glTFExporter fixes: spaces to tabs
parent
32d9ef042a
commit
f15b6177f7
|
@ -152,14 +152,14 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
|
||||||
// bufferView
|
// bufferView
|
||||||
Ref<BufferView> bv = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
|
Ref<BufferView> bv = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
|
||||||
bv->buffer = buffer;
|
bv->buffer = buffer;
|
||||||
bv->byteOffset = unsigned(offset);
|
bv->byteOffset = unsigned(offset);
|
||||||
bv->byteLength = length; //! The target that the WebGL buffer should be bound to.
|
bv->byteLength = length; //! The target that the WebGL buffer should be bound to.
|
||||||
bv->target = isIndices ? BufferViewTarget_ELEMENT_ARRAY_BUFFER : BufferViewTarget_ARRAY_BUFFER;
|
bv->target = isIndices ? BufferViewTarget_ELEMENT_ARRAY_BUFFER : BufferViewTarget_ARRAY_BUFFER;
|
||||||
|
|
||||||
// accessor
|
// accessor
|
||||||
Ref<Accessor> acc = a.accessors.Create(a.FindUniqueID(meshName, "accessor"));
|
Ref<Accessor> acc = a.accessors.Create(a.FindUniqueID(meshName, "accessor"));
|
||||||
acc->bufferView = bv;
|
acc->bufferView = bv;
|
||||||
acc->byteOffset = 0;
|
acc->byteOffset = 0;
|
||||||
acc->byteStride = 0;
|
acc->byteStride = 0;
|
||||||
acc->componentType = compType;
|
acc->componentType = compType;
|
||||||
acc->count = count;
|
acc->count = count;
|
||||||
|
|
Loading…
Reference in New Issue