Kim Kulling 2017-01-19 11:18:33 +01:00
parent 9736003af0
commit f121e2eb66
3 changed files with 151 additions and 97 deletions

View File

@ -163,6 +163,7 @@ SET( Common_SRCS
RemoveComments.h
Subdivision.cpp
Subdivision.h
scene.cpp
Vertex.h
LineSplitter.h
TinyFormatter.h

139
code/scene.cpp 100644
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@ -0,0 +1,139 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include <assimp/scene.h>
aiNode::aiNode()
: mName("")
, mParent(NULL)
, mNumChildren(0)
, mChildren(NULL)
, mNumMeshes(0)
, mMeshes(NULL)
, mMetaData(NULL) {
// empty
}
aiNode::aiNode(const std::string& name)
: mName(name)
, mParent(NULL)
, mNumChildren(0)
, mChildren(NULL)
, mNumMeshes(0)
, mMeshes(NULL)
, mMetaData(NULL) {
// empty
}
/** Destructor */
aiNode::~aiNode() {
// delete all children recursively
// to make sure we won't crash if the data is invalid ...
if (mChildren && mNumChildren)
{
for (unsigned int a = 0; a < mNumChildren; a++)
delete mChildren[a];
}
delete[] mChildren;
delete[] mMeshes;
delete mMetaData;
}
const aiNode *aiNode::FindNode(const char* name) const {
if (nullptr == name) {
return nullptr;
}
if (!::strcmp(mName.data, name)) {
return this;
}
for (unsigned int i = 0; i < mNumChildren; ++i) {
const aiNode* const p = mChildren[i]->FindNode(name);
if (p) {
return p;
}
}
// there is definitely no sub-node with this name
return nullptr;
}
aiNode *aiNode::FindNode(const char* name) {
if (!::strcmp(mName.data, name))return this;
for (unsigned int i = 0; i < mNumChildren; ++i)
{
aiNode* const p = mChildren[i]->FindNode(name);
if (p) {
return p;
}
}
// there is definitely no sub-node with this name
return nullptr;
}
void aiNode::addChildren(unsigned int numChildren, aiNode **children) {
if (nullptr == children || 0 == numChildren) {
return;
}
for (unsigned int i = 0; i < numChildren; i++) {
aiNode *child = children[i];
if (nullptr != child) {
child->mParent = this;
}
}
if (mNumChildren > 0) {
aiNode **tmp(new aiNode*[mNumChildren]);
::memcpy(tmp, mChildren, sizeof(aiNode*) * mNumChildren);
delete[] mChildren;
mChildren = new aiNode*[mNumChildren + numChildren];
::memcpy(mChildren, tmp, sizeof(aiNode*) * mNumChildren);
::memcpy(&mChildren[mNumChildren], children, sizeof(aiNode*)* numChildren);
mNumChildren += numChildren;
delete[] tmp;
}
else {
mChildren = new aiNode*[numChildren];
for (unsigned int i = 0; i < numChildren; i++) {
mChildren[i] = children[i];
}
mNumChildren = numChildren;
}
}

View File

@ -124,47 +124,13 @@ struct aiNode
#ifdef __cplusplus
/** Constructor */
aiNode()
// set all members to zero by default
: mName("")
, mParent(NULL)
, mNumChildren(0)
, mChildren(NULL)
, mNumMeshes(0)
, mMeshes(NULL)
, mMetaData(NULL)
{
}
aiNode();
/** Construction from a specific name */
explicit aiNode(const std::string& name)
// set all members to zero by default
: mName(name)
, mParent(NULL)
, mNumChildren(0)
, mChildren(NULL)
, mNumMeshes(0)
, mMeshes(NULL)
, mMetaData(NULL)
{
}
explicit aiNode(const std::string& name);
/** Destructor */
~aiNode()
{
// delete all children recursively
// to make sure we won't crash if the data is invalid ...
if (mChildren && mNumChildren)
{
for( unsigned int a = 0; a < mNumChildren; a++)
delete mChildren[a];
}
delete [] mChildren;
delete [] mMeshes;
delete mMetaData;
}
~aiNode();
/** Searches for a node with a specific name, beginning at this
* nodes. Normally you will call this method on the root node
@ -183,68 +149,16 @@ struct aiNode
return FindNode(name.data);
}
const aiNode* FindNode(const char* name) const;
inline
const aiNode* FindNode(const char* name) const {
if ( nullptr == name ) {
return nullptr;
}
if ( !::strcmp( mName.data, name ) ) {
return this;
}
for (unsigned int i = 0; i < mNumChildren;++i) {
const aiNode* const p = mChildren[i]->FindNode(name);
if (p) {
return p;
}
}
// there is definitely no sub-node with this name
return nullptr;
}
aiNode* FindNode(const char* name);
inline
aiNode* FindNode(const char* name) {
if (!::strcmp( mName.data,name))return this;
for (unsigned int i = 0; i < mNumChildren;++i)
{
aiNode* const p = mChildren[i]->FindNode(name);
if (p) {
return p;
}
}
// there is definitely no sub-node with this name
return nullptr;
}
inline void addChildren( unsigned int numChildren, aiNode **children ) {
if ( nullptr == children || 0 == numChildren ) {
return;
}
for ( unsigned int i = 0; i < numChildren; i++ ) {
aiNode *child = children[ i ];
if ( nullptr != child ) {
child->mParent = this;
}
}
if ( mNumChildren > 0 ) {
aiNode **tmp( new aiNode*[ mNumChildren ] );
::memcpy( tmp, mChildren, sizeof( aiNode* ) * mNumChildren );
delete[] mChildren;
mChildren = new aiNode*[ mNumChildren + numChildren ];
::memcpy( mChildren, tmp, sizeof( aiNode* ) * mNumChildren );
::memcpy( &mChildren[ mNumChildren ], children, sizeof( aiNode* )* numChildren );
mNumChildren += numChildren;
delete[] tmp;
} else {
mChildren = new aiNode*[ numChildren ];
for ( unsigned int i = 0; i < numChildren; i++ ) {
mChildren[ i ] = children[ i ];
}
mNumChildren = numChildren;
}
}
/**
* @brief Will add new children.
* @param numChildren Number of children to add.
* @param children The array with pointers showing to the children.
*/
void addChildren(unsigned int numChildren, aiNode **children);
#endif // __cplusplus
};