Update morph mesh documentation now that gltf known to work
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3e7121e1cc
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@ -198,7 +198,10 @@ struct aiMeshMorphKey {
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/** The time of this key */
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double mTime;
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/** The values and weights at the time of this key */
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/** The values and weights at the time of this key
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* - mValues: index of attachment mesh to apply weight at the same position in mWeights
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* - mWeights: weight to apply to the blend shape index at the same position in mValues
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*/
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unsigned int *mValues;
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double *mWeights;
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@ -737,13 +737,20 @@ struct aiMesh {
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**/
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C_STRUCT aiString mName;
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/** The number of attachment meshes. Note! Currently only works with Collada loader. */
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/** The number of attachment meshes.
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* Currently known to work with loaders:
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* - Collada
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* - gltf
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*/
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unsigned int mNumAnimMeshes;
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/** Attachment meshes for this mesh, for vertex-based animation.
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* Attachment meshes carry replacement data for some of the
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* mesh'es vertex components (usually positions, normals).
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* Note! Currently only works with Collada loader.*/
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* Currently known to work with loaders:
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* - Collada
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* - gltf
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*/
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C_STRUCT aiAnimMesh **mAnimMeshes;
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/**
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@ -748,13 +748,18 @@ class Mesh(Structure):
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# - Vertex animations refer to meshes by their names.
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("mName", String),
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# The number of attachment meshes. Note! Currently only works with Collada loader.
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# The number of attachment meshes.
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# Currently known to work with loaders:
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# - Collada
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# - gltf
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("mNumAnimMeshes", c_uint),
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# Attachment meshes for this mesh, for vertex-based animation.
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# Attachment meshes carry replacement data for some of the
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# mesh'es vertex components (usually positions, normals).
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# Note! Currently only works with Collada loader.
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# Currently known to work with loaders:
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# - Collada
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# - gltf
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("mAnimMeshes", POINTER(POINTER(AnimMesh))),
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# Method of morphing when animeshes are specified.
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