Added forced generation of normals with extra flag.
parent
c6eda67296
commit
f15dcf7663
|
@ -74,6 +74,7 @@ GenFaceNormalsProcess::~GenFaceNormalsProcess()
|
|||
// Returns whether the processing step is present in the given flag field.
|
||||
bool GenFaceNormalsProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
|
||||
return (pFlags & aiProcess_GenNormals) != 0;
|
||||
}
|
||||
|
||||
|
@ -106,8 +107,8 @@ void GenFaceNormalsProcess::Execute( aiScene* pScene)
|
|||
bool GenFaceNormalsProcess::GenMeshFaceNormals (aiMesh* pMesh)
|
||||
{
|
||||
if (NULL != pMesh->mNormals) {
|
||||
// return false;
|
||||
delete[] pMesh->mNormals;
|
||||
if (force_) delete[] pMesh->mNormals;
|
||||
else return false;
|
||||
}
|
||||
|
||||
// If the mesh consists of lines and/or points but not of
|
||||
|
|
|
@ -78,7 +78,8 @@ public:
|
|||
|
||||
|
||||
private:
|
||||
bool GenMeshFaceNormals (aiMesh* pcMesh);
|
||||
bool GenMeshFaceNormals(aiMesh* pcMesh);
|
||||
mutable bool force_ = false;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -72,6 +72,7 @@ GenVertexNormalsProcess::~GenVertexNormalsProcess() {
|
|||
// Returns whether the processing step is present in the given flag field.
|
||||
bool GenVertexNormalsProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
|
||||
return (pFlags & aiProcess_GenSmoothNormals) != 0;
|
||||
}
|
||||
|
||||
|
@ -113,9 +114,9 @@ void GenVertexNormalsProcess::Execute( aiScene* pScene)
|
|||
bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int meshIndex)
|
||||
{
|
||||
if (NULL != pMesh->mNormals) {
|
||||
delete[] pMesh->mNormals;
|
||||
if (force_) delete[] pMesh->mNormals;
|
||||
else return false;
|
||||
}
|
||||
// return false;
|
||||
|
||||
// If the mesh consists of lines and/or points but not of
|
||||
// triangles or higher-order polygons the normal vectors
|
||||
|
@ -147,7 +148,18 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
|
|||
const aiVector3D* pV1 = &pMesh->mVertices[face.mIndices[0]];
|
||||
const aiVector3D* pV2 = &pMesh->mVertices[face.mIndices[1]];
|
||||
const aiVector3D* pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices-1]];
|
||||
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1));
|
||||
|
||||
auto pV12 = *pV2 - *pV1;
|
||||
auto pV31 = *pV3 - *pV1;
|
||||
|
||||
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).Normalize();
|
||||
|
||||
if (std::isnan(vNor.x) || std::isnan(vNor.y) || std::isnan(vNor.z)) {
|
||||
for (unsigned int i = 0; i < face.mNumIndices; ++i) {
|
||||
pMesh->mNormals[face.mIndices[i]] = aiVector3D(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
for (unsigned int i = 0;i < face.mNumIndices;++i) {
|
||||
pMesh->mNormals[face.mIndices[i]] = vNor;
|
||||
|
|
|
@ -107,6 +107,7 @@ private:
|
|||
|
||||
/** Configuration option: maximum smoothing angle, in radians*/
|
||||
ai_real configMaxAngle;
|
||||
mutable bool force_ = false;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -559,6 +559,9 @@ enum aiPostProcessSteps
|
|||
// aiProcess_GenEntityMeshes = 0x100000,
|
||||
// aiProcess_OptimizeAnimations = 0x200000
|
||||
// aiProcess_FixTexturePaths = 0x200000
|
||||
|
||||
|
||||
aiProcess_ForceGenNormals = 0x20000000,
|
||||
};
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue