Expose aiGetEmbeddedTexture to C-API

pull/5382/head
Sergio Acereda 2023-12-15 13:35:53 +01:00
parent 762ad8e9b7
commit f14058401d
2 changed files with 26 additions and 14 deletions

View File

@ -507,6 +507,11 @@ void aiGetMemoryRequirements(const C_STRUCT aiScene *pIn,
ASSIMP_END_EXCEPTION_REGION(void);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API const C_STRUCT aiTexture *aiGetEmbeddedTexture(const C_STRUCT aiScene *pIn, const char *filename) {
return pIn->GetEmbeddedTexture(filename);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API aiPropertyStore *aiCreatePropertyStore(void) {
return reinterpret_cast<aiPropertyStore *>(new PropertyMap());
@ -1263,7 +1268,6 @@ ASSIMP_API void aiQuaternionInterpolate(
aiQuaternion::Interpolate(*dst, *start, *end, factor);
}
// stb_image is a lightweight image loader. It is shared by:
// - M3D import
// - PBRT export

View File

@ -58,6 +58,7 @@ extern "C" {
#endif
struct aiScene;
struct aiTexture;
struct aiFileIO;
typedef void (*aiLogStreamCallback)(const char * /* message */, char * /* user */);
@ -373,6 +374,13 @@ ASSIMP_API void aiGetMemoryRequirements(
const C_STRUCT aiScene *pIn,
C_STRUCT aiMemoryInfo *in);
// --------------------------------------------------------------------------------
/** Returns an embedded texture, or nullptr.
* @param pIn Input asset.
* @param filename Texture path extracted from aiGetMaterialString.
*/
ASSIMP_API const C_STRUCT aiTexture *aiGetEmbeddedTexture(const C_STRUCT aiScene *pIn, const char *filename);
// --------------------------------------------------------------------------------
/** Create an empty property store. Property stores are used to collect import
* settings.