COBImporter : public BaseImporter {
|
||||
public:
|
||||
COBImporter();
|
||||
~COBImporter() override;
|
||||
COBImporter() = default;
|
||||
~COBImporter() override = default;
|
||||
|
||||
// --------------------
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
|
|
|
@ -44,9 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file CSMLoader.cpp
|
||||
* Implementation of the CSM importer class.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
|
||||
|
||||
#include "CSMLoader.h"
|
||||
|
@ -63,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"CharacterStudio Motion Importer (MoCap)",
|
||||
"",
|
||||
"",
|
||||
|
@ -79,13 +76,9 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
CSMImporter::CSMImporter()
|
||||
: noSkeletonMesh()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
CSMImporter::~CSMImporter() = default;
|
||||
CSMImporter::CSMImporter() : noSkeletonMesh(){
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -61,7 +61,7 @@ namespace Assimp {
|
|||
class CSMImporter : public BaseImporter {
|
||||
public:
|
||||
CSMImporter();
|
||||
~CSMImporter() override;
|
||||
~CSMImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
|
@ -81,9 +81,8 @@ protected:
|
|||
private:
|
||||
bool noSkeletonMesh;
|
||||
|
||||
}; // end of class CSMImporter
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // AI_AC3DIMPORTER_H_INC
|
||||
|
||||
|
|
|
@ -64,7 +64,7 @@ namespace Assimp {
|
|||
using namespace Assimp::Formatter;
|
||||
using namespace Assimp::Collada;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Collada Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -101,10 +101,6 @@ ColladaLoader::ColladaLoader() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
ColladaLoader::~ColladaLoader() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
|
|
@ -86,7 +86,7 @@ public:
|
|||
ColladaLoader();
|
||||
|
||||
/// The class destructor.
|
||||
~ColladaLoader() override;
|
||||
~ColladaLoader() override = default;
|
||||
|
||||
/// Returns whether the class can handle the format of the given file.
|
||||
/// @see BaseImporter::CanRead() for more details.
|
||||
|
|
|
@ -814,38 +814,38 @@ void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
|
|||
if (!pImage.mFileName.length()) {
|
||||
pImage.mFileName = "unknown_texture";
|
||||
}
|
||||
}
|
||||
} else if (mFormat == FV_1_5_n) {
|
||||
std::string value;
|
||||
XmlNode refChild = currentNode.child("ref");
|
||||
XmlNode hexChild = currentNode.child("hex");
|
||||
if (refChild) {
|
||||
// element content is filename - hopefully
|
||||
if (XmlParser::getValueAsString(refChild, value)) {
|
||||
aiString filepath(value);
|
||||
UriDecodePath(filepath);
|
||||
pImage.mFileName = filepath.C_Str();
|
||||
}
|
||||
} else if (hexChild && !pImage.mFileName.length()) {
|
||||
// embedded image. get format
|
||||
pImage.mEmbeddedFormat = hexChild.attribute("format").as_string();
|
||||
if (pImage.mEmbeddedFormat.empty()) {
|
||||
ASSIMP_LOG_WARN("Collada: Unknown image file format");
|
||||
}
|
||||
} else if (mFormat == FV_1_5_n) {
|
||||
std::string value;
|
||||
XmlNode refChild = currentNode.child("ref");
|
||||
XmlNode hexChild = currentNode.child("hex");
|
||||
if (refChild) {
|
||||
// element content is filename - hopefully
|
||||
if (XmlParser::getValueAsString(refChild, value)) {
|
||||
aiString filepath(value);
|
||||
UriDecodePath(filepath);
|
||||
pImage.mFileName = filepath.C_Str();
|
||||
}
|
||||
} else if (hexChild && !pImage.mFileName.length()) {
|
||||
// embedded image. get format
|
||||
pImage.mEmbeddedFormat = hexChild.attribute("format").as_string();
|
||||
if (pImage.mEmbeddedFormat.empty()) {
|
||||
ASSIMP_LOG_WARN("Collada: Unknown image file format");
|
||||
}
|
||||
|
||||
XmlParser::getValueAsString(hexChild, value);
|
||||
const char *data = value.c_str();
|
||||
// hexadecimal-encoded binary octets. First of all, find the
|
||||
// required buffer size to reserve enough storage.
|
||||
const char *cur = data;
|
||||
while (!IsSpaceOrNewLine(*cur)) {
|
||||
++cur;
|
||||
}
|
||||
XmlParser::getValueAsString(hexChild, value);
|
||||
const char *data = value.c_str();
|
||||
// hexadecimal-encoded binary octets. First of all, find the
|
||||
// required buffer size to reserve enough storage.
|
||||
const char *cur = data;
|
||||
while (!IsSpaceOrNewLine(*cur)) {
|
||||
++cur;
|
||||
}
|
||||
|
||||
const unsigned int size = (unsigned int)(cur - data) * 2;
|
||||
pImage.mImageData.resize(size);
|
||||
for (unsigned int i = 0; i < size; ++i) {
|
||||
pImage.mImageData[i] = HexOctetToDecimal(data + (i << 1));
|
||||
const unsigned int size = (unsigned int)(cur - data) * 2;
|
||||
pImage.mImageData.resize(size);
|
||||
for (unsigned int i = 0; i < size; ++i) {
|
||||
pImage.mImageData[i] = HexOctetToDecimal(data + (i << 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1274,9 +1274,7 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
|
|||
return;
|
||||
}
|
||||
|
||||
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
|
||||
XmlNode currentNode;
|
||||
while (xmlIt.getNext(currentNode)) {
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "surface") {
|
||||
// image ID given inside <init_from> tags
|
||||
|
@ -1289,22 +1287,24 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
|
|||
}
|
||||
} else if (currentName == "sampler2D" && (FV_1_4_n == mFormat || FV_1_3_n == mFormat)) {
|
||||
// surface ID is given inside <source> tags
|
||||
const char *content = currentNode.value();
|
||||
pParam.mType = Param_Sampler;
|
||||
pParam.mReference = content;
|
||||
XmlNode source = currentNode.child("source");
|
||||
if (source) {
|
||||
std::string v;
|
||||
XmlParser::getValueAsString(source, v);
|
||||
pParam.mType = Param_Sampler;
|
||||
pParam.mReference = v.c_str();
|
||||
}
|
||||
} else if (currentName == "sampler2D") {
|
||||
// surface ID is given inside <instance_image> tags
|
||||
std::string url;
|
||||
XmlParser::getStdStrAttribute(currentNode, "url", url);
|
||||
if (url[0] != '#') {
|
||||
throw DeadlyImportError("Unsupported URL format in instance_image");
|
||||
}
|
||||
pParam.mType = Param_Sampler;
|
||||
pParam.mReference = url.c_str() + 1;
|
||||
} else if (currentName == "source") {
|
||||
const char *source = currentNode.child_value();
|
||||
if (nullptr != source) {
|
||||
pParam.mReference = source;
|
||||
XmlNode instance_image = currentNode.child("instance_image");
|
||||
if (instance_image) {
|
||||
std::string url;
|
||||
XmlParser::getStdStrAttribute(instance_image, "url", url);
|
||||
if (url[0] != '#') {
|
||||
throw DeadlyImportError("Unsupported URL format in instance_image");
|
||||
}
|
||||
pParam.mType = Param_Sampler;
|
||||
pParam.mReference = url.c_str() + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1867,7 +1867,7 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
|||
|
||||
///@note This function won't work correctly if both PerIndex and PerVertex channels have same channels.
|
||||
///For example if TEXCOORD present in both <vertices> and <polylist> tags this function will create wrong uv coordinates.
|
||||
///It's not clear from COLLADA documentation is this allowed or not. For now only exporter fixed to avoid such behavior
|
||||
///It's not clear from COLLADA documentation whether this is allowed or not. For now only exporter fixed to avoid such behavior
|
||||
void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh &pMesh,
|
||||
std::vector<InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices) {
|
||||
// calculate the base offset of the vertex whose attributes we ant to copy
|
||||
|
|
|
@ -70,7 +70,7 @@ static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
|
|||
|
||||
// color indices for DXF - 16 are supported, the table is
|
||||
// taken directly from the DXF spec.
|
||||
static aiColor4D g_aclrDxfIndexColors[] = {
|
||||
static const aiColor4D g_aclrDxfIndexColors[] = {
|
||||
aiColor4D(0.6f, 0.6f, 0.6f, 1.0f),
|
||||
aiColor4D (1.0f, 0.0f, 0.0f, 1.0f), // red
|
||||
aiColor4D (0.0f, 1.0f, 0.0f, 1.0f), // green
|
||||
|
@ -97,7 +97,7 @@ static const int GroupCode_XComp = 10;
|
|||
static const int GroupCode_YComp = 20;
|
||||
static const int GroupCode_ZComp = 30;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Drawing Interchange Format (DXF) Importer",
|
||||
"",
|
||||
"",
|
||||
|
|
|
@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "FBXUtil.h"
|
||||
#include <assimp/defs.h>
|
||||
#include <stdint.h>
|
||||
#include <cstdint>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
|
|
@ -55,9 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/MathFunctions.h>
|
||||
#include <assimp/StringComparison.h>
|
||||
|
||||
#include <assimp/scene.h>
|
||||
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/commonMetaData.h>
|
||||
|
@ -577,16 +575,17 @@ void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D &rot
|
|||
bool is_id[3] = { true, true, true };
|
||||
|
||||
aiMatrix4x4 temp[3];
|
||||
if (std::fabs(rotation.z) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationZ(AI_DEG_TO_RAD(rotation.z), temp[2]);
|
||||
const auto rot = AI_DEG_TO_RAD(rotation);
|
||||
if (std::fabs(rot.z) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationZ(rot.z, temp[2]);
|
||||
is_id[2] = false;
|
||||
}
|
||||
if (std::fabs(rotation.y) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationY(AI_DEG_TO_RAD(rotation.y), temp[1]);
|
||||
if (std::fabs(rot.y) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationY(rot.y, temp[1]);
|
||||
is_id[1] = false;
|
||||
}
|
||||
if (std::fabs(rotation.x) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationX(AI_DEG_TO_RAD(rotation.x), temp[0]);
|
||||
if (std::fabs(rot.x) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationX(rot.x, temp[0]);
|
||||
is_id[0] = false;
|
||||
}
|
||||
|
||||
|
@ -1205,7 +1204,7 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
|
|||
const auto &curNormals = shapeGeometry->GetNormals();
|
||||
const auto &curIndices = shapeGeometry->GetIndices();
|
||||
//losing channel name if using shapeGeometry->Name()
|
||||
// if blendShapeChannel Name is empty or don't have a ".", add geoMetryName;
|
||||
// if blendShapeChannel Name is empty or doesn't have a ".", add geoMetryName;
|
||||
auto aniName = FixAnimMeshName(blendShapeChannel->Name());
|
||||
auto geoMetryName = FixAnimMeshName(shapeGeometry->Name());
|
||||
if (aniName.empty()) {
|
||||
|
@ -1603,7 +1602,7 @@ void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo, const ai
|
|||
|
||||
void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const Cluster *cluster,
|
||||
std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
|
||||
std::vector<size_t> &count_out_indices, const aiMatrix4x4 & /* absolute_transform*/,
|
||||
std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
|
||||
aiNode *) {
|
||||
ai_assert(cluster != nullptr); // make sure cluster valid
|
||||
|
||||
|
@ -1620,16 +1619,16 @@ void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const
|
|||
bone = new aiBone();
|
||||
bone->mName = bone_name;
|
||||
|
||||
bone->mOffsetMatrix = cluster->Transform();
|
||||
//bone->mOffsetMatrix = cluster->Transform();
|
||||
// store local transform link for post processing
|
||||
/*
|
||||
|
||||
bone->mOffsetMatrix = cluster->TransformLink();
|
||||
bone->mOffsetMatrix.Inverse();
|
||||
|
||||
aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
|
||||
const aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
|
||||
|
||||
bone->mOffsetMatrix = bone->mOffsetMatrix * matrix; // * mesh_offset
|
||||
*/
|
||||
|
||||
//
|
||||
// Now calculate the aiVertexWeights
|
||||
//
|
||||
|
@ -3229,7 +3228,6 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
|||
aiVector3D defTranslate = PropertyGet(props, "Lcl Translation", aiVector3D(0.f, 0.f, 0.f));
|
||||
aiVector3D defRotation = PropertyGet(props, "Lcl Rotation", aiVector3D(0.f, 0.f, 0.f));
|
||||
aiVector3D defScale = PropertyGet(props, "Lcl Scaling", aiVector3D(1.f, 1.f, 1.f));
|
||||
aiQuaternion defQuat = EulerToQuaternion(defRotation, rotOrder);
|
||||
|
||||
aiVectorKey* outTranslations = new aiVectorKey[keyCount];
|
||||
aiQuatKey* outRotations = new aiQuatKey[keyCount];
|
||||
|
@ -3245,8 +3243,9 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
|||
}
|
||||
|
||||
if (keyframeLists[TransformationComp_Rotation].size() > 0) {
|
||||
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder);
|
||||
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], AI_DEG_TO_RAD(defRotation), maxTime, minTime, rotOrder);
|
||||
} else {
|
||||
aiQuaternion defQuat = EulerToQuaternion(AI_DEG_TO_RAD(defRotation), rotOrder);
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
|
||||
outRotations[i].mValue = defQuat;
|
||||
|
@ -3268,7 +3267,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
|||
|
||||
const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
|
||||
if (ok && preRotation.SquareLength() > zero_epsilon) {
|
||||
const aiQuaternion preQuat = EulerToQuaternion(preRotation, Model::RotOrder_EulerXYZ);
|
||||
const aiQuaternion preQuat = EulerToQuaternion(AI_DEG_TO_RAD(preRotation), Model::RotOrder_EulerXYZ);
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outRotations[i].mValue = preQuat * outRotations[i].mValue;
|
||||
}
|
||||
|
@ -3276,7 +3275,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
|||
|
||||
const aiVector3D& postRotation = PropertyGet<aiVector3D>(props, "PostRotation", ok);
|
||||
if (ok && postRotation.SquareLength() > zero_epsilon) {
|
||||
const aiQuaternion postQuat = EulerToQuaternion(postRotation, Model::RotOrder_EulerXYZ);
|
||||
const aiQuaternion postQuat = EulerToQuaternion(AI_DEG_TO_RAD(postRotation), Model::RotOrder_EulerXYZ);
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outRotations[i].mValue = outRotations[i].mValue * postQuat;
|
||||
}
|
||||
|
|
|
@ -84,7 +84,7 @@ Cluster::Cluster(uint64_t id, const Element& element, const Document& doc, const
|
|||
transform = ReadMatrix(Transform);
|
||||
transformLink = ReadMatrix(TransformLink);
|
||||
|
||||
// it is actually possible that there be Deformer's with no weights
|
||||
// it is actually possible that there are Deformer's with no weights
|
||||
if (!!Indexes != !!Weights) {
|
||||
DOMError("either Indexes or Weights are missing from Cluster",&element);
|
||||
}
|
||||
|
|
|
@ -390,7 +390,7 @@ void Document::ReadObjects() {
|
|||
const auto foundObject = objects.find(id);
|
||||
if(foundObject != objects.end()) {
|
||||
DOMWarning("encountered duplicate object id, ignoring first occurrence",el.second);
|
||||
delete foundObject->second;
|
||||
delete_LazyObject(foundObject->second);
|
||||
}
|
||||
|
||||
objects[id] = new_LazyObject(id, *el.second, *this);
|
||||
|
|
|
@ -74,8 +74,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// https://code.blender.org/2013/08/fbx-binary-file-format-specification/
|
||||
// https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure
|
||||
|
||||
const ai_real DEG = ai_real( 57.29577951308232087679815481 ); // degrees per radian
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::FBX;
|
||||
|
||||
|
@ -1063,14 +1061,14 @@ aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene)
|
|||
return transform;
|
||||
}
|
||||
|
||||
int64_t to_ktime(double ticks, const aiAnimation* anim) {
|
||||
inline int64_t to_ktime(double ticks, const aiAnimation* anim) {
|
||||
if (anim->mTicksPerSecond <= 0) {
|
||||
return static_cast<int64_t>(ticks) * FBX::SECOND;
|
||||
}
|
||||
return (static_cast<int64_t>(ticks) / static_cast<int64_t>(anim->mTicksPerSecond)) * FBX::SECOND;
|
||||
return (static_cast<int64_t>(ticks / anim->mTicksPerSecond)) * FBX::SECOND;
|
||||
}
|
||||
|
||||
int64_t to_ktime(double time) {
|
||||
inline int64_t to_ktime(double time) {
|
||||
return (static_cast<int64_t>(time * FBX::SECOND));
|
||||
}
|
||||
|
||||
|
@ -2415,7 +2413,7 @@ void FBXExporter::WriteObjects ()
|
|||
// position/translation
|
||||
for (size_t ki = 0; ki < na->mNumPositionKeys; ++ki) {
|
||||
const aiVectorKey& k = na->mPositionKeys[ki];
|
||||
times.push_back(to_ktime(k.mTime));
|
||||
times.push_back(to_ktime(k.mTime, anim));
|
||||
xval.push_back(k.mValue.x);
|
||||
yval.push_back(k.mValue.y);
|
||||
zval.push_back(k.mValue.z);
|
||||
|
@ -2429,12 +2427,12 @@ void FBXExporter::WriteObjects ()
|
|||
times.clear(); xval.clear(); yval.clear(); zval.clear();
|
||||
for (size_t ki = 0; ki < na->mNumRotationKeys; ++ki) {
|
||||
const aiQuatKey& k = na->mRotationKeys[ki];
|
||||
times.push_back(to_ktime(k.mTime));
|
||||
times.push_back(to_ktime(k.mTime, anim));
|
||||
// TODO: aiQuaternion method to convert to Euler...
|
||||
aiMatrix4x4 m(k.mValue.GetMatrix());
|
||||
aiVector3D qs, qr, qt;
|
||||
m.Decompose(qs, qr, qt);
|
||||
qr *= DEG;
|
||||
qr = AI_RAD_TO_DEG(qr);
|
||||
xval.push_back(qr.x);
|
||||
yval.push_back(qr.y);
|
||||
zval.push_back(qr.z);
|
||||
|
@ -2447,7 +2445,7 @@ void FBXExporter::WriteObjects ()
|
|||
times.clear(); xval.clear(); yval.clear(); zval.clear();
|
||||
for (size_t ki = 0; ki < na->mNumScalingKeys; ++ki) {
|
||||
const aiVectorKey& k = na->mScalingKeys[ki];
|
||||
times.push_back(to_ktime(k.mTime));
|
||||
times.push_back(to_ktime(k.mTime, anim));
|
||||
xval.push_back(k.mValue.x);
|
||||
yval.push_back(k.mValue.y);
|
||||
zval.push_back(k.mValue.z);
|
||||
|
@ -2515,9 +2513,10 @@ void FBXExporter::WriteModelNode(
|
|||
);
|
||||
}
|
||||
if (r != zero) {
|
||||
r = AI_RAD_TO_DEG(r);
|
||||
p.AddP70(
|
||||
"Lcl Rotation", "Lcl Rotation", "", "A",
|
||||
double(DEG*r.x), double(DEG*r.y), double(DEG*r.z)
|
||||
double(r.x), double(r.y), double(r.z)
|
||||
);
|
||||
}
|
||||
if (s != one) {
|
||||
|
@ -2601,8 +2600,7 @@ void FBXExporter::WriteModelNodes(
|
|||
transform_chain.emplace_back(elem->first, t);
|
||||
break;
|
||||
case 'r': // rotation
|
||||
r *= float(DEG);
|
||||
transform_chain.emplace_back(elem->first, r);
|
||||
transform_chain.emplace_back(elem->first, AI_RAD_TO_DEG(r));
|
||||
break;
|
||||
case 's': // scale
|
||||
transform_chain.emplace_back(elem->first, s);
|
||||
|
|
|
@ -72,30 +72,25 @@ using namespace Assimp::Formatter;
|
|||
using namespace Assimp::FBX;
|
||||
|
||||
namespace {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"Autodesk FBX Importer",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
aiImporterFlags_SupportTextFlavour,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"fbx"
|
||||
};
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Autodesk FBX Importer",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
aiImporterFlags_SupportTextFlavour,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"fbx"
|
||||
};
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by #Importer
|
||||
FBXImporter::FBXImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool FBXImporter::CanRead(const std::string & pFile, IOSystem * pIOHandler, bool /*checkSig*/) const {
|
||||
// at least ASCII-FBX files usually have a 'FBX' somewhere in their head
|
||||
static const char *tokens[] = { "fbx" };
|
||||
static const char *tokens[] = { " \n\r\n " };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
}
|
||||
|
||||
|
|
|
@ -70,7 +70,7 @@ typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>
|
|||
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> {
|
||||
public:
|
||||
/// @brief The class constructor.
|
||||
FBXImporter();
|
||||
FBXImporter() = default;
|
||||
|
||||
/// @brief The class destructor, default implementation.
|
||||
~FBXImporter() override = default;
|
||||
|
|
|
@ -367,7 +367,9 @@ Video::Video(uint64_t id, const Element &element, const Document &doc, const std
|
|||
}
|
||||
|
||||
Video::~Video() {
|
||||
delete[] content;
|
||||
if (contentLength > 0) {
|
||||
delete[] content;
|
||||
}
|
||||
}
|
||||
|
||||
} //!FBX
|
||||
|
|
|
@ -467,9 +467,9 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
|
|||
std::vector<int> uvIndices;
|
||||
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
|
||||
|
||||
if (uvIndices.size() != vertex_count) {
|
||||
if (uvIndices.size() != mapping_offsets.size()) {
|
||||
FBXImporter::LogError("length of input data unexpected for ByVertice mapping: ",
|
||||
uvIndices.size(), ", expected ", vertex_count);
|
||||
uvIndices.size(), ", expected ", mapping_offsets.size());
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -45,12 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
//#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
#include "Common/Compression.h"
|
||||
//# include <zlib.h>
|
||||
//#else
|
||||
//# include "../contrib/zlib/zlib.h"
|
||||
//#endif
|
||||
|
||||
#include "FBXTokenizer.h"
|
||||
#include "FBXParser.h"
|
||||
|
|
|
@ -155,7 +155,7 @@ size_t DecodeBase64(const char* in, size_t inLength, uint8_t* out, size_t maxOut
|
|||
const size_t realLength = inLength - size_t(in[inLength - 1] == '=') - size_t(in[inLength - 2] == '=');
|
||||
size_t dst_offset = 0;
|
||||
int val = 0, valb = -8;
|
||||
for (size_t src_offset = 0; src_offset < realLength; ++src_offset)
|
||||
for (size_t src_offset = 0; src_offset < realLength && dst_offset < maxOutLength; ++src_offset)
|
||||
{
|
||||
const uint8_t table_value = Util::DecodeBase64(in[src_offset]);
|
||||
if (table_value == 255)
|
||||
|
|
|
@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"3D GameStudio Heightmap (HMP) Importer",
|
||||
"",
|
||||
"",
|
||||
|
|
|
@ -103,7 +103,7 @@ void ConvertUnit(const ::Assimp::STEP::EXPRESS::DataType &dt, ConversionData &co
|
|||
|
||||
} // namespace
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Industry Foundation Classes (IFC) Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -185,7 +185,7 @@ void IFCImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
size_t total = 0;
|
||||
int read = 0;
|
||||
do {
|
||||
int bufferSize = fileInfo.uncompressed_size < INT16_MAX ? fileInfo.uncompressed_size : INT16_MAX;
|
||||
unsigned bufferSize = fileInfo.uncompressed_size < INT16_MAX ? static_cast<unsigned>(fileInfo.uncompressed_size) : INT16_MAX;
|
||||
void *buffer = malloc(bufferSize);
|
||||
read = unzReadCurrentFile(zip, buffer, bufferSize);
|
||||
if (read > 0) {
|
||||
|
|
|
@ -1372,7 +1372,7 @@ std::vector<IfcVector2> GetContourInPlane2D(const std::shared_ptr<TempMesh>& mes
|
|||
const std::vector<IfcVector3>& va = mesh->mVerts;
|
||||
if(va.size() <= 2) {
|
||||
std::stringstream msg;
|
||||
msg << "Skipping: Only " << va.size() << " verticies in opening mesh.";
|
||||
msg << "Skipping: Only " << va.size() << " vertices in opening mesh.";
|
||||
IFCImporter::LogDebug(msg.str().c_str());
|
||||
ok = false;
|
||||
return contour;
|
||||
|
|
|
@ -2725,6 +2725,10 @@ template <> size_t GenericFill<IfcSpatialStructureElement>(const DB& db, const L
|
|||
do { // convert the 'CompositionType' argument
|
||||
std::shared_ptr<const DataType> arg = params[base++];
|
||||
if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::Schema_2x3::IfcSpatialStructureElement,2>::aux_is_derived[1]=true; break; }
|
||||
if (dynamic_cast<const UNSET *>(&*arg)) {
|
||||
// Consider assigning the default value as in->CompositionType = "ELEMENT".
|
||||
break;
|
||||
}
|
||||
try { GenericConvert( in->CompositionType, arg, db ); break; }
|
||||
catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 8 to IfcSpatialStructureElement to be a `IfcElementCompositionEnum`")); }
|
||||
} while (false);
|
||||
|
|
|
@ -59,7 +59,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// http://sauerbraten.org/iqm/
|
||||
// https://github.com/lsalzman/iqm
|
||||
|
||||
|
||||
inline void swap_block( uint32_t *block, size_t size ){
|
||||
(void)block; // suppress 'unreferenced formal parameter' MSVC warning
|
||||
size >>= 2;
|
||||
|
@ -67,7 +66,7 @@ inline void swap_block( uint32_t *block, size_t size ){
|
|||
AI_SWAP4( block[ i ] );
|
||||
}
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Inter-Quake Model Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -100,13 +99,6 @@ bool IQMImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
|
|||
if (!pIOHandler) {
|
||||
return true;
|
||||
}
|
||||
/*
|
||||
* don't use CheckMagicToken because that checks with swapped bytes too, leading to false
|
||||
* positives. This magic is not uint32_t, but char[4], so memcmp is the best way
|
||||
|
||||
const char* tokens[] = {"3DMO", "3dmo"};
|
||||
return CheckMagicToken(pIOHandler,pFile,tokens,2,0,4);
|
||||
*/
|
||||
std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile, "rb"));
|
||||
unsigned char data[15];
|
||||
if (!pStream || 15 != pStream->Read(data, 1, 15)) {
|
||||
|
|
|
@ -66,7 +66,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Irrlicht Scene Reader",
|
||||
"",
|
||||
"",
|
||||
|
@ -575,8 +575,8 @@ void SetupMapping(aiMaterial *mat, aiTextureMapping mode, const aiVector3D &axis
|
|||
m->mSemantic = prop->mSemantic;
|
||||
m->mType = aiPTI_Float;
|
||||
|
||||
m->mDataLength = 12;
|
||||
m->mData = new char[12];
|
||||
m->mDataLength = sizeof(aiVector3D);
|
||||
m->mData = new char[m->mDataLength];
|
||||
*((aiVector3D *)m->mData) = axis;
|
||||
p.push_back(m);
|
||||
}
|
||||
|
@ -1234,7 +1234,10 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
// Parse the XML
|
||||
// Find the scene root from document root.
|
||||
const pugi::xml_node &sceneRoot = documentRoot.child("irr_scene");
|
||||
if (!sceneRoot) throw new DeadlyImportError("IRR: <irr_scene> not found in file");
|
||||
if (!sceneRoot) {
|
||||
delete root;
|
||||
throw new DeadlyImportError("IRR: <irr_scene> not found in file");
|
||||
}
|
||||
for (pugi::xml_node &child : sceneRoot.children()) {
|
||||
// XML elements are either nodes, animators, attributes, or materials
|
||||
if (!ASSIMP_stricmp(child.name(), "node")) {
|
||||
|
|
|
@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Irrlicht Mesh Reader",
|
||||
"",
|
||||
"",
|
||||
|
|
|
@ -51,64 +51,56 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "LWOLoader.h"
|
||||
using namespace Assimp;
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::LoadLWOBFile()
|
||||
{
|
||||
void LWOImporter::LoadLWOBFile() {
|
||||
LE_NCONST uint8_t* const end = mFileBuffer + fileSize;
|
||||
bool running = true;
|
||||
while (running)
|
||||
{
|
||||
if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)break;
|
||||
while (running) {
|
||||
if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)
|
||||
break;
|
||||
const IFF::ChunkHeader head = IFF::LoadChunk(mFileBuffer);
|
||||
|
||||
if (mFileBuffer + head.length > end)
|
||||
{
|
||||
if (mFileBuffer + head.length > end) {
|
||||
throw DeadlyImportError("LWOB: Invalid chunk length");
|
||||
}
|
||||
uint8_t* const next = mFileBuffer+head.length;
|
||||
switch (head.type)
|
||||
{
|
||||
switch (head.type) {
|
||||
// vertex list
|
||||
case AI_LWO_PNTS:
|
||||
{
|
||||
case AI_LWO_PNTS: {
|
||||
if (!mCurLayer->mTempPoints.empty())
|
||||
ASSIMP_LOG_WARN("LWO: PNTS chunk encountered twice");
|
||||
else LoadLWOPoints(head.length);
|
||||
break;
|
||||
}
|
||||
// face list
|
||||
case AI_LWO_POLS:
|
||||
{
|
||||
else
|
||||
LoadLWOPoints(head.length);
|
||||
} break;
|
||||
case AI_LWO_POLS: { // face list
|
||||
if (!mCurLayer->mFaces.empty())
|
||||
ASSIMP_LOG_WARN("LWO: POLS chunk encountered twice");
|
||||
else
|
||||
LoadLWOBPolygons(head.length);
|
||||
} break;
|
||||
|
||||
case AI_LWO_SRFS: // list of tags
|
||||
{
|
||||
if (!mTags->empty())
|
||||
ASSIMP_LOG_WARN("LWO: SRFS chunk encountered twice");
|
||||
else
|
||||
LoadLWOTags(head.length);
|
||||
} break;
|
||||
|
||||
if (!mCurLayer->mFaces.empty())
|
||||
ASSIMP_LOG_WARN("LWO: POLS chunk encountered twice");
|
||||
else LoadLWOBPolygons(head.length);
|
||||
break;
|
||||
}
|
||||
// list of tags
|
||||
case AI_LWO_SRFS:
|
||||
{
|
||||
if (!mTags->empty())
|
||||
ASSIMP_LOG_WARN("LWO: SRFS chunk encountered twice");
|
||||
else LoadLWOTags(head.length);
|
||||
break;
|
||||
}
|
||||
case AI_LWO_SURF: // surface chunk
|
||||
{
|
||||
LoadLWOBSurface(head.length);
|
||||
} break;
|
||||
|
||||
// surface chunk
|
||||
case AI_LWO_SURF:
|
||||
{
|
||||
LoadLWOBSurface(head.length);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
mFileBuffer = next;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::LoadLWOBPolygons(unsigned int length)
|
||||
{
|
||||
void LWOImporter::LoadLWOBPolygons(unsigned int length) {
|
||||
// first find out how many faces and vertices we'll finally need
|
||||
LE_NCONST uint16_t* const end = (LE_NCONST uint16_t*)(mFileBuffer+length);
|
||||
LE_NCONST uint16_t* cursor = (LE_NCONST uint16_t*)mFileBuffer;
|
||||
|
@ -123,8 +115,7 @@ void LWOImporter::LoadLWOBPolygons(unsigned int length)
|
|||
CountVertsAndFacesLWOB(iNumVertices,iNumFaces,cursor,end);
|
||||
|
||||
// allocate the output array and copy face indices
|
||||
if (iNumFaces)
|
||||
{
|
||||
if (iNumFaces) {
|
||||
cursor = (LE_NCONST uint16_t*)mFileBuffer;
|
||||
|
||||
mCurLayer->mFaces.resize(iNumFaces);
|
||||
|
@ -135,10 +126,8 @@ void LWOImporter::LoadLWOBPolygons(unsigned int length)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::CountVertsAndFacesLWOB(unsigned int& verts, unsigned int& faces,
|
||||
LE_NCONST uint16_t*& cursor, const uint16_t* const end, unsigned int max)
|
||||
{
|
||||
while (cursor < end && max--)
|
||||
{
|
||||
LE_NCONST uint16_t*& cursor, const uint16_t* const end, unsigned int max) {
|
||||
while (cursor < end && max--) {
|
||||
uint16_t numIndices;
|
||||
// must have 2 shorts left for numIndices and surface
|
||||
if (end - cursor < 2) {
|
||||
|
@ -154,8 +143,7 @@ void LWOImporter::CountVertsAndFacesLWOB(unsigned int& verts, unsigned int& face
|
|||
cursor += numIndices;
|
||||
int16_t surface;
|
||||
::memcpy(&surface, cursor++, 2);
|
||||
if (surface < 0)
|
||||
{
|
||||
if (surface < 0) {
|
||||
// there are detail polygons
|
||||
::memcpy(&numIndices, cursor++, 2);
|
||||
CountVertsAndFacesLWOB(verts,faces,cursor,end,numIndices);
|
||||
|
@ -167,18 +155,14 @@ void LWOImporter::CountVertsAndFacesLWOB(unsigned int& verts, unsigned int& face
|
|||
void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
|
||||
LE_NCONST uint16_t*& cursor,
|
||||
const uint16_t* const end,
|
||||
unsigned int max)
|
||||
{
|
||||
while (cursor < end && max--)
|
||||
{
|
||||
unsigned int max) {
|
||||
while (cursor < end && max--) {
|
||||
LWO::Face& face = *it;++it;
|
||||
uint16_t numIndices;
|
||||
::memcpy(&numIndices, cursor++, 2);
|
||||
face.mNumIndices = numIndices;
|
||||
if(face.mNumIndices)
|
||||
{
|
||||
if (cursor + face.mNumIndices >= end)
|
||||
{
|
||||
if(face.mNumIndices) {
|
||||
if (cursor + face.mNumIndices >= end) {
|
||||
break;
|
||||
}
|
||||
face.mIndices = new unsigned int[face.mNumIndices];
|
||||
|
@ -187,8 +171,7 @@ void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
|
|||
uint16_t index;
|
||||
::memcpy(&index, cursor++, 2);
|
||||
mi = index;
|
||||
if (mi > mCurLayer->mTempPoints.size())
|
||||
{
|
||||
if (mi > mCurLayer->mTempPoints.size()) {
|
||||
ASSIMP_LOG_WARN("LWOB: face index is out of range");
|
||||
mi = (unsigned int)mCurLayer->mTempPoints.size()-1;
|
||||
}
|
||||
|
@ -198,15 +181,13 @@ void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
|
|||
}
|
||||
int16_t surface;
|
||||
::memcpy(&surface, cursor++, 2);
|
||||
if (surface < 0)
|
||||
{
|
||||
if (surface < 0) {
|
||||
surface = -surface;
|
||||
|
||||
// there are detail polygons.
|
||||
uint16_t numPolygons;
|
||||
::memcpy(&numPolygons, cursor++, 2);
|
||||
if (cursor < end)
|
||||
{
|
||||
if (cursor < end) {
|
||||
CopyFaceIndicesLWOB(it,cursor,end,numPolygons);
|
||||
}
|
||||
}
|
||||
|
@ -215,8 +196,7 @@ void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned int size)
|
||||
{
|
||||
LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned int size) {
|
||||
list.emplace_back();
|
||||
LWO::Texture* tex = &list.back();
|
||||
|
||||
|
@ -224,8 +204,7 @@ LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned i
|
|||
GetS0(type,size);
|
||||
const char* s = type.c_str();
|
||||
|
||||
if(strstr(s, "Image Map"))
|
||||
{
|
||||
if(strstr(s, "Image Map")) {
|
||||
// Determine mapping type
|
||||
if(strstr(s, "Planar"))
|
||||
tex->mapMode = LWO::Texture::Planar;
|
||||
|
@ -237,9 +216,7 @@ LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned i
|
|||
tex->mapMode = LWO::Texture::Cubic;
|
||||
else if(strstr(s, "Front"))
|
||||
tex->mapMode = LWO::Texture::FrontProjection;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// procedural or gradient, not supported
|
||||
ASSIMP_LOG_ERROR("LWOB: Unsupported legacy texture: ", type);
|
||||
}
|
||||
|
@ -248,8 +225,7 @@ LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned i
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::LoadLWOBSurface(unsigned int size)
|
||||
{
|
||||
void LWOImporter::LoadLWOBSurface(unsigned int size) {
|
||||
LE_NCONST uint8_t* const end = mFileBuffer + size;
|
||||
|
||||
mSurfaces->push_back( LWO::Surface () );
|
||||
|
@ -277,148 +253,147 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
|
|||
}
|
||||
|
||||
uint8_t* const next = mFileBuffer+head.length;
|
||||
switch (head.type)
|
||||
{
|
||||
// diffuse color
|
||||
case AI_LWO_COLR:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,COLR,3);
|
||||
surf.mColor.r = GetU1() / 255.0f;
|
||||
surf.mColor.g = GetU1() / 255.0f;
|
||||
surf.mColor.b = GetU1() / 255.0f;
|
||||
break;
|
||||
}
|
||||
// diffuse strength ...
|
||||
case AI_LWO_DIFF:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,DIFF,2);
|
||||
surf.mDiffuseValue = GetU2() / 255.0f;
|
||||
break;
|
||||
}
|
||||
// specular strength ...
|
||||
case AI_LWO_SPEC:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SPEC,2);
|
||||
surf.mSpecularValue = GetU2() / 255.0f;
|
||||
break;
|
||||
}
|
||||
// luminosity ...
|
||||
case AI_LWO_LUMI:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,LUMI,2);
|
||||
surf.mLuminosity = GetU2() / 255.0f;
|
||||
break;
|
||||
}
|
||||
// transparency
|
||||
case AI_LWO_TRAN:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TRAN,2);
|
||||
surf.mTransparency = GetU2() / 255.0f;
|
||||
break;
|
||||
}
|
||||
// surface flags
|
||||
case AI_LWO_FLAG:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,FLAG,2);
|
||||
uint16_t flag = GetU2();
|
||||
if (flag & 0x4 ) surf.mMaximumSmoothAngle = 1.56207f;
|
||||
if (flag & 0x8 ) surf.mColorHighlights = 1.f;
|
||||
if (flag & 0x100) surf.bDoubleSided = true;
|
||||
break;
|
||||
}
|
||||
// maximum smoothing angle
|
||||
case AI_LWO_SMAN:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SMAN,4);
|
||||
surf.mMaximumSmoothAngle = std::fabs( GetF4() );
|
||||
break;
|
||||
}
|
||||
// glossiness
|
||||
case AI_LWO_GLOS:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,GLOS,2);
|
||||
surf.mGlossiness = (float)GetU2();
|
||||
break;
|
||||
}
|
||||
// color texture
|
||||
case AI_LWO_CTEX:
|
||||
{
|
||||
pTex = SetupNewTextureLWOB(surf.mColorTextures,
|
||||
head.length);
|
||||
break;
|
||||
}
|
||||
// diffuse texture
|
||||
case AI_LWO_DTEX:
|
||||
{
|
||||
pTex = SetupNewTextureLWOB(surf.mDiffuseTextures,
|
||||
head.length);
|
||||
break;
|
||||
}
|
||||
// specular texture
|
||||
case AI_LWO_STEX:
|
||||
{
|
||||
pTex = SetupNewTextureLWOB(surf.mSpecularTextures,
|
||||
head.length);
|
||||
break;
|
||||
}
|
||||
// bump texture
|
||||
case AI_LWO_BTEX:
|
||||
{
|
||||
pTex = SetupNewTextureLWOB(surf.mBumpTextures,
|
||||
head.length);
|
||||
break;
|
||||
}
|
||||
// transparency texture
|
||||
case AI_LWO_TTEX:
|
||||
{
|
||||
pTex = SetupNewTextureLWOB(surf.mOpacityTextures,
|
||||
head.length);
|
||||
break;
|
||||
}
|
||||
// texture path
|
||||
case AI_LWO_TIMG:
|
||||
{
|
||||
if (pTex) {
|
||||
GetS0(pTex->mFileName,head.length);
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("LWOB: Unexpected TIMG chunk");
|
||||
switch (head.type) {
|
||||
// diffuse color
|
||||
case AI_LWO_COLR:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,COLR,3);
|
||||
surf.mColor.r = GetU1() / 255.0f;
|
||||
surf.mColor.g = GetU1() / 255.0f;
|
||||
surf.mColor.b = GetU1() / 255.0f;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
// texture strength
|
||||
case AI_LWO_TVAL:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TVAL,1);
|
||||
if (pTex) {
|
||||
pTex->mStrength = (float)GetU1()/ 255.f;
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("LWOB: Unexpected TVAL chunk");
|
||||
// diffuse strength ...
|
||||
case AI_LWO_DIFF:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,DIFF,2);
|
||||
surf.mDiffuseValue = GetU2() / 255.0f;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
// texture flags
|
||||
case AI_LWO_TFLG:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TFLG,2);
|
||||
|
||||
if (nullptr != pTex) {
|
||||
const uint16_t s = GetU2();
|
||||
if (s & 1)
|
||||
pTex->majorAxis = LWO::Texture::AXIS_X;
|
||||
else if (s & 2)
|
||||
pTex->majorAxis = LWO::Texture::AXIS_Y;
|
||||
else if (s & 4)
|
||||
pTex->majorAxis = LWO::Texture::AXIS_Z;
|
||||
|
||||
if (s & 16) {
|
||||
ASSIMP_LOG_WARN("LWOB: Ignoring \'negate\' flag on texture");
|
||||
// specular strength ...
|
||||
case AI_LWO_SPEC:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SPEC,2);
|
||||
surf.mSpecularValue = GetU2() / 255.0f;
|
||||
break;
|
||||
}
|
||||
// luminosity ...
|
||||
case AI_LWO_LUMI:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,LUMI,2);
|
||||
surf.mLuminosity = GetU2() / 255.0f;
|
||||
break;
|
||||
}
|
||||
// transparency
|
||||
case AI_LWO_TRAN:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TRAN,2);
|
||||
surf.mTransparency = GetU2() / 255.0f;
|
||||
break;
|
||||
}
|
||||
// surface flags
|
||||
case AI_LWO_FLAG:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,FLAG,2);
|
||||
uint16_t flag = GetU2();
|
||||
if (flag & 0x4 ) surf.mMaximumSmoothAngle = 1.56207f;
|
||||
if (flag & 0x8 ) surf.mColorHighlights = 1.f;
|
||||
if (flag & 0x100) surf.bDoubleSided = true;
|
||||
break;
|
||||
}
|
||||
// maximum smoothing angle
|
||||
case AI_LWO_SMAN:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SMAN,4);
|
||||
surf.mMaximumSmoothAngle = std::fabs( GetF4() );
|
||||
break;
|
||||
}
|
||||
// glossiness
|
||||
case AI_LWO_GLOS:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,GLOS,2);
|
||||
surf.mGlossiness = (float)GetU2();
|
||||
break;
|
||||
}
|
||||
// color texture
|
||||
case AI_LWO_CTEX:
|
||||
{
|
||||
pTex = SetupNewTextureLWOB(surf.mColorTextures,
|
||||
head.length);
|
||||
break;
|
||||
}
|
||||
// diffuse texture
|
||||
case AI_LWO_DTEX:
|
||||
{
|
||||
pTex = SetupNewTextureLWOB(surf.mDiffuseTextures,
|
||||
head.length);
|
||||
break;
|
||||
}
|
||||
// specular texture
|
||||
case AI_LWO_STEX:
|
||||
{
|
||||
pTex = SetupNewTextureLWOB(surf.mSpecularTextures,
|
||||
head.length);
|
||||
break;
|
||||
}
|
||||
// bump texture
|
||||
case AI_LWO_BTEX:
|
||||
{
|
||||
pTex = SetupNewTextureLWOB(surf.mBumpTextures,
|
||||
head.length);
|
||||
break;
|
||||
}
|
||||
// transparency texture
|
||||
case AI_LWO_TTEX:
|
||||
{
|
||||
pTex = SetupNewTextureLWOB(surf.mOpacityTextures,
|
||||
head.length);
|
||||
break;
|
||||
}
|
||||
// texture path
|
||||
case AI_LWO_TIMG:
|
||||
{
|
||||
if (pTex) {
|
||||
GetS0(pTex->mFileName,head.length);
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("LWOB: Unexpected TIMG chunk");
|
||||
}
|
||||
break;
|
||||
}
|
||||
else {
|
||||
ASSIMP_LOG_WARN("LWOB: Unexpected TFLG chunk");
|
||||
// texture strength
|
||||
case AI_LWO_TVAL:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TVAL,1);
|
||||
if (pTex) {
|
||||
pTex->mStrength = (float)GetU1()/ 255.f;
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("LWOB: Unexpected TVAL chunk");
|
||||
}
|
||||
break;
|
||||
}
|
||||
// texture flags
|
||||
case AI_LWO_TFLG:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TFLG,2);
|
||||
|
||||
if (nullptr != pTex) {
|
||||
const uint16_t s = GetU2();
|
||||
if (s & 1)
|
||||
pTex->majorAxis = LWO::Texture::AXIS_X;
|
||||
else if (s & 2)
|
||||
pTex->majorAxis = LWO::Texture::AXIS_Y;
|
||||
else if (s & 4)
|
||||
pTex->majorAxis = LWO::Texture::AXIS_Z;
|
||||
|
||||
if (s & 16) {
|
||||
ASSIMP_LOG_WARN("LWOB: Ignoring \'negate\' flag on texture");
|
||||
}
|
||||
}
|
||||
else {
|
||||
ASSIMP_LOG_WARN("LWOB: Unexpected TFLG chunk");
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
mFileBuffer = next;
|
||||
}
|
||||
|
|
|
@ -63,7 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"LightWave Scene Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -139,10 +139,6 @@ LWSImporter::LWSImporter() :
|
|||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
LWSImporter::~LWSImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool LWSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
|
|
@ -174,7 +174,7 @@ struct NodeDesc {
|
|||
class LWSImporter : public BaseImporter {
|
||||
public:
|
||||
LWSImporter();
|
||||
~LWSImporter() override;
|
||||
~LWSImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Check whether we can read a specific file
|
||||
|
|
|
@ -85,7 +85,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
are listed in aiScene->mRootNode->children, but all without meshes
|
||||
*/
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Model 3D Importer",
|
||||
"",
|
||||
"",
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -41,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
|
||||
|
||||
/** @file Implementation of the MD2 importer class */
|
||||
|
@ -65,7 +62,7 @@ using namespace Assimp::MD2;
|
|||
# define ARRAYSIZE(_array) (int(sizeof(_array) / sizeof(_array[0])))
|
||||
#endif
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Quake II Mesh Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -79,7 +76,7 @@ static const aiImporterDesc desc = {
|
|||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Helper function to lookup a normal in Quake 2's precalculated table
|
||||
// Helper function to lookup a normal in Quake 2's pre-calculated table
|
||||
void MD2::LookupNormalIndex(uint8_t iNormalIndex,aiVector3D& vOut)
|
||||
{
|
||||
// make sure the normal index has a valid value
|
||||
|
@ -100,10 +97,6 @@ MD2Importer::MD2Importer()
|
|||
fileSize()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MD2Importer::~MD2Importer() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool MD2Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
|
||||
|
|
|
@ -63,7 +63,7 @@ using namespace MD2;
|
|||
class MD2Importer : public BaseImporter {
|
||||
public:
|
||||
MD2Importer();
|
||||
~MD2Importer() override;
|
||||
~MD2Importer() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -70,7 +70,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Quake III Mesh Importer",
|
||||
"",
|
||||
"",
|
||||
|
|
|
@ -64,7 +64,7 @@ using namespace Assimp;
|
|||
// Minimum weight value. Weights inside [-n ... n] are ignored
|
||||
#define AI_MD5_WEIGHT_EPSILON Math::getEpsilon<float>()
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Doom 3 / MD5 Mesh Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -92,10 +92,6 @@ MD5Importer::MD5Importer() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MD5Importer::~MD5Importer() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool MD5Importer::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
|
|
@ -65,7 +65,7 @@ using namespace Assimp::MD5;
|
|||
class MD5Importer : public BaseImporter {
|
||||
public:
|
||||
MD5Importer();
|
||||
~MD5Importer() override;
|
||||
~MD5Importer() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -60,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
using namespace Assimp;
|
||||
using namespace Assimp::MDC;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Return To Castle Wolfenstein Mesh Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -103,10 +103,6 @@ MDCImporter::MDCImporter() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MDCImporter::~MDCImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool MDCImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
|
|
@ -62,7 +62,7 @@ using namespace MDC;
|
|||
class MDCImporter : public BaseImporter {
|
||||
public:
|
||||
MDCImporter();
|
||||
~MDCImporter() override;
|
||||
~MDCImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -65,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Quake Mesh / 3D GameStudio Mesh Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -96,10 +96,6 @@ MDLImporter::MDLImporter() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MDLImporter::~MDLImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool MDLImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
|
|
@ -39,10 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
/** @file MDLLoader.h
|
||||
* @brief Declaration of the loader for MDL files
|
||||
*/
|
||||
/// @file MDLLoader.h
|
||||
/// @brief Declaration of the loader for MDL files
|
||||
#pragma once
|
||||
#ifndef AI_MDLLOADER_H_INCLUDED
|
||||
#define AI_MDLLOADER_H_INCLUDED
|
||||
|
@ -83,11 +81,10 @@ using namespace MDL;
|
|||
* them all with a single 1000-line function-beast. However, it has been
|
||||
* split into several code paths to make the code easier to read and maintain.
|
||||
*/
|
||||
class MDLImporter : public BaseImporter
|
||||
{
|
||||
class MDLImporter : public BaseImporter {
|
||||
public:
|
||||
MDLImporter();
|
||||
~MDLImporter() override;
|
||||
~MDLImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -123,9 +123,8 @@ aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture *pcTexture) {
|
|||
// Read a texture from a MDL3 file
|
||||
void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char *szData) {
|
||||
const MDL::Header *pcHeader = (const MDL::Header *)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
|
||||
|
||||
VALIDATE_FILE_SIZE(szData + pcHeader->skinwidth *
|
||||
pcHeader->skinheight);
|
||||
const size_t len = pcHeader->skinwidth * pcHeader->skinheight;
|
||||
VALIDATE_FILE_SIZE(szData + len);
|
||||
|
||||
// allocate a new texture object
|
||||
aiTexture *pcNew = new aiTexture();
|
||||
|
|
|
@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <memory>
|
||||
#include <sstream>
|
||||
|
||||
static const aiImporterDesc desc = { "MMD Importer",
|
||||
static constexpr aiImporterDesc desc = { "MMD Importer",
|
||||
"",
|
||||
"",
|
||||
"surfaces supported?",
|
||||
|
@ -81,10 +81,6 @@ MMDImporter::MMDImporter() :
|
|||
m_strAbsPath = io.getOsSeparator();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor.
|
||||
MMDImporter::~MMDImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns true, if file is an pmx file.
|
||||
bool MMDImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
|
|
|
@ -50,46 +50,34 @@ struct aiMesh;
|
|||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/// \class MMDImporter
|
||||
/// \brief Imports MMD a pmx/pmd/vmd file
|
||||
/// @class MMDImporter
|
||||
/// @brief Imports MMD a pmx/pmd/vmd file
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class MMDImporter : public BaseImporter {
|
||||
public:
|
||||
/// \brief Default constructor
|
||||
/// @brief Default constructor
|
||||
MMDImporter();
|
||||
|
||||
/// \brief Destructor
|
||||
~MMDImporter() override;
|
||||
/// @brief Destructor
|
||||
~MMDImporter() override = default;
|
||||
|
||||
public:
|
||||
/// \brief Returns whether the class can handle the format of the given file.
|
||||
/// \remark See BaseImporter::CanRead() for details.
|
||||
/// @brief Returns whether the class can handle the format of the given file.
|
||||
/// @remark See BaseImporter::CanRead() for details.
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
|
||||
|
||||
private:
|
||||
//! \brief Appends the supported extension.
|
||||
const aiImporterDesc* GetInfo() const override;
|
||||
|
||||
//! \brief File import implementation.
|
||||
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
|
||||
|
||||
//! \brief Create the data from imported content.
|
||||
void CreateDataFromImport(const pmx::PmxModel* pModel, aiScene* pScene);
|
||||
|
||||
//! \brief Create the mesh
|
||||
aiMesh* CreateMesh(const pmx::PmxModel* pModel, const int indexStart, const int indexCount);
|
||||
|
||||
//! \brief Create the material
|
||||
aiMaterial* CreateMaterial(const pmx::PmxMaterial* pMat, const pmx::PmxModel* pModel);
|
||||
|
||||
private:
|
||||
//! Data buffer
|
||||
std::vector<char> m_Buffer;
|
||||
//! Absolute pathname of model in file system
|
||||
std::string m_strAbsPath;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
|
|
|
@ -42,11 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <utility>
|
||||
#include "MMDPmxParser.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
# include <utf8.h>
|
||||
#else
|
||||
# include "../contrib/utf8cpp/source/utf8.h"
|
||||
#endif
|
||||
#include "utf8.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
namespace pmx
|
||||
|
@ -93,7 +89,7 @@ namespace pmx
|
|||
{
|
||||
return std::string();
|
||||
}
|
||||
buffer.reserve(size);
|
||||
buffer.resize(size);
|
||||
stream->read((char*) buffer.data(), size);
|
||||
if (encoding == 0)
|
||||
{
|
||||
|
|
|
@ -60,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Milkshape 3D Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -84,9 +84,6 @@ MS3DImporter::MS3DImporter()
|
|||
: mScene()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MS3DImporter::~MS3DImporter() = default;
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool MS3DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
|
||||
|
|
|
@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/StreamReader.h>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -58,7 +59,7 @@ namespace Assimp {
|
|||
class MS3DImporter : public BaseImporter {
|
||||
public:
|
||||
MS3DImporter();
|
||||
~MS3DImporter() override;
|
||||
~MS3DImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -43,8 +43,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* Implementation of the NDO importer class.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
|
||||
|
||||
#include "NDOLoader.h"
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Nendo Mesh Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -69,14 +69,6 @@ static const aiImporterDesc desc = {
|
|||
"ndo"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
NDOImporter::NDOImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
NDOImporter::~NDOImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool NDOImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
|
||||
|
|
|
@ -65,8 +65,8 @@ class Importer;
|
|||
*/
|
||||
class NDOImporter : public BaseImporter {
|
||||
public:
|
||||
NDOImporter();
|
||||
~NDOImporter() override;
|
||||
NDOImporter() = default;
|
||||
~NDOImporter() override = default;
|
||||
|
||||
//! Represents a single edge
|
||||
struct Edge {
|
||||
|
|
|
@ -56,9 +56,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Neutral File Format Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -71,14 +71,6 @@ static const aiImporterDesc desc = {
|
|||
"enff nff"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
NFFImporter::NFFImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
NFFImporter::~NFFImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool NFFImporter::CanRead(const std::string & pFile, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
|
||||
|
@ -94,7 +86,7 @@ const aiImporterDesc *NFFImporter::GetInfo() const {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
#define AI_NFF_PARSE_FLOAT(f) \
|
||||
SkipSpaces(&sz); \
|
||||
if (!::IsLineEnd(*sz)) sz = fast_atoreal_move<ai_real>(sz, (ai_real &)f);
|
||||
if (!IsLineEnd(*sz)) sz = fast_atoreal_move<ai_real>(sz, (ai_real &)f);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
#define AI_NFF_PARSE_TRIPLE(v) \
|
||||
|
@ -338,8 +330,8 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
break;
|
||||
}
|
||||
|
||||
// read the numbr of vertices
|
||||
unsigned int num = ::strtoul10(sz, &sz);
|
||||
// read the number of vertices
|
||||
unsigned int num = strtoul10(sz, &sz);
|
||||
|
||||
// temporary storage
|
||||
std::vector<aiColor4D> tempColors;
|
||||
|
@ -365,7 +357,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
// color definition
|
||||
if (TokenMatch(sz, "0x", 2)) {
|
||||
hasColor = true;
|
||||
unsigned int numIdx = ::strtoul16(sz, &sz);
|
||||
unsigned int numIdx = strtoul16(sz, &sz);
|
||||
aiColor4D clr;
|
||||
clr.a = 1.f;
|
||||
|
||||
|
@ -403,15 +395,16 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
}
|
||||
|
||||
AI_NFF2_GET_NEXT_TOKEN();
|
||||
if (!num) throw DeadlyImportError("NFF2: There are zero vertices");
|
||||
num = ::strtoul10(sz, &sz);
|
||||
if (!num)
|
||||
throw DeadlyImportError("NFF2: There are zero vertices");
|
||||
num = strtoul10(sz, &sz);
|
||||
|
||||
std::vector<unsigned int> tempIdx;
|
||||
tempIdx.reserve(10);
|
||||
for (unsigned int i = 0; i < num; ++i) {
|
||||
AI_NFF2_GET_NEXT_TOKEN();
|
||||
SkipSpaces(line, &sz);
|
||||
unsigned int numIdx = ::strtoul10(sz, &sz);
|
||||
unsigned int numIdx = strtoul10(sz, &sz);
|
||||
|
||||
// read all faces indices
|
||||
if (numIdx) {
|
||||
|
@ -421,7 +414,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
|
||||
for (unsigned int a = 0; a < numIdx; ++a) {
|
||||
SkipSpaces(sz, &sz);
|
||||
unsigned int m = ::strtoul10(sz, &sz);
|
||||
unsigned int m = strtoul10(sz, &sz);
|
||||
if (m >= (unsigned int)tempPositions.size()) {
|
||||
ASSIMP_LOG_ERROR("NFF2: Vertex index overflow");
|
||||
m = 0;
|
||||
|
@ -446,7 +439,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
if (TokenMatch(sz, "0x", 2)) {
|
||||
hasColor = true;
|
||||
const char *sz2 = sz;
|
||||
numIdx = ::strtoul16(sz, &sz);
|
||||
numIdx = strtoul16(sz, &sz);
|
||||
const unsigned int diff = (unsigned int)(sz - sz2);
|
||||
|
||||
// 0xRRGGBB
|
||||
|
@ -518,7 +511,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
// Material ID?
|
||||
else if (!materialTable.empty() && TokenMatch(sz, "matid", 5)) {
|
||||
SkipSpaces(&sz);
|
||||
matIdx = ::strtoul10(sz, &sz);
|
||||
matIdx = strtoul10(sz, &sz);
|
||||
if (matIdx >= materialTable.size()) {
|
||||
ASSIMP_LOG_ERROR("NFF2: Material index overflow.");
|
||||
matIdx = 0;
|
||||
|
@ -1165,4 +1158,6 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
pScene->mRootNode = root;
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_NFF_IMPORTER
|
||||
|
|
|
@ -63,8 +63,8 @@ namespace Assimp {
|
|||
*/
|
||||
class NFFImporter : public BaseImporter {
|
||||
public:
|
||||
NFFImporter();
|
||||
~NFFImporter() override;
|
||||
NFFImporter() = default;
|
||||
~NFFImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @brief Implementation of the OFF importer class
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
|
||||
|
||||
// internal headers
|
||||
|
@ -56,9 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"OFF Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -71,99 +70,92 @@ static const aiImporterDesc desc = {
|
|||
"off"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
OFFImporter::OFFImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
OFFImporter::~OFFImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool OFFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
|
||||
{
|
||||
static const char* tokens[] = { "off" };
|
||||
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,AI_COUNT_OF(tokens),3);
|
||||
bool OFFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
static const char *tokens[] = { "off" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens), 3);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiImporterDesc* OFFImporter::GetInfo () const
|
||||
{
|
||||
const aiImporterDesc *OFFImporter::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
|
||||
// skip blank space, lines and comments
|
||||
static void NextToken(const char **car, const char* end) {
|
||||
SkipSpacesAndLineEnd(car);
|
||||
while (*car < end && (**car == '#' || **car == '\n' || **car == '\r')) {
|
||||
SkipLine(car);
|
||||
static void NextToken(const char **car, const char *end) {
|
||||
SkipSpacesAndLineEnd(car);
|
||||
}
|
||||
while (*car < end && (**car == '#' || **car == '\n' || **car == '\r')) {
|
||||
SkipLine(car);
|
||||
SkipSpacesAndLineEnd(car);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
|
||||
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
|
||||
void OFFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if (file == nullptr) {
|
||||
throw DeadlyImportError("Failed to open OFF file ", pFile, ".");
|
||||
throw DeadlyImportError("Failed to open OFF file ", pFile, ".");
|
||||
}
|
||||
|
||||
// allocate storage and copy the contents of the file to a memory buffer
|
||||
std::vector<char> mBuffer2;
|
||||
TextFileToBuffer(file.get(),mBuffer2);
|
||||
const char* buffer = &mBuffer2[0];
|
||||
TextFileToBuffer(file.get(), mBuffer2);
|
||||
const char *buffer = &mBuffer2[0];
|
||||
|
||||
// Proper OFF header parser. We only implement normal loading for now.
|
||||
bool hasTexCoord = false, hasNormals = false, hasColors = false;
|
||||
bool hasHomogenous = false, hasDimension = false;
|
||||
unsigned int dimensions = 3;
|
||||
const char* car = buffer;
|
||||
const char* end = buffer + mBuffer2.size();
|
||||
const char *car = buffer;
|
||||
const char *end = buffer + mBuffer2.size();
|
||||
NextToken(&car, end);
|
||||
|
||||
if (car < end - 2 && car[0] == 'S' && car[1] == 'T') {
|
||||
hasTexCoord = true; car += 2;
|
||||
hasTexCoord = true;
|
||||
car += 2;
|
||||
}
|
||||
if (car < end - 1 && car[0] == 'C') {
|
||||
hasColors = true; car++;
|
||||
hasColors = true;
|
||||
car++;
|
||||
}
|
||||
if (car < end- 1 && car[0] == 'N') {
|
||||
hasNormals = true; car++;
|
||||
if (car < end - 1 && car[0] == 'N') {
|
||||
hasNormals = true;
|
||||
car++;
|
||||
}
|
||||
if (car < end - 1 && car[0] == '4') {
|
||||
hasHomogenous = true; car++;
|
||||
hasHomogenous = true;
|
||||
car++;
|
||||
}
|
||||
if (car < end - 1 && car[0] == 'n') {
|
||||
hasDimension = true; car++;
|
||||
hasDimension = true;
|
||||
car++;
|
||||
}
|
||||
if (car < end - 3 && car[0] == 'O' && car[1] == 'F' && car[2] == 'F') {
|
||||
car += 3;
|
||||
NextToken(&car, end);
|
||||
NextToken(&car, end);
|
||||
} else {
|
||||
// in case there is no OFF header (which is allowed by the
|
||||
// specification...), then we might have unintentionally read an
|
||||
// additional dimension from the primitive count fields
|
||||
dimensions = 3;
|
||||
hasHomogenous = false;
|
||||
NextToken(&car, end);
|
||||
// in case there is no OFF header (which is allowed by the
|
||||
// specification...), then we might have unintentionally read an
|
||||
// additional dimension from the primitive count fields
|
||||
dimensions = 3;
|
||||
hasHomogenous = false;
|
||||
NextToken(&car, end);
|
||||
|
||||
// at this point the next token should be an integer number
|
||||
if (car >= end - 1 || *car < '0' || *car > '9') {
|
||||
throw DeadlyImportError("OFF: Header is invalid");
|
||||
}
|
||||
// at this point the next token should be an integer number
|
||||
if (car >= end - 1 || *car < '0' || *car > '9') {
|
||||
throw DeadlyImportError("OFF: Header is invalid");
|
||||
}
|
||||
}
|
||||
if (hasDimension) {
|
||||
dimensions = strtoul10(car, &car);
|
||||
NextToken(&car, end);
|
||||
NextToken(&car, end);
|
||||
}
|
||||
if (dimensions > 3) {
|
||||
throw DeadlyImportError
|
||||
("OFF: Number of vertex coordinates higher than 3 unsupported");
|
||||
throw DeadlyImportError("OFF: Number of vertex coordinates higher than 3 unsupported");
|
||||
}
|
||||
|
||||
NextToken(&car, end);
|
||||
|
@ -171,7 +163,7 @@ void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
NextToken(&car, end);
|
||||
const unsigned int numFaces = strtoul10(car, &car);
|
||||
NextToken(&car, end);
|
||||
strtoul10(car, &car); // skip edge count
|
||||
strtoul10(car, &car); // skip edge count
|
||||
NextToken(&car, end);
|
||||
|
||||
if (!numVertices) {
|
||||
|
@ -182,13 +174,13 @@ void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
}
|
||||
|
||||
pScene->mNumMeshes = 1;
|
||||
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
|
||||
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
|
||||
|
||||
aiMesh* mesh = new aiMesh();
|
||||
aiMesh *mesh = new aiMesh();
|
||||
pScene->mMeshes[0] = mesh;
|
||||
|
||||
mesh->mNumFaces = numFaces;
|
||||
aiFace* faces = new aiFace[mesh->mNumFaces];
|
||||
aiFace *faces = new aiFace[mesh->mNumFaces];
|
||||
mesh->mFaces = faces;
|
||||
|
||||
mesh->mNumVertices = numVertices;
|
||||
|
@ -206,100 +198,101 @@ void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
|
||||
// now read all vertex lines
|
||||
for (unsigned int i = 0; i < numVertices; ++i) {
|
||||
if(!GetNextLine(buffer, line)) {
|
||||
if (!GetNextLine(buffer, line)) {
|
||||
ASSIMP_LOG_ERROR("OFF: The number of verts in the header is incorrect");
|
||||
break;
|
||||
}
|
||||
aiVector3D& v = mesh->mVertices[i];
|
||||
aiVector3D &v = mesh->mVertices[i];
|
||||
sz = line;
|
||||
|
||||
// helper array to write a for loop over possible dimension values
|
||||
ai_real* vec[3] = {&v.x, &v.y, &v.z};
|
||||
// helper array to write a for loop over possible dimension values
|
||||
ai_real *vec[3] = { &v.x, &v.y, &v.z };
|
||||
|
||||
// stop at dimensions: this allows loading 1D or 2D coordinate vertices
|
||||
for (unsigned int dim = 0; dim < dimensions; ++dim ) {
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz, *vec[dim]);
|
||||
}
|
||||
// stop at dimensions: this allows loading 1D or 2D coordinate vertices
|
||||
for (unsigned int dim = 0; dim < dimensions; ++dim) {
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz, *vec[dim]);
|
||||
}
|
||||
|
||||
// if has homogeneous coordinate, divide others by this one
|
||||
if (hasHomogenous) {
|
||||
SkipSpaces(&sz);
|
||||
ai_real w = 1.;
|
||||
sz = fast_atoreal_move<ai_real>(sz, w);
|
||||
for (unsigned int dim = 0; dim < dimensions; ++dim ) {
|
||||
*(vec[dim]) /= w;
|
||||
}
|
||||
}
|
||||
// if has homogeneous coordinate, divide others by this one
|
||||
if (hasHomogenous) {
|
||||
SkipSpaces(&sz);
|
||||
ai_real w = 1.;
|
||||
sz = fast_atoreal_move<ai_real>(sz, w);
|
||||
for (unsigned int dim = 0; dim < dimensions; ++dim) {
|
||||
*(vec[dim]) /= w;
|
||||
}
|
||||
}
|
||||
|
||||
// read optional normals
|
||||
if (hasNormals) {
|
||||
aiVector3D& n = mesh->mNormals[i];
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)n.x);
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)n.y);
|
||||
SkipSpaces(&sz);
|
||||
fast_atoreal_move<ai_real>(sz,(ai_real&)n.z);
|
||||
}
|
||||
// read optional normals
|
||||
if (hasNormals) {
|
||||
aiVector3D &n = mesh->mNormals[i];
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)n.x);
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)n.y);
|
||||
SkipSpaces(&sz);
|
||||
fast_atoreal_move<ai_real>(sz, (ai_real &)n.z);
|
||||
}
|
||||
|
||||
// reading colors is a pain because the specification says it can be
|
||||
// integers or floats, and any number of them between 1 and 4 included,
|
||||
// until the next comment or end of line
|
||||
// in theory should be testing type !
|
||||
if (hasColors) {
|
||||
aiColor4D& c = mesh->mColors[0][i];
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.r);
|
||||
// reading colors is a pain because the specification says it can be
|
||||
// integers or floats, and any number of them between 1 and 4 included,
|
||||
// until the next comment or end of line
|
||||
// in theory should be testing type !
|
||||
if (hasColors) {
|
||||
aiColor4D &c = mesh->mColors[0][i];
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.r);
|
||||
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.g);
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.g);
|
||||
} else {
|
||||
c.g = 0.;
|
||||
}
|
||||
c.g = 0.;
|
||||
}
|
||||
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.b);
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.b);
|
||||
} else {
|
||||
c.b = 0.;
|
||||
}
|
||||
c.b = 0.;
|
||||
}
|
||||
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.a);
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.a);
|
||||
} else {
|
||||
c.a = 1.;
|
||||
}
|
||||
}
|
||||
c.a = 1.;
|
||||
}
|
||||
}
|
||||
if (hasTexCoord) {
|
||||
aiVector3D& t = mesh->mTextureCoords[0][i];
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)t.x);
|
||||
SkipSpaces(&sz);
|
||||
fast_atoreal_move<ai_real>(sz,(ai_real&)t.y);
|
||||
}
|
||||
aiVector3D &t = mesh->mTextureCoords[0][i];
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)t.x);
|
||||
SkipSpaces(&sz);
|
||||
fast_atoreal_move<ai_real>(sz, (ai_real &)t.y);
|
||||
}
|
||||
}
|
||||
|
||||
// load faces with their indices
|
||||
faces = mesh->mFaces;
|
||||
for (unsigned int i = 0; i < numFaces; ) {
|
||||
if(!GetNextLine(buffer,line)) {
|
||||
for (unsigned int i = 0; i < numFaces;) {
|
||||
if (!GetNextLine(buffer, line)) {
|
||||
ASSIMP_LOG_ERROR("OFF: The number of faces in the header is incorrect");
|
||||
throw DeadlyImportError("OFF: The number of faces in the header is incorrect");
|
||||
}
|
||||
unsigned int idx;
|
||||
sz = line; SkipSpaces(&sz);
|
||||
idx = strtoul10(sz,&sz);
|
||||
if(!idx || idx > 9) {
|
||||
ASSIMP_LOG_ERROR("OFF: Faces with zero indices aren't allowed");
|
||||
sz = line;
|
||||
SkipSpaces(&sz);
|
||||
idx = strtoul10(sz, &sz);
|
||||
if (!idx || idx > 9) {
|
||||
ASSIMP_LOG_ERROR("OFF: Faces with zero indices aren't allowed");
|
||||
--mesh->mNumFaces;
|
||||
++i;
|
||||
continue;
|
||||
}
|
||||
faces->mNumIndices = idx;
|
||||
}
|
||||
faces->mNumIndices = idx;
|
||||
faces->mIndices = new unsigned int[faces->mNumIndices];
|
||||
for (unsigned int m = 0; m < faces->mNumIndices;++m) {
|
||||
for (unsigned int m = 0; m < faces->mNumIndices; ++m) {
|
||||
SkipSpaces(&sz);
|
||||
idx = strtoul10(sz,&sz);
|
||||
idx = strtoul10(sz, &sz);
|
||||
if (idx >= numVertices) {
|
||||
ASSIMP_LOG_ERROR("OFF: Vertex index is out of range");
|
||||
idx = numVertices - 1;
|
||||
|
@ -314,20 +307,22 @@ void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
pScene->mRootNode = new aiNode();
|
||||
pScene->mRootNode->mName.Set("<OFFRoot>");
|
||||
pScene->mRootNode->mNumMeshes = 1;
|
||||
pScene->mRootNode->mMeshes = new unsigned int [pScene->mRootNode->mNumMeshes];
|
||||
pScene->mRootNode->mMeshes = new unsigned int[pScene->mRootNode->mNumMeshes];
|
||||
pScene->mRootNode->mMeshes[0] = 0;
|
||||
|
||||
// generate a default material
|
||||
pScene->mNumMaterials = 1;
|
||||
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
|
||||
aiMaterial* pcMat = new aiMaterial();
|
||||
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
|
||||
aiMaterial *pcMat = new aiMaterial();
|
||||
|
||||
aiColor4D clr( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 1.0 ) );
|
||||
pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
|
||||
aiColor4D clr(ai_real(0.6), ai_real(0.6), ai_real(0.6), ai_real(1.0));
|
||||
pcMat->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
pScene->mMaterials[0] = pcMat;
|
||||
|
||||
const int twosided = 1;
|
||||
pcMat->AddProperty(&twosided, 1, AI_MATKEY_TWOSIDED);
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_OFF_IMPORTER
|
||||
|
|
|
@ -57,8 +57,8 @@ namespace Assimp {
|
|||
*/
|
||||
class OFFImporter : public BaseImporter {
|
||||
public:
|
||||
OFFImporter();
|
||||
~OFFImporter() override;
|
||||
OFFImporter() = default;
|
||||
~OFFImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -54,7 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/ObjMaterial.h>
|
||||
#include <memory>
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Wavefront Object Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -78,7 +78,9 @@ using namespace std;
|
|||
ObjFileImporter::ObjFileImporter() :
|
||||
m_Buffer(),
|
||||
m_pRootObject(nullptr),
|
||||
m_strAbsPath(std::string(1, DefaultIOSystem().getOsSeparator())) {}
|
||||
m_strAbsPath(std::string(1, DefaultIOSystem().getOsSeparator())) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor.
|
||||
|
@ -101,8 +103,13 @@ const aiImporterDesc *ObjFileImporter::GetInfo() const {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Obj-file import implementation
|
||||
void ObjFileImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
if (m_pRootObject != nullptr) {
|
||||
delete m_pRootObject;
|
||||
m_pRootObject = nullptr;
|
||||
}
|
||||
|
||||
// Read file into memory
|
||||
static const std::string mode = "rb";
|
||||
static constexpr char mode[] = "rb";
|
||||
auto streamCloser = [&](IOStream *pStream) {
|
||||
pIOHandler->Close(pStream);
|
||||
};
|
||||
|
|
|
@ -605,7 +605,8 @@ void ObjFileParser::getMaterialDesc() {
|
|||
}
|
||||
|
||||
if (needsNewMesh(strName)) {
|
||||
createMesh(strName);
|
||||
auto newMeshName = m_pModel->mActiveGroup.empty() ? strName : m_pModel->mActiveGroup;
|
||||
createMesh(newMeshName);
|
||||
}
|
||||
|
||||
m_pModel->mCurrentMesh->m_uiMaterialIndex = getMaterialIndex(strName);
|
||||
|
|
|
@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/Importer.hpp>
|
||||
#include <memory>
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Ogre3D Mesh Importer",
|
||||
"",
|
||||
"",
|
||||
|
|
|
@ -52,7 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/scene.h>
|
||||
#include <openddlparser/OpenDDLParser.h>
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Open Game Engine Exchange",
|
||||
"",
|
||||
"",
|
||||
|
@ -66,42 +66,42 @@ static const aiImporterDesc desc = {
|
|||
};
|
||||
|
||||
namespace Grammar {
|
||||
static const char* MetricType = "Metric";
|
||||
static const char *Metric_DistanceType = "distance";
|
||||
static const char *Metric_AngleType = "angle";
|
||||
static const char *Metric_TimeType = "time";
|
||||
static const char *Metric_UpType = "up";
|
||||
static const char *NameType = "Name";
|
||||
static const char *ObjectRefType = "ObjectRef";
|
||||
static const char *MaterialRefType = "MaterialRef";
|
||||
static const char *MetricKeyType = "key";
|
||||
static const char *GeometryNodeType = "GeometryNode";
|
||||
static const char *CameraNodeType = "CameraNode";
|
||||
static const char *LightNodeType = "LightNode";
|
||||
static const char *GeometryObjectType = "GeometryObject";
|
||||
static const char *CameraObjectType = "CameraObject";
|
||||
static const char *LightObjectType = "LightObject";
|
||||
static const char *TransformType = "Transform";
|
||||
static const char *MeshType = "Mesh";
|
||||
static const char *VertexArrayType = "VertexArray";
|
||||
static const char *IndexArrayType = "IndexArray";
|
||||
static const char *MaterialType = "Material";
|
||||
static const char *ColorType = "Color";
|
||||
static const char *ParamType = "Param";
|
||||
static const char *TextureType = "Texture";
|
||||
static const char *AttenType = "Atten";
|
||||
static constexpr char MetricType[] = "Metric";
|
||||
static constexpr char Metric_DistanceType[] = "distance";
|
||||
static constexpr char Metric_AngleType[] = "angle";
|
||||
static constexpr char Metric_TimeType[] = "time";
|
||||
static constexpr char Metric_UpType[] = "up";
|
||||
static constexpr char NameType[] = "Name";
|
||||
static constexpr char ObjectRefType[] = "ObjectRef";
|
||||
static constexpr char MaterialRefType[] = "MaterialRef";
|
||||
static constexpr char MetricKeyType[] = "key";
|
||||
static constexpr char GeometryNodeType[] = "GeometryNode";
|
||||
static constexpr char CameraNodeType[] = "CameraNode";
|
||||
static constexpr char LightNodeType[] = "LightNode";
|
||||
static constexpr char GeometryObjectType[] = "GeometryObject";
|
||||
static constexpr char CameraObjectType[] = "CameraObject";
|
||||
static constexpr char LightObjectType[] = "LightObject";
|
||||
static constexpr char TransformType[] = "Transform";
|
||||
static constexpr char MeshType[] = "Mesh";
|
||||
static constexpr char VertexArrayType[] = "VertexArray";
|
||||
static constexpr char IndexArrayType[] = "IndexArray";
|
||||
static constexpr char MaterialType[] = "Material";
|
||||
static constexpr char ColorType[] = "Color";
|
||||
static constexpr char ParamType[] = "Param";
|
||||
static constexpr char TextureType[] = "Texture";
|
||||
static constexpr char AttenType[] = "Atten";
|
||||
|
||||
static const char *DiffuseColorToken = "diffuse";
|
||||
static const char *SpecularColorToken = "specular";
|
||||
static const char *EmissionColorToken = "emission";
|
||||
static constexpr char DiffuseColorToken[] = "diffuse";
|
||||
static constexpr char SpecularColorToken[] = "specular";
|
||||
static constexpr char EmissionColorToken[] = "emission";
|
||||
|
||||
static const char *DiffuseTextureToken = "diffuse";
|
||||
static const char *DiffuseSpecularTextureToken = "specular";
|
||||
static const char *SpecularPowerTextureToken = "specular_power";
|
||||
static const char *EmissionTextureToken = "emission";
|
||||
static const char *OpacyTextureToken = "opacity";
|
||||
static const char *TransparencyTextureToken = "transparency";
|
||||
static const char *NormalTextureToken = "normal";
|
||||
static constexpr char DiffuseTextureToken[] = "diffuse";
|
||||
static constexpr char DiffuseSpecularTextureToken[] = "specular";
|
||||
static constexpr char SpecularPowerTextureToken[] = "specular_power";
|
||||
static constexpr char EmissionTextureToken[] = "emission";
|
||||
static constexpr char OpacyTextureToken[] = "opacity";
|
||||
static constexpr char TransparencyTextureToken[] = "transparency";
|
||||
static constexpr char NormalTextureToken[] = "normal";
|
||||
|
||||
enum TokenType {
|
||||
NoneType = -1,
|
||||
|
@ -139,7 +139,7 @@ namespace Grammar {
|
|||
return false;
|
||||
}
|
||||
|
||||
int idx(-1);
|
||||
int idx = -1;
|
||||
for (size_t i = 0; i < 4; i++) {
|
||||
if (ValidMetricToken[i] == token) {
|
||||
idx = (int)i;
|
||||
|
|
|
@ -53,9 +53,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <memory>
|
||||
|
||||
using namespace ::Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Stanford Polygon Library (PLY) Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -71,16 +71,16 @@ static const aiImporterDesc desc = {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Internal stuff
|
||||
namespace {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Checks that property index is within range
|
||||
template <class T>
|
||||
inline const T &GetProperty(const std::vector<T> &props, int idx) {
|
||||
if (static_cast<size_t>(idx) >= props.size()) {
|
||||
throw DeadlyImportError("Invalid .ply file: Property index is out of range.");
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Checks that property index is within range
|
||||
template <class T>
|
||||
inline const T &GetProperty(const std::vector<T> &props, int idx) {
|
||||
if (static_cast<size_t>(idx) >= props.size()) {
|
||||
throw DeadlyImportError("Invalid .ply file: Property index is out of range.");
|
||||
}
|
||||
|
||||
return props[idx];
|
||||
}
|
||||
return props[idx];
|
||||
}
|
||||
} // namespace
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -92,10 +92,6 @@ PLYImporter::PLYImporter() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
PLYImporter::~PLYImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool PLYImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
@ -215,7 +211,7 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
throw DeadlyImportError("Invalid .ply file: Missing format specification");
|
||||
}
|
||||
|
||||
//free the file buffer
|
||||
// free the file buffer
|
||||
streamedBuffer.close();
|
||||
|
||||
if (mGeneratedMesh == nullptr) {
|
||||
|
@ -376,7 +372,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
|
|||
haveNormal = true;
|
||||
}
|
||||
|
||||
//Colors
|
||||
// Colors
|
||||
aiColor4D cOut;
|
||||
bool haveColor = false;
|
||||
if (0xFFFFFFFF != aiColors[0]) {
|
||||
|
@ -415,7 +411,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
|
|||
haveColor = true;
|
||||
}
|
||||
|
||||
//Texture coordinates
|
||||
// Texture coordinates
|
||||
aiVector3D tOut;
|
||||
tOut.z = 0;
|
||||
bool haveTextureCoords = false;
|
||||
|
@ -431,7 +427,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
|
|||
haveTextureCoords = true;
|
||||
}
|
||||
|
||||
//create aiMesh if needed
|
||||
// create aiMesh if needed
|
||||
if (nullptr == mGeneratedMesh) {
|
||||
mGeneratedMesh = new aiMesh();
|
||||
mGeneratedMesh->mMaterialIndex = 0;
|
||||
|
@ -512,8 +508,8 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
|
|||
bool bIsTriStrip = false;
|
||||
|
||||
// index of the material index property
|
||||
//unsigned int iMaterialIndex = 0xFFFFFFFF;
|
||||
//PLY::EDataType eType2 = EDT_Char;
|
||||
// unsigned int iMaterialIndex = 0xFFFFFFFF;
|
||||
// PLY::EDataType eType2 = EDT_Char;
|
||||
|
||||
// texture coordinates
|
||||
unsigned int iTextureCoord = 0xFFFFFFFF;
|
||||
|
@ -595,7 +591,7 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
|
|||
if (0xFFFFFFFF != iTextureCoord) {
|
||||
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iTextureCoord).avList.size();
|
||||
|
||||
//should be 6 coords
|
||||
// should be 6 coords
|
||||
std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
|
||||
GetProperty(instElement->alProperties, iTextureCoord).avList.begin();
|
||||
|
||||
|
@ -625,7 +621,7 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
|
|||
// a value of -1 indicates a restart of the strip
|
||||
bool flip = false;
|
||||
const std::vector<PLY::PropertyInstance::ValueUnion> &quak = GetProperty(instElement->alProperties, iProperty).avList;
|
||||
//pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); //Limits memory consumption
|
||||
// pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); //Limits memory consumption
|
||||
|
||||
int aiTable[2] = { -1, -1 };
|
||||
for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin(); a != quak.end(); ++a) {
|
||||
|
@ -863,7 +859,7 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
|
|||
const int two_sided = 1;
|
||||
pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
|
||||
|
||||
//default texture
|
||||
// default texture
|
||||
if (!defaultTexture.empty()) {
|
||||
const aiString name(defaultTexture.c_str());
|
||||
pcHelper->AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0);
|
||||
|
@ -873,7 +869,7 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
|
|||
pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
|
||||
}
|
||||
|
||||
//set to wireframe, so when using this material info we can switch to points rendering
|
||||
// set to wireframe, so when using this material info we can switch to points rendering
|
||||
if (pointsOnly) {
|
||||
const int wireframe = 1;
|
||||
pcHelper->AddProperty(&wireframe, 1, AI_MATKEY_ENABLE_WIREFRAME);
|
||||
|
@ -890,7 +886,7 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
|
|||
int iMode = (int)aiShadingMode_Gouraud;
|
||||
pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
|
||||
|
||||
//generate white material most 3D engine just multiply ambient / diffuse color with actual ambient / light color
|
||||
// generate white material most 3D engine just multiply ambient / diffuse color with actual ambient / light color
|
||||
aiColor3D clr;
|
||||
clr.b = clr.g = clr.r = 1.0f;
|
||||
pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
|
@ -906,13 +902,13 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
|
|||
pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
|
||||
}
|
||||
|
||||
//default texture
|
||||
// default texture
|
||||
if (!defaultTexture.empty()) {
|
||||
const aiString name(defaultTexture.c_str());
|
||||
pcHelper->AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0);
|
||||
}
|
||||
|
||||
//set to wireframe, so when using this material info we can switch to points rendering
|
||||
// set to wireframe, so when using this material info we can switch to points rendering
|
||||
if (pointsOnly) {
|
||||
const int wireframe = 1;
|
||||
pcHelper->AddProperty(&wireframe, 1, AI_MATKEY_ENABLE_WIREFRAME);
|
||||
|
@ -922,4 +918,6 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
|
|||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER
|
||||
|
|
|
@ -65,7 +65,7 @@ using namespace PLY;
|
|||
class PLYImporter : public BaseImporter {
|
||||
public:
|
||||
PLYImporter();
|
||||
~PLYImporter() override;
|
||||
~PLYImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -425,7 +425,8 @@ bool PLY::DOM::ParseHeader(IOStreamBuffer<char> &streamBuffer, std::vector<char>
|
|||
break;
|
||||
} else {
|
||||
// ignore unknown header elements
|
||||
streamBuffer.getNextLine(buffer);
|
||||
if (!streamBuffer.getNextLine(buffer))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -48,11 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
#include <zlib.h>
|
||||
#else
|
||||
#include "../contrib/zlib/zlib.h"
|
||||
#endif
|
||||
#include "zlib.h"
|
||||
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/StringComparison.h>
|
||||
|
@ -65,7 +61,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Quake III BSP Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -146,7 +142,11 @@ Q3BSPFileImporter::Q3BSPFileImporter() :
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor.
|
||||
Q3BSPFileImporter::~Q3BSPFileImporter() {
|
||||
// Clear face-to-material map
|
||||
clear();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Q3BSPFileImporter::clear() {
|
||||
for (FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it) {
|
||||
const std::string &matName = it->first;
|
||||
if (!matName.empty()) {
|
||||
|
@ -173,6 +173,7 @@ const aiImporterDesc *Q3BSPFileImporter::GetInfo() const {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Import method.
|
||||
void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene *scene, IOSystem *ioHandler) {
|
||||
clear();
|
||||
ZipArchiveIOSystem Archive(ioHandler, rFile);
|
||||
if (!Archive.isOpen()) {
|
||||
throw DeadlyImportError("Failed to open file ", rFile, ".");
|
||||
|
@ -394,7 +395,10 @@ void Q3BSPFileImporter::createTriangleTopology(const Q3BSP::Q3BSPModel *pModel,
|
|||
m_pCurrentFace->mIndices = new unsigned int[3];
|
||||
m_pCurrentFace->mIndices[idx] = vertIdx;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
m_pCurrentFace->mIndices[idx] = vertIdx;
|
||||
}
|
||||
|
||||
|
||||
pMesh->mVertices[vertIdx].Set(pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z);
|
||||
pMesh->mNormals[vertIdx].Set(pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z);
|
||||
|
|
|
@ -81,6 +81,7 @@ protected:
|
|||
using FaceMapIt = std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator;
|
||||
using FaceMapConstIt = std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator;
|
||||
|
||||
void clear();
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
|
||||
void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );
|
||||
|
|
|
@ -55,9 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Quick3D Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -127,7 +127,7 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
|
|||
std::vector<Material> materials;
|
||||
try {
|
||||
materials.reserve(numMats);
|
||||
} catch(const std::bad_alloc&) {
|
||||
} catch (const std::bad_alloc &) {
|
||||
ASSIMP_LOG_ERROR("Invalid alloc for materials.");
|
||||
throw DeadlyImportError("Invalid Quick3D-file, material allocation failed.");
|
||||
}
|
||||
|
@ -135,7 +135,7 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
|
|||
std::vector<Mesh> meshes;
|
||||
try {
|
||||
meshes.reserve(numMeshes);
|
||||
} catch(const std::bad_alloc&) {
|
||||
} catch (const std::bad_alloc &) {
|
||||
ASSIMP_LOG_ERROR("Invalid alloc for meshes.");
|
||||
throw DeadlyImportError("Invalid Quick3D-file, mesh allocation failed.");
|
||||
}
|
||||
|
@ -237,7 +237,6 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
|
|||
if (minor > '0' && major == '3')
|
||||
stream.IncPtr(mesh.faces.size());
|
||||
}
|
||||
// stream.IncPtr(4); // unknown value here
|
||||
} break;
|
||||
|
||||
// materials chunk
|
||||
|
@ -275,8 +274,6 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
|
|||
// read the transparency
|
||||
mat.transparency = stream.GetF4();
|
||||
|
||||
// unknown value here
|
||||
// stream.IncPtr(4);
|
||||
// FIX: it could be the texture index ...
|
||||
mat.texIdx = (unsigned int)stream.GetI4();
|
||||
}
|
||||
|
@ -425,7 +422,8 @@ outer:
|
|||
pScene->mMeshes = new aiMesh *[pScene->mNumMaterials];
|
||||
|
||||
for (unsigned int i = 0, real = 0; i < (unsigned int)materials.size(); ++i) {
|
||||
if (fidx[i].empty()) continue;
|
||||
if (fidx[i].empty())
|
||||
continue;
|
||||
|
||||
// Allocate a mesh and a material
|
||||
aiMesh *mesh = pScene->mMeshes[real] = new aiMesh();
|
||||
|
@ -548,14 +546,9 @@ outer:
|
|||
// Now we need to attach the meshes to the root node of the scene
|
||||
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i)
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
pScene->mRootNode->mMeshes[i] = i;
|
||||
|
||||
/*pScene->mRootNode->mTransformation *= aiMatrix4x4(
|
||||
1.f, 0.f, 0.f, 0.f,
|
||||
0.f, -1.f,0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
0.f, 0.f, 0.f, 1.f);*/
|
||||
}
|
||||
|
||||
// Add cameras and light sources to the scene root node
|
||||
pScene->mRootNode->mNumChildren = pScene->mNumLights + pScene->mNumCameras;
|
||||
|
@ -577,4 +570,6 @@ outer:
|
|||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_Q3D_IMPORTER
|
||||
|
|
|
@ -55,9 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Raw Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -70,14 +70,6 @@ static const aiImporterDesc desc = {
|
|||
"raw"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
RAWImporter::RAWImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
RAWImporter::~RAWImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool RAWImporter::CanRead(const std::string &filename, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
|
||||
|
@ -295,4 +287,6 @@ void RAWImporter::InternReadFile(const std::string &pFile,
|
|||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_RAW_IMPORTER
|
||||
|
|
|
@ -57,8 +57,8 @@ namespace Assimp {
|
|||
*/
|
||||
class RAWImporter : public BaseImporter {
|
||||
public:
|
||||
RAWImporter();
|
||||
~RAWImporter() override;
|
||||
RAWImporter() = default;
|
||||
~RAWImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -56,11 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
#include <utf8.h>
|
||||
#else
|
||||
#include "../contrib/utf8cpp/source/utf8.h"
|
||||
#endif
|
||||
#include "utf8.h"
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
@ -69,9 +65,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <map>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Silo SIB Importer",
|
||||
"Richard Mitton (http://www.codersnotes.com/about)",
|
||||
"",
|
||||
|
@ -94,7 +90,7 @@ enum {
|
|||
N
|
||||
};
|
||||
|
||||
typedef std::pair<uint32_t, uint32_t> SIBPair;
|
||||
using SIBPair = std::pair<uint32_t, uint32_t>;
|
||||
|
||||
struct SIBEdge {
|
||||
uint32_t faceA, faceB;
|
||||
|
@ -199,15 +195,6 @@ static aiString ReadString(StreamReaderLE *stream, uint32_t numWChars) {
|
|||
|
||||
return result;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
SIBImporter::SIBImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
SIBImporter::~SIBImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool SIBImporter::CanRead(const std::string &filename, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
|
||||
|
@ -882,4 +869,6 @@ void SIBImporter::InternReadFile(const std::string &pFile,
|
|||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_SIB_IMPORTER
|
||||
|
|
|
@ -57,8 +57,8 @@ namespace Assimp {
|
|||
*/
|
||||
class ASSIMP_API SIBImporter : public BaseImporter {
|
||||
public:
|
||||
SIBImporter();
|
||||
~SIBImporter() override;
|
||||
SIBImporter() = default;
|
||||
~SIBImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -64,9 +64,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define strtok_s strtok_r
|
||||
#endif
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Valve SMD Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -1077,4 +1077,6 @@ void SMDImporter::ParseVertex(const char* szCurrent,
|
|||
SMDI_PARSE_RETURN;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_SMD_IMPORTER
|
||||
|
|
|
@ -45,11 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
#include "STEPFileEncoding.h"
|
||||
#include <assimp/fast_atof.h>
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
# include <utf8.h>
|
||||
#else
|
||||
# include <contrib/utf8cpp/source/utf8.h>
|
||||
#endif
|
||||
#include "utf8.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
|
|
@ -52,11 +52,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
namespace {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Stereolithography (STL) Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -129,7 +129,7 @@ STLImporter::STLImporter() :
|
|||
mBuffer(),
|
||||
mFileSize(0),
|
||||
mScene() {
|
||||
// empty
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -250,13 +250,13 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
|
|||
sz += 5; // skip the "solid"
|
||||
SkipSpaces(&sz);
|
||||
const char *szMe = sz;
|
||||
while (!::IsSpaceOrNewLine(*sz)) {
|
||||
while (!IsSpaceOrNewLine(*sz)) {
|
||||
sz++;
|
||||
}
|
||||
|
||||
size_t temp = (size_t)(sz - szMe);
|
||||
// setup the name of the node
|
||||
if ( temp ) {
|
||||
if (temp) {
|
||||
if (temp >= MAXLEN) {
|
||||
throw DeadlyImportError("STL: Node name too long");
|
||||
}
|
||||
|
@ -303,7 +303,7 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
|
|||
normalBuffer.emplace_back(vn);
|
||||
normalBuffer.emplace_back(vn);
|
||||
}
|
||||
} else if (!strncmp(sz, "vertex", 6) && ::IsSpaceOrNewLine(*(sz + 6))) { // vertex 1.50000 1.50000 0.00000
|
||||
} else if (!strncmp(sz, "vertex", 6) && IsSpaceOrNewLine(*(sz + 6))) { // vertex 1.50000 1.50000 0.00000
|
||||
if (faceVertexCounter >= 3) {
|
||||
ASSIMP_LOG_ERROR("STL: a facet with more than 3 vertices has been found");
|
||||
++sz;
|
||||
|
@ -325,14 +325,14 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
|
|||
} else if (!::strncmp(sz, "endsolid", 8)) {
|
||||
do {
|
||||
++sz;
|
||||
} while (!::IsLineEnd(*sz));
|
||||
} while (!IsLineEnd(*sz));
|
||||
SkipSpacesAndLineEnd(&sz);
|
||||
// finished!
|
||||
break;
|
||||
} else { // else skip the whole identifier
|
||||
do {
|
||||
++sz;
|
||||
} while (!::IsSpaceOrNewLine(*sz));
|
||||
} while (!IsSpaceOrNewLine(*sz));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -349,14 +349,14 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
|
|||
throw DeadlyImportError("Normal buffer size does not match position buffer size");
|
||||
}
|
||||
|
||||
// only process positionbuffer when filled, else exception when accessing with index operator
|
||||
// only process position buffer when filled, else exception when accessing with index operator
|
||||
// see line 353: only warning is triggered
|
||||
// see line 373(now): access to empty positionbuffer with index operator forced exception
|
||||
// see line 373(now): access to empty position buffer with index operator forced exception
|
||||
if (!positionBuffer.empty()) {
|
||||
pMesh->mNumFaces = static_cast<unsigned int>(positionBuffer.size() / 3);
|
||||
pMesh->mNumVertices = static_cast<unsigned int>(positionBuffer.size());
|
||||
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
|
||||
for (size_t i=0; i<pMesh->mNumVertices; ++i ) {
|
||||
for (size_t i = 0; i < pMesh->mNumVertices; ++i) {
|
||||
pMesh->mVertices[i].x = positionBuffer[i].x;
|
||||
pMesh->mVertices[i].y = positionBuffer[i].y;
|
||||
pMesh->mVertices[i].z = positionBuffer[i].z;
|
||||
|
@ -366,7 +366,7 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
|
|||
// also only process normalBuffer when filled, else exception when accessing with index operator
|
||||
if (!normalBuffer.empty()) {
|
||||
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
|
||||
for (size_t i=0; i<pMesh->mNumVertices; ++i ) {
|
||||
for (size_t i = 0; i < pMesh->mNumVertices; ++i) {
|
||||
pMesh->mNormals[i].x = normalBuffer[i].x;
|
||||
pMesh->mNormals[i].y = normalBuffer[i].y;
|
||||
pMesh->mNormals[i].z = normalBuffer[i].z;
|
||||
|
@ -450,9 +450,8 @@ bool STLImporter::LoadBinaryFile() {
|
|||
aiVector3D *vp = pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
|
||||
aiVector3D *vn = pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
|
||||
|
||||
typedef aiVector3t<float> aiVector3F;
|
||||
aiVector3F *theVec;
|
||||
aiVector3F theVec3F;
|
||||
aiVector3f *theVec;
|
||||
aiVector3f theVec3F;
|
||||
|
||||
for (unsigned int i = 0; i < pMesh->mNumFaces; ++i) {
|
||||
// NOTE: Blender sometimes writes empty normals ... this is not
|
||||
|
@ -460,8 +459,8 @@ bool STLImporter::LoadBinaryFile() {
|
|||
|
||||
// There's one normal for the face in the STL; use it three times
|
||||
// for vertex normals
|
||||
theVec = (aiVector3F *)sz;
|
||||
::memcpy(&theVec3F, theVec, sizeof(aiVector3F));
|
||||
theVec = (aiVector3f *)sz;
|
||||
::memcpy(&theVec3F, theVec, sizeof(aiVector3f));
|
||||
vn->x = theVec3F.x;
|
||||
vn->y = theVec3F.y;
|
||||
vn->z = theVec3F.z;
|
||||
|
@ -471,7 +470,7 @@ bool STLImporter::LoadBinaryFile() {
|
|||
vn += 3;
|
||||
|
||||
// vertex 1
|
||||
::memcpy(&theVec3F, theVec, sizeof(aiVector3F));
|
||||
::memcpy(&theVec3F, theVec, sizeof(aiVector3f));
|
||||
vp->x = theVec3F.x;
|
||||
vp->y = theVec3F.y;
|
||||
vp->z = theVec3F.z;
|
||||
|
@ -479,7 +478,7 @@ bool STLImporter::LoadBinaryFile() {
|
|||
++vp;
|
||||
|
||||
// vertex 2
|
||||
::memcpy(&theVec3F, theVec, sizeof(aiVector3F));
|
||||
::memcpy(&theVec3F, theVec, sizeof(aiVector3f));
|
||||
vp->x = theVec3F.x;
|
||||
vp->y = theVec3F.y;
|
||||
vp->z = theVec3F.z;
|
||||
|
@ -487,7 +486,7 @@ bool STLImporter::LoadBinaryFile() {
|
|||
++vp;
|
||||
|
||||
// vertex 3
|
||||
::memcpy(&theVec3F, theVec, sizeof(aiVector3F));
|
||||
::memcpy(&theVec3F, theVec, sizeof(aiVector3f));
|
||||
vp->x = theVec3F.x;
|
||||
vp->y = theVec3F.y;
|
||||
vp->z = theVec3F.z;
|
||||
|
@ -570,4 +569,6 @@ void STLImporter::pushMeshesToNode(std::vector<unsigned int> &meshIndices, aiNod
|
|||
meshIndices.clear();
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_STL_IMPORTER
|
||||
|
|
|
@ -51,9 +51,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Terragen Heightmap Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -73,10 +73,6 @@ TerragenImporter::TerragenImporter() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
TerragenImporter::~TerragenImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool TerragenImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
@ -244,4 +240,6 @@ void TerragenImporter::InternReadFile(const std::string &pFile,
|
|||
pScene->mFlags |= AI_SCENE_FLAGS_TERRAIN;
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
|
||||
|
|
|
@ -73,7 +73,7 @@ namespace Assimp {
|
|||
class TerragenImporter : public BaseImporter {
|
||||
public:
|
||||
TerragenImporter();
|
||||
~TerragenImporter() override;
|
||||
~TerragenImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
|
|
|
@ -63,7 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <cstdint>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
namespace Unreal {
|
||||
|
||||
|
@ -152,7 +152,7 @@ inline void DecompressVertex(aiVector3D &v, int32_t in) {
|
|||
|
||||
} // end namespace Unreal
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Unreal Mesh Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -178,7 +178,7 @@ UnrealImporter::~UnrealImporter() = default;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool UnrealImporter::CanRead(const std::string & filename, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
|
||||
bool UnrealImporter::CanRead(const std::string &filename, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
|
||||
return SimpleExtensionCheck(filename, "3d", "uc");
|
||||
}
|
||||
|
||||
|
@ -336,12 +336,12 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
|
|||
tempTextures.emplace_back();
|
||||
std::pair<std::string, std::string> &me = tempTextures.back();
|
||||
for (; !IsLineEnd(*data); ++data) {
|
||||
if (!::ASSIMP_strincmp(data, "NAME=", 5)) {
|
||||
if (!ASSIMP_strincmp(data, "NAME=", 5)) {
|
||||
const char *d = data += 5;
|
||||
for (; !IsSpaceOrNewLine(*data); ++data)
|
||||
;
|
||||
me.first = std::string(d, (size_t)(data - d));
|
||||
} else if (!::ASSIMP_strincmp(data, "FILE=", 5)) {
|
||||
} else if (!ASSIMP_strincmp(data, "FILE=", 5)) {
|
||||
const char *d = data += 5;
|
||||
for (; !IsSpaceOrNewLine(*data); ++data)
|
||||
;
|
||||
|
@ -363,10 +363,10 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
|
|||
std::pair<unsigned int, std::string> &me = textures.back();
|
||||
|
||||
for (; !IsLineEnd(*data); ++data) {
|
||||
if (!::ASSIMP_strincmp(data, "NUM=", 4)) {
|
||||
if (!ASSIMP_strincmp(data, "NUM=", 4)) {
|
||||
data += 4;
|
||||
me.first = strtoul10(data, &data);
|
||||
} else if (!::ASSIMP_strincmp(data, "TEXTURE=", 8)) {
|
||||
} else if (!ASSIMP_strincmp(data, "TEXTURE=", 8)) {
|
||||
data += 8;
|
||||
const char *d = data;
|
||||
for (; !IsSpaceOrNewLine(*data); ++data)
|
||||
|
@ -516,4 +516,6 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
|
|||
flipper.Execute(pScene);
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_3D_IMPORTER
|
||||
|
|
|
@ -57,10 +57,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <cctype>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Direct3D XFile Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -73,142 +74,137 @@ static const aiImporterDesc desc = {
|
|||
"x"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
XFileImporter::XFileImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool XFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const {
|
||||
bool XFileImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
static const uint32_t token[] = { AI_MAKE_MAGIC("xof ") };
|
||||
return CheckMagicToken(pIOHandler,pFile,token,AI_COUNT_OF(token));
|
||||
return CheckMagicToken(pIOHandler, pFile, token, AI_COUNT_OF(token));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get file extension list
|
||||
const aiImporterDesc* XFileImporter::GetInfo () const {
|
||||
const aiImporterDesc *XFileImporter::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void XFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
|
||||
void XFileImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
// read file into memory
|
||||
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
|
||||
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
|
||||
if (file == nullptr) {
|
||||
throw DeadlyImportError( "Failed to open file ", pFile, "." );
|
||||
throw DeadlyImportError("Failed to open file ", pFile, ".");
|
||||
}
|
||||
|
||||
static const size_t MinSize = 16;
|
||||
size_t fileSize = file->FileSize();
|
||||
if ( fileSize < MinSize ) {
|
||||
throw DeadlyImportError( "XFile is too small." );
|
||||
if (fileSize < MinSize) {
|
||||
throw DeadlyImportError("XFile is too small.");
|
||||
}
|
||||
|
||||
// in the hope that binary files will never start with a BOM ...
|
||||
mBuffer.resize( fileSize + 1);
|
||||
file->Read( &mBuffer.front(), 1, fileSize);
|
||||
mBuffer.resize(fileSize + 1);
|
||||
file->Read(&mBuffer.front(), 1, fileSize);
|
||||
ConvertToUTF8(mBuffer);
|
||||
|
||||
// parse the file into a temporary representation
|
||||
XFileParser parser( mBuffer);
|
||||
XFileParser parser(mBuffer);
|
||||
|
||||
// and create the proper return structures out of it
|
||||
CreateDataRepresentationFromImport( pScene, parser.GetImportedData());
|
||||
CreateDataRepresentationFromImport(pScene, parser.GetImportedData());
|
||||
|
||||
// if nothing came from it, report it as error
|
||||
if ( !pScene->mRootNode ) {
|
||||
throw DeadlyImportError( "XFile is ill-formatted - no content imported." );
|
||||
if (!pScene->mRootNode) {
|
||||
throw DeadlyImportError("XFile is ill-formatted - no content imported.");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructs the return data structure out of the imported data.
|
||||
void XFileImporter::CreateDataRepresentationFromImport( aiScene* pScene, XFile::Scene* pData)
|
||||
{
|
||||
void XFileImporter::CreateDataRepresentationFromImport(aiScene *pScene, XFile::Scene *pData) {
|
||||
// Read the global materials first so that meshes referring to them can find them later
|
||||
ConvertMaterials( pScene, pData->mGlobalMaterials);
|
||||
ConvertMaterials(pScene, pData->mGlobalMaterials);
|
||||
|
||||
// copy nodes, extracting meshes and materials on the way
|
||||
pScene->mRootNode = CreateNodes( pScene, nullptr, pData->mRootNode);
|
||||
pScene->mRootNode = CreateNodes(pScene, nullptr, pData->mRootNode);
|
||||
|
||||
// extract animations
|
||||
CreateAnimations( pScene, pData);
|
||||
CreateAnimations(pScene, pData);
|
||||
|
||||
// read the global meshes that were stored outside of any node
|
||||
if( !pData->mGlobalMeshes.empty() ) {
|
||||
if (!pData->mGlobalMeshes.empty()) {
|
||||
// create a root node to hold them if there isn't any, yet
|
||||
if( pScene->mRootNode == nullptr ) {
|
||||
if (pScene->mRootNode == nullptr) {
|
||||
pScene->mRootNode = new aiNode;
|
||||
pScene->mRootNode->mName.Set( "$dummy_node");
|
||||
pScene->mRootNode->mName.Set("$dummy_node");
|
||||
}
|
||||
|
||||
// convert all global meshes and store them in the root node.
|
||||
// If there was one before, the global meshes now suddenly have its transformation matrix...
|
||||
// Don't know what to do there, I don't want to insert another node under the present root node
|
||||
// just to avoid this.
|
||||
CreateMeshes( pScene, pScene->mRootNode, pData->mGlobalMeshes);
|
||||
CreateMeshes(pScene, pScene->mRootNode, pData->mGlobalMeshes);
|
||||
}
|
||||
|
||||
if (!pScene->mRootNode) {
|
||||
throw DeadlyImportError( "No root node" );
|
||||
throw DeadlyImportError("No root node");
|
||||
}
|
||||
|
||||
// Convert everything to OpenGL space... it's the same operation as the conversion back, so we can reuse the step directly
|
||||
MakeLeftHandedProcess convertProcess;
|
||||
convertProcess.Execute( pScene);
|
||||
convertProcess.Execute(pScene);
|
||||
|
||||
FlipWindingOrderProcess flipper;
|
||||
flipper.Execute(pScene);
|
||||
|
||||
// finally: create a dummy material if not material was imported
|
||||
if( pScene->mNumMaterials == 0) {
|
||||
if (pScene->mNumMaterials == 0) {
|
||||
pScene->mNumMaterials = 1;
|
||||
// create the Material
|
||||
aiMaterial* mat = new aiMaterial;
|
||||
int shadeMode = (int) aiShadingMode_Gouraud;
|
||||
mat->AddProperty<int>( &shadeMode, 1, AI_MATKEY_SHADING_MODEL);
|
||||
aiMaterial *mat = new aiMaterial;
|
||||
int shadeMode = (int)aiShadingMode_Gouraud;
|
||||
mat->AddProperty<int>(&shadeMode, 1, AI_MATKEY_SHADING_MODEL);
|
||||
// material colours
|
||||
int specExp = 1;
|
||||
|
||||
aiColor3D clr = aiColor3D( 0, 0, 0);
|
||||
mat->AddProperty( &clr, 1, AI_MATKEY_COLOR_EMISSIVE);
|
||||
mat->AddProperty( &clr, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||
aiColor3D clr = aiColor3D(0, 0, 0);
|
||||
mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_EMISSIVE);
|
||||
mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||
|
||||
clr = aiColor3D( 0.5f, 0.5f, 0.5f);
|
||||
mat->AddProperty( &clr, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
mat->AddProperty( &specExp, 1, AI_MATKEY_SHININESS);
|
||||
clr = aiColor3D(0.5f, 0.5f, 0.5f);
|
||||
mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
mat->AddProperty(&specExp, 1, AI_MATKEY_SHININESS);
|
||||
|
||||
pScene->mMaterials = new aiMaterial*[1];
|
||||
pScene->mMaterials = new aiMaterial *[1];
|
||||
pScene->mMaterials[0] = mat;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Recursively creates scene nodes from the imported hierarchy.
|
||||
aiNode* XFileImporter::CreateNodes( aiScene* pScene, aiNode* pParent, const XFile::Node* pNode) {
|
||||
if ( !pNode ) {
|
||||
aiNode *XFileImporter::CreateNodes(aiScene *pScene, aiNode *pParent, const XFile::Node *pNode) {
|
||||
if (!pNode) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// create node
|
||||
aiNode* node = new aiNode;
|
||||
aiNode *node = new aiNode;
|
||||
node->mName.length = (ai_uint32)pNode->mName.length();
|
||||
node->mParent = pParent;
|
||||
memcpy( node->mName.data, pNode->mName.c_str(), pNode->mName.length());
|
||||
memcpy(node->mName.data, pNode->mName.c_str(), pNode->mName.length());
|
||||
node->mName.data[node->mName.length] = 0;
|
||||
node->mTransformation = pNode->mTrafoMatrix;
|
||||
|
||||
// convert meshes from the source node
|
||||
CreateMeshes( pScene, node, pNode->mMeshes);
|
||||
CreateMeshes(pScene, node, pNode->mMeshes);
|
||||
|
||||
// handle children
|
||||
if( !pNode->mChildren.empty() ) {
|
||||
if (!pNode->mChildren.empty()) {
|
||||
node->mNumChildren = (unsigned int)pNode->mChildren.size();
|
||||
node->mChildren = new aiNode* [node->mNumChildren];
|
||||
node->mChildren = new aiNode *[node->mNumChildren];
|
||||
|
||||
for ( unsigned int a = 0; a < pNode->mChildren.size(); ++a ) {
|
||||
node->mChildren[ a ] = CreateNodes( pScene, node, pNode->mChildren[ a ] );
|
||||
for (unsigned int a = 0; a < pNode->mChildren.size(); ++a) {
|
||||
node->mChildren[a] = CreateNodes(pScene, node, pNode->mChildren[a]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -217,55 +213,55 @@ aiNode* XFileImporter::CreateNodes( aiScene* pScene, aiNode* pParent, const XFil
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates the meshes for the given node.
|
||||
void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vector<XFile::Mesh*>& pMeshes) {
|
||||
void XFileImporter::CreateMeshes(aiScene *pScene, aiNode *pNode, const std::vector<XFile::Mesh *> &pMeshes) {
|
||||
if (pMeshes.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// create a mesh for each mesh-material combination in the source node
|
||||
std::vector<aiMesh*> meshes;
|
||||
for( unsigned int a = 0; a < pMeshes.size(); ++a ) {
|
||||
XFile::Mesh* sourceMesh = pMeshes[a];
|
||||
if ( nullptr == sourceMesh ) {
|
||||
std::vector<aiMesh *> meshes;
|
||||
for (unsigned int a = 0; a < pMeshes.size(); ++a) {
|
||||
XFile::Mesh *sourceMesh = pMeshes[a];
|
||||
if (nullptr == sourceMesh) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// first convert its materials so that we can find them with their index afterwards
|
||||
ConvertMaterials( pScene, sourceMesh->mMaterials);
|
||||
ConvertMaterials(pScene, sourceMesh->mMaterials);
|
||||
|
||||
unsigned int numMaterials = std::max( (unsigned int)sourceMesh->mMaterials.size(), 1u);
|
||||
for( unsigned int b = 0; b < numMaterials; ++b ) {
|
||||
unsigned int numMaterials = std::max((unsigned int)sourceMesh->mMaterials.size(), 1u);
|
||||
for (unsigned int b = 0; b < numMaterials; ++b) {
|
||||
// collect the faces belonging to this material
|
||||
std::vector<unsigned int> faces;
|
||||
unsigned int numVertices = 0;
|
||||
if( !sourceMesh->mFaceMaterials.empty() ) {
|
||||
if (!sourceMesh->mFaceMaterials.empty()) {
|
||||
// if there is a per-face material defined, select the faces with the corresponding material
|
||||
for( unsigned int c = 0; c < sourceMesh->mFaceMaterials.size(); ++c ) {
|
||||
if( sourceMesh->mFaceMaterials[c] == b) {
|
||||
faces.push_back( c);
|
||||
for (unsigned int c = 0; c < sourceMesh->mFaceMaterials.size(); ++c) {
|
||||
if (sourceMesh->mFaceMaterials[c] == b) {
|
||||
faces.push_back(c);
|
||||
numVertices += (unsigned int)sourceMesh->mPosFaces[c].mIndices.size();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// if there is no per-face material, place everything into one mesh
|
||||
for( unsigned int c = 0; c < sourceMesh->mPosFaces.size(); ++c ) {
|
||||
faces.push_back( c);
|
||||
for (unsigned int c = 0; c < sourceMesh->mPosFaces.size(); ++c) {
|
||||
faces.push_back(c);
|
||||
numVertices += (unsigned int)sourceMesh->mPosFaces[c].mIndices.size();
|
||||
}
|
||||
}
|
||||
|
||||
// no faces/vertices using this material? strange...
|
||||
if ( numVertices == 0 ) {
|
||||
if (numVertices == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// create a submesh using this material
|
||||
aiMesh* mesh = new aiMesh;
|
||||
meshes.push_back( mesh);
|
||||
aiMesh *mesh = new aiMesh;
|
||||
meshes.push_back(mesh);
|
||||
|
||||
// find the material in the scene's material list. Either own material
|
||||
// or referenced material, it should already have a valid index
|
||||
if( !sourceMesh->mFaceMaterials.empty() ) {
|
||||
if (!sourceMesh->mFaceMaterials.empty()) {
|
||||
mesh->mMaterialIndex = static_cast<unsigned int>(sourceMesh->mMaterials[b].sceneIndex);
|
||||
} else {
|
||||
mesh->mMaterialIndex = 0;
|
||||
|
@ -282,41 +278,41 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
|
|||
mesh->mName.Set(sourceMesh->mName);
|
||||
|
||||
// normals?
|
||||
if ( sourceMesh->mNormals.size() > 0 ) {
|
||||
mesh->mNormals = new aiVector3D[ numVertices ];
|
||||
if (sourceMesh->mNormals.size() > 0) {
|
||||
mesh->mNormals = new aiVector3D[numVertices];
|
||||
}
|
||||
// texture coords
|
||||
for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++c ) {
|
||||
if ( !sourceMesh->mTexCoords[ c ].empty() ) {
|
||||
mesh->mTextureCoords[ c ] = new aiVector3D[ numVertices ];
|
||||
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++c) {
|
||||
if (!sourceMesh->mTexCoords[c].empty()) {
|
||||
mesh->mTextureCoords[c] = new aiVector3D[numVertices];
|
||||
}
|
||||
}
|
||||
// vertex colors
|
||||
for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c ) {
|
||||
if ( !sourceMesh->mColors[ c ].empty() ) {
|
||||
mesh->mColors[ c ] = new aiColor4D[ numVertices ];
|
||||
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c) {
|
||||
if (!sourceMesh->mColors[c].empty()) {
|
||||
mesh->mColors[c] = new aiColor4D[numVertices];
|
||||
}
|
||||
}
|
||||
|
||||
// now collect the vertex data of all data streams present in the imported mesh
|
||||
unsigned int newIndex( 0 );
|
||||
unsigned int newIndex(0);
|
||||
std::vector<unsigned int> orgPoints; // from which original point each new vertex stems
|
||||
orgPoints.resize( numVertices, 0);
|
||||
orgPoints.resize(numVertices, 0);
|
||||
|
||||
for( unsigned int c = 0; c < faces.size(); ++c ) {
|
||||
for (unsigned int c = 0; c < faces.size(); ++c) {
|
||||
unsigned int f = faces[c]; // index of the source face
|
||||
const XFile::Face& pf = sourceMesh->mPosFaces[f]; // position source face
|
||||
const XFile::Face &pf = sourceMesh->mPosFaces[f]; // position source face
|
||||
|
||||
// create face. either triangle or triangle fan depending on the index count
|
||||
aiFace& df = mesh->mFaces[c]; // destination face
|
||||
aiFace &df = mesh->mFaces[c]; // destination face
|
||||
df.mNumIndices = (unsigned int)pf.mIndices.size();
|
||||
df.mIndices = new unsigned int[ df.mNumIndices];
|
||||
df.mIndices = new unsigned int[df.mNumIndices];
|
||||
|
||||
// collect vertex data for indices of this face
|
||||
for( unsigned int d = 0; d < df.mNumIndices; ++d ) {
|
||||
df.mIndices[ d ] = newIndex;
|
||||
const unsigned int newIdx( pf.mIndices[ d ] );
|
||||
if ( newIdx > sourceMesh->mPositions.size() ) {
|
||||
for (unsigned int d = 0; d < df.mNumIndices; ++d) {
|
||||
df.mIndices[d] = newIndex;
|
||||
const unsigned int newIdx = pf.mIndices[d];
|
||||
if (newIdx >= sourceMesh->mPositions.size()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -325,24 +321,26 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
|
|||
// Position
|
||||
mesh->mVertices[newIndex] = sourceMesh->mPositions[pf.mIndices[d]];
|
||||
// Normal, if present
|
||||
if ( mesh->HasNormals() ) {
|
||||
if ( sourceMesh->mNormFaces[ f ].mIndices.size() > d ) {
|
||||
const size_t idx( sourceMesh->mNormFaces[ f ].mIndices[ d ] );
|
||||
mesh->mNormals[ newIndex ] = sourceMesh->mNormals[ idx ];
|
||||
if (mesh->HasNormals()) {
|
||||
if (sourceMesh->mNormFaces[f].mIndices.size() > d) {
|
||||
const size_t idx(sourceMesh->mNormFaces[f].mIndices[d]);
|
||||
if (idx < sourceMesh->mNormals.size()) {
|
||||
mesh->mNormals[newIndex] = sourceMesh->mNormals[idx];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// texture coord sets
|
||||
for( unsigned int e = 0; e < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++e ) {
|
||||
if( mesh->HasTextureCoords( e)) {
|
||||
for (unsigned int e = 0; e < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++e) {
|
||||
if (mesh->HasTextureCoords(e)) {
|
||||
aiVector2D tex = sourceMesh->mTexCoords[e][pf.mIndices[d]];
|
||||
mesh->mTextureCoords[e][newIndex] = aiVector3D( tex.x, 1.0f - tex.y, 0.0f);
|
||||
mesh->mTextureCoords[e][newIndex] = aiVector3D(tex.x, 1.0f - tex.y, 0.0f);
|
||||
}
|
||||
}
|
||||
// vertex color sets
|
||||
for ( unsigned int e = 0; e < AI_MAX_NUMBER_OF_COLOR_SETS; ++e ) {
|
||||
if ( mesh->HasVertexColors( e ) ) {
|
||||
mesh->mColors[ e ][ newIndex ] = sourceMesh->mColors[ e ][ pf.mIndices[ d ] ];
|
||||
for (unsigned int e = 0; e < AI_MAX_NUMBER_OF_COLOR_SETS; ++e) {
|
||||
if (mesh->HasVertexColors(e)) {
|
||||
mesh->mColors[e][newIndex] = sourceMesh->mColors[e][pf.mIndices[d]];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -351,63 +349,66 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
|
|||
}
|
||||
|
||||
// there should be as much new vertices as we calculated before
|
||||
ai_assert( newIndex == numVertices);
|
||||
ai_assert(newIndex == numVertices);
|
||||
|
||||
// convert all bones of the source mesh which influence vertices in this newly created mesh
|
||||
const std::vector<XFile::Bone>& bones = sourceMesh->mBones;
|
||||
std::vector<aiBone*> newBones;
|
||||
for( unsigned int c = 0; c < bones.size(); ++c ) {
|
||||
const XFile::Bone& obone = bones[c];
|
||||
const std::vector<XFile::Bone> &bones = sourceMesh->mBones;
|
||||
std::vector<aiBone *> newBones;
|
||||
for (unsigned int c = 0; c < bones.size(); ++c) {
|
||||
const XFile::Bone &obone = bones[c];
|
||||
// set up a vertex-linear array of the weights for quick searching if a bone influences a vertex
|
||||
std::vector<ai_real> oldWeights( sourceMesh->mPositions.size(), 0.0);
|
||||
for ( unsigned int d = 0; d < obone.mWeights.size(); ++d ) {
|
||||
oldWeights[ obone.mWeights[ d ].mVertex ] = obone.mWeights[ d ].mWeight;
|
||||
std::vector<ai_real> oldWeights(sourceMesh->mPositions.size(), 0.0);
|
||||
for (unsigned int d = 0; d < obone.mWeights.size(); ++d) {
|
||||
const unsigned int boneIdx = obone.mWeights[d].mVertex;
|
||||
if (boneIdx < obone.mWeights.size()) {
|
||||
oldWeights[obone.mWeights[d].mVertex] = obone.mWeights[d].mWeight;
|
||||
}
|
||||
}
|
||||
|
||||
// collect all vertex weights that influence a vertex in the new mesh
|
||||
std::vector<aiVertexWeight> newWeights;
|
||||
newWeights.reserve( numVertices);
|
||||
for( unsigned int d = 0; d < orgPoints.size(); ++d ) {
|
||||
newWeights.reserve(numVertices);
|
||||
for (unsigned int d = 0; d < orgPoints.size(); ++d) {
|
||||
// does the new vertex stem from an old vertex which was influenced by this bone?
|
||||
ai_real w = oldWeights[orgPoints[d]];
|
||||
if ( w > 0.0 ) {
|
||||
newWeights.emplace_back( d, w );
|
||||
if (w > 0.0) {
|
||||
newWeights.emplace_back(d, w);
|
||||
}
|
||||
}
|
||||
|
||||
// if the bone has no weights in the newly created mesh, ignore it
|
||||
if ( newWeights.empty() ) {
|
||||
if (newWeights.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// create
|
||||
aiBone* nbone = new aiBone;
|
||||
newBones.push_back( nbone);
|
||||
aiBone *nbone = new aiBone;
|
||||
newBones.push_back(nbone);
|
||||
// copy name and matrix
|
||||
nbone->mName.Set( obone.mName);
|
||||
nbone->mName.Set(obone.mName);
|
||||
nbone->mOffsetMatrix = obone.mOffsetMatrix;
|
||||
nbone->mNumWeights = (unsigned int)newWeights.size();
|
||||
nbone->mWeights = new aiVertexWeight[nbone->mNumWeights];
|
||||
for ( unsigned int d = 0; d < newWeights.size(); ++d ) {
|
||||
nbone->mWeights[ d ] = newWeights[ d ];
|
||||
for (unsigned int d = 0; d < newWeights.size(); ++d) {
|
||||
nbone->mWeights[d] = newWeights[d];
|
||||
}
|
||||
}
|
||||
|
||||
// store the bones in the mesh
|
||||
mesh->mNumBones = (unsigned int)newBones.size();
|
||||
if( !newBones.empty()) {
|
||||
mesh->mBones = new aiBone*[mesh->mNumBones];
|
||||
std::copy( newBones.begin(), newBones.end(), mesh->mBones);
|
||||
if (!newBones.empty()) {
|
||||
mesh->mBones = new aiBone *[mesh->mNumBones];
|
||||
std::copy(newBones.begin(), newBones.end(), mesh->mBones);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// reallocate scene mesh array to be large enough
|
||||
aiMesh** prevArray = pScene->mMeshes;
|
||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes + meshes.size()];
|
||||
if( prevArray) {
|
||||
memcpy( pScene->mMeshes, prevArray, pScene->mNumMeshes * sizeof( aiMesh*));
|
||||
delete [] prevArray;
|
||||
aiMesh **prevArray = pScene->mMeshes;
|
||||
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes + meshes.size()];
|
||||
if (prevArray) {
|
||||
memcpy(pScene->mMeshes, prevArray, pScene->mNumMeshes * sizeof(aiMesh *));
|
||||
delete[] prevArray;
|
||||
}
|
||||
|
||||
// allocate mesh index array in the node
|
||||
|
@ -415,7 +416,7 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
|
|||
pNode->mMeshes = new unsigned int[pNode->mNumMeshes];
|
||||
|
||||
// store all meshes in the mesh library of the scene and store their indices in the node
|
||||
for( unsigned int a = 0; a < meshes.size(); a++) {
|
||||
for (unsigned int a = 0; a < meshes.size(); a++) {
|
||||
pScene->mMeshes[pScene->mNumMeshes] = meshes[a];
|
||||
pNode->mMeshes[a] = pScene->mNumMeshes;
|
||||
pScene->mNumMeshes++;
|
||||
|
@ -424,35 +425,34 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Converts the animations from the given imported data and creates them in the scene.
|
||||
void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData) {
|
||||
std::vector<aiAnimation*> newAnims;
|
||||
void XFileImporter::CreateAnimations(aiScene *pScene, const XFile::Scene *pData) {
|
||||
std::vector<aiAnimation *> newAnims;
|
||||
|
||||
for( unsigned int a = 0; a < pData->mAnims.size(); ++a ) {
|
||||
const XFile::Animation* anim = pData->mAnims[a];
|
||||
for (unsigned int a = 0; a < pData->mAnims.size(); ++a) {
|
||||
const XFile::Animation *anim = pData->mAnims[a];
|
||||
// some exporters mock me with empty animation tags.
|
||||
if ( anim->mAnims.empty() ) {
|
||||
if (anim->mAnims.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// create a new animation to hold the data
|
||||
aiAnimation* nanim = new aiAnimation;
|
||||
newAnims.push_back( nanim);
|
||||
nanim->mName.Set( anim->mName);
|
||||
aiAnimation *nanim = new aiAnimation;
|
||||
newAnims.push_back(nanim);
|
||||
nanim->mName.Set(anim->mName);
|
||||
// duration will be determined by the maximum length
|
||||
nanim->mDuration = 0;
|
||||
nanim->mTicksPerSecond = pData->mAnimTicksPerSecond;
|
||||
nanim->mNumChannels = (unsigned int)anim->mAnims.size();
|
||||
nanim->mChannels = new aiNodeAnim*[nanim->mNumChannels];
|
||||
nanim->mChannels = new aiNodeAnim *[nanim->mNumChannels];
|
||||
|
||||
for( unsigned int b = 0; b < anim->mAnims.size(); ++b ) {
|
||||
const XFile::AnimBone* bone = anim->mAnims[b];
|
||||
aiNodeAnim* nbone = new aiNodeAnim;
|
||||
nbone->mNodeName.Set( bone->mBoneName);
|
||||
for (unsigned int b = 0; b < anim->mAnims.size(); ++b) {
|
||||
const XFile::AnimBone *bone = anim->mAnims[b];
|
||||
aiNodeAnim *nbone = new aiNodeAnim;
|
||||
nbone->mNodeName.Set(bone->mBoneName);
|
||||
nanim->mChannels[b] = nbone;
|
||||
|
||||
// key-frames are given as combined transformation matrix keys
|
||||
if( !bone->mTrafoKeys.empty() )
|
||||
{
|
||||
if (!bone->mTrafoKeys.empty()) {
|
||||
nbone->mNumPositionKeys = (unsigned int)bone->mTrafoKeys.size();
|
||||
nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys];
|
||||
nbone->mNumRotationKeys = (unsigned int)bone->mTrafoKeys.size();
|
||||
|
@ -460,44 +460,44 @@ void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData
|
|||
nbone->mNumScalingKeys = (unsigned int)bone->mTrafoKeys.size();
|
||||
nbone->mScalingKeys = new aiVectorKey[nbone->mNumScalingKeys];
|
||||
|
||||
for( unsigned int c = 0; c < bone->mTrafoKeys.size(); ++c) {
|
||||
for (unsigned int c = 0; c < bone->mTrafoKeys.size(); ++c) {
|
||||
// deconstruct each matrix into separate position, rotation and scaling
|
||||
double time = bone->mTrafoKeys[c].mTime;
|
||||
aiMatrix4x4 trafo = bone->mTrafoKeys[c].mMatrix;
|
||||
|
||||
// extract position
|
||||
aiVector3D pos( trafo.a4, trafo.b4, trafo.c4);
|
||||
aiVector3D pos(trafo.a4, trafo.b4, trafo.c4);
|
||||
|
||||
nbone->mPositionKeys[c].mTime = time;
|
||||
nbone->mPositionKeys[c].mValue = pos;
|
||||
|
||||
// extract scaling
|
||||
aiVector3D scale;
|
||||
scale.x = aiVector3D( trafo.a1, trafo.b1, trafo.c1).Length();
|
||||
scale.y = aiVector3D( trafo.a2, trafo.b2, trafo.c2).Length();
|
||||
scale.z = aiVector3D( trafo.a3, trafo.b3, trafo.c3).Length();
|
||||
scale.x = aiVector3D(trafo.a1, trafo.b1, trafo.c1).Length();
|
||||
scale.y = aiVector3D(trafo.a2, trafo.b2, trafo.c2).Length();
|
||||
scale.z = aiVector3D(trafo.a3, trafo.b3, trafo.c3).Length();
|
||||
nbone->mScalingKeys[c].mTime = time;
|
||||
nbone->mScalingKeys[c].mValue = scale;
|
||||
|
||||
// reconstruct rotation matrix without scaling
|
||||
aiMatrix3x3 rotmat(
|
||||
trafo.a1 / scale.x, trafo.a2 / scale.y, trafo.a3 / scale.z,
|
||||
trafo.b1 / scale.x, trafo.b2 / scale.y, trafo.b3 / scale.z,
|
||||
trafo.c1 / scale.x, trafo.c2 / scale.y, trafo.c3 / scale.z);
|
||||
trafo.a1 / scale.x, trafo.a2 / scale.y, trafo.a3 / scale.z,
|
||||
trafo.b1 / scale.x, trafo.b2 / scale.y, trafo.b3 / scale.z,
|
||||
trafo.c1 / scale.x, trafo.c2 / scale.y, trafo.c3 / scale.z);
|
||||
|
||||
// and convert it into a quaternion
|
||||
nbone->mRotationKeys[c].mTime = time;
|
||||
nbone->mRotationKeys[c].mValue = aiQuaternion( rotmat);
|
||||
nbone->mRotationKeys[c].mValue = aiQuaternion(rotmat);
|
||||
}
|
||||
|
||||
// longest lasting key sequence determines duration
|
||||
nanim->mDuration = std::max( nanim->mDuration, bone->mTrafoKeys.back().mTime);
|
||||
nanim->mDuration = std::max(nanim->mDuration, bone->mTrafoKeys.back().mTime);
|
||||
} else {
|
||||
// separate key sequences for position, rotation, scaling
|
||||
nbone->mNumPositionKeys = (unsigned int)bone->mPosKeys.size();
|
||||
if (nbone->mNumPositionKeys != 0) {
|
||||
nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys];
|
||||
for( unsigned int c = 0; c < nbone->mNumPositionKeys; ++c ) {
|
||||
for (unsigned int c = 0; c < nbone->mNumPositionKeys; ++c) {
|
||||
aiVector3D pos = bone->mPosKeys[c].mValue;
|
||||
|
||||
nbone->mPositionKeys[c].mTime = bone->mPosKeys[c].mTime;
|
||||
|
@ -509,11 +509,11 @@ void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData
|
|||
nbone->mNumRotationKeys = (unsigned int)bone->mRotKeys.size();
|
||||
if (nbone->mNumRotationKeys != 0) {
|
||||
nbone->mRotationKeys = new aiQuatKey[nbone->mNumRotationKeys];
|
||||
for( unsigned int c = 0; c < nbone->mNumRotationKeys; ++c ) {
|
||||
for (unsigned int c = 0; c < nbone->mNumRotationKeys; ++c) {
|
||||
aiMatrix3x3 rotmat = bone->mRotKeys[c].mValue.GetMatrix();
|
||||
|
||||
nbone->mRotationKeys[c].mTime = bone->mRotKeys[c].mTime;
|
||||
nbone->mRotationKeys[c].mValue = aiQuaternion( rotmat);
|
||||
nbone->mRotationKeys[c].mValue = aiQuaternion(rotmat);
|
||||
nbone->mRotationKeys[c].mValue.w *= -1.0f; // needs quat inversion
|
||||
}
|
||||
}
|
||||
|
@ -522,153 +522,149 @@ void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData
|
|||
nbone->mNumScalingKeys = (unsigned int)bone->mScaleKeys.size();
|
||||
if (nbone->mNumScalingKeys != 0) {
|
||||
nbone->mScalingKeys = new aiVectorKey[nbone->mNumScalingKeys];
|
||||
for( unsigned int c = 0; c < nbone->mNumScalingKeys; c++)
|
||||
for (unsigned int c = 0; c < nbone->mNumScalingKeys; c++)
|
||||
nbone->mScalingKeys[c] = bone->mScaleKeys[c];
|
||||
}
|
||||
|
||||
// longest lasting key sequence determines duration
|
||||
if( bone->mPosKeys.size() > 0)
|
||||
nanim->mDuration = std::max( nanim->mDuration, bone->mPosKeys.back().mTime);
|
||||
if( bone->mRotKeys.size() > 0)
|
||||
nanim->mDuration = std::max( nanim->mDuration, bone->mRotKeys.back().mTime);
|
||||
if( bone->mScaleKeys.size() > 0)
|
||||
nanim->mDuration = std::max( nanim->mDuration, bone->mScaleKeys.back().mTime);
|
||||
if (bone->mPosKeys.size() > 0)
|
||||
nanim->mDuration = std::max(nanim->mDuration, bone->mPosKeys.back().mTime);
|
||||
if (bone->mRotKeys.size() > 0)
|
||||
nanim->mDuration = std::max(nanim->mDuration, bone->mRotKeys.back().mTime);
|
||||
if (bone->mScaleKeys.size() > 0)
|
||||
nanim->mDuration = std::max(nanim->mDuration, bone->mScaleKeys.back().mTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// store all converted animations in the scene
|
||||
if( newAnims.size() > 0)
|
||||
{
|
||||
if (newAnims.size() > 0) {
|
||||
pScene->mNumAnimations = (unsigned int)newAnims.size();
|
||||
pScene->mAnimations = new aiAnimation* [pScene->mNumAnimations];
|
||||
for( unsigned int a = 0; a < newAnims.size(); a++)
|
||||
pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations];
|
||||
for (unsigned int a = 0; a < newAnims.size(); a++)
|
||||
pScene->mAnimations[a] = newAnims[a];
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Converts all materials in the given array and stores them in the scene's material list.
|
||||
void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Material>& pMaterials)
|
||||
{
|
||||
void XFileImporter::ConvertMaterials(aiScene *pScene, std::vector<XFile::Material> &pMaterials) {
|
||||
// count the non-referrer materials in the array
|
||||
unsigned int numNewMaterials( 0 );
|
||||
for ( unsigned int a = 0; a < pMaterials.size(); ++a ) {
|
||||
if ( !pMaterials[ a ].mIsReference ) {
|
||||
unsigned int numNewMaterials(0);
|
||||
for (unsigned int a = 0; a < pMaterials.size(); ++a) {
|
||||
if (!pMaterials[a].mIsReference) {
|
||||
++numNewMaterials;
|
||||
}
|
||||
}
|
||||
|
||||
// resize the scene's material list to offer enough space for the new materials
|
||||
if( numNewMaterials > 0 ) {
|
||||
aiMaterial** prevMats = pScene->mMaterials;
|
||||
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials + numNewMaterials];
|
||||
if( nullptr != prevMats) {
|
||||
::memcpy( pScene->mMaterials, prevMats, pScene->mNumMaterials * sizeof( aiMaterial*));
|
||||
delete [] prevMats;
|
||||
if (numNewMaterials > 0) {
|
||||
aiMaterial **prevMats = pScene->mMaterials;
|
||||
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials + numNewMaterials];
|
||||
if (nullptr != prevMats) {
|
||||
::memcpy(pScene->mMaterials, prevMats, pScene->mNumMaterials * sizeof(aiMaterial *));
|
||||
delete[] prevMats;
|
||||
}
|
||||
}
|
||||
|
||||
// convert all the materials given in the array
|
||||
for( unsigned int a = 0; a < pMaterials.size(); ++a ) {
|
||||
XFile::Material& oldMat = pMaterials[a];
|
||||
if( oldMat.mIsReference) {
|
||||
for (unsigned int a = 0; a < pMaterials.size(); ++a) {
|
||||
XFile::Material &oldMat = pMaterials[a];
|
||||
if (oldMat.mIsReference) {
|
||||
// find the material it refers to by name, and store its index
|
||||
for( size_t b = 0; b < pScene->mNumMaterials; ++b ) {
|
||||
for (size_t b = 0; b < pScene->mNumMaterials; ++b) {
|
||||
aiString name;
|
||||
pScene->mMaterials[b]->Get( AI_MATKEY_NAME, name);
|
||||
if( strcmp( name.C_Str(), oldMat.mName.data()) == 0 ) {
|
||||
pScene->mMaterials[b]->Get(AI_MATKEY_NAME, name);
|
||||
if (strcmp(name.C_Str(), oldMat.mName.data()) == 0) {
|
||||
oldMat.sceneIndex = b;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( oldMat.sceneIndex == SIZE_MAX ) {
|
||||
ASSIMP_LOG_WARN( "Could not resolve global material reference \"", oldMat.mName, "\"" );
|
||||
if (oldMat.sceneIndex == SIZE_MAX) {
|
||||
ASSIMP_LOG_WARN("Could not resolve global material reference \"", oldMat.mName, "\"");
|
||||
oldMat.sceneIndex = 0;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
aiMaterial* mat = new aiMaterial;
|
||||
aiMaterial *mat = new aiMaterial;
|
||||
aiString name;
|
||||
name.Set( oldMat.mName);
|
||||
mat->AddProperty( &name, AI_MATKEY_NAME);
|
||||
name.Set(oldMat.mName);
|
||||
mat->AddProperty(&name, AI_MATKEY_NAME);
|
||||
|
||||
// Shading model: hard-coded to PHONG, there is no such information in an XFile
|
||||
// FIX (aramis): If the specular exponent is 0, use gouraud shading. This is a bugfix
|
||||
// for some models in the SDK (e.g. good old tiny.x)
|
||||
int shadeMode = (int)oldMat.mSpecularExponent == 0.0f
|
||||
? aiShadingMode_Gouraud : aiShadingMode_Phong;
|
||||
int shadeMode = (int)oldMat.mSpecularExponent == 0.0f ? aiShadingMode_Gouraud : aiShadingMode_Phong;
|
||||
|
||||
mat->AddProperty<int>( &shadeMode, 1, AI_MATKEY_SHADING_MODEL);
|
||||
mat->AddProperty<int>(&shadeMode, 1, AI_MATKEY_SHADING_MODEL);
|
||||
// material colours
|
||||
// Unclear: there's no ambient colour, but emissive. What to put for ambient?
|
||||
// Probably nothing at all, let the user select a suitable default.
|
||||
mat->AddProperty( &oldMat.mEmissive, 1, AI_MATKEY_COLOR_EMISSIVE);
|
||||
mat->AddProperty( &oldMat.mDiffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
mat->AddProperty( &oldMat.mSpecular, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||
mat->AddProperty( &oldMat.mSpecularExponent, 1, AI_MATKEY_SHININESS);
|
||||
|
||||
mat->AddProperty(&oldMat.mEmissive, 1, AI_MATKEY_COLOR_EMISSIVE);
|
||||
mat->AddProperty(&oldMat.mDiffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
mat->AddProperty(&oldMat.mSpecular, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||
mat->AddProperty(&oldMat.mSpecularExponent, 1, AI_MATKEY_SHININESS);
|
||||
|
||||
// texture, if there is one
|
||||
if (1 == oldMat.mTextures.size() ) {
|
||||
const XFile::TexEntry& otex = oldMat.mTextures.back();
|
||||
if (1 == oldMat.mTextures.size()) {
|
||||
const XFile::TexEntry &otex = oldMat.mTextures.back();
|
||||
if (otex.mName.length()) {
|
||||
// if there is only one texture assume it contains the diffuse color
|
||||
aiString tex( otex.mName);
|
||||
if ( otex.mIsNormalMap ) {
|
||||
mat->AddProperty( &tex, AI_MATKEY_TEXTURE_NORMALS( 0 ) );
|
||||
aiString tex(otex.mName);
|
||||
if (otex.mIsNormalMap) {
|
||||
mat->AddProperty(&tex, AI_MATKEY_TEXTURE_NORMALS(0));
|
||||
} else {
|
||||
mat->AddProperty( &tex, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
|
||||
mat->AddProperty(&tex, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Otherwise ... try to search for typical strings in the
|
||||
// texture's file name like 'bump' or 'diffuse'
|
||||
unsigned int iHM = 0,iNM = 0,iDM = 0,iSM = 0,iAM = 0,iEM = 0;
|
||||
for( unsigned int b = 0; b < oldMat.mTextures.size(); ++b ) {
|
||||
const XFile::TexEntry& otex = oldMat.mTextures[b];
|
||||
unsigned int iHM = 0, iNM = 0, iDM = 0, iSM = 0, iAM = 0, iEM = 0;
|
||||
for (unsigned int b = 0; b < oldMat.mTextures.size(); ++b) {
|
||||
const XFile::TexEntry &otex = oldMat.mTextures[b];
|
||||
std::string sz = otex.mName;
|
||||
if ( !sz.length() ) {
|
||||
if (!sz.length()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// find the file name
|
||||
std::string::size_type s = sz.find_last_of("\\/");
|
||||
if ( std::string::npos == s ) {
|
||||
if (std::string::npos == s) {
|
||||
s = 0;
|
||||
}
|
||||
|
||||
// cut off the file extension
|
||||
std::string::size_type sExt = sz.find_last_of('.');
|
||||
if (std::string::npos != sExt){
|
||||
if (std::string::npos != sExt) {
|
||||
sz[sExt] = '\0';
|
||||
}
|
||||
|
||||
// convert to lower case for easier comparison
|
||||
for ( unsigned int c = 0; c < sz.length(); ++c ) {
|
||||
sz[ c ] = (char) tolower( (unsigned char) sz[ c ] );
|
||||
for (unsigned int c = 0; c < sz.length(); ++c) {
|
||||
sz[c] = (char)tolower((unsigned char)sz[c]);
|
||||
}
|
||||
|
||||
// Place texture filename property under the corresponding name
|
||||
aiString tex( oldMat.mTextures[b].mName);
|
||||
aiString tex(oldMat.mTextures[b].mName);
|
||||
|
||||
// bump map
|
||||
if (std::string::npos != sz.find("bump", s) || std::string::npos != sz.find("height", s)) {
|
||||
mat->AddProperty( &tex, AI_MATKEY_TEXTURE_HEIGHT(iHM++));
|
||||
} else if (otex.mIsNormalMap || std::string::npos != sz.find( "normal", s) || std::string::npos != sz.find("nm", s)) {
|
||||
mat->AddProperty( &tex, AI_MATKEY_TEXTURE_NORMALS(iNM++));
|
||||
} else if (std::string::npos != sz.find( "spec", s) || std::string::npos != sz.find( "glanz", s)) {
|
||||
mat->AddProperty( &tex, AI_MATKEY_TEXTURE_SPECULAR(iSM++));
|
||||
} else if (std::string::npos != sz.find( "ambi", s) || std::string::npos != sz.find( "env", s)) {
|
||||
mat->AddProperty( &tex, AI_MATKEY_TEXTURE_AMBIENT(iAM++));
|
||||
} else if (std::string::npos != sz.find( "emissive", s) || std::string::npos != sz.find( "self", s)) {
|
||||
mat->AddProperty( &tex, AI_MATKEY_TEXTURE_EMISSIVE(iEM++));
|
||||
mat->AddProperty(&tex, AI_MATKEY_TEXTURE_HEIGHT(iHM++));
|
||||
} else if (otex.mIsNormalMap || std::string::npos != sz.find("normal", s) || std::string::npos != sz.find("nm", s)) {
|
||||
mat->AddProperty(&tex, AI_MATKEY_TEXTURE_NORMALS(iNM++));
|
||||
} else if (std::string::npos != sz.find("spec", s) || std::string::npos != sz.find("glanz", s)) {
|
||||
mat->AddProperty(&tex, AI_MATKEY_TEXTURE_SPECULAR(iSM++));
|
||||
} else if (std::string::npos != sz.find("ambi", s) || std::string::npos != sz.find("env", s)) {
|
||||
mat->AddProperty(&tex, AI_MATKEY_TEXTURE_AMBIENT(iAM++));
|
||||
} else if (std::string::npos != sz.find("emissive", s) || std::string::npos != sz.find("self", s)) {
|
||||
mat->AddProperty(&tex, AI_MATKEY_TEXTURE_EMISSIVE(iEM++));
|
||||
} else {
|
||||
// Assume it is a diffuse texture
|
||||
mat->AddProperty( &tex, AI_MATKEY_TEXTURE_DIFFUSE(iDM++));
|
||||
mat->AddProperty(&tex, AI_MATKEY_TEXTURE_DIFFUSE(iDM++));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -679,4 +675,6 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Materi
|
|||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_X_IMPORTER
|
||||
|
|
|
@ -68,7 +68,7 @@ namespace XFile {
|
|||
*/
|
||||
class XFileImporter : public BaseImporter {
|
||||
public:
|
||||
XFileImporter();
|
||||
XFileImporter() = default;
|
||||
~XFileImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue