Merge branch 'master' into c4d-cineware

pull/3851/head
Kim Kulling 2021-05-12 10:57:17 +02:00 committed by GitHub
commit f127144f71
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107 changed files with 1823 additions and 900 deletions

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@ -8,10 +8,10 @@ A library to import and export various 3d-model-formats including scene-post-pro
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@ -69,7 +69,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
std::string s = mScene->mMaterials[i].mName;
for (std::string::iterator it = s.begin(); it != s.end(); ++it) {
*it = static_cast<char>(::tolower(*it));
*it = static_cast<char>(::tolower(static_cast<unsigned char>(*it)));
}
if (std::string::npos == s.find("default")) continue;
@ -212,7 +212,7 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
mat.AddProperty(&tex, AI_MATKEY_GLOBAL_BACKGROUND_IMAGE);
// Be sure this is only done for the first material
mBackgroundImage = std::string("");
mBackgroundImage = std::string();
}
// At first add the base ambient color of the scene to the material

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@ -102,13 +102,14 @@ private:
// preserves the mesh's given name if it has one. |index| is the index
// of the mesh in |aiScene::mMeshes|.
std::string GetMeshName(const aiMesh &mesh, unsigned int index, const aiNode &node) {
static const std::string underscore = "_";
static const char underscore = '_';
char postfix[10] = { 0 };
ASSIMP_itoa10(postfix, index);
std::string result = node.mName.C_Str();
if (mesh.mName.length > 0) {
result += underscore + mesh.mName.C_Str();
result += underscore;
result += mesh.mName.C_Str();
}
return result + underscore + postfix;
}

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@ -61,20 +61,10 @@ namespace D3DS {
#include <assimp/Compiler/pushpack1.h>
// ---------------------------------------------------------------------------
/** Discreet3DS class: Helper class for loading 3ds files. Defines chunks
* and data structures.
/** Defines chunks and data structures.
*/
class Discreet3DS {
private:
Discreet3DS() AI_NO_EXCEPT {
// empty
}
namespace Discreet3DS {
~Discreet3DS() {
// empty
}
public:
//! data structure for a single chunk in a .3ds file
struct Chunk {
uint16_t Flag;
@ -314,7 +304,7 @@ public:
// camera sub-chunks
CHUNK_CAM_RANGES = 0x4720
};
};
}
// ---------------------------------------------------------------------------
/** Helper structure representing a 3ds mesh face */

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@ -143,7 +143,13 @@ void Discreet3DSImporter::SetupProperties(const Importer * /*pImp*/) {
// Imports the given file into the given scene structure.
void Discreet3DSImporter::InternReadFile(const std::string &pFile,
aiScene *pScene, IOSystem *pIOHandler) {
StreamReaderLE theStream(pIOHandler->Open(pFile, "rb"));
auto theFile = pIOHandler->Open(pFile, "rb");
if (!theFile) {
throw DeadlyImportError("3DS: Could not open ", pFile);
}
StreamReaderLE theStream(theFile);
// We should have at least one chunk
if (theStream.GetRemainingSize() < 16) {
@ -164,7 +170,7 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile,
mRootNode->mHierarchyIndex = -1;
mRootNode->mParent = nullptr;
mMasterScale = 1.0f;
mBackgroundImage = "";
mBackgroundImage = std::string();
bHasBG = false;
bIsPrj = false;
@ -981,9 +987,9 @@ void Discreet3DSImporter::ParseMeshChunk() {
mMesh.mMat.a3 = stream->GetF4();
mMesh.mMat.b3 = stream->GetF4();
mMesh.mMat.c3 = stream->GetF4();
mMesh.mMat.d1 = stream->GetF4();
mMesh.mMat.d2 = stream->GetF4();
mMesh.mMat.d3 = stream->GetF4();
mMesh.mMat.a4 = stream->GetF4();
mMesh.mMat.b4 = stream->GetF4();
mMesh.mMat.c4 = stream->GetF4();
} break;
case Discreet3DS::CHUNK_MAPLIST: {

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@ -44,63 +44,66 @@ namespace Assimp {
namespace D3MF {
namespace XmlTag {
// Root tag
const char* const RootTag = "3MF";
// Meta-data
static const std::string meta = "metadata";
static const std::string meta_name = "name";
const char* const meta = "metadata";
const char* const meta_name = "name";
// Model-data specific tags
static const std::string model = "model";
static const std::string model_unit = "unit";
static const std::string metadata = "metadata";
static const std::string resources = "resources";
static const std::string object = "object";
static const std::string mesh = "mesh";
static const std::string components = "components";
static const std::string component = "component";
static const std::string vertices = "vertices";
static const std::string vertex = "vertex";
static const std::string triangles = "triangles";
static const std::string triangle = "triangle";
static const std::string x = "x";
static const std::string y = "y";
static const std::string z = "z";
static const std::string v1 = "v1";
static const std::string v2 = "v2";
static const std::string v3 = "v3";
static const std::string id = "id";
static const std::string pid = "pid";
static const std::string pindex = "pindex";
static const std::string p1 = "p1";
static const std::string name = "name";
static const std::string type = "type";
static const std::string build = "build";
static const std::string item = "item";
static const std::string objectid = "objectid";
static const std::string transform = "transform";
const char* const model = "model";
const char* const model_unit = "unit";
const char* const metadata = "metadata";
const char* const resources = "resources";
const char* const object = "object";
const char* const mesh = "mesh";
const char* const components = "components";
const char* const component = "component";
const char* const vertices = "vertices";
const char* const vertex = "vertex";
const char* const triangles = "triangles";
const char* const triangle = "triangle";
const char* const x = "x";
const char* const y = "y";
const char* const z = "z";
const char* const v1 = "v1";
const char* const v2 = "v2";
const char* const v3 = "v3";
const char* const id = "id";
const char* const pid = "pid";
const char* const pindex = "pindex";
const char* const p1 = "p1";
const char* const name = "name";
const char* const type = "type";
const char* const build = "build";
const char* const item = "item";
const char* const objectid = "objectid";
const char* const transform = "transform";
// Material definitions
static const std::string basematerials = "basematerials";
static const std::string basematerials_id = "id";
static const std::string basematerials_base = "base";
static const std::string basematerials_name = "name";
static const std::string basematerials_displaycolor = "displaycolor";
const char* const basematerials = "basematerials";
const char* const basematerials_id = "id";
const char* const basematerials_base = "base";
const char* const basematerials_name = "name";
const char* const basematerials_displaycolor = "displaycolor";
// Meta info tags
static const std::string CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
static const std::string ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
static const std::string SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
static const std::string SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
static const std::string RELS_RELATIONSHIP_CONTAINER = "Relationships";
static const std::string RELS_RELATIONSHIP_NODE = "Relationship";
static const std::string RELS_ATTRIB_TARGET = "Target";
static const std::string RELS_ATTRIB_TYPE = "Type";
static const std::string RELS_ATTRIB_ID = "Id";
static const std::string PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
static const std::string PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
static const std::string PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
static const std::string PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
static const std::string PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
}
const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
const char* const SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
const char* const SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
const char* const RELS_RELATIONSHIP_CONTAINER = "Relationships";
const char* const RELS_RELATIONSHIP_NODE = "Relationship";
const char* const RELS_ATTRIB_TARGET = "Target";
const char* const RELS_ATTRIB_TYPE = "Type";
const char* const RELS_ATTRIB_ID = "Id";
const char* const PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
const char* const PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
const char* const PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
const char* const PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
const char* const PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
}
} // Namespace D3MF
} // Namespace Assimp

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@ -307,18 +307,26 @@ void D3MFExporter::writeMesh(aiMesh *mesh) {
return;
}
mModelOutput << "<" << XmlTag::mesh << ">" << std::endl;
mModelOutput << "<" << XmlTag::vertices << ">" << std::endl;
mModelOutput << "<"
<< XmlTag::mesh
<< ">" << "\n";
mModelOutput << "<"
<< XmlTag::vertices
<< ">" << "\n";
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
writeVertex(mesh->mVertices[i]);
}
mModelOutput << "</" << XmlTag::vertices << ">" << std::endl;
mModelOutput << "</"
<< XmlTag::vertices << ">"
<< "\n";
const unsigned int matIdx(mesh->mMaterialIndex);
writeFaces(mesh, matIdx);
mModelOutput << "</" << XmlTag::mesh << ">" << std::endl;
mModelOutput << "</"
<< XmlTag::mesh << ">"
<< "\n";
}
void D3MFExporter::writeVertex(const aiVector3D &pos) {
@ -334,27 +342,34 @@ void D3MFExporter::writeFaces(aiMesh *mesh, unsigned int matIdx) {
if (!mesh->HasFaces()) {
return;
}
mModelOutput << "<" << XmlTag::triangles << ">" << std::endl;
mModelOutput << "<"
<< XmlTag::triangles << ">"
<< "\n";
for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
aiFace &currentFace = mesh->mFaces[i];
mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[0] << "\" v2=\""
<< currentFace.mIndices[1] << "\" v3=\"" << currentFace.mIndices[2]
<< "\" pid=\"1\" p1=\"" + ai_to_string(matIdx) + "\" />";
mModelOutput << std::endl;
mModelOutput << "\n";
}
mModelOutput << "</" << XmlTag::triangles << ">";
mModelOutput << std::endl;
mModelOutput << "</"
<< XmlTag::triangles
<< ">";
mModelOutput << "\n";
}
void D3MFExporter::writeBuild() {
mModelOutput << "<" << XmlTag::build << ">" << std::endl;
mModelOutput << "<"
<< XmlTag::build
<< ">"
<< "\n";
for (size_t i = 0; i < mBuildItems.size(); ++i) {
mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 2 << "\"/>";
mModelOutput << std::endl;
mModelOutput << "\n";
}
mModelOutput << "</" << XmlTag::build << ">";
mModelOutput << std::endl;
mModelOutput << "\n";
}
void D3MFExporter::zipContentType(const std::string &filename) {

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@ -42,6 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
#include "D3MFImporter.h"
#include "3MFXmlTags.h"
#include "D3MFOpcPackage.h"
#include <assimp/StringComparison.h>
#include <assimp/StringUtils.h>
@ -51,17 +53,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/fast_atof.h>
#include <cassert>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "3MFXmlTags.h"
#include "D3MFOpcPackage.h"
#include <assimp/fast_atof.h>
#include <iomanip>
#include <string.h>
namespace Assimp {
namespace D3MF {
@ -72,32 +72,39 @@ enum class ResourceType {
RT_Unknown
}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
class Resource
{
class Resource {
public:
Resource(int id) :
mId(id) {}
virtual ~Resource() {}
int mId;
virtual ResourceType getType() {
Resource(int id) :
mId(id) {
// empty
}
virtual ~Resource() {
// empty
}
virtual ResourceType getType() const {
return ResourceType::RT_Unknown;
}
};
class BaseMaterials : public Resource {
public:
BaseMaterials(int id) :
Resource(id),
mMaterials(),
mMaterialIndex() {}
std::vector<aiMaterial *> mMaterials;
std::vector<unsigned int> mMaterialIndex;
virtual ResourceType getType() {
BaseMaterials(int id) :
Resource(id),
mMaterials(),
mMaterialIndex() {
// empty
}
~BaseMaterials() = default;
ResourceType getType() const override {
return ResourceType::RT_BaseMaterials;
}
};
@ -109,24 +116,26 @@ struct Component {
class Object : public Resource {
public:
std::vector<aiMesh*> mMeshes;
std::vector<aiMesh *> mMeshes;
std::vector<unsigned int> mMeshIndex;
std::vector<Component> mComponents;
std::string mName;
Object(int id) :
Resource(id),
mName(std::string("Object_") + ai_to_string(id)) {}
mName(std::string("Object_") + ai_to_string(id)) {
// empty
}
virtual ResourceType getType() {
~Object() = default;
ResourceType getType() const override {
return ResourceType::RT_Object;
}
};
class XmlSerializer {
public:
XmlSerializer(XmlParser *xmlParser) :
mResourcesDictionnary(),
mMaterialCount(0),
@ -136,7 +145,7 @@ public:
}
~XmlSerializer() {
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it ) {
delete it->second;
}
}
@ -146,28 +155,28 @@ public:
return;
}
scene->mRootNode = new aiNode("3MF");
scene->mRootNode = new aiNode(XmlTag::RootTag);
XmlNode node = mXmlParser->getRootNode().child("model");
XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
if (node.empty()) {
return;
}
XmlNode resNode = node.child("resources");
for (XmlNode currentNode = resNode.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentNodeName = currentNode.name();
if (currentNodeName == D3MF::XmlTag::object) {
ReadObject(currentNode);;
} else if (currentNodeName == D3MF::XmlTag::basematerials) {
XmlNode resNode = node.child(XmlTag::resources);
for (auto &currentNode : resNode.children()) {
const std::string currentNodeName = currentNode.name();
if (currentNodeName == XmlTag::object) {
ReadObject(currentNode);
} else if (currentNodeName == XmlTag::basematerials) {
ReadBaseMaterials(currentNode);
} else if (currentNodeName == D3MF::XmlTag::meta) {
} else if (currentNodeName == XmlTag::meta) {
ReadMetadata(currentNode);
}
}
XmlNode buildNode = node.child("build");
for (XmlNode currentNode = buildNode.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentNodeName = currentNode.name();
if (currentNodeName == D3MF::XmlTag::item) {
XmlNode buildNode = node.child(XmlTag::build);
for (auto &currentNode : buildNode.children()) {
const std::string currentNodeName = currentNode.name();
if (currentNodeName == XmlTag::item) {
int objectId = -1;
std::string transformationMatrixStr;
aiMatrix4x4 transformationMatrix;
@ -186,10 +195,9 @@ public:
}
}
// import the metadata
if (!mMetaData.empty()) {
const size_t numMeta(mMetaData.size());
const size_t numMeta = mMetaData.size();
scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
for (size_t i = 0; i < numMeta; ++i) {
aiString val(mMetaData[i].value);
@ -201,22 +209,22 @@ public:
scene->mNumMeshes = static_cast<unsigned int>(mMeshCount);
if (scene->mNumMeshes != 0) {
scene->mMeshes = new aiMesh *[scene->mNumMeshes]();
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it) {
if (it->second->getType() == ResourceType::RT_Object) {
Object *obj = static_cast<Object*>(it->second);
Object *obj = static_cast<Object *>(it->second);
ai_assert(nullptr != obj);
for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
}
}
}
}
// import the materials
scene->mNumMaterials = static_cast<unsigned int>(mMaterialCount);
scene->mNumMaterials = mMaterialCount;
if (scene->mNumMaterials != 0) {
scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it) {
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
for (unsigned int i = 0; i < baseMaterials->mMaterials.size(); ++i) {
@ -228,35 +236,36 @@ public:
}
private:
void addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform) {
ai_assert(nullptr != obj);
void addObjectToNode(aiNode* parent, Object* obj, aiMatrix4x4 nodeTransform) {
aiNode *sceneNode = new aiNode(obj->mName);
sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size());
sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes];
std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes);
sceneNode->mTransformation = nodeTransform;
parent->addChildren(1, &sceneNode);
if (nullptr != parent) {
parent->addChildren(1, &sceneNode);
}
for (size_t i = 0; i < obj->mComponents.size(); ++i) {
Component c = obj->mComponents[i];
auto it = mResourcesDictionnary.find(c.mObjectId);
if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
addObjectToNode(sceneNode, static_cast<Object*>(it->second), c.mTransformation);
addObjectToNode(sceneNode, static_cast<Object *>(it->second), c.mTransformation);
}
}
}
bool getNodeAttribute(const XmlNode& node, const std::string& attribute, std::string& value) {
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, std::string &value) {
pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str());
if (!objectAttribute.empty()) {
value = objectAttribute.as_string();
return true;
} else {
return false;
}
return false;
}
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) {
@ -265,9 +274,9 @@ private:
if (ret) {
value = std::atoi(strValue.c_str());
return true;
} else {
return false;
}
}
return false;
}
aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
@ -287,7 +296,7 @@ private:
}
}
if (currentNumber.size() > 0) {
float f = std::stof(currentNumber);
const float f = std::stof(currentNumber);
numbers.push_back(f);
}
@ -311,29 +320,26 @@ private:
transformMatrix.b4 = numbers[10];
transformMatrix.c4 = numbers[11];
transformMatrix.d4 = 1;
return transformMatrix;
}
void ReadObject(XmlNode &node) {
int id = -1, pid = -1, pindex = -1;
bool hasId = getNodeAttribute(node, D3MF::XmlTag::id, id);
//bool hasType = getNodeAttribute(node, D3MF::XmlTag::type, type); not used currently
bool hasPid = getNodeAttribute(node, D3MF::XmlTag::pid, pid);
bool hasPindex = getNodeAttribute(node, D3MF::XmlTag::pindex, pindex);
std::string idStr = ai_to_string(id);
bool hasId = getNodeAttribute(node, XmlTag::id, id);
bool hasPid = getNodeAttribute(node, XmlTag::pid, pid);
bool hasPindex = getNodeAttribute(node, XmlTag::pindex, pindex);
if (!hasId) {
return;
}
Object *obj = new Object(id);
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == D3MF::XmlTag::mesh) {
auto mesh = ReadMesh(currentNode);
mesh->mName.Set(idStr);
mesh->mName.Set(ai_to_string(id));
if (hasPid) {
auto it = mResourcesDictionnary.find(pid);
@ -347,8 +353,9 @@ private:
obj->mMeshIndex.push_back(mMeshCount);
mMeshCount++;
} else if (currentName == D3MF::XmlTag::components) {
for (XmlNode currentSubNode = currentNode.first_child(); currentSubNode; currentSubNode = currentSubNode.next_sibling()) {
if (currentSubNode.name() == D3MF::XmlTag::component) {
for (XmlNode &currentSubNode : currentNode.children()) {
const std::string subNodeName = currentSubNode.name();
if (subNodeName == D3MF::XmlTag::component) {
int objectId = -1;
std::string componentTransformStr;
aiMatrix4x4 componentTransform;
@ -356,8 +363,9 @@ private:
componentTransform = parseTransformMatrix(componentTransformStr);
}
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId))
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId)) {
obj->mComponents.push_back({ objectId, componentTransform });
}
}
}
}
@ -369,21 +377,20 @@ private:
aiMesh *ReadMesh(XmlNode &node) {
aiMesh *mesh = new aiMesh();
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == D3MF::XmlTag::vertices) {
for (XmlNode &currentNode : node.children()) {
const std::string currentName = currentNode.name();
if (currentName == XmlTag::vertices) {
ImportVertices(currentNode, mesh);
} else if (currentName == D3MF::XmlTag::triangles) {
} else if (currentName == XmlTag::triangles) {
ImportTriangles(currentNode, mesh);
}
}
return mesh;
}
void ReadMetadata(XmlNode &node) {
pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name.c_str());
pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name);
const std::string name = attribute.as_string();
const std::string value = node.value();
if (name.empty()) {
@ -398,9 +405,9 @@ private:
void ImportVertices(XmlNode &node, aiMesh *mesh) {
std::vector<aiVector3D> vertices;
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == D3MF::XmlTag::vertex) {
for (XmlNode &currentNode : node.children()) {
const std::string currentName = currentNode.name();
if (currentName == XmlTag::vertex) {
vertices.push_back(ReadVertex(currentNode));
}
}
@ -412,29 +419,28 @@ private:
aiVector3D ReadVertex(XmlNode &node) {
aiVector3D vertex;
vertex.x = ai_strtof(node.attribute(D3MF::XmlTag::x.c_str()).as_string(), nullptr);
vertex.y = ai_strtof(node.attribute(D3MF::XmlTag::y.c_str()).as_string(), nullptr);
vertex.z = ai_strtof(node.attribute(D3MF::XmlTag::z.c_str()).as_string(), nullptr);
vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr);
vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr);
vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr);
return vertex;
}
void ImportTriangles(XmlNode &node, aiMesh *mesh) {
std::vector<aiFace> faces;
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == D3MF::XmlTag::triangle) {
for (XmlNode &currentNode : node.children()) {
const std::string currentName = currentNode.name();
if (currentName == XmlTag::triangle) {
aiFace face = ReadTriangle(currentNode);
faces.push_back(face);
int pid = 0, p1;
int pid = 0, p1 = 0;
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
if (hasPid && hasP1) {
auto it = mResourcesDictionnary.find(pid);
if (it != mResourcesDictionnary.end())
{
if (it != mResourcesDictionnary.end()) {
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
@ -457,9 +463,9 @@ private:
face.mNumIndices = 3;
face.mIndices = new unsigned int[face.mNumIndices];
face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v1.c_str()).as_string()));
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v2.c_str()).as_string()));
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v3.c_str()).as_string()));
face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v1).as_string()));
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
return face;
}
@ -467,14 +473,14 @@ private:
void ReadBaseMaterials(XmlNode &node) {
int id = -1;
if (getNodeAttribute(node, D3MF::XmlTag::basematerials_id, id)) {
BaseMaterials* baseMaterials = new BaseMaterials(id);
BaseMaterials *baseMaterials = new BaseMaterials(id);
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling())
{
if (currentNode.name() == D3MF::XmlTag::basematerials_base) {
for (XmlNode &currentNode : node.children()) {
const std::string currentName = currentNode.name();
if (currentName == XmlTag::basematerials_base) {
baseMaterials->mMaterialIndex.push_back(mMaterialCount);
baseMaterials->mMaterials.push_back(readMaterialDef(currentNode, id));
mMaterialCount++;
++mMaterialCount;
}
}
@ -488,7 +494,7 @@ private:
}
//format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
const size_t len(strlen(color));
const size_t len = strlen(color);
if (9 != len && 7 != len) {
return false;
}
@ -517,7 +523,7 @@ private:
}
void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
const char *color = node.attribute(D3MF::XmlTag::basematerials_displaycolor.c_str()).as_string();
const char *color = node.attribute(XmlTag::basematerials_displaycolor).as_string();
aiColor4D diffuse;
if (parseColor(color, diffuse)) {
mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
@ -531,7 +537,7 @@ private:
bool hasName = getNodeAttribute(node, D3MF::XmlTag::basematerials_name, name);
std::string stdMaterialName;
std::string strId(ai_to_string(basematerialsId));
const std::string strId(ai_to_string(basematerialsId));
stdMaterialName += "id";
stdMaterialName += strId;
stdMaterialName += "_";
@ -556,13 +562,15 @@ private:
std::string value;
};
std::vector<MetaEntry> mMetaData;
std::map<unsigned int, Resource*> mResourcesDictionnary;
std::map<unsigned int, Resource *> mResourcesDictionnary;
unsigned int mMaterialCount, mMeshCount;
XmlParser *mXmlParser;
};
} //namespace D3MF
using namespace D3MF;
static const aiImporterDesc desc = {
"3mf Importer",
"",
@ -596,7 +604,7 @@ bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bo
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
return false;
}
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
D3MFOpcPackage opcPackage(pIOHandler, filename);
return opcPackage.validate();
}
@ -612,11 +620,11 @@ const aiImporterDesc *D3MFImporter::GetInfo() const {
}
void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene, IOSystem *pIOHandler) {
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
D3MFOpcPackage opcPackage(pIOHandler, filename);
XmlParser xmlParser;
if (xmlParser.parse(opcPackage.RootStream())) {
D3MF::XmlSerializer xmlSerializer(&xmlParser);
XmlSerializer xmlSerializer(&xmlParser);
xmlSerializer.ImportXml(pScene);
}
}

View File

@ -47,9 +47,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
/// @brief The 3MF-importer class.
class D3MFImporter : public BaseImporter {
public:
// BaseImporter interface
D3MFImporter();
~D3MFImporter();
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;

View File

@ -103,9 +103,9 @@ public:
std::string name = currentNode.name();
if (name == "Relationship") {
OpcPackageRelationshipPtr relPtr(new OpcPackageRelationship());
relPtr->id = currentNode.attribute(XmlTag::RELS_ATTRIB_ID.c_str()).as_string();
relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE.c_str()).as_string();
relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET.c_str()).as_string();
relPtr->id = currentNode.attribute(XmlTag::RELS_ATTRIB_ID).as_string();
relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE).as_string();
relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET).as_string();
if (validateRels(relPtr)) {
m_relationShips.push_back(relPtr);
}
@ -188,7 +188,7 @@ bool D3MFOpcPackage::validate() {
std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
XmlParser xmlParser;
if (!xmlParser.parse(stream)) {
return "";
return std::string();
}
OpcPackageRelationshipReader reader(xmlParser);

View File

@ -123,9 +123,9 @@ public:
struct Object {
Object() :
type(World),
name(""),
name(),
children(),
texture(""),
texture(),
texRepeat(1.f, 1.f),
texOffset(0.0f, 0.0f),
rotation(),

View File

@ -205,7 +205,7 @@ void AMFImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::s
}
static bool ParseHelper_Decode_Base64_IsBase64(const char pChar) {
return (isalnum(pChar) || (pChar == '+') || (pChar == '/'));
return (isalnum((unsigned char)pChar) || (pChar == '+') || (pChar == '/'));
}
void AMFImporter::ParseHelper_Decode_Base64(const std::string &pInputBase64, std::vector<uint8_t> &pOutputData) const {
@ -268,7 +268,8 @@ void AMFImporter::ParseFile(const std::string &pFile, IOSystem *pIOHandler) {
mXmlParser = new XmlParser();
if (!mXmlParser->parse(file.get())) {
delete mXmlParser;
throw DeadlyImportError("Failed to create XML reader for file" + pFile + ".");
mXmlParser = nullptr;
throw DeadlyImportError("Failed to create XML reader for file ", pFile, ".");
}
// Start reading, search for root tag <amf>
@ -517,10 +518,6 @@ bool AMFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool p
return false;
}
void AMFImporter::GetExtensionList(std::set<std::string> &pExtensionList) {
pExtensionList.insert("amf");
}
const aiImporterDesc *AMFImporter::GetInfo() const {
return &Description;
}

View File

@ -277,7 +277,6 @@ public:
void ParseHelper_Node_Enter(AMFNodeElementBase *child);
void ParseHelper_Node_Exit();
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const;
void GetExtensionList(std::set<std::string> &pExtensionList);
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
const aiImporterDesc *GetInfo() const;
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;

View File

@ -428,10 +428,10 @@ void AMFImporter::Postprocess_BuildMeshSet(const AMFMesh &pNodeElement, const st
if (pBiggerThan != nullptr) {
bool found = false;
const size_t biggerThan = *pBiggerThan;
for (const SComplexFace &face : pFaceList) {
for (size_t idx_vert = 0; idx_vert < face.Face.mNumIndices; idx_vert++) {
if (face.Face.mIndices[idx_vert] > *pBiggerThan) {
if (face.Face.mIndices[idx_vert] > biggerThan) {
rv = face.Face.mIndices[idx_vert];
found = true;
break;

View File

@ -498,6 +498,12 @@ void Parser::ParseLV1MaterialListBlock() {
ParseLV2MaterialBlock(sMat);
continue;
}
if( iDepth == 1 ){
// CRUDE HACK: support missing brace after "Ascii Scene Exporter v2.51"
LogWarning("Missing closing brace in material list");
--filePtr;
return;
}
}
AI_ASE_HANDLE_TOP_LEVEL_SECTION();
}
@ -685,7 +691,7 @@ void Parser::ParseLV3MapBlock(Texture &map) {
// Files with 'None' as map name are produced by
// an Maja to ASE exporter which name I forgot ..
ASSIMP_LOG_WARN("ASE: Skipping invalid map entry");
map.mMapName = "";
map.mMapName = std::string();
}
continue;

View File

@ -671,7 +671,7 @@ void AssbinImporter::ReadBinaryScene(IOStream *stream, aiScene *scene) {
void AssbinImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
IOStream *stream = pIOHandler->Open(pFile, "rb");
if (nullptr == stream) {
return;
throw DeadlyImportError("ASSBIN: Could not open ", pFile);
}
// signature

View File

@ -359,7 +359,7 @@ void BVHLoader::ReadMotion(aiScene * /*pScene*/) {
std::string BVHLoader::GetNextToken() {
// skip any preceding whitespace
while (mReader != mBuffer.end()) {
if (!isspace(*mReader))
if (!isspace((unsigned char)*mReader))
break;
// count lines
@ -372,7 +372,7 @@ std::string BVHLoader::GetNextToken() {
// collect all chars till the next whitespace. BVH is easy in respect to that.
std::string token;
while (mReader != mBuffer.end()) {
if (isspace(*mReader))
if (isspace((unsigned char)*mReader))
break;
token.push_back(*mReader);

View File

@ -88,7 +88,7 @@ using namespace Assimp::Blender;
using namespace Assimp::Formatter;
static const aiImporterDesc blenderDesc = {
"Blender 3D Importer \nhttp://www.blender3d.org",
"Blender 3D Importer (http://www.blender3d.org)",
"",
"",
"No animation support yet",
@ -132,12 +132,6 @@ bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bo
return false;
}
// ------------------------------------------------------------------------------------------------
// List all extensions handled by this loader
void BlenderImporter::GetExtensionList(std::set<std::string> &app) {
app.insert("blend");
}
// ------------------------------------------------------------------------------------------------
// Loader registry entry
const aiImporterDesc *BlenderImporter::GetInfo() const {
@ -426,9 +420,9 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
--s;
}
curTex->achFormatHint[0] = s + 1 > e ? '\0' : (char)::tolower(s[1]);
curTex->achFormatHint[1] = s + 2 > e ? '\0' : (char)::tolower(s[2]);
curTex->achFormatHint[2] = s + 3 > e ? '\0' : (char)::tolower(s[3]);
curTex->achFormatHint[0] = s + 1 > e ? '\0' : (char)::tolower((unsigned char)s[1]);
curTex->achFormatHint[1] = s + 2 > e ? '\0' : (char)::tolower((unsigned char)s[2]);
curTex->achFormatHint[2] = s + 3 > e ? '\0' : (char)::tolower((unsigned char)s[3]);
curTex->achFormatHint[3] = '\0';
// tex->mHeight = 0;

View File

@ -110,7 +110,6 @@ public:
protected:
const aiImporterDesc* GetInfo () const;
void GetExtensionList(std::set<std::string>& app);
void SetupProperties(const Importer* pImp);
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
void ParseBlendFile(Blender::FileDatabase& out, std::shared_ptr<IOStream> stream);

View File

@ -137,7 +137,13 @@ void COBImporter::SetupProperties(const Importer * /*pImp*/) {
// Imports the given file into the given scene structure.
void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
COB::Scene scene;
std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE(pIOHandler->Open(pFile, "rb")));
auto file = pIOHandler->Open(pFile, "rb");
if (!file) {
ThrowException("Could not open " + pFile);
}
std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE(file));
// check header
char head[32];

View File

@ -75,7 +75,7 @@ static const aiImporterDesc desc = {
3,
1,
5,
"dae zae"
"dae xml zae"
};
static const float kMillisecondsFromSeconds = 1000.f;
@ -1241,7 +1241,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
continue;
}
entry.mTargetId = entry.mTransformId;
entry.mTransformId = "";
entry.mTransformId = std::string();
}
entry.mChannel = &(*cit);

View File

@ -234,7 +234,7 @@ void ColladaParser::UriDecodePath(aiString &ss) {
#if defined(_MSC_VER)
if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
#else
if (ss.data[0] == '/' && isalpha(ss.data[1]) && ss.data[2] == ':') {
if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
#endif
--ss.length;
::memmove(ss.data, ss.data + 1, ss.length);

View File

@ -1789,13 +1789,13 @@ void FBXExporter::WriteObjects ()
blendchannel_uid, blendshape_name + FBX::SEPARATOR + "SubDeformer", "BlendShapeChannel"
);
sdnode.AddChild("Version", int32_t(100));
sdnode.AddChild("DeformPercent", int32_t(100));
sdnode.AddChild("DeformPercent", float_t(0.0));
FBX::Node p("Properties70");
p.AddP70numberA("DeformPercent", 100.);
p.AddP70numberA("DeformPercent", 0.0);
sdnode.AddChild(p);
// TODO: Normally just one weight per channel, adding stub for later development
std::vector<float>fFullWeights;
fFullWeights.push_back(0.);
fFullWeights.push_back(100.);
sdnode.AddChild("FullWeights", fFullWeights);
sdnode.Dump(outstream, binary, indent);

View File

@ -82,7 +82,7 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
// lower-case shading because Blender (for example) writes "Phong"
for (size_t i = 0; i < shading.length(); ++i) {
shading[i] = static_cast<char>(tolower(shading[i]));
shading[i] = static_cast<char>(tolower(static_cast<unsigned char>(shading[i])));
}
std::string templateName;
if(shading == "phong") {

View File

@ -330,7 +330,7 @@ void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scop
}
const Element* Name = source["Name"];
m_uvNames[index] = "";
m_uvNames[index] = std::string();
if(Name) {
m_uvNames[index] = ParseTokenAsString(GetRequiredToken(*Name,0));
}

View File

@ -462,7 +462,7 @@ std::string ParseTokenAsString(const Token& t, const char*& err_out)
if (t.Type() != TokenType_DATA) {
err_out = "expected TOK_DATA token";
return "";
return std::string();
}
if(t.IsBinary())
@ -470,7 +470,7 @@ std::string ParseTokenAsString(const Token& t, const char*& err_out)
const char* data = t.begin();
if (data[0] != 'S') {
err_out = "failed to parse S(tring), unexpected data type (binary)";
return "";
return std::string();
}
// read string length
@ -484,13 +484,13 @@ std::string ParseTokenAsString(const Token& t, const char*& err_out)
const size_t length = static_cast<size_t>(t.end() - t.begin());
if(length < 2) {
err_out = "token is too short to hold a string";
return "";
return std::string();
}
const char* s = t.begin(), *e = t.end() - 1;
if (*s != '\"' || *e != '\"') {
err_out = "expected double quoted string";
return "";
return std::string();
}
return std::string(s+1,length-2);

View File

@ -155,7 +155,7 @@ std::string PeekPropertyName(const Element& element)
ai_assert(element.KeyToken().StringContents() == "P");
const TokenList& tok = element.Tokens();
if(tok.size() < 4) {
return "";
return std::string();
}
return ParseTokenAsString(*tok[0]);

View File

@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AssetLib/HMP/HMPLoader.h"
#include "AssetLib/MD2/MD2FileData.h"
#include <assimp/StringUtils.h>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
@ -151,12 +152,7 @@ void HMPImporter::InternReadFile(const std::string &pFile,
InternReadFile_HMP7();
} else {
// Print the magic word to the logger
char szBuffer[5];
szBuffer[0] = ((char *)&iMagic)[0];
szBuffer[1] = ((char *)&iMagic)[1];
szBuffer[2] = ((char *)&iMagic)[2];
szBuffer[3] = ((char *)&iMagic)[3];
szBuffer[4] = '\0';
std::string szBuffer = ai_str_toprintable((const char *)&iMagic, sizeof(iMagic));
delete[] mBuffer;
mBuffer = nullptr;

View File

@ -115,7 +115,7 @@ static const aiImporterDesc desc = {
0,
0,
0,
"ifc ifczip stp"
"ifc ifczip step stp"
};
// ------------------------------------------------------------------------------------------------
@ -567,7 +567,7 @@ typedef std::map<std::string, std::string> Metadata;
// ------------------------------------------------------------------------------------------------
void ProcessMetadata(const Schema_2x3::ListOf<Schema_2x3::Lazy<Schema_2x3::IfcProperty>, 1, 0> &set, ConversionData &conv, Metadata &properties,
const std::string &prefix = "",
const std::string &prefix = std::string(),
unsigned int nest = 0) {
for (const Schema_2x3::IfcProperty &property : set) {
const std::string &key = prefix.length() > 0 ? (prefix + "." + property.Name) : property.Name;
@ -618,7 +618,7 @@ void ProcessMetadata(const Schema_2x3::ListOf<Schema_2x3::Lazy<Schema_2x3::IfcPr
ProcessMetadata(complexProp->HasProperties, conv, properties, key, nest + 1);
}
} else {
properties[key] = "";
properties[key] = std::string();
}
}
}

View File

@ -859,13 +859,13 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
// Check whether we can read from the file
if (file.get() == nullptr) {
throw DeadlyImportError("Failed to open IRR file " + pFile + "");
throw DeadlyImportError("Failed to open IRR file ", pFile);
}
// Construct the irrXML parser
XmlParser st;
if (!st.parse( file.get() )) {
return;
throw DeadlyImportError("XML parse error while loading IRR file ", pFile);
}
pugi::xml_node rootElement = st.getRootNode();

View File

@ -135,12 +135,12 @@ void IRRMeshImporter::InternReadFile(const std::string &pFile,
// Check whether we can read from the file
if (file.get() == NULL)
throw DeadlyImportError("Failed to open IRRMESH file " + pFile + "");
throw DeadlyImportError("Failed to open IRRMESH file ", pFile);
// Construct the irrXML parser
XmlParser parser;
if (!parser.parse( file.get() )) {
return;
throw DeadlyImportError("XML parse error while loading IRRMESH file ", pFile);
}
XmlNode root = parser.getRootNode();

View File

@ -502,7 +502,7 @@ struct Surface {
Surface() :
mColor(0.78431f, 0.78431f, 0.78431f), bDoubleSided(false), mDiffuseValue(1.f), mSpecularValue(0.f), mTransparency(0.f), mGlossiness(0.4f), mLuminosity(0.f), mColorHighlights(0.f), mMaximumSmoothAngle(0.f) // 0 == not specified, no smoothing
,
mVCMap(""),
mVCMap(),
mVCMapType(AI_LWO_RGBA),
mIOR(1.f) // vakuum
,

View File

@ -88,7 +88,7 @@ struct NodeDesc {
id(),
number(0),
parent(0),
name(""),
name(),
isPivotSet(false),
lightColor(1.f, 1.f, 1.f),
lightIntensity(1.f),

View File

@ -95,10 +95,9 @@ static const aiImporterDesc desc = {
0,
0,
0,
#ifdef M3D_ASCII
"m3d a3d"
#else
"m3d"
#ifdef M3D_ASCII
" a3d"
#endif
};
@ -137,7 +136,7 @@ bool M3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
*/
std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile, "rb"));
unsigned char data[4];
if (4 != pStream->Read(data, 1, 4)) {
if (!pStream || 4 != pStream->Read(data, 1, 4)) {
return false;
}
return !memcmp(data, "3DMO", 4) /* bin */

View File

@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <assimp/StringUtils.h>
#include <memory>
@ -148,46 +149,39 @@ void MD2Importer::ValidateHeader( )
if (m_pcHeader->magic != AI_MD2_MAGIC_NUMBER_BE &&
m_pcHeader->magic != AI_MD2_MAGIC_NUMBER_LE)
{
char szBuffer[5];
szBuffer[0] = ((char*)&m_pcHeader->magic)[0];
szBuffer[1] = ((char*)&m_pcHeader->magic)[1];
szBuffer[2] = ((char*)&m_pcHeader->magic)[2];
szBuffer[3] = ((char*)&m_pcHeader->magic)[3];
szBuffer[4] = '\0';
throw DeadlyImportError("Invalid MD2 magic word: should be IDP2, the "
"magic word found is " + std::string(szBuffer));
throw DeadlyImportError("Invalid MD2 magic word: expected IDP2, found ",
ai_str_toprintable((char *)&m_pcHeader->magic, 4));
}
// check file format version
if (m_pcHeader->version != 8)
ASSIMP_LOG_WARN( "Unsupported md2 file version. Continuing happily ...");
ASSIMP_LOG_WARN( "Unsupported MD2 file version. Continuing happily ...");
// check some values whether they are valid
if (0 == m_pcHeader->numFrames)
throw DeadlyImportError( "Invalid md2 file: NUM_FRAMES is 0");
throw DeadlyImportError( "Invalid MD2 file: NUM_FRAMES is 0");
if (m_pcHeader->offsetEnd > (uint32_t)fileSize)
throw DeadlyImportError( "Invalid md2 file: File is too small");
throw DeadlyImportError( "Invalid MD2 file: File is too small");
if (m_pcHeader->numSkins > AI_MAX_ALLOC(MD2::Skin)) {
throw DeadlyImportError("Invalid MD2 header: too many skins, would overflow");
throw DeadlyImportError("Invalid MD2 header: Too many skins, would overflow");
}
if (m_pcHeader->numVertices > AI_MAX_ALLOC(MD2::Vertex)) {
throw DeadlyImportError("Invalid MD2 header: too many vertices, would overflow");
throw DeadlyImportError("Invalid MD2 header: Too many vertices, would overflow");
}
if (m_pcHeader->numTexCoords > AI_MAX_ALLOC(MD2::TexCoord)) {
throw DeadlyImportError("Invalid MD2 header: too many texcoords, would overflow");
throw DeadlyImportError("Invalid MD2 header: Too many texcoords, would overflow");
}
if (m_pcHeader->numTriangles > AI_MAX_ALLOC(MD2::Triangle)) {
throw DeadlyImportError("Invalid MD2 header: too many triangles, would overflow");
throw DeadlyImportError("Invalid MD2 header: Too many triangles, would overflow");
}
if (m_pcHeader->numFrames > AI_MAX_ALLOC(MD2::Frame)) {
throw DeadlyImportError("Invalid MD2 header: too many frames, would overflow");
throw DeadlyImportError("Invalid MD2 header: Too many frames, would overflow");
}
// -1 because Frame already contains one
@ -199,7 +193,7 @@ void MD2Importer::ValidateHeader( )
m_pcHeader->offsetFrames + m_pcHeader->numFrames * frameSize >= fileSize ||
m_pcHeader->offsetEnd > fileSize)
{
throw DeadlyImportError("Invalid MD2 header: some offsets are outside the file");
throw DeadlyImportError("Invalid MD2 header: Some offsets are outside the file");
}
if (m_pcHeader->numSkins > AI_MD2_MAX_SKINS)
@ -210,7 +204,7 @@ void MD2Importer::ValidateHeader( )
ASSIMP_LOG_WARN("The model contains more vertices than Quake 2 supports");
if (m_pcHeader->numFrames <= configFrameID )
throw DeadlyImportError("The requested frame is not existing the file");
throw DeadlyImportError("MD2: The requested frame (", configFrameID, ") does not exist in the file");
}
// ------------------------------------------------------------------------------------------------

View File

@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_MDL_NORMALTABLE_H_INC
float g_avNormals[162][3] = {
const float g_avNormals[162][3] = {
{ -0.525731f, 0.000000f, 0.850651f },
{ -0.442863f, 0.238856f, 0.864188f },
{ -0.295242f, 0.000000f, 0.955423f },

View File

@ -702,7 +702,7 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
}
filename = mFile.substr(s), path = mFile.substr(0, s);
for (std::string::iterator it = filename.begin(); it != filename.end(); ++it) {
*it = static_cast<char>(tolower(*it));
*it = static_cast<char>(tolower(static_cast<unsigned char>(*it)));
}
// Load multi-part model file, if necessary

View File

@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp>
#include <assimp/StringUtils.h>
#include <memory>
@ -143,16 +144,8 @@ void MDCImporter::ValidateHeader() {
if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE &&
pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) {
char szBuffer[5];
szBuffer[0] = ((char *)&pcHeader->ulIdent)[0];
szBuffer[1] = ((char *)&pcHeader->ulIdent)[1];
szBuffer[2] = ((char *)&pcHeader->ulIdent)[2];
szBuffer[3] = ((char *)&pcHeader->ulIdent)[3];
szBuffer[4] = '\0';
throw DeadlyImportError("Invalid MDC magic word: should be IDPC, the "
"magic word found is " +
std::string(szBuffer));
throw DeadlyImportError("Invalid MDC magic word: expected IDPC, found ",
ai_str_toprintable((char *)&pcHeader->ulIdent, 4));
}
if (pcHeader->ulVersion != AI_MDC_VERSION) {
@ -465,6 +458,13 @@ void MDCImporter::InternReadFile(
pcMat->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
}
}
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
pScene->mRootNode->mTransformation = aiMatrix4x4(
1.f, 0.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
0.f, -1.f, 0.f, 0.f,
0.f, 0.f, 0.f, 1.f);
}
#endif // !! ASSIMP_BUILD_NO_MDC_IMPORTER

View File

@ -36,7 +36,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define MDC_NORMAL_TABLE_INCLUDED
/* mdc decoding normal table */
float mdcNormals[ 256 ][ 3 ] =
const float mdcNormals[ 256 ][ 3 ] =
{
{ 1.000000f, 0.000000f, 0.000000f },
{ 0.980785f, 0.195090f, 0.000000f },

View File

@ -57,6 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <iomanip>
#include <sstream>
#include <map>
#ifdef MDL_HALFLIFE_LOG_WARN_HEADER
#undef MDL_HALFLIFE_LOG_WARN_HEADER
@ -868,7 +869,7 @@ void HL1MDLLoader::read_meshes() {
scene_mesh->mNormals[v] = bind_pose_normals[pTrivert->normindex];
scene_mesh->mTextureCoords[0][v] = aiVector3D(
pTrivert->s * texcoords_s_scale,
pTrivert->t * texcoords_t_scale, 0);
pTrivert->t * -texcoords_t_scale, 0);
}
// Add face and indices.
@ -879,9 +880,9 @@ void HL1MDLLoader::read_meshes() {
aiFace *face = &scene_mesh->mFaces[f];
face->mNumIndices = 3;
face->mIndices = new unsigned int[3];
face->mIndices[0] = mesh_faces[f].v0;
face->mIndices[0] = mesh_faces[f].v2;
face->mIndices[1] = mesh_faces[f].v1;
face->mIndices[2] = mesh_faces[f].v2;
face->mIndices[2] = mesh_faces[f].v0;
}
// Add mesh bones.

View File

@ -95,7 +95,7 @@ void UniqueNameGenerator::make_unique(std::vector<std::string> &names) {
auto generate_unique_name = [&](const std::string &base_name) -> std::string {
auto *duplicate_info = &names_to_duplicates[base_name];
std::string new_name = "";
std::string new_name;
bool found_identical_name;
bool tried_with_base_name_only = false;

View File

@ -199,6 +199,7 @@ void MDLImporter::InternReadFile(const std::string &pFile,
const uint32_t iMagicWord = *((uint32_t *)mBuffer);
// Determine the file subtype and call the appropriate member function
bool is_half_life = false;
// Original Quake1 format
if (AI_MDL_MAGIC_NUMBER_BE == iMagicWord || AI_MDL_MAGIC_NUMBER_LE == iMagicWord) {
@ -240,6 +241,7 @@ void MDLImporter::InternReadFile(const std::string &pFile,
else if (AI_MDL_MAGIC_NUMBER_BE_HL2a == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2a == iMagicWord ||
AI_MDL_MAGIC_NUMBER_BE_HL2b == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2b == iMagicWord) {
iGSFileVersion = 0;
is_half_life = true;
HalfLife::HalfLifeMDLBaseHeader *pHeader = (HalfLife::HalfLifeMDLBaseHeader *)mBuffer;
if (pHeader->version == AI_MDL_HL1_VERSION) {
@ -252,12 +254,22 @@ void MDLImporter::InternReadFile(const std::string &pFile,
} else {
// print the magic word to the log file
throw DeadlyImportError("Unknown MDL subformat ", pFile,
". Magic word (", std::string((char *)&iMagicWord, 4), ") is not known");
". Magic word (", ai_str_toprintable((const char *)&iMagicWord, sizeof(iMagicWord)), ") is not known");
}
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
pScene->mRootNode->mTransformation = aiMatrix4x4(1.f, 0.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f);
if (is_half_life){
// Now rotate the whole scene 90 degrees around the z and x axes to convert to internal coordinate system
pScene->mRootNode->mTransformation = aiMatrix4x4(
0.f, -1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
-1.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 1.f);
}
else {
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
pScene->mRootNode->mTransformation = aiMatrix4x4(1.f, 0.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f);
}
DeleteBufferAndCleanup();
} catch (...) {

View File

@ -75,7 +75,7 @@ using namespace std;
// Default constructor
MMDImporter::MMDImporter() :
m_Buffer(),
m_strAbsPath("") {
m_strAbsPath() {
DefaultIOSystem io;
m_strAbsPath = io.getOsSeparator();
}

View File

@ -91,7 +91,7 @@ namespace pmx
std::vector<char> buffer;
if (size == 0)
{
return std::string("");
return std::string();
}
buffer.reserve(size);
stream->read((char*) buffer.data(), size);
@ -478,8 +478,7 @@ namespace pmx
void PmxSoftBody::Read(std::istream * /*stream*/, PmxSetting * /*setting*/)
{
std::cerr << "Not Implemented Exception" << std::endl;
throw DeadlyImportError("MMD: Not Implemented Exception");
throw DeadlyImportError("MMD: Soft Body support is not implemented.");
}
void PmxModel::Init()
@ -516,15 +515,13 @@ namespace pmx
char magic[4];
stream->read((char*) magic, sizeof(char) * 4);
if (magic[0] != 0x50 || magic[1] != 0x4d || magic[2] != 0x58 || magic[3] != 0x20)
{
std::cerr << "invalid magic number." << std::endl;
throw DeadlyImportError("MMD: invalid magic number.");
{
throw DeadlyImportError("MMD: Invalid magic number.");
}
stream->read((char*) &version, sizeof(float));
if (version != 2.0f && version != 2.1f)
{
std::cerr << "this is not ver2.0 or ver2.1 but " << version << "." << std::endl;
throw DeadlyImportError("MMD: this is not ver2.0 or ver2.1 but ", ai_to_string(version));
throw DeadlyImportError("MMD: Unsupported version (must be 2.0 or 2.1): ", ai_to_string(version));
}
this->setting.Read(stream);

View File

@ -215,7 +215,12 @@ void MS3DImporter :: CollectChildJoints(const std::vector<TempJoint>& joints, ai
void MS3DImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
StreamReaderLE stream(pIOHandler->Open(pFile,"rb"));
auto file = pIOHandler->Open(pFile, "rb");
if (!file)
throw DeadlyImportError("MS3D: Could not open ", pFile);
StreamReaderLE stream(file);
// CanRead() should have done this already
char head[10];

View File

@ -116,7 +116,13 @@ void NDOImporter::SetupProperties(const Importer* /*pImp*/)
void NDOImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
StreamReaderBE reader(pIOHandler->Open( pFile, "rb"));
auto file = pIOHandler->Open( pFile, "rb");
if (!file) {
throw DeadlyImportError("Nendo: Could not open ", pFile);
}
StreamReaderBE reader(file);
// first 9 bytes are nendo file format ("nendo 1.n")
const char* head = (const char*)reader.GetPtr();

View File

@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultIOSystem.h>
#include <assimp/StringComparison.h>
#include <assimp/StringUtils.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/ai_assert.h>
@ -206,7 +207,7 @@ USE_ODDLPARSER_NS
//------------------------------------------------------------------------------------------------
static void propId2StdString(Property *prop, std::string &name, std::string &key) {
name = key = "";
name = key = std::string();
if (nullptr == prop) {
return;
}
@ -223,6 +224,18 @@ static void propId2StdString(Property *prop, std::string &name, std::string &key
}
}
//------------------------------------------------------------------------------------------------
static void logDDLParserMessage (LogSeverity severity, const std::string &rawmsg) {
std::string msg = ai_str_toprintable(rawmsg);
switch (severity) {
case ddl_debug_msg: ASSIMP_LOG_DEBUG(msg); break;
case ddl_info_msg: ASSIMP_LOG_INFO(msg); break;
case ddl_warn_msg: ASSIMP_LOG_WARN(msg); break;
case ddl_error_msg: ASSIMP_LOG_ERROR(msg); break;
default: ASSIMP_LOG_VERBOSE_DEBUG(msg); break;
}
}
//------------------------------------------------------------------------------------------------
OpenGEXImporter::VertexContainer::VertexContainer() :
m_numColors(0), m_colors(nullptr), m_numUVComps(), m_textureCoords() {
@ -306,6 +319,7 @@ void OpenGEXImporter::InternReadFile(const std::string &filename, aiScene *pScen
pIOHandler->Close(file);
OpenDDLParser myParser;
myParser.setLogCallback(&logDDLParserMessage);
myParser.setBuffer(&buffer[0], buffer.size());
bool success(myParser.parse());
if (success) {

View File

@ -79,7 +79,7 @@ struct MetricInfo {
int m_intValue;
MetricInfo()
: m_stringValue( "" )
: m_stringValue( )
, m_floatValue( 0.0f )
, m_intValue( -1 ) {
// empty

View File

@ -172,7 +172,7 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
(headerCheck[1] != 'L' && headerCheck[1] != 'l') ||
(headerCheck[2] != 'Y' && headerCheck[2] != 'y')) {
streamedBuffer.close();
throw DeadlyImportError("Invalid .ply file: Magic number \'ply\' is no there");
throw DeadlyImportError("Invalid .ply file: Incorrect magic number (expected 'ply' or 'PLY').");
}
std::vector<char> mBuffer2;

View File

@ -178,7 +178,7 @@ struct Q3BSPModel {
m_Textures(),
m_Lightmaps(),
m_EntityData(),
m_ModelName( "" )
m_ModelName()
{
// empty
}

View File

@ -75,7 +75,7 @@ static const aiImporterDesc desc = {
0,
0,
0,
"pk3"
"bsp pk3"
};
namespace Assimp {
@ -113,7 +113,7 @@ static void extractIds(const std::string &key, int &id1, int &id2) {
// ------------------------------------------------------------------------------------------------
// Local helper function to normalize filenames.
static void normalizePathName(const std::string &rPath, std::string &normalizedPath) {
normalizedPath = "";
normalizedPath = std::string();
if (rPath.empty()) {
return;
}
@ -183,7 +183,7 @@ void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene *scene,
throw DeadlyImportError("Failed to open file ", rFile, ".");
}
std::string archiveName(""), mapName("");
std::string archiveName, mapName;
separateMapName(rFile, archiveName, mapName);
if (mapName.empty()) {
@ -202,8 +202,8 @@ void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene *scene,
// ------------------------------------------------------------------------------------------------
// Separates the map name from the import name.
void Q3BSPFileImporter::separateMapName(const std::string &importName, std::string &archiveName, std::string &mapName) {
archiveName = "";
mapName = "";
archiveName = std::string();
mapName = std::string();
if (importName.empty()) {
return;
}
@ -221,7 +221,7 @@ void Q3BSPFileImporter::separateMapName(const std::string &importName, std::stri
// ------------------------------------------------------------------------------------------------
// Returns the first map in the map archive.
bool Q3BSPFileImporter::findFirstMapInArchive(ZipArchiveIOSystem &bspArchive, std::string &mapName) {
mapName = "";
mapName = std::string();
std::vector<std::string> fileList;
bspArchive.getFileListExtension(fileList, "bsp");
if (fileList.empty()) {
@ -440,7 +440,7 @@ void Q3BSPFileImporter::createMaterials(const Q3BSP::Q3BSPModel *pModel, aiScene
if (-1 != textureId) {
sQ3BSPTexture *pTexture = pModel->m_Textures[textureId];
if (nullptr != pTexture) {
std::string tmp("*"), texName("");
std::string tmp("*"), texName;
tmp += pTexture->strName;
tmp += ".jpg";
normalizePathName(tmp, texName);
@ -512,7 +512,7 @@ size_t Q3BSPFileImporter::countTriangles(const std::vector<Q3BSP::sQ3BSPFace *>
// ------------------------------------------------------------------------------------------------
// Creates the faces-to-material map.
void Q3BSPFileImporter::createMaterialMap(const Q3BSP::Q3BSPModel *pModel) {
std::string key("");
std::string key;
std::vector<sQ3BSPFace *> *pCurFaceArray = nullptr;
for (size_t idx = 0; idx < pModel->m_Faces.size(); idx++) {
Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[idx];
@ -660,7 +660,7 @@ bool Q3BSPFileImporter::expandFile(ZipArchiveIOSystem *pArchive, const std::stri
if (rExtList.empty()) {
rFile = rFilename;
rExt = "";
rExt = std::string();
return true;
}

View File

@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// internal headers
#include "Q3DLoader.h"
#include <assimp/StringUtils.h>
#include <assimp/StreamReader.h>
#include <assimp/fast_atof.h>
#include <assimp/importerdesc.h>
@ -106,7 +107,12 @@ const aiImporterDesc *Q3DImporter::GetInfo() const {
// Imports the given file into the given scene structure.
void Q3DImporter::InternReadFile(const std::string &pFile,
aiScene *pScene, IOSystem *pIOHandler) {
StreamReaderLE stream(pIOHandler->Open(pFile, "rb"));
auto file = pIOHandler->Open(pFile, "rb");
if (!file)
throw DeadlyImportError("Quick3D: Could not open ", pFile);
StreamReaderLE stream(file);
// The header is 22 bytes large
if (stream.GetRemainingSize() < 22)
@ -115,7 +121,7 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
// Check the file's signature
if (ASSIMP_strincmp((const char *)stream.GetPtr(), "quick3Do", 8) &&
ASSIMP_strincmp((const char *)stream.GetPtr(), "quick3Ds", 8)) {
throw DeadlyImportError("Not a Quick3D file. Signature string is: ", std::string((const char *)stream.GetPtr(), 8));
throw DeadlyImportError("Not a Quick3D file. Signature string is: ", ai_str_toprintable((const char *)stream.GetPtr(), 8));
}
// Print the file format version

View File

@ -68,6 +68,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/StringUtils.h>
#include <map>
@ -166,14 +167,14 @@ static aiColor3D ReadColor(StreamReaderLE *stream) {
}
static void UnknownChunk(StreamReaderLE * /*stream*/, const SIBChunk &chunk) {
char temp[5] = {
char temp[4] = {
static_cast<char>((chunk.Tag >> 24) & 0xff),
static_cast<char>((chunk.Tag >> 16) & 0xff),
static_cast<char>((chunk.Tag >> 8) & 0xff),
static_cast<char>(chunk.Tag & 0xff), '\0'
static_cast<char>(chunk.Tag & 0xff)
};
ASSIMP_LOG_WARN((Formatter::format(), "SIB: Skipping unknown '", temp, "' chunk."));
ASSIMP_LOG_WARN((Formatter::format(), "SIB: Skipping unknown '", ai_str_toprintable(temp, 4), "' chunk."));
}
// Reads a UTF-16LE string and returns it at UTF-8.
@ -804,7 +805,12 @@ static void ReadScene(SIB *sib, StreamReaderLE *stream) {
// Imports the given file into the given scene structure.
void SIBImporter::InternReadFile(const std::string &pFile,
aiScene *pScene, IOSystem *pIOHandler) {
StreamReaderLE stream(pIOHandler->Open(pFile, "rb"));
auto file = pIOHandler->Open(pFile, "rb");
if (!file)
throw DeadlyImportError("SIB: Could not open ", pFile);
StreamReaderLE stream(file);
// We should have at least one chunk
if (stream.GetRemainingSize() < 16)

View File

@ -130,7 +130,7 @@ struct Mesh {
std::vector<Bone> mBones;
explicit Mesh(const std::string &pName = "") AI_NO_EXCEPT
explicit Mesh(const std::string &pName = std::string()) AI_NO_EXCEPT
: mName( pName )
, mPositions()
, mPosFaces()

View File

@ -667,8 +667,8 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Materi
// convert to lower case for easier comparison
for ( unsigned int c = 0; c < sz.length(); ++c ) {
if ( isalpha( sz[ c ] ) ) {
sz[ c ] = (char) tolower( sz[ c ] );
if ( isalpha( (unsigned char) sz[ c ] ) ) {
sz[ c ] = (char) tolower( (unsigned char) sz[ c ] );
}
}

View File

@ -1245,13 +1245,13 @@ unsigned int XFileParser::ReadInt() {
}
// at least one digit expected
if (!isdigit(*mP))
if (!isdigit((unsigned char)*mP))
ThrowException("Number expected.");
// read digits
unsigned int number = 0;
while (mP < mEnd) {
if (!isdigit(*mP))
if (!isdigit((unsigned char)*mP))
break;
number = number * 10 + (*mP - 48);
mP++;

View File

@ -167,10 +167,6 @@ bool X3DImporter::CanRead( const std::string &pFile, IOSystem * /*pIOHandler*/,
return false;
}
void X3DImporter::GetExtensionList( std::set<std::string> &extensionList ) {
extensionList.insert("x3d");
}
void X3DImporter::InternReadFile( const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler ) {
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
if (!stream) {

View File

@ -307,7 +307,6 @@ public:
/// \param [in] pIOHandler - pointer to IO helper object.
void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const;
void GetExtensionList(std::set<std::string> &pExtensionList);
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
const aiImporterDesc *GetInfo() const;
void Clear();

View File

@ -142,7 +142,7 @@ void XGLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
// check whether we can read from the file
if (stream.get() == NULL) {
throw DeadlyImportError("Failed to open XGL/ZGL file " + pFile + "");
throw DeadlyImportError("Failed to open XGL/ZGL file " + pFile);
}
// see if its compressed, if so uncompress it
@ -200,7 +200,7 @@ void XGLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
// parse the XML file
mXmlParser = new XmlParser;
if (!mXmlParser->parse(stream.get())) {
return;
throw DeadlyImportError("XML parse error while loading XGL file ", pFile);
}
TempScope scope;

View File

@ -1033,7 +1033,7 @@ namespace glTF
AssetMetadata()
: premultipliedAlpha(false)
, version("")
, version()
{
}
};

View File

@ -1071,7 +1071,7 @@ struct AssetMetadata {
void Read(Document &doc);
AssetMetadata() :
version("") {}
version() {}
};
//

View File

@ -162,6 +162,9 @@ inline static bool ReadValue(Value &val, T &out) {
template <class T>
inline static bool ReadMember(Value &obj, const char *id, T &out) {
if (!obj.IsObject()) {
return false;
}
Value::MemberIterator it = obj.FindMember(id);
if (it != obj.MemberEnd()) {
return ReadHelper<T>::Read(it->value, out);
@ -176,6 +179,9 @@ inline static T MemberOrDefault(Value &obj, const char *id, T defaultValue) {
}
inline Value *FindMember(Value &val, const char *id) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd()) ? &it->value : nullptr;
}
@ -193,6 +199,9 @@ inline void throwUnexpectedTypeError(const char (&expectedTypeName)[N], const ch
// Look-up functions with type checks. Context and extra context help the user identify the problem if there's an error.
inline Value *FindStringInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
@ -204,6 +213,9 @@ inline Value *FindStringInContext(Value &val, const char *memberId, const char*
}
inline Value *FindNumberInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
@ -215,6 +227,9 @@ inline Value *FindNumberInContext(Value &val, const char *memberId, const char*
}
inline Value *FindUIntInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
@ -226,6 +241,9 @@ inline Value *FindUIntInContext(Value &val, const char *memberId, const char* co
}
inline Value *FindArrayInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
@ -237,6 +255,9 @@ inline Value *FindArrayInContext(Value &val, const char *memberId, const char* c
}
inline Value *FindObjectInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
@ -886,7 +907,7 @@ inline void Accessor::Read(Value &obj, Asset &r) {
componentType = MemberOrDefault(obj, "componentType", ComponentType_BYTE);
{
const Value* countValue = FindUInt(obj, "count");
if (!countValue || countValue->GetInt() < 1)
if (!countValue || countValue->GetUint() < 1)
{
throw DeadlyImportError("A strictly positive count value is required, when reading ", id.c_str(), name.empty() ? "" : " (" + name + ")");
}
@ -1105,7 +1126,9 @@ inline Accessor::Indexer::Indexer(Accessor &acc) :
template <class T>
T Accessor::Indexer::GetValue(int i) {
ai_assert(data);
ai_assert(i * stride < accessor.GetMaxByteSize());
if (i * stride >= accessor.GetMaxByteSize()) {
throw DeadlyImportError("GLTF: Invalid index ", i, ", count out of range for buffer with stride ", stride, " and size ", accessor.GetMaxByteSize(), ".");
}
// Ensure that the memcpy doesn't overwrite the local.
const size_t sizeToCopy = std::min(elemSize, sizeof(T));
T value = T();

View File

@ -1172,7 +1172,7 @@ aiNodeAnim *CreateNodeAnim(glTF2::Asset&, Node &node, AnimationSamplers &sampler
static const float kMillisecondsFromSeconds = 1000.f;
if (samplers.translation) {
if (samplers.translation && samplers.translation->input && samplers.translation->output) {
float *times = nullptr;
samplers.translation->input->ExtractData(times);
aiVector3D *values = nullptr;
@ -1196,7 +1196,7 @@ aiNodeAnim *CreateNodeAnim(glTF2::Asset&, Node &node, AnimationSamplers &sampler
anim->mPositionKeys->mValue.z = node.translation.value[2];
}
if (samplers.rotation) {
if (samplers.rotation && samplers.rotation->input && samplers.rotation->output) {
float *times = nullptr;
samplers.rotation->input->ExtractData(times);
aiQuaternion *values = nullptr;
@ -1224,7 +1224,7 @@ aiNodeAnim *CreateNodeAnim(glTF2::Asset&, Node &node, AnimationSamplers &sampler
anim->mRotationKeys->mValue.w = node.rotation.value[3];
}
if (samplers.scale) {
if (samplers.scale && samplers.scale->input && samplers.scale->output) {
float *times = nullptr;
samplers.scale->input->ExtractData(times);
aiVector3D *values = nullptr;

View File

@ -47,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
CIOStreamWrapper::~CIOStreamWrapper(void) {
CIOStreamWrapper::~CIOStreamWrapper() {
/* Various places depend on this destructor to close the file */
if (mFile) {
mIO->mFileSystem->CloseProc(mIO->mFileSystem, mFile);
@ -78,7 +78,7 @@ aiReturn CIOStreamWrapper::Seek(size_t pOffset,
}
// ...................................................................
size_t CIOStreamWrapper::Tell(void) const {
size_t CIOStreamWrapper::Tell() const {
return mFile->TellProc(mFile);
}

View File

@ -65,20 +65,6 @@ using namespace Assimp;
// Constructor to be privately used by Importer
BaseImporter::BaseImporter() AI_NO_EXCEPT
: m_progress() {
/**
* Assimp Importer
* unit conversions available
* if you need another measurment unit add it below.
* it's currently defined in assimp that we prefer meters.
*
* NOTE: Initialised here rather than in the header file
* to workaround a VS2013 bug with brace initialisers
* */
importerUnits[ImporterUnits::M] = 1.0;
importerUnits[ImporterUnits::CM] = 0.01;
importerUnits[ImporterUnits::MM] = 0.001;
importerUnits[ImporterUnits::INCHES] = 0.0254;
importerUnits[ImporterUnits::FEET] = 0.3048;
}
// ------------------------------------------------------------------------------------------------
@ -97,7 +83,7 @@ void BaseImporter::UpdateImporterScale(Importer *pImp) {
// Set active scaling
pImp->SetPropertyFloat(AI_CONFIG_APP_SCALE_KEY, static_cast<float>(activeScale));
ASSIMP_LOG_DEBUG_F("UpdateImporterScale scale set: %f", activeScale);
ASSIMP_LOG_DEBUG_F("UpdateImporterScale scale set: ", activeScale);
}
// ------------------------------------------------------------------------------------------------
@ -193,7 +179,7 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
}
for (size_t i = 0; i < read; ++i) {
buffer[i] = static_cast<char>(::tolower(buffer[i]));
buffer[i] = static_cast<char>(::tolower((unsigned char)buffer[i]));
}
// It is not a proper handling of unicode files here ...
@ -214,7 +200,7 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
token.clear();
const char *ptr(tokens[i]);
for (size_t tokIdx = 0; tokIdx < len; ++tokIdx) {
token.push_back(static_cast<char>(tolower(*ptr)));
token.push_back(static_cast<char>(tolower(static_cast<unsigned char>(*ptr))));
++ptr;
}
const char *r = strstr(buffer, token.c_str());
@ -223,7 +209,7 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
}
// We need to make sure that we didn't accidentially identify the end of another token as our token,
// e.g. in a previous version the "gltf " present in some gltf files was detected as "f "
if (noAlphaBeforeTokens && (r != buffer && isalpha(r[-1]))) {
if (noAlphaBeforeTokens && (r != buffer && isalpha(static_cast<unsigned char>(r[-1])))) {
continue;
}
// We got a match, either we don't care where it is, or it happens to
@ -271,7 +257,7 @@ std::string BaseImporter::GetExtension(const std::string &file) {
// no file extension at all
if (pos == std::string::npos) {
return "";
return std::string();
}
// thanks to Andy Maloney for the hint

View File

@ -90,10 +90,12 @@ DefaultIOStream::~DefaultIOStream() {
size_t DefaultIOStream::Read(void *pvBuffer,
size_t pSize,
size_t pCount) {
if (0 == pCount) {
return 0;
}
ai_assert(nullptr != pvBuffer);
ai_assert(0 != pSize);
ai_assert(0 != pCount);
return (mFile ? ::fread(pvBuffer, pSize, pCount, mFile) : 0);
}

View File

@ -76,7 +76,7 @@ public:
if (std::string::npos != (ss2 = mBase.find_last_of("\\/"))) {
mBase.erase(ss2,mBase.length()-ss2);
} else {
mBase = "";
mBase = std::string();
}
// make sure the directory is terminated properly

View File

@ -149,7 +149,7 @@ void AllocateFromAssimpHeap::operator delete[] ( void* data) {
Importer::Importer()
: pimpl( new ImporterPimpl ) {
pimpl->mScene = nullptr;
pimpl->mErrorString = "";
pimpl->mErrorString = std::string();
// Allocate a default IO handler
pimpl->mIOHandler = new DefaultIOSystem;
@ -387,7 +387,7 @@ void Importer::FreeScene( ) {
delete pimpl->mScene;
pimpl->mScene = nullptr;
pimpl->mErrorString = "";
pimpl->mErrorString = std::string();
pimpl->mException = std::exception_ptr();
ASSIMP_END_EXCEPTION_REGION(void);
}
@ -434,7 +434,7 @@ aiScene* Importer::GetOrphanedScene() {
ASSIMP_BEGIN_EXCEPTION_REGION();
pimpl->mScene = nullptr;
pimpl->mErrorString = ""; // reset error string
pimpl->mErrorString = std::string();
pimpl->mException = std::exception_ptr();
ASSIMP_END_EXCEPTION_REGION(aiScene*);

View File

@ -48,6 +48,7 @@ corresponding preprocessor flag to selectively disable formats.
#include <assimp/BaseImporter.h>
#include <vector>
#include <cstdlib>
// ------------------------------------------------------------------------------------------------
// Importers
@ -204,7 +205,17 @@ corresponding preprocessor flag to selectively disable formats.
namespace Assimp {
// ------------------------------------------------------------------------------------------------
void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
// Some importers may be unimplemented or otherwise unsuitable for general use
// in their current state. Devs can set ASSIMP_ENABLE_DEV_IMPORTERS in their
// local environment to enable them, otherwise they're left out of the registry.
const char *envStr = std::getenv("ASSIMP_ENABLE_DEV_IMPORTERS");
bool devImportersEnabled = envStr && strcmp(envStr, "0");
// Ensure no unused var warnings if all uses are #ifndef'd away below:
(void)devImportersEnabled;
// ----------------------------------------------------------------------------
// Add an instance of each worker class here
// (register_new_importers_here)
@ -354,7 +365,9 @@ void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
out.push_back(new D3MFImporter());
#endif
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
out.push_back(new X3DImporter());
if (devImportersEnabled) { // https://github.com/assimp/assimp/issues/3647
out.push_back(new X3DImporter());
}
#endif
#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
out.push_back(new MMDImporter());

View File

@ -45,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// possible as new fields are added to assimp structures.
// ----------------------------------------------------------------------------
/**
/**
* @file Implements Assimp::SceneCombiner. This is a smart utility
* class that combines multiple scenes, meshes, ... into one. Currently
* these utilities are used by the IRR and LWS loaders and the
@ -359,7 +359,7 @@ void SceneCombiner::MergeScenes(aiScene **_dest, aiScene *master, std::vector<At
// generate the output texture list + an offset table for all texture indices
if (dest->mNumTextures) {
aiTexture **pip = dest->mTextures = new aiTexture *[dest->mNumMaterials];
aiTexture **pip = dest->mTextures = new aiTexture *[dest->mNumTextures];
cnt = 0;
for (unsigned int n = 0; n < src.size(); ++n) {
SceneHelper *cur = &src[n];
@ -638,6 +638,8 @@ void SceneCombiner::MergeScenes(aiScene **_dest, aiScene *master, std::vector<At
deleteMe->mMaterials = nullptr;
delete[] deleteMe->mAnimations;
deleteMe->mAnimations = nullptr;
delete[] deleteMe->mTextures;
deleteMe->mTextures = nullptr;
deleteMe->mRootNode = nullptr;

View File

@ -43,7 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
aiNode::aiNode()
: mName("")
: mName()
, mParent(nullptr)
, mNumChildren(0)
, mChildren(nullptr)

View File

@ -70,6 +70,7 @@ GenFaceNormalsProcess::~GenFaceNormalsProcess() {
// Returns whether the processing step is present in the given flag field.
bool GenFaceNormalsProcess::IsActive(unsigned int pFlags) const {
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
flippedWindingOrder_ = (pFlags & aiProcess_FlipWindingOrder) != 0;
return (pFlags & aiProcess_GenNormals) != 0;
}
@ -134,6 +135,8 @@ bool GenFaceNormalsProcess::GenMeshFaceNormals(aiMesh *pMesh) {
const aiVector3D *pV1 = &pMesh->mVertices[face.mIndices[0]];
const aiVector3D *pV2 = &pMesh->mVertices[face.mIndices[1]];
const aiVector3D *pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices - 1]];
if (flippedWindingOrder_)
std::swap( pV2, pV3 );
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
for (unsigned int i = 0; i < face.mNumIndices; ++i) {

View File

@ -80,6 +80,7 @@ public:
private:
bool GenMeshFaceNormals(aiMesh* pcMesh);
mutable bool force_ = false;
mutable bool flippedWindingOrder_ = false;
};
} // end of namespace Assimp

View File

@ -70,6 +70,7 @@ GenVertexNormalsProcess::~GenVertexNormalsProcess() {
// Returns whether the processing step is present in the given flag field.
bool GenVertexNormalsProcess::IsActive(unsigned int pFlags) const {
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
flippedWindingOrder_ = (pFlags & aiProcess_FlipWindingOrder) != 0;
return (pFlags & aiProcess_GenSmoothNormals) != 0;
}
@ -142,6 +143,8 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals(aiMesh *pMesh, unsigned int m
const aiVector3D *pV1 = &pMesh->mVertices[face.mIndices[0]];
const aiVector3D *pV2 = &pMesh->mVertices[face.mIndices[1]];
const aiVector3D *pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices - 1]];
if (flippedWindingOrder_)
std::swap( pV2, pV3 );
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
for (unsigned int i = 0; i < face.mNumIndices; ++i) {

View File

@ -104,6 +104,7 @@ private:
/** Configuration option: maximum smoothing angle, in radians*/
ai_real configMaxAngle;
mutable bool force_ = false;
mutable bool flippedWindingOrder_ = false;
};
} // end of namespace Assimp

View File

@ -429,7 +429,7 @@ void PretransformVertices::Execute(aiScene *pScene) {
const unsigned int iOldNodes = CountNodes(pScene->mRootNode);
if (configTransform) {
pScene->mRootNode->mTransformation = configTransformation;
pScene->mRootNode->mTransformation = configTransformation * pScene->mRootNode->mTransformation;
}
// first compute absolute transformation matrices for all nodes

View File

@ -81,7 +81,7 @@ public:
/** @brief Set list of fixed (inmutable) materials
* @param fixed See #AI_CONFIG_PP_RRM_EXCLUDE_LIST
*/
void SetFixedMaterialsString(const std::string& fixed = "") {
void SetFixedMaterialsString(const std::string& fixed = std::string()) {
mConfigFixedMaterials = fixed;
}

View File

@ -135,7 +135,9 @@ void SortByPTypeProcess::Execute(aiScene *pScene) {
std::vector<unsigned int>::iterator meshIdx = replaceMeshIndex.begin();
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
aiMesh *const mesh = pScene->mMeshes[i];
ai_assert(0 != mesh->mPrimitiveTypes);
if (mesh->mPrimitiveTypes == 0) {
throw DeadlyImportError("Mesh with invalid primitive type: ", mesh->mName.C_Str());
}
// if there's just one primitive type in the mesh there's nothing to do for us
unsigned int num = 0;

View File

@ -252,7 +252,7 @@ DecoderBuffer ParseLineIntoDecoderBuffer(DecoderBuffer *buffer) {
std::string ToLower(const std::string &str) {
std::string out;
std::transform(str.begin(), str.end(), std::back_inserter(out), tolower);
std::transform(str.begin(), str.end(), std::back_inserter(out), [](unsigned char c){return tolower(c);});
return out;
}

View File

@ -268,14 +268,14 @@ std::vector<std::string> PlyReader::SplitWords(const std::string &line) {
while ((end = line.find_first_of(" \t\n\v\f\r", start)) !=
std::string::npos) {
const std::string word(line.substr(start, end - start));
if (!std::all_of(word.begin(), word.end(), isspace)) {
if (!std::all_of(word.begin(), word.end(), [](unsigned char c){return isspace(c);})) {
output.push_back(word);
}
start = end + 1;
}
const std::string last_word(line.substr(start));
if (!std::all_of(last_word.begin(), last_word.end(), isspace)) {
if (!std::all_of(last_word.begin(), last_word.end(), [](unsigned char c){return isspace(c);})) {
output.push_back(last_word);
}
return output;

View File

@ -644,7 +644,7 @@ class ParameterizedTestCaseInfo : public ParameterizedTestCaseInfoBase {
// Check for invalid characters
for (std::string::size_type index = 0; index < name.size(); ++index) {
if (!isalnum(name[index]) && name[index] != '_')
if (!IsAlNum(name[index]) && name[index] != '_')
return false;
}

View File

@ -72,13 +72,15 @@ const char *getTypeToken(Value::ValueType type) {
}
static void logInvalidTokenError(char *in, const std::string &exp, OpenDDLParser::logCallback callback) {
std::stringstream stream;
stream << "Invalid token \"" << *in << "\""
<< " expected \"" << exp << "\"" << std::endl;
std::string full(in);
std::string part(full.substr(0, 50));
stream << part;
callback(ddl_error_msg, stream.str());
if (callback) {
std::string full(in);
std::string part(full.substr(0, 50));
std::stringstream stream;
stream << "Invalid token \"" << *in << "\" "
<< "(expected \"" << exp << "\") "
<< "in: \"" << part << "\"";
callback(ddl_error_msg, stream.str());
}
}
static bool isIntegerType(Value::ValueType integerType) {
@ -111,26 +113,8 @@ static DDLNode *createDDLNode(Text *id, OpenDDLParser *parser) {
return node;
}
static void logMessage(LogSeverity severity, const std::string &msg) {
std::string log;
if (ddl_debug_msg == severity) {
log += "Debug:";
} else if (ddl_info_msg == severity) {
log += "Info :";
} else if (ddl_warn_msg == severity) {
log += "Warn :";
} else if (ddl_error_msg == severity) {
log += "Error:";
} else {
log += "None :";
}
log += msg;
std::cout << log;
}
OpenDDLParser::OpenDDLParser() :
m_logCallback(logMessage),
m_logCallback(nullptr),
m_buffer(),
m_stack(),
m_context(nullptr) {
@ -138,7 +122,7 @@ OpenDDLParser::OpenDDLParser() :
}
OpenDDLParser::OpenDDLParser(const char *buffer, size_t len) :
m_logCallback(&logMessage), m_buffer(), m_context(nullptr) {
m_logCallback(nullptr), m_buffer(), m_context(nullptr) {
if (0 != len) {
setBuffer(buffer, len);
}
@ -149,13 +133,8 @@ OpenDDLParser::~OpenDDLParser() {
}
void OpenDDLParser::setLogCallback(logCallback callback) {
if (nullptr != callback) {
// install user-specific log callback
m_logCallback = callback;
} else {
// install default log callback
m_logCallback = &logMessage;
}
// install user-specific log callback; null = no log callback
m_logCallback = callback;
}
OpenDDLParser::logCallback OpenDDLParser::getLogCallback() const {

View File

@ -1,58 +0,0 @@
/build/
/test/build/
/xcodeproj/
.vscode/
# Object files
*.o
*.ko
*.obj
*.elf
# Precompiled Headers
*.gch
*.pch
# Libraries
*.lib
*.a
*.la
*.lo
# Shared objects (inc. Windows DLLs)
*.dll
*.so
*.so.*
*.dylib
*.suo
# Executables
*.exe
*.out
*.app
*.i*86
*.x86_64
*.hex
# Temporary
*.swp
.DS_Store
# CMake
CMakeScripts
*.cmake
# Xcode
*.build
*.xcodeproj
zip.sln
zip.vcxproj.filters
zip.vcxproj
ALL_BUILD.vcxproj.filters
ALL_BUILD.vcxproj
CMakeFiles/
zip.dir/
test/test.exe.vcxproj.filters
test/test.exe.vcxproj
test/test.exe.dir/

View File

@ -1,26 +1,29 @@
cmake_minimum_required(VERSION 3.10)
cmake_minimum_required(VERSION 3.4)
project(zip
LANGUAGES C
VERSION "0.1.18")
VERSION "0.1.19")
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
set(CMAKE_VERBOSE_MAKEFILE ON)
option(CMAKE_DISABLE_TESTING "Disable test creation" OFF)
if (MSVC)
# Use secure functions by default and suppress warnings about "deprecated" functions
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES=1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES_COUNT=1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D _CRT_NONSTDC_NO_WARNINGS=1 /D _CRT_SECURE_NO_WARNINGS=1")
elseif ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -Wall -Wextra -Werror -pedantic")
endif (MSVC)
# zip
set(SRC src/miniz.h src/zip.h src/zip.c)
add_library(${PROJECT_NAME} ${SRC})
# this is the "object library" target: compiles the sources only once
add_library(OBJLIB OBJECT ${SRC})
# shared libraries need PIC
set_property(TARGET OBJLIB PROPERTY POSITION_INDEPENDENT_CODE 1)
# static and shared libraries built from the same object files
if (BUILD_SHARED_LIBS)
add_library(${PROJECT_NAME} SHARED $<TARGET_OBJECTS:OBJLIB>)
include(GenerateExportHeader)
generate_export_header(${PROJECT_NAME})
else()
add_library(${PROJECT_NAME} STATIC $<TARGET_OBJECTS:OBJLIB>)
endif()
target_include_directories(${PROJECT_NAME} PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
$<INSTALL_INTERFACE:include>
@ -34,6 +37,17 @@ if (NOT CMAKE_DISABLE_TESTING)
add_sanitizers(${PROJECT_NAME} ${test_out})
endif()
if (MSVC)
# Use secure functions by default and suppress warnings about "deprecated" functions
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES=1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES_COUNT=1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D _CRT_NONSTDC_NO_WARNINGS=1 /D _CRT_SECURE_NO_WARNINGS=1")
elseif ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=gnu99 -Wall -Wextra -Werror -pedantic -Wno-deprecated")
endif (MSVC)
####
# Installation (https://github.com/forexample/package-example) {

View File

@ -2,7 +2,6 @@
This is done by hacking awesome [miniz](https://code.google.com/p/miniz) library and layering functions on top of the miniz v1.15 API.
[![Build](https://github.com/kuba--/zip/workflows/build/badge.svg)](https://github.com/kuba--/zip/actions?query=workflow%3Abuild)
[![Version](https://badge.fury.io/gh/kuba--%2Fzip.svg)](https://github.com/kuba--/zip/releases)
# The Idea
@ -155,10 +154,52 @@ struct zip_t *zip = zip_open("foo.zip", 0, 'r');
zip_close(zip);
```
* Create a new zip archive in memory (stream API).
```c
char *outbuf = NULL;
size_t outbufsize = 0;
const char *inbuf = "Append some data here...\0";
struct zip_t *zip = zip_stream_open(NULL, 0, ZIP_DEFAULT_COMPRESSION_LEVEL, 'w');
{
zip_entry_open(zip, "foo-1.txt");
{
zip_entry_write(zip, inbuf, strlen(inbuf));
}
zip_entry_close(zip);
/* copy compressed stream into outbuf */
zip_stream_copy(zip, (void **)&outbuf, &outbufsize);
}
zip_stream_close(zip);
free(outbuf);
```
* Extract a zip entry into a memory (stream API).
```c
char *buf = NULL;
ssize_t bufsize = 0;
struct zip_t *zip = zip_stream_open(zipstream, zipstreamsize, 0, 'r');
{
zip_entry_open(zip, "foo-1.txt");
{
zip_entry_read(zip, (void **)&buf, &bufsize);
}
zip_entry_close(zip);
}
zip_stream_close(zip);
free(buf);
```
* List of all zip entries
```c
struct zip_t *zip = zip_open("foo.zip", 0, 'r');
int i, n = zip_total_entries(zip);
int i, n = zip_entries_total(zip);
for (i = 0; i < n; ++i) {
zip_entry_openbyindex(zip, i);
{
@ -172,6 +213,49 @@ for (i = 0; i < n; ++i) {
zip_close(zip);
```
* Compress folder (recursively)
```c
void zip_walk(struct zip_t *zip, const char *path) {
DIR *dir;
struct dirent *entry;
char fullpath[MAX_PATH];
struct stat s;
memset(fullpath, 0, MAX_PATH);
dir = opendir(path);
assert(dir);
while ((entry = readdir(dir))) {
// skip "." and ".."
if (!strcmp(entry->d_name, ".\0") || !strcmp(entry->d_name, "..\0"))
continue;
snprintf(fullpath, sizeof(fullpath), "%s/%s", path, entry->d_name);
stat(fullpath, &s);
if (S_ISDIR(s.st_mode))
zip_walk(zip, fullpath);
else {
zip_entry_open(zip, fullpath);
zip_entry_fwrite(zip, fullpath);
zip_entry_close(zip);
}
}
closedir(dir);
}
```
* Deletes zip archive entries.
```c
char *entries[] = {"unused.txt", "remove.ini", "delete.me"};
struct zip_t *zip = zip_open("foo.zip", 0, 'd');
{
zip_entries_delete(zip, entries, 3);
}
zip_close(zip);
```
# Bindings
Compile zip library as a dynamic library.
```shell
@ -181,7 +265,7 @@ $ cmake -DBUILD_SHARED_LIBS=true ..
$ make
```
### Go (cgo)
### [Go](https://golang.org) (cgo)
```go
package main
@ -211,7 +295,7 @@ func main() {
}
```
### Rust (ffi)
### [Rust](https://www.rust-lang.org) (ffi)
```rust
extern crate libc;
use std::ffi::CString;
@ -236,7 +320,7 @@ extern "C" {
}
fn main() {
let path = CString::new("/tmp/test.zip").unwrap();
let path = CString::new("/tmp/rust.zip").unwrap();
let mode: libc::c_char = 'w' as libc::c_char;
let entryname = CString::new("test.txt").unwrap();
@ -258,7 +342,7 @@ fn main() {
}
```
### Ruby (ffi)
### [Ruby](http://www.ruby-lang.org) (ffi)
Install _ffi_ gem.
```shell
$ gem install ffi
@ -291,7 +375,7 @@ Zip.zip_entry_close(ptr)
Zip.zip_close(ptr)
```
### Python (cffi)
### [Python](https://www.python.org) (cffi)
Install _cffi_ package
```shell
$ pip install cffi
@ -325,7 +409,36 @@ Zip.zip_entry_close(ptr)
Zip.zip_close(ptr)
```
### Ring
### [Never](https://never-lang.readthedocs.io/) (ffi)
```never
extern "libzip.so" func zip_open(zipname: string, level: int, mode: char) -> c_ptr
extern "libzip.so" func zip_close(zip: c_ptr) -> void
extern "libzip.so" func zip_entry_open(zip: c_ptr, entryname: string) -> int
extern "libzip.so" func zip_entry_close(zip: c_ptr) -> int
extern "libzip.so" func zip_entry_write(zip: c_ptr, buf: string, bufsize: int) -> int
extern "libzip.so" func zip_entry_fwrite(zip: c_ptr, filename: string) -> int
func main() -> int
{
let content = "Test content"
let zip = zip_open("/tmp/never.zip", 6, 'w');
zip_entry_open(zip, "test.file");
zip_entry_fwrite(zip, "/tmp/test.txt");
zip_entry_close(zip);
zip_entry_open(zip, "test.content");
zip_entry_write(zip, content, length(content));
zip_entry_close(zip);
zip_close(zip);
0
}
```
### [Ring](http://ring-lang.net)
The language comes with RingZip based on this library
```ring
load "ziplib.ring"
@ -342,13 +455,15 @@ new Zip {
}
```
# Contribution Rules/Coding Standards
No need to throw away your coding style, just do your best to follow default clang-format style.
Apply `clang-format` to the source files before commit:
```sh
for file in $(git ls-files | \grep -E '\.(c|h)$' | \grep -v -- '#')
do
clang-format -i $file
done
```
# Check out more cool projects which use this library:
- [Filament](https://github.com/google/filament): Filament is a real-time physically based rendering engine for Android, iOS, Linux, macOS, Windows, and WebGL. It is designed to be as small as possible and as efficient as possible on Android.
- [Hermes JS Engine](https://github.com/facebook/hermes): Hermes is a JavaScript engine optimized for fast start-up of React Native apps on Android. It features ahead-of-time static optimization and compact bytecode.
- [Open Asset Import Library](https://github.com/assimp/assimp): A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
- [PowerToys](https://github.com/microsoft/PowerToys): Set of utilities for power users to tune and streamline their Windows 10 experience for greater productivity.
- [The Ring Programming Language](https://ring-lang.github.io): Innovative and practical general-purpose multi-paradigm language.
- [The V Programming Language](https://github.com/vlang/v): Simple, fast, safe, compiled. For developing maintainable software.
- [TIC-80](https://github.com/nesbox/TIC-80): TIC-80 is a FREE and OPEN SOURCE fantasy computer for making, playing and sharing tiny games.
- [Urho3D](https://github.com/urho3d/Urho3D): Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.
- [Vcpkg](https://github.com/microsoft/vcpkg): Vcpkg helps you manage C and C++ libraries on Windows, Linux and MacOS.
- [and more...](https://grep.app/search?q=kuba--/zip)

View File

@ -400,7 +400,7 @@ typedef enum {
#ifndef MINIZ_NO_ZLIB_APIS
// Heap allocation callbacks.
// Note that mz_alloc_func parameter types purpsosely differ from zlib's:
// Note that mz_alloc_func parameter types purposely differ from zlib's:
// items/size is size_t, not unsigned long.
typedef void *(*mz_alloc_func)(void *opaque, size_t items, size_t size);
typedef void (*mz_free_func)(void *opaque, void *address);
@ -2194,7 +2194,8 @@ tinfl_status tinfl_decompress(tinfl_decompressor *r,
} else
tree_cur = pTable->m_tree[-tree_cur - 1];
}
tree_cur -= ((rev_code >>= 1) & 1);
rev_code >>= 1;
tree_cur -= (rev_code & 1);
pTable->m_tree[-tree_cur - 1] = (mz_int16)sym_index;
}
if (r->m_type == 2) {
@ -3970,6 +3971,7 @@ mz_uint tdefl_create_comp_flags_from_zip_params(int level, int window_bits,
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4121 4127 4244)
#pragma warning(disable : 4204) // nonstandard extension used : non-constant
// aggregate initializer (also supported by GNU
// C and C99, so no big deal)
@ -4098,10 +4100,6 @@ void *tdefl_write_image_to_png_file_in_memory(const void *pImage, int w, int h,
pLen_out, 6, MZ_FALSE);
}
#ifdef _MSC_VER
#pragma warning(pop)
#endif
// ------------------- .ZIP archive reading
#ifndef MINIZ_NO_ARCHIVE_APIS
@ -4112,18 +4110,39 @@ void *tdefl_write_image_to_png_file_in_memory(const void *pImage, int w, int h,
#include <stdio.h>
#include <sys/stat.h>
#if defined(_MSC_VER)
#if defined(_MSC_VER) || defined(__MINGW32__)
#include <windows.h>
static wchar_t *str2wstr(const char *str) {
int len = (int) strlen(str) + 1;
wchar_t *wstr = malloc(len * sizeof(wchar_t));
MultiByteToWideChar(CP_UTF8, 0, str, len * sizeof(char), wstr, len);
return wstr;
}
static FILE *mz_fopen(const char *pFilename, const char *pMode) {
FILE *pFile = NULL;
fopen_s(&pFile, pFilename, pMode);
wchar_t *wFilename = str2wstr(pFilename);
wchar_t *wMode = str2wstr(pMode);
FILE *pFile = _wfopen(wFilename, wMode);
free(wFilename);
free(wMode);
return pFile;
}
static FILE *mz_freopen(const char *pPath, const char *pMode, FILE *pStream) {
FILE *pFile = NULL;
if (freopen_s(&pFile, pPath, pMode, pStream))
return NULL;
wchar_t *wPath = str2wstr(pPath);
wchar_t *wMode = str2wstr(pMode);
FILE *pFile = _wfreopen(wPath, wMode, pStream);
free(wPath);
free(wMode);
return pFile;
}
#ifndef MINIZ_NO_TIME
#include <sys/utime.h>
#endif
@ -4144,7 +4163,7 @@ static FILE *mz_freopen(const char *pPath, const char *pMode, FILE *pStream) {
#include <sys/utime.h>
#endif
#define MZ_FILE FILE
#define MZ_FOPEN(f, m) fopen(f, m)
#define MZ_FOPEN(f, m) mz_fopen
#define MZ_FCLOSE fclose
#define MZ_FREAD fread
#define MZ_FWRITE fwrite
@ -4153,7 +4172,7 @@ static FILE *mz_freopen(const char *pPath, const char *pMode, FILE *pStream) {
#define MZ_FILE_STAT_STRUCT _stat
#define MZ_FILE_STAT _stat
#define MZ_FFLUSH fflush
#define MZ_FREOPEN(f, m, s) freopen(f, m, s)
#define MZ_FREOPEN(f, m, s) mz_freopen
#define MZ_DELETE_FILE remove
#elif defined(__TINYC__)
#ifndef MINIZ_NO_TIME
@ -5361,13 +5380,9 @@ mz_bool mz_zip_reader_extract_to_mem_no_alloc(mz_zip_archive *pZip,
} else {
// Temporarily allocate a read buffer.
read_buf_size = MZ_MIN(file_stat.m_comp_size, MZ_ZIP_MAX_IO_BUF_SIZE);
#if defined(_MSC_VER) && !defined(__clang__)
if (((0, sizeof(size_t) == sizeof(mz_uint32))) &&
(read_buf_size > 0x7FFFFFFF))
#else
if (((sizeof(size_t) == sizeof(mz_uint32))) && (read_buf_size > 0x7FFFFFFF))
#endif
return MZ_FALSE;
if (NULL == (pRead_buf = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1,
(size_t)read_buf_size)))
return MZ_FALSE;
@ -5454,11 +5469,7 @@ void *mz_zip_reader_extract_to_heap(mz_zip_archive *pZip, mz_uint file_index,
uncomp_size = MZ_READ_LE32(p + MZ_ZIP_CDH_DECOMPRESSED_SIZE_OFS);
alloc_size = (flags & MZ_ZIP_FLAG_COMPRESSED_DATA) ? comp_size : uncomp_size;
#if defined(_MSC_VER) && !defined(__clang__)
if (((0, sizeof(size_t) == sizeof(mz_uint32))) && (alloc_size > 0x7FFFFFFF))
#else
if (((sizeof(size_t) == sizeof(mz_uint32))) && (alloc_size > 0x7FFFFFFF))
#endif
return NULL;
if (NULL ==
(pBuf = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, (size_t)alloc_size)))
@ -5560,14 +5571,10 @@ mz_bool mz_zip_reader_extract_to_callback(mz_zip_archive *pZip,
if ((flags & MZ_ZIP_FLAG_COMPRESSED_DATA) || (!file_stat.m_method)) {
// The file is stored or the caller has requested the compressed data.
if (pZip->m_pState->m_pMem) {
#if defined (_MSC_VER) && !defined(__clang__)
if (((0, sizeof(size_t) == sizeof(mz_uint32))) &&
(file_stat.m_comp_size > 0xFFFFFFFF))
#else
if (((sizeof(size_t) == sizeof(mz_uint32))) &&
(file_stat.m_comp_size > 0xFFFFFFFF))
#endif
return MZ_FALSE;
if (pCallback(pOpaque, out_buf_ofs, pRead_buf,
(size_t)file_stat.m_comp_size) != file_stat.m_comp_size)
status = TINFL_STATUS_FAILED;
@ -6085,7 +6092,7 @@ mz_zip_writer_compute_padding_needed_for_file_alignment(mz_zip_archive *pZip) {
if (!pZip->m_file_offset_alignment)
return 0;
n = (mz_uint32)(pZip->m_archive_size & (pZip->m_file_offset_alignment - 1));
return (mz_uint)(pZip->m_file_offset_alignment - n) &
return (pZip->m_file_offset_alignment - n) &
(pZip->m_file_offset_alignment - 1);
}
@ -6289,7 +6296,10 @@ mz_bool mz_zip_writer_add_file(mz_zip_archive *pZip, const char *pArchive_name,
mz_uint32 ext_attributes) {
mz_uint uncomp_crc32 = MZ_CRC32_INIT, level, num_alignment_padding_bytes;
mz_uint16 method = 0, dos_time = 0, dos_date = 0;
#ifndef MINIZ_NO_TIME
time_t file_modified_time;
#endif
mz_uint64 local_dir_header_ofs, cur_archive_file_ofs, uncomp_size = 0,
comp_size = 0;
size_t archive_name_size;
@ -6326,10 +6336,12 @@ mz_bool mz_zip_writer_add_file(mz_zip_archive *pZip, const char *pArchive_name,
comment_size + archive_name_size) > 0xFFFFFFFF))
return MZ_FALSE;
#ifndef MINIZ_NO_TIME
memset(&file_modified_time, 0, sizeof(file_modified_time));
if (!mz_zip_get_file_modified_time(pSrc_filename, &file_modified_time))
return MZ_FALSE;
mz_zip_time_t_to_dos_time(file_modified_time, &dos_time, &dos_date);
#endif
pSrc_file = MZ_FOPEN(pSrc_filename, "rb");
if (!pSrc_file)
@ -6814,6 +6826,10 @@ void *mz_zip_extract_archive_file_to_heap(const char *pZip_filename,
return p;
}
#ifdef _MSC_VER
#pragma warning(pop)
#endif
#endif // #ifndef MINIZ_NO_STDIO
#endif // #ifndef MINIZ_NO_ARCHIVE_WRITING_APIS

File diff suppressed because it is too large Load Diff

View File

@ -15,19 +15,11 @@
#include <string.h>
#include <sys/types.h>
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4127 )
#endif //_MSC_VER
#ifdef __cplusplus
extern "C" {
#endif
#if !defined(_SSIZE_T_DEFINED) && !defined(_SSIZE_T_DEFINED_) && \
!defined(__DEFINED_ssize_t) && !defined(__ssize_t_defined) && \
!defined(_SSIZE_T) && !defined(_SSIZE_T_) && !defined(_SSIZE_T_DECLARED)
#if !defined(_POSIX_C_SOURCE) && defined(_MSC_VER)
// 64-bit Windows is the only mainstream platform
// where sizeof(long) != sizeof(void*)
#ifdef _WIN64
@ -35,15 +27,6 @@ typedef long long ssize_t; /* byte count or error */
#else
typedef long ssize_t; /* byte count or error */
#endif
#define _SSIZE_T_DEFINED
#define _SSIZE_T_DEFINED_
#define __DEFINED_ssize_t
#define __ssize_t_defined
#define _SSIZE_T
#define _SSIZE_T_
#define _SSIZE_T_DECLARED
#endif
#ifndef MAX_PATH
@ -64,9 +47,49 @@ typedef long ssize_t; /* byte count or error */
/**
* Default zip compression level.
*/
#define ZIP_DEFAULT_COMPRESSION_LEVEL 6
/**
* Error codes
*/
#define ZIP_ENOINIT -1 // not initialized
#define ZIP_EINVENTNAME -2 // invalid entry name
#define ZIP_ENOENT -3 // entry not found
#define ZIP_EINVMODE -4 // invalid zip mode
#define ZIP_EINVLVL -5 // invalid compression level
#define ZIP_ENOSUP64 -6 // no zip 64 support
#define ZIP_EMEMSET -7 // memset error
#define ZIP_EWRTENT -8 // cannot write data to entry
#define ZIP_ETDEFLINIT -9 // cannot initialize tdefl compressor
#define ZIP_EINVIDX -10 // invalid index
#define ZIP_ENOHDR -11 // header not found
#define ZIP_ETDEFLBUF -12 // cannot flush tdefl buffer
#define ZIP_ECRTHDR -13 // cannot create entry header
#define ZIP_EWRTHDR -14 // cannot write entry header
#define ZIP_EWRTDIR -15 // cannot write to central dir
#define ZIP_EOPNFILE -16 // cannot open file
#define ZIP_EINVENTTYPE -17 // invalid entry type
#define ZIP_EMEMNOALLOC -18 // extracting data using no memory allocation
#define ZIP_ENOFILE -19 // file not found
#define ZIP_ENOPERM -20 // no permission
#define ZIP_EOOMEM -21 // out of memory
#define ZIP_EINVZIPNAME -22 // invalid zip archive name
#define ZIP_EMKDIR -23 // make dir error
#define ZIP_ESYMLINK -24 // symlink error
#define ZIP_ECLSZIP -25 // close archive error
#define ZIP_ECAPSIZE -26 // capacity size too small
#define ZIP_EFSEEK -27 // fseek error
#define ZIP_EFREAD -28 // fread error
#define ZIP_EFWRITE -29 // fwrite error
/**
* Looks up the error message string coresponding to an error number.
* @param errnum error number
* @return error message string coresponding to errnum or NULL if error is not
* found.
*/
extern const char *zip_strerror(int errnum);
/**
* @struct zip_t
*
@ -242,8 +265,8 @@ extern ssize_t zip_entry_read(struct zip_t *zip, void **buf, size_t *bufsize);
*
* @note ensure supplied output buffer is large enough.
* zip_entry_size function (returns uncompressed size for the current
* entry) can be handy to estimate how big buffer is needed. for large
* entries, please take a look at zip_entry_extract function.
* entry) can be handy to estimate how big buffer is needed.
* For large entries, please take a look at zip_entry_extract function.
*
* @return the return code - the number of bytes actually read on success.
* Otherwise a -1 on error (e.g. bufsize is not large enough).
@ -285,7 +308,71 @@ zip_entry_extract(struct zip_t *zip,
* @return the return code - the number of entries on success, negative number
* (< 0) on error.
*/
extern int zip_total_entries(struct zip_t *zip);
extern int zip_entries_total(struct zip_t *zip);
/**
* Deletes zip archive entries.
*
* @param zip zip archive handler.
* @param entries array of zip archive entries to be deleted.
* @param len the number of entries to be deleted.
* @return the number of deleted entries, or negative number (< 0) on error.
*/
extern int zip_entries_delete(struct zip_t *zip, char *const entries[],
size_t len);
/**
* Extracts a zip archive stream into directory.
*
* If on_extract is not NULL, the callback will be called after
* successfully extracted each zip entry.
* Returning a negative value from the callback will cause abort and return an
* error. The last argument (void *arg) is optional, which you can use to pass
* data to the on_extract callback.
*
* @param stream zip archive stream.
* @param size stream size.
* @param dir output directory.
* @param on_extract on extract callback.
* @param arg opaque pointer.
*
* @return the return code - 0 on success, negative number (< 0) on error.
*/
extern int zip_stream_extract(const char *stream, size_t size, const char *dir,
int (*on_extract)(const char *filename,
void *arg),
void *arg);
/**
* Opens zip archive stream into memory.
*
* @param stream zip archive stream.
* @param size stream size.
*
* @return the zip archive handler or NULL on error
*/
extern struct zip_t *zip_stream_open(const char *stream, size_t size, int level,
char mode);
/**
* Copy zip archive stream output buffer.
*
* @param zip zip archive handler.
* @param buf output buffer. User should free buf.
* @param bufsize output buffer size (in bytes).
*
* @return copy size
*/
extern ssize_t zip_stream_copy(struct zip_t *zip, void **buf, ssize_t *bufsize);
/**
* Close zip archive releases resources.
*
* @param zip zip archive handler.
*
* @return
*/
extern void zip_stream_close(struct zip_t *zip);
/**
* Creates a new archive and puts files into a single zip archive.
@ -319,11 +406,6 @@ extern int zip_extract(const char *zipname, const char *dir,
void *arg);
/** @} */
#ifdef _MSC_VER
#pragma warning(pop)
#endif //_MSC_VER
#ifdef __cplusplus
}
#endif

View File

@ -1,11 +1,38 @@
cmake_minimum_required(VERSION 3.10)
cmake_minimum_required(VERSION 3.4)
# test
set(test_out test.out)
# tests
set(test_write_out test_write.out)
add_executable(${test_write_out} test_write.c)
target_link_libraries(${test_write_out} zip)
add_test(NAME ${test_write_out} COMMAND ${test_write_out})
set(test_write_out ${test_write_out} PARENT_SCOPE)
add_executable(${test_out} test.c)
target_link_libraries(${test_out} zip)
set(test_append_out test_append.out)
add_executable(${test_append_out} test_append.c)
target_link_libraries(${test_append_out} zip)
add_test(NAME ${test_append_out} COMMAND ${test_append_out})
set(test_append_out ${test_append_out} PARENT_SCOPE)
add_test(NAME ${test_out} COMMAND ${test_out})
set(test_read_out test_read.out)
add_executable(${test_read_out} test_read.c)
target_link_libraries(${test_read_out} zip)
add_test(NAME ${test_read_out} COMMAND ${test_read_out})
set(test_read_out ${test_read_out} PARENT_SCOPE)
set(test_out ${test_out} PARENT_SCOPE)
set(test_extract_out test_extract.out)
add_executable(${test_extract_out} test_extract.c)
target_link_libraries(${test_extract_out} zip)
add_test(NAME ${test_extract_out} COMMAND ${test_extract_out})
set(test_extract_out ${test_extract_out} PARENT_SCOPE)
set(test_entry_out test_entry.out)
add_executable(${test_entry_out} test_entry.c)
target_link_libraries(${test_entry_out} zip)
add_test(NAME ${test_entry_out} COMMAND ${test_entry_out})
set(test_entry_out ${test_entry_out} PARENT_SCOPE)
set(test_permissions_out test_permissions.out)
add_executable(${test_permissions_out} test_permissions.c)
target_link_libraries(${test_permissions_out} zip)
add_test(NAME ${test_permissions_out} COMMAND ${test_permissions_out})
set(test_permissions_out ${test_permissions_out} PARENT_SCOPE)

View File

@ -81,6 +81,7 @@ __Exporters__:
- JSON (for WebGl, via https://github.com/acgessler/assimp2json)
- ASSBIN
- STEP
- [PBRTv4](https://github.com/mmp/pbrt-v4)
- glTF 1.0 (partial)
- glTF 2.0 (partial)
- 3MF ( experimental )

View File

@ -51,10 +51,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Exceptional.h"
#include <assimp/ai_assert.h>
#include <assimp/types.h>
#include <assimp/ProgressHandler.hpp>
#include <map>
#include <set>
#include <vector>
#include <memory>
@ -179,42 +177,10 @@ public:
/**
* Will be called only by scale process when scaling is requested.
*/
virtual void SetFileScale(double scale) {
void SetFileScale(double scale) {
fileScale = scale;
}
virtual double GetFileScale() const {
return fileScale;
}
enum ImporterUnits {
M,
MM,
CM,
INCHES,
FEET
};
/**
* Assimp Importer
* unit conversions available
* NOTE: Valid options are initialised in the
* constructor in the implementation file to
* work around a VS2013 compiler bug if support
* for that compiler is dropped in the future
* initialisation can be moved back here
* */
std::map<ImporterUnits, double> importerUnits;
virtual void SetApplicationUnits(const ImporterUnits &unit) {
importerScale = importerUnits[unit];
applicationUnits = unit;
}
virtual const ImporterUnits &GetApplicationUnits() {
return applicationUnits;
}
// -------------------------------------------------------------------
/** Called by #Importer::GetExtensionList for each loaded importer.
* Take the extension list contained in the structure returned by
@ -223,7 +189,6 @@ public:
void GetExtensionList(std::set<std::string> &extensions);
protected:
ImporterUnits applicationUnits = ImporterUnits::M;
double importerScale = 1.0;
double fileScale = 1.0;
@ -420,7 +385,7 @@ public: // static utilities
private:
/* Pushes state into importer for the importer scale */
virtual void UpdateImporterScale(Importer *pImp);
void UpdateImporterScale(Importer *pImp);
protected:
/// Error description in case there was one.

View File

@ -119,7 +119,7 @@ private:
AI_FORCE_INLINE
DefaultIOStream::DefaultIOStream() AI_NO_EXCEPT
: mFile(nullptr)
, mFilename("")
, mFilename()
, mCachedSize(SIZE_MAX) {
// empty
}

View File

@ -294,7 +294,7 @@ bool IOSystem::PushDirectory( const std::string &path ) {
AI_FORCE_INLINE
const std::string &IOSystem::CurrentDirectory() const {
if ( m_pathStack.empty() ) {
static const std::string Dummy("");
static const std::string Dummy;
return Dummy;
}
return m_pathStack[ m_pathStack.size()-1 ];

View File

@ -286,7 +286,7 @@ public:
* @see GetPropertyInteger()
*/
std::string GetPropertyString(const char *szName,
const std::string &sErrorReturn = "") const;
const std::string &sErrorReturn = std::string()) const;
// -------------------------------------------------------------------
/** Get a matrix configuration property

View File

@ -262,7 +262,7 @@ AI_FORCE_INLINE unsigned int tokenize(const string_type &str, std::vector<string
inline std::string ai_stdStrToLower(const std::string &str) {
std::string out(str);
for (size_t i = 0; i < str.size(); ++i) {
out[i] = (char) tolower(out[i]);
out[i] = (char) tolower((unsigned char)out[i]);
}
return out;
}

View File

@ -146,8 +146,8 @@ inline int ASSIMP_stricmp(const char *s1, const char *s2) {
#else
char c1, c2;
do {
c1 = tolower(*s1++);
c2 = tolower(*s2++);
c1 = tolower((unsigned char)*(s1++));
c2 = tolower((unsigned char)*(s2++));
} while (c1 && (c1 == c2));
return c1 - c2;
#endif
@ -197,8 +197,8 @@ inline int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n) {
unsigned int p = 0;
do {
if (p++ >= n) return 0;
c1 = tolower(*s1++);
c2 = tolower(*s2++);
c1 = tolower((unsigned char)*(s1++));
c2 = tolower((unsigned char)*(s2++));
} while (c1 && (c1 == c2));
return c1 - c2;

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -55,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <cstdlib>
#include <locale>
#include <sstream>
#include <iomanip>
#ifdef _MSC_VER
#define AI_SIZEFMT "%Iu"
@ -157,7 +157,7 @@ AI_FORCE_INLINE std::string ai_decimal_to_hexa(T toConvert) {
ss >> result;
for (size_t i = 0; i < result.size(); ++i) {
result[i] = (char)toupper(result[i]);
result[i] = (char)toupper((unsigned char)result[i]);
}
return result;
@ -177,7 +177,7 @@ AI_FORCE_INLINE std::string ai_rgba2hex(int r, int g, int b, int a, bool with_he
if (with_head) {
ss << "#";
}
ss << std::hex << (r << 24 | g << 16 | b << 8 | a);
ss << std::hex << std::setfill('0') << std::setw(8) << (r << 24 | g << 16 | b << 8 | a);
return ss.str();
}
@ -249,4 +249,31 @@ AI_FORCE_INLINE std::string ai_str_toupper(const std::string &in) {
return out;
}
#endif
// ---------------------------------------------------------------------------------
/// @brief Make a string printable by replacing all non-printable characters with
/// the specified placeholder character.
/// @param in The incoming string.
/// @param placeholder Placeholder character, default is a question mark.
/// @return The string, with all non-printable characters replaced.
AI_FORCE_INLINE std::string ai_str_toprintable(const std::string &in, char placeholder = '?') {
std::string out(in);
std::transform(out.begin(), out.end(), out.begin(), [placeholder] (unsigned char c) {
return isprint(c) ? (char)c : placeholder;
});
return out;
}
// ---------------------------------------------------------------------------------
/// @brief Make a string printable by replacing all non-printable characters with
/// the specified placeholder character.
/// @param in The incoming string.
/// @param len The length of the incoming string.
/// @param placeholder Placeholder character, default is a question mark.
/// @return The string, with all non-printable characters replaced. Will return an
/// empty string if in is null or len is <= 0.
AI_FORCE_INLINE std::string ai_str_toprintable(const char *in, int len, char placeholder = '?') {
return (in && len > 0) ? ai_str_toprintable(std::string(in, len), placeholder) : std::string();
}
#endif // INCLUDED_AI_STRINGUTILS_H

View File

@ -43,8 +43,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_IRRXML_WRAPPER
#include <assimp/DefaultLogger.hpp>
#include <assimp/ai_assert.h>
#include "BaseImporter.h"
#include "IOStream.hpp"
#include <pugixml.hpp>
#include <vector>
@ -136,7 +139,9 @@ public:
if (parse_result.status == pugi::status_ok) {
return true;
} else {
ASSIMP_LOG_DEBUG("Error while parse xml.");
std::ostringstream oss;
oss << "Error while parsing XML: " << parse_result.description() << " @ " << parse_result.offset;
ASSIMP_LOG_DEBUG(oss.str());
return false;
}
}
@ -239,7 +244,7 @@ public:
}
static inline bool getValueAsString( XmlNode &node, std::string &text ) {
text = "";
text = std::string();
if (node.empty()) {
return false;
}

View File

@ -29,6 +29,7 @@
#include "StringComparison.h"
#include <assimp/DefaultLogger.hpp>
#include <assimp/Exceptional.h>
#include <assimp/StringUtils.h>
#ifdef _MSC_VER
# include <stdint.h>
@ -193,7 +194,7 @@ uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_ino
if ( *in < '0' || *in > '9' ) {
// The string is known to be bad, so don't risk printing the whole thing.
throw ExceptionType("The string \"", std::string(in).substr(0, 100), "\" cannot be converted into a value." );
throw ExceptionType("The string \"", ai_str_toprintable(in, 30), "\" cannot be converted into a value." );
}
for ( ;; ) {
@ -293,7 +294,7 @@ const char* fast_atoreal_move(const char* c, Real& out, bool check_comma = true)
if (!(c[0] >= '0' && c[0] <= '9') &&
!((c[0] == '.' || (check_comma && c[0] == ',')) && c[1] >= '0' && c[1] <= '9')) {
// The string is known to be bad, so don't risk printing the whole thing.
throw ExceptionType("Cannot parse string \"", std::string(c).substr(0, 100),
throw ExceptionType("Cannot parse string \"", ai_str_toprintable(c, 30),
"\" as a real number: does not start with digit "
"or decimal point followed by digit.");
}

View File

@ -209,9 +209,14 @@ enum aiPostProcessSteps
/** <hr>Removes the node graph and pre-transforms all vertices with
* the local transformation matrices of their nodes.
*
* The output scene still contains nodes, however there is only a
* root node with children, each one referencing only one mesh,
* and each mesh referencing one material. For rendering, you can
* If the resulting scene can be reduced to a single mesh, with a single
* material, no lights, and no cameras, then the output scene will contain
* only a root node (with no children) that references the single mesh.
* Otherwise, the output scene will be reduced to a root node with a single
* level of child nodes, each one referencing one mesh, and each mesh
* referencing one material.
*
* In either case, for rendering, you can
* simply render all meshes in order - you don't need to pay
* attention to local transformations and the node hierarchy.
* Animations are removed during this step.

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