commit
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@ -602,28 +602,28 @@ bool ExportProperties :: HasPropertyInteger(const char* szName) const
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bool ExportProperties :: HasPropertyBool(const char* szName) const
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{
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return HasGenericProperty<int>(mIntProperties, szName);
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};
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}
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// ------------------------------------------------------------------------------------------------
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// Has a configuration property
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bool ExportProperties :: HasPropertyFloat(const char* szName) const
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{
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return HasGenericProperty<ai_real>(mFloatProperties, szName);
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};
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}
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// ------------------------------------------------------------------------------------------------
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// Has a configuration property
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bool ExportProperties :: HasPropertyString(const char* szName) const
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{
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return HasGenericProperty<std::string>(mStringProperties, szName);
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};
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}
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// ------------------------------------------------------------------------------------------------
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// Has a configuration property
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bool ExportProperties :: HasPropertyMatrix(const char* szName) const
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{
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return HasGenericProperty<aiMatrix4x4>(mMatrixProperties, szName);
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};
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}
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#endif // !ASSIMP_BUILD_NO_EXPORT
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@ -149,10 +149,10 @@ void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene,
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// This next stage takes ~ 1/3th of the total readFile task
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// so should amount for 1/3th of the progress
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// only update every 100KB or it'll be too slow
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unsigned int progress = 0;
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/*unsigned int progress = 0;
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unsigned int progressCounter = 0;
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const unsigned int updateProgressEveryBytes = 100 * 1024;
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const unsigned int progressTotal = (3*m_Buffer.size()/updateProgressEveryBytes);
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const unsigned int progressTotal = (3*m_Buffer.size()/updateProgressEveryBytes);*/
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// process all '\'
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/*std::vector<char> ::iterator iter = m_Buffer.begin();
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while (iter != m_Buffer.end())
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@ -102,7 +102,7 @@ ObjFile::Model *ObjFileParser::GetModel() const {
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// File parsing method.
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void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
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// only update every 100KB or it'll be too slow
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const unsigned int updateProgressEveryBytes = 100 * 1024;
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//const unsigned int updateProgressEveryBytes = 100 * 1024;
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unsigned int progressCounter = 0;
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const unsigned int bytesToProcess = streamBuffer.size();
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const unsigned int progressTotal = 3 * bytesToProcess;
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@ -158,7 +158,7 @@ string tstr;
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AttrHelper_FloatToString(pValue, tstr);
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pList.push_back({pName, tstr});
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};
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}
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void X3DExporter::NodeHelper_OpenNode(const string& pNodeName, const size_t pTabLevel, const bool pEmptyElement, const list<SAttribute>& pAttrList)
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{
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