BlenderDNA.h:

* Fix rethrow that would crash the program.
* QUESTION: am I throwing the right exception here.

COBLoader:
* catch exception by const ref
* fix equality checks using strncmp taht weren't actually checking equality

FBXMaterial: Catch exception by const ref (+ Debug log that it's done so)

FBXConverter: Rename local variables to avoid shadowing parameter

ImageExtractor: Remove duplicated/unreachable code

FBXConverter: Another shadowed variable fix

MD5Loader: 2 shadowed variables

IRRLoader: shadowed parameter

StepFileReader.cpp: Shadowed parameter

IRRLoader: remove empty else statement

STLExporter: Throw error instead of silently ignoring unimplemented option

Misc empty blocks removed or debug logging added
pull/2397/head
Charlie Gettys 2019-03-30 14:12:13 -04:00
parent 3e19545dc7
commit f15f37634d
12 changed files with 58 additions and 58 deletions

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@ -555,8 +555,6 @@ void WriteDump(const aiScene* scene, IOStream* io, bool shortened) {
mesh->mNormals[n].z); mesh->mNormals[n].z);
} }
} }
else {
}
ioprintf(io,"\t\t</Normals>\n"); ioprintf(io,"\t\t</Normals>\n");
} }

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@ -416,7 +416,7 @@ template <> struct Structure :: _defaultInitializer<ErrorPolicy_Fail> {
void operator ()(T& /*out*/,const char* = "") { void operator ()(T& /*out*/,const char* = "") {
// obviously, it is crucial that _DefaultInitializer is used // obviously, it is crucial that _DefaultInitializer is used
// only from within a catch clause. // only from within a catch clause.
throw; throw DeadlyImportError("Constructing BlenderDNA Structure encountered an error");
} }
}; };

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@ -144,7 +144,7 @@ void COBImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
// check header // check header
char head[32]; char head[32];
stream->CopyAndAdvance(head,32); stream->CopyAndAdvance(head,32);
if (strncmp(head,"Caligari ",9)) { if (strncmp(head,"Caligari ",9) != 0) {
ThrowException("Could not found magic id: `Caligari`"); ThrowException("Could not found magic id: `Caligari`");
} }
@ -656,14 +656,14 @@ void COBImporter::ReadLght_Ascii(Scene& out, LineSplitter& splitter, const Chunk
ReadFloat3Tuple_Ascii(msh.color ,&rgb); ReadFloat3Tuple_Ascii(msh.color ,&rgb);
SkipSpaces(&rgb); SkipSpaces(&rgb);
if (strncmp(rgb,"cone angle",10)) { if (strncmp(rgb,"cone angle",10) != 0) {
ASSIMP_LOG_WARN_F( "Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id ); ASSIMP_LOG_WARN_F( "Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id );
} }
SkipSpaces(rgb+10,&rgb); SkipSpaces(rgb+10,&rgb);
msh.angle = fast_atof(&rgb); msh.angle = fast_atof(&rgb);
SkipSpaces(&rgb); SkipSpaces(&rgb);
if (strncmp(rgb,"inner angle",11)) { if (strncmp(rgb,"inner angle",11) != 0) {
ASSIMP_LOG_WARN_F( "Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id); ASSIMP_LOG_WARN_F( "Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
} }
SkipSpaces(rgb+11,&rgb); SkipSpaces(rgb+11,&rgb);
@ -903,7 +903,7 @@ public:
if(nfo.size != static_cast<unsigned int>(-1)) { if(nfo.size != static_cast<unsigned int>(-1)) {
try { try {
reader.IncPtr( static_cast< int >( nfo.size ) - reader.GetCurrentPos() + cur ); reader.IncPtr( static_cast< int >( nfo.size ) - reader.GetCurrentPos() + cur );
} catch ( DeadlyImportError e ) { } catch (const DeadlyImportError& e ) {
// out of limit so correct the value // out of limit so correct the value
reader.IncPtr( reader.GetReadLimit() ); reader.IncPtr( reader.GetReadLimit() );
} }
@ -1214,7 +1214,7 @@ void COBImporter::ReadGrou_Binary(COB::Scene& out, StreamReaderLE& reader, const
const chunk_guard cn(nfo,reader); const chunk_guard cn(nfo,reader);
out.nodes.push_back(std::shared_ptr<Group>(new Group())); out.nodes.push_back(std::make_shared<Group>());
Group& msh = (Group&)(*out.nodes.back().get()); Group& msh = (Group&)(*out.nodes.back().get());
msh = nfo; msh = nfo;

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@ -476,8 +476,11 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
mZipArchive->Close( fileStream ); mZipArchive->Close( fileStream );
} else if( file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) { } else if( file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
ASSIMP_LOG_WARN_F("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES",file);
} else {
ASSIMP_LOG_WARN_F("Ignored file of unknown type: ",file);
} }
} }
} }

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@ -1712,22 +1712,22 @@ namespace Assimp {
if (!mesh) if (!mesh)
{ {
for (const MeshMap::value_type& v : meshes_converted) { for (const MeshMap::value_type& v : meshes_converted) {
const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*> (v.first); const MeshGeometry* const meshGeom = dynamic_cast<const MeshGeometry*> (v.first);
if (!mesh) { if (!meshGeom) {
continue; continue;
} }
const MatIndexArray& mats = mesh->GetMaterialIndices(); const MatIndexArray& mats = meshGeom->GetMaterialIndices();
if (std::find(mats.begin(), mats.end(), matIndex) == mats.end()) { if (std::find(mats.begin(), mats.end(), matIndex) == mats.end()) {
continue; continue;
} }
int index = -1; int index = -1;
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) { for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
if (mesh->GetTextureCoords(i).empty()) { if (meshGeom->GetTextureCoords(i).empty()) {
break; break;
} }
const std::string& name = mesh->GetTextureCoordChannelName(i); const std::string& name = meshGeom->GetTextureCoordChannelName(i);
if (name == uvSet) { if (name == uvSet) {
index = static_cast<int>(i); index = static_cast<int>(i);
break; break;
@ -1835,22 +1835,22 @@ namespace Assimp {
if (!mesh) if (!mesh)
{ {
for (const MeshMap::value_type& v : meshes_converted) { for (const MeshMap::value_type& v : meshes_converted) {
const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*> (v.first); const MeshGeometry* const meshGeom = dynamic_cast<const MeshGeometry*> (v.first);
if (!mesh) { if (!meshGeom) {
continue; continue;
} }
const MatIndexArray& mats = mesh->GetMaterialIndices(); const MatIndexArray& mats = meshGeom->GetMaterialIndices();
if (std::find(mats.begin(), mats.end(), matIndex) == mats.end()) { if (std::find(mats.begin(), mats.end(), matIndex) == mats.end()) {
continue; continue;
} }
int index = -1; int index = -1;
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) { for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
if (mesh->GetTextureCoords(i).empty()) { if (meshGeom->GetTextureCoords(i).empty()) {
break; break;
} }
const std::string& name = mesh->GetTextureCoordChannelName(i); const std::string& name = meshGeom->GetTextureCoordChannelName(i);
if (name == uvSet) { if (name == uvSet) {
index = static_cast<int>(i); index = static_cast<int>(i);
break; break;
@ -2191,22 +2191,22 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
if (!mesh) if (!mesh)
{ {
for (const MeshMap::value_type& v : meshes_converted) { for (const MeshMap::value_type& v : meshes_converted) {
const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*>(v.first); const MeshGeometry* const meshGeom = dynamic_cast<const MeshGeometry*>(v.first);
if (!mesh) { if (!meshGeom) {
continue; continue;
} }
const MatIndexArray& mats = mesh->GetMaterialIndices(); const MatIndexArray& mats = meshGeom->GetMaterialIndices();
if (std::find(mats.begin(), mats.end(), matIndex) == mats.end()) { if (std::find(mats.begin(), mats.end(), matIndex) == mats.end()) {
continue; continue;
} }
int index = -1; int index = -1;
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) { for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
if (mesh->GetTextureCoords(i).empty()) { if (meshGeom->GetTextureCoords(i).empty()) {
break; break;
} }
const std::string& name = mesh->GetTextureCoordChannelName(i); const std::string& name = meshGeom->GetTextureCoordChannelName(i);
if (name == uvSet) { if (name == uvSet) {
index = static_cast<int>(i); index = static_cast<int>(i);
break; break;

View File

@ -326,8 +326,11 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
content = new uint8_t[len]; content = new uint8_t[len];
::memcpy(content, data + 5, len); ::memcpy(content, data + 5, len);
} }
} catch (runtime_error runtimeError) { } catch (const runtime_error& runtimeError)
{
//we don't need the content data for contents that has already been loaded //we don't need the content data for contents that has already been loaded
ASSIMP_LOG_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ",
runtimeError.what());
} }
} }

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@ -300,13 +300,10 @@ int ClampSpline(int idx, int size) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
inline void FindSuitableMultiple(int& angle) inline void FindSuitableMultiple(int& angle)
{ {
if (angle < 3)angle = 3; if (angle < 3) angle = 3;
else if (angle < 10) angle = 10; else if (angle < 10) angle = 10;
else if (angle < 20) angle = 20; else if (angle < 20) angle = 20;
else if (angle < 30) angle = 30; else if (angle < 30) angle = 30;
else
{
}
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -317,6 +314,8 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
// XXX totally WIP - doesn't produce proper results, need to evaluate // XXX totally WIP - doesn't produce proper results, need to evaluate
// whether there's any use for Irrlicht's proprietary scene format // whether there's any use for Irrlicht's proprietary scene format
// outside Irrlicht ... // outside Irrlicht ...
// This also applies to the above function of FindSuitableMultiple and ClampSpline which are
// solely used in this function
if (root->animators.empty()) { if (root->animators.empty()) {
return; return;
@ -674,38 +673,38 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
// Get the loaded mesh from the scene and add it to // Get the loaded mesh from the scene and add it to
// the list of all scenes to be attached to the // the list of all scenes to be attached to the
// graph we're currently building // graph we're currently building
aiScene* scene = batch.GetImport(root->id); aiScene* localScene = batch.GetImport(root->id);
if (!scene) { if (!localScene) {
ASSIMP_LOG_ERROR("IRR: Unable to load external file: " + root->meshPath); ASSIMP_LOG_ERROR("IRR: Unable to load external file: " + root->meshPath);
break; break;
} }
attach.push_back(AttachmentInfo(scene,rootOut)); attach.push_back(AttachmentInfo(localScene,rootOut));
// Now combine the material we've loaded for this mesh // Now combine the material we've loaded for this mesh
// with the real materials we got from the file. As we // with the real materials we got from the file. As we
// don't execute any pp-steps on the file, the numbers // don't execute any pp-steps on the file, the numbers
// should be equal. If they are not, we can impossibly // should be equal. If they are not, we can impossibly
// do this ... // do this ...
if (root->materials.size() != (unsigned int)scene->mNumMaterials) { if (root->materials.size() != (unsigned int)localScene->mNumMaterials) {
ASSIMP_LOG_WARN("IRR: Failed to match imported materials " ASSIMP_LOG_WARN("IRR: Failed to match imported materials "
"with the materials found in the IRR scene file"); "with the materials found in the IRR scene file");
break; break;
} }
for (unsigned int i = 0; i < scene->mNumMaterials;++i) { for (unsigned int i = 0; i < localScene->mNumMaterials;++i) {
// Delete the old material, we don't need it anymore // Delete the old material, we don't need it anymore
delete scene->mMaterials[i]; delete localScene->mMaterials[i];
std::pair<aiMaterial*, unsigned int>& src = root->materials[i]; std::pair<aiMaterial*, unsigned int>& src = root->materials[i];
scene->mMaterials[i] = src.first; localScene->mMaterials[i] = src.first;
} }
// NOTE: Each mesh should have exactly one material assigned, // NOTE: Each mesh should have exactly one material assigned,
// but we do it in a separate loop if this behaviour changes // but we do it in a separate loop if this behaviour changes
// in future. // in future.
for (unsigned int i = 0; i < scene->mNumMeshes;++i) { for (unsigned int i = 0; i < localScene->mNumMeshes;++i) {
// Process material flags // Process material flags
aiMesh* mesh = scene->mMeshes[i]; aiMesh* mesh = localScene->mMeshes[i];
// If "trans_vertex_alpha" mode is enabled, search all vertex colors // If "trans_vertex_alpha" mode is enabled, search all vertex colors

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@ -278,10 +278,10 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
std::transform( type.begin(), type.end(), type.begin(), &Assimp::ToLower<char> ); std::transform( type.begin(), type.end(), type.begin(), &Assimp::ToLower<char> );
const char* sz = scheme.GetStaticStringForToken(type); const char* sz = scheme.GetStaticStringForToken(type);
if(sz) { if(sz) {
const std::string::size_type len = n2-n1+1; const std::string::size_type szLen = n2-n1+1;
char* const copysz = new char[len+1]; char* const copysz = new char[szLen+1];
std::copy(s.c_str()+n1,s.c_str()+n2+1,copysz); std::copy(s.c_str()+n1,s.c_str()+n2+1,copysz);
copysz[len] = '\0'; copysz[szLen] = '\0';
db.InternInsert(new LazyObject(db,id,line,sz,copysz)); db.InternInsert(new LazyObject(db,id,line,sz,copysz));
} }
if(!has_next) { if(!has_next) {

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@ -443,10 +443,10 @@ void MD5Importer::LoadMD5MeshFile ()
for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) { for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) {
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w) for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w)
{ {
MD5::WeightDesc& desc = meshSrc.mWeights[w]; MD5::WeightDesc& weightDesc = meshSrc.mWeights[w];
/* FIX for some invalid exporters */ /* FIX for some invalid exporters */
if (!(desc.mWeight < AI_MD5_WEIGHT_EPSILON && desc.mWeight >= -AI_MD5_WEIGHT_EPSILON )) if (!(weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON ))
++piCount[desc.mBone]; ++piCount[weightDesc.mBone];
} }
} }
@ -493,20 +493,20 @@ void MD5Importer::LoadMD5MeshFile ()
if (w >= meshSrc.mWeights.size()) if (w >= meshSrc.mWeights.size())
throw DeadlyImportError("MD5MESH: Invalid weight index"); throw DeadlyImportError("MD5MESH: Invalid weight index");
MD5::WeightDesc& desc = meshSrc.mWeights[w]; MD5::WeightDesc& weightDesc = meshSrc.mWeights[w];
if ( desc.mWeight < AI_MD5_WEIGHT_EPSILON && desc.mWeight >= -AI_MD5_WEIGHT_EPSILON) { if ( weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON) {
continue; continue;
} }
const ai_real fNewWeight = desc.mWeight / fSum; const ai_real fNewWeight = weightDesc.mWeight / fSum;
// transform the local position into worldspace // transform the local position into worldspace
MD5::BoneDesc& boneSrc = meshParser.mJoints[desc.mBone]; MD5::BoneDesc& boneSrc = meshParser.mJoints[weightDesc.mBone];
const aiVector3D v = boneSrc.mRotationQuatConverted.Rotate (desc.vOffsetPosition); const aiVector3D v = boneSrc.mRotationQuatConverted.Rotate (weightDesc.vOffsetPosition);
// use the original weight to compute the vertex position // use the original weight to compute the vertex position
// (some MD5s seem to depend on the invalid weight values ...) // (some MD5s seem to depend on the invalid weight values ...)
*pv += ((boneSrc.mPositionXYZ+v)* (ai_real)desc.mWeight); *pv += ((boneSrc.mPositionXYZ+v)* (ai_real)weightDesc.mWeight);
aiBone* bone = mesh->mBones[boneSrc.mMap]; aiBone* bone = mesh->mBones[boneSrc.mMap];
*bone->mWeights++ = aiVertexWeight((unsigned int)(pv-mesh->mVertices),fNewWeight); *bone->mWeights++ = aiVertexWeight((unsigned int)(pv-mesh->mVertices),fNewWeight);

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@ -127,7 +127,7 @@ STLExporter::STLExporter(const char* _filename, const aiScene* pScene, bool expo
mOutput.write((char *)&meshnum, 4); mOutput.write((char *)&meshnum, 4);
if (exportPointClouds) { if (exportPointClouds) {
throw DeadlyExportError("This functionality is not yet implemented for binary output.");
} }
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) { for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {

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@ -245,7 +245,7 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
namespace { namespace {
void GetMatScalar(const aiMaterial* mat, float& val, const char* propName, int type, int idx) { void GetMatScalar(const aiMaterial* mat, float& val, const char* propName, int type, int idx) {
if (mat->Get(propName, type, idx, val) == AI_SUCCESS) {} ai_assert(mat->Get(propName, type, idx, val) == AI_SUCCESS);
} }
} }

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@ -228,7 +228,8 @@ int DoExport(const aiTexture* tx, FILE* p, const std::string& extension,
// Implementation of the assimp extract utility // Implementation of the assimp extract utility
int Assimp_Extract (const char* const* params, unsigned int num) int Assimp_Extract (const char* const* params, unsigned int num)
{ {
const char* const invalid = "assimp extract: Invalid number of arguments. See \'assimp extract --help\'\n"; const char* const invalid = "assimp extract: Invalid number of arguments. See \'assimp extract --help\'\n";
// assimp extract in out [options]
if (num < 1) { if (num < 1) {
printf(invalid); printf(invalid);
return 1; return 1;
@ -240,11 +241,7 @@ int Assimp_Extract (const char* const* params, unsigned int num)
return 0; return 0;
} }
// asssimp extract in out [options]
if (num < 1) {
printf(invalid);
return 1;
}
std::string in = std::string(params[0]); std::string in = std::string(params[0]);
std::string out = (num > 1 ? std::string(params[1]) : "-"); std::string out = (num > 1 ? std::string(params[1]) : "-");