Merge branch 'master' into so-unloading

pull/4204/head
Kim Kulling 2021-12-16 14:52:58 +01:00 committed by GitHub
commit efdaf603b0
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21 changed files with 162 additions and 177 deletions

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@ -56,7 +56,7 @@ IF(ASSIMP_HUNTER_ENABLED)
add_definitions(-DASSIMP_USE_HUNTER) add_definitions(-DASSIMP_USE_HUNTER)
ENDIF() ENDIF()
PROJECT(Assimp VERSION 5.1.0) PROJECT(Assimp VERSION 5.1.3)
# All supported options ############################################### # All supported options ###############################################

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@ -378,6 +378,11 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
const DXF::Block& bl_src = *(*it).second; const DXF::Block& bl_src = *(*it).second;
for (std::shared_ptr<const DXF::PolyLine> pl_in : bl_src.lines) { for (std::shared_ptr<const DXF::PolyLine> pl_in : bl_src.lines) {
if (!pl_in) {
ASSIMP_LOG_ERROR("DXF: PolyLine instance is nullptr, skipping.");
continue;
}
std::shared_ptr<DXF::PolyLine> pl_out = std::shared_ptr<DXF::PolyLine>(new DXF::PolyLine(*pl_in)); std::shared_ptr<DXF::PolyLine> pl_out = std::shared_ptr<DXF::PolyLine>(new DXF::PolyLine(*pl_in));
if (bl_src.base.Length() || insert.scale.x!=1.f || insert.scale.y!=1.f || insert.scale.z!=1.f || insert.angle || insert.pos.Length()) { if (bl_src.base.Length() || insert.scale.x!=1.f || insert.scale.y!=1.f || insert.scale.z!=1.f || insert.angle || insert.pos.Length()) {

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@ -79,7 +79,7 @@ using namespace Util;
#define MAGIC_NODE_TAG "_$AssimpFbx$" #define MAGIC_NODE_TAG "_$AssimpFbx$"
#define CONVERT_FBX_TIME(time) (static_cast<double>(time) * 1000.0 / 46186158000LL) #define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL
FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBones) : FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBones) :
defaultMaterialIndex(), defaultMaterialIndex(),
@ -2618,7 +2618,7 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
meshMorphAnim->mKeys[j].mNumValuesAndWeights = numValuesAndWeights; meshMorphAnim->mKeys[j].mNumValuesAndWeights = numValuesAndWeights;
meshMorphAnim->mKeys[j].mValues = new unsigned int[numValuesAndWeights]; meshMorphAnim->mKeys[j].mValues = new unsigned int[numValuesAndWeights];
meshMorphAnim->mKeys[j].mWeights = new double[numValuesAndWeights]; meshMorphAnim->mKeys[j].mWeights = new double[numValuesAndWeights];
meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first); meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first) * anim_fps;
for (unsigned int k = 0; k < numValuesAndWeights; k++) { for (unsigned int k = 0; k < numValuesAndWeights; k++) {
meshMorphAnim->mKeys[j].mValues[k] = keyData->values.at(k); meshMorphAnim->mKeys[j].mValues[k] = keyData->values.at(k);
meshMorphAnim->mKeys[j].mWeights[k] = keyData->weights.at(k); meshMorphAnim->mKeys[j].mWeights[k] = keyData->weights.at(k);
@ -2636,8 +2636,8 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
return; return;
} }
double start_time_fps = has_local_startstop ? CONVERT_FBX_TIME(start_time) : min_time; double start_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(start_time) * anim_fps) : min_time;
double stop_time_fps = has_local_startstop ? CONVERT_FBX_TIME(stop_time) : max_time; double stop_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(stop_time) * anim_fps) : max_time;
// adjust relative timing for animation // adjust relative timing for animation
for (unsigned int c = 0; c < anim->mNumChannels; c++) { for (unsigned int c = 0; c < anim->mNumChannels; c++) {
@ -3162,7 +3162,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
InterpolateKeys(outTranslations, keytimes, keyframeLists[TransformationComp_Translation], defTranslate, maxTime, minTime); InterpolateKeys(outTranslations, keytimes, keyframeLists[TransformationComp_Translation], defTranslate, maxTime, minTime);
} else { } else {
for (size_t i = 0; i < keyCount; ++i) { for (size_t i = 0; i < keyCount; ++i) {
outTranslations[i].mTime = CONVERT_FBX_TIME(keytimes[i]); outTranslations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
outTranslations[i].mValue = defTranslate; outTranslations[i].mValue = defTranslate;
} }
} }
@ -3171,7 +3171,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder); InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder);
} else { } else {
for (size_t i = 0; i < keyCount; ++i) { for (size_t i = 0; i < keyCount; ++i) {
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]); outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
outRotations[i].mValue = defQuat; outRotations[i].mValue = defQuat;
} }
} }
@ -3180,7 +3180,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
InterpolateKeys(outScales, keytimes, keyframeLists[TransformationComp_Scaling], defScale, maxTime, minTime); InterpolateKeys(outScales, keytimes, keyframeLists[TransformationComp_Scaling], defScale, maxTime, minTime);
} else { } else {
for (size_t i = 0; i < keyCount; ++i) { for (size_t i = 0; i < keyCount; ++i) {
outScales[i].mTime = CONVERT_FBX_TIME(keytimes[i]); outScales[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
outScales[i].mValue = defScale; outScales[i].mValue = defScale;
} }
} }
@ -3442,7 +3442,7 @@ void FBXConverter::InterpolateKeys(aiVectorKey *valOut, const KeyTimeList &keys,
} }
// magic value to convert fbx times to seconds // magic value to convert fbx times to seconds
valOut->mTime = CONVERT_FBX_TIME(time); valOut->mTime = CONVERT_FBX_TIME(time) * anim_fps;
min_time = std::min(min_time, valOut->mTime); min_time = std::min(min_time, valOut->mTime);
max_time = std::max(max_time, valOut->mTime); max_time = std::max(max_time, valOut->mTime);

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@ -473,16 +473,22 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szC
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Generate proepr texture coords // Generate proepr texture coords
void HMPImporter::GenerateTextureCoords( void HMPImporter::GenerateTextureCoords(const unsigned int width, const unsigned int height) {
const unsigned int width, const unsigned int height) {
ai_assert(nullptr != pScene->mMeshes); ai_assert(nullptr != pScene->mMeshes);
ai_assert(nullptr != pScene->mMeshes[0]); ai_assert(nullptr != pScene->mMeshes[0]);
ai_assert(nullptr != pScene->mMeshes[0]->mTextureCoords[0]); ai_assert(nullptr != pScene->mMeshes[0]->mTextureCoords[0]);
aiVector3D *uv = pScene->mMeshes[0]->mTextureCoords[0]; aiVector3D *uv = pScene->mMeshes[0]->mTextureCoords[0];
if (uv == nullptr) {
return;
}
const float fY = (1.0f / height) + (1.0f / height) / (height - 1); if (height == 0.0f || width == 0.0) {
const float fX = (1.0f / width) + (1.0f / width) / (width - 1); return;
}
const float fY = (1.0f / height) + (1.0f / height) / height;
const float fX = (1.0f / width) + (1.0f / width) / width;
for (unsigned int y = 0; y < height; ++y) { for (unsigned int y = 0; y < height; ++y) {
for (unsigned int x = 0; x < width; ++x, ++uv) { for (unsigned int x = 0; x < width; ++x, ++uv) {

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@ -393,7 +393,7 @@ void LWOImporter::InternReadFile(const std::string &pFile,
// If a RGB color map is explicitly requested delete the // If a RGB color map is explicitly requested delete the
// alpha channel - it could theoretically be != 1. // alpha channel - it could theoretically be != 1.
if (_mSurfaces[i].mVCMapType == AI_LWO_RGB) if (_mSurfaces[j].mVCMapType == AI_LWO_RGB)
pvVC[w]->a = 1.f; pvVC[w]->a = 1.f;
pvVC[w]++; pvVC[w]++;

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@ -879,7 +879,7 @@ void X3DImporter::readSphere(XmlNode &node) {
X3DNodeElementBase *ne(nullptr); X3DNodeElementBase *ne(nullptr);
MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
XmlParser::getFloatAttribute(node, "radius", radius); XmlParser::getRealAttribute(node, "radius", radius);
XmlParser::getBoolAttribute(node, "solid", solid); XmlParser::getBoolAttribute(node, "solid", solid);
// if "USE" defined then find already defined element. // if "USE" defined then find already defined element.

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@ -1410,7 +1410,7 @@ void glTF2Exporter::ExportMetadata() {
} }
} }
inline Ref<Accessor> GetSamplerInputRef(Asset &asset, std::string &animId, Ref<Buffer> &buffer, std::vector<float> &times) { inline Ref<Accessor> GetSamplerInputRef(Asset &asset, std::string &animId, Ref<Buffer> &buffer, std::vector<ai_real> &times) {
return ExportData(asset, animId, buffer, (unsigned int)times.size(), &times[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT); return ExportData(asset, animId, buffer, (unsigned int)times.size(), &times[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT);
} }

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@ -66,7 +66,9 @@ class Ref;
} }
namespace glTF2 { namespace glTF2 {
class Asset; class Asset;
struct TexProperty; struct TexProperty;
struct TextureInfo; struct TextureInfo;
struct NormalTextureInfo; struct NormalTextureInfo;
@ -84,6 +86,7 @@ struct MaterialIOR;
typedef float(vec2)[2]; typedef float(vec2)[2];
typedef float(vec3)[3]; typedef float(vec3)[3];
typedef float(vec4)[4]; typedef float(vec4)[4];
} // namespace glTF2 } // namespace glTF2
namespace Assimp { namespace Assimp {

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -42,6 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file PolyTools.h, various utilities for our dealings with arbitrary polygons */ /** @file PolyTools.h, various utilities for our dealings with arbitrary polygons */
#pragma once
#ifndef AI_POLYTOOLS_H_INCLUDED #ifndef AI_POLYTOOLS_H_INCLUDED
#define AI_POLYTOOLS_H_INCLUDED #define AI_POLYTOOLS_H_INCLUDED
@ -55,8 +55,7 @@ namespace Assimp {
* The function accepts an unconstrained template parameter for use with * The function accepts an unconstrained template parameter for use with
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/ * both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
template <typename T> template <typename T>
inline double GetArea2D(const T& v1, const T& v2, const T& v3) inline double GetArea2D(const T& v1, const T& v2, const T& v3) {
{
return 0.5 * (v1.x * ((double)v3.y - v2.y) + v2.x * ((double)v1.y - v3.y) + v3.x * ((double)v2.y - v1.y)); return 0.5 * (v1.x * ((double)v3.y - v2.y) + v2.x * ((double)v1.y - v3.y) + v3.x * ((double)v2.y - v1.y));
} }
@ -65,8 +64,7 @@ inline double GetArea2D(const T& v1, const T& v2, const T& v3)
* The function accepts an unconstrained template parameter for use with * The function accepts an unconstrained template parameter for use with
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/ * both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
template <typename T> template <typename T>
inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2) inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2) {
{
return GetArea2D(p0,p2,p1) > 0; return GetArea2D(p0,p2,p1) > 0;
} }
@ -75,20 +73,23 @@ inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2)
* The function accepts an unconstrained template parameter for use with * The function accepts an unconstrained template parameter for use with
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/ * both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
template <typename T> template <typename T>
inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp) inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp) {
{
// Point in triangle test using baryzentric coordinates // Point in triangle test using baryzentric coordinates
const aiVector2D v0 = p1 - p0; const aiVector2D v0 = p1 - p0;
const aiVector2D v1 = p2 - p0; const aiVector2D v1 = p2 - p0;
const aiVector2D v2 = pp - p0; const aiVector2D v2 = pp - p0;
double dot00 = v0 * v0; double dot00 = v0 * v0;
double dot01 = v0 * v1;
double dot02 = v0 * v2;
double dot11 = v1 * v1; double dot11 = v1 * v1;
double dot12 = v1 * v2; const double dot01 = v0 * v1;
const double dot02 = v0 * v2;
const double dot12 = v1 * v2;
const double denom = dot00 * dot11 - dot01 * dot01;
if (denom == 0.0) {
return false;
}
const double invDenom = 1 / (dot00 * dot11 - dot01 * dot01); const double invDenom = 1.0 / denom;
dot11 = (dot11 * dot02 - dot01 * dot12) * invDenom; dot11 = (dot11 * dot02 - dot01 * dot12) * invDenom;
dot00 = (dot00 * dot12 - dot01 * dot02) * invDenom; dot00 = (dot00 * dot12 - dot01 * dot02) * invDenom;
@ -133,8 +134,7 @@ inline bool IsCCW(T* in, size_t npoints) {
// in[i+2].x, in[i+2].y)) { // in[i+2].x, in[i+2].y)) {
convex_turn = AI_MATH_PI_F - theta; convex_turn = AI_MATH_PI_F - theta;
convex_sum += convex_turn; convex_sum += convex_turn;
} } else {
else {
convex_sum -= AI_MATH_PI_F - theta; convex_sum -= AI_MATH_PI_F - theta;
} }
} }
@ -161,15 +161,13 @@ inline bool IsCCW(T* in, size_t npoints) {
if (OnLeftSideOfLine2D(in[npoints-2],in[1],in[0])) { if (OnLeftSideOfLine2D(in[npoints-2],in[1],in[0])) {
convex_turn = AI_MATH_PI_F - theta; convex_turn = AI_MATH_PI_F - theta;
convex_sum += convex_turn; convex_sum += convex_turn;
} } else {
else {
convex_sum -= AI_MATH_PI_F - theta; convex_sum -= AI_MATH_PI_F - theta;
} }
return convex_sum >= (2 * AI_MATH_PI_F); return convex_sum >= (2 * AI_MATH_PI_F);
} }
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
/** Compute the normal of an arbitrary polygon in R3. /** Compute the normal of an arbitrary polygon in R3.
* *
@ -186,8 +184,7 @@ inline bool IsCCW(T* in, size_t npoints) {
* this method is much faster than the 'other' NewellNormal() * this method is much faster than the 'other' NewellNormal()
*/ */
template <int ofs_x, int ofs_y, int ofs_z, typename TReal> template <int ofs_x, int ofs_y, int ofs_z, typename TReal>
inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, TReal* z) inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, TReal* z) {
{
// Duplicate the first two vertices at the end // Duplicate the first two vertices at the end
x[(num+0)*ofs_x] = x[0]; x[(num+0)*ofs_x] = x[0];
x[(num+1)*ofs_x] = x[ofs_x]; x[(num+1)*ofs_x] = x[ofs_x];
@ -224,6 +221,6 @@ inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, T
out = aiVector3t<TReal>(sum_yz,sum_zx,sum_xy); out = aiVector3t<TReal>(sum_yz,sum_zx,sum_xy);
} }
} // ! Assimp } // ! namespace Assimp
#endif #endif // AI_POLYTOOLS_H_INCLUDED

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@ -1101,6 +1101,14 @@ void SceneCombiner::Copy(aiMesh **_dest, const aiMesh *src) {
// make a deep copy of all blend shapes // make a deep copy of all blend shapes
CopyPtrArray(dest->mAnimMeshes, dest->mAnimMeshes, dest->mNumAnimMeshes); CopyPtrArray(dest->mAnimMeshes, dest->mAnimMeshes, dest->mNumAnimMeshes);
// make a deep copy of all texture coordinate names
if (src->mTextureCoordsNames != nullptr) {
dest->mTextureCoordsNames = new aiString *[AI_MAX_NUMBER_OF_TEXTURECOORDS] {};
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
Copy(&dest->mTextureCoordsNames[i], src->mTextureCoordsNames[i]);
}
}
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -1348,6 +1356,18 @@ void SceneCombiner::Copy(aiMetadata **_dest, const aiMetadata *src) {
} }
} }
// ------------------------------------------------------------------------------------------------
void SceneCombiner::Copy(aiString **_dest, const aiString *src) {
if (nullptr == _dest || nullptr == src) {
return;
}
aiString *dest = *_dest = new aiString();
// get a flat copy
*dest = *src;
}
#if (__GNUC__ >= 8 && __GNUC_MINOR__ >= 0) #if (__GNUC__ >= 8 && __GNUC_MINOR__ >= 0)
#pragma GCC diagnostic pop #pragma GCC diagnostic pop
#endif #endif

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@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/ParsingUtils.h> #include <assimp/ParsingUtils.h>
#include "ProcessHelper.h" #include "ProcessHelper.h"
#include "Material/MaterialSystem.h" #include "Material/MaterialSystem.h"
#include <assimp/Exceptional.h>
#include <stdio.h> #include <stdio.h>
using namespace Assimp; using namespace Assimp;
@ -171,6 +172,8 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
} }
// If the new material count differs from the original, // If the new material count differs from the original,
// we need to rebuild the material list and remap mesh material indexes. // we need to rebuild the material list and remap mesh material indexes.
if(iNewNum < 1)
throw DeadlyImportError("No materials remaining");
if (iNewNum != pScene->mNumMaterials) { if (iNewNum != pScene->mNumMaterials) {
ai_assert(iNewNum > 0); ai_assert(iNewNum > 0);
aiMaterial** ppcMaterials = new aiMaterial*[iNewNum]; aiMaterial** ppcMaterials = new aiMaterial*[iNewNum];

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@ -361,6 +361,7 @@ public:
static void Copy(aiNodeAnim **dest, const aiNodeAnim *src); static void Copy(aiNodeAnim **dest, const aiNodeAnim *src);
static void Copy(aiMeshMorphAnim **dest, const aiMeshMorphAnim *src); static void Copy(aiMeshMorphAnim **dest, const aiMeshMorphAnim *src);
static void Copy(aiMetadata **dest, const aiMetadata *src); static void Copy(aiMetadata **dest, const aiMetadata *src);
static void Copy(aiString **dest, const aiString *src);
// recursive, of course // recursive, of course
static void Copy(aiNode **dest, const aiNode *src); static void Copy(aiNode **dest, const aiNode *src);

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@ -6,7 +6,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -102,7 +101,7 @@ protected:
/** Creates a dummy material and returns it. */ /** Creates a dummy material and returns it. */
aiMaterial *CreateMaterial(); aiMaterial *CreateMaterial();
protected: private:
/** space to assemble the mesh data: points */ /** space to assemble the mesh data: points */
std::vector<aiVector3D> mVertices; std::vector<aiVector3D> mVertices;

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

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@ -255,5 +255,4 @@ struct aiLight {
} }
#endif #endif
#endif // !! AI_LIGHT_H_INC #endif // !! AI_LIGHT_H_INC

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@ -44,21 +44,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#pragma once #pragma once
#ifndef AI_MATERIAL_INL_INC
#define AI_MATERIAL_INL_INC
#ifdef __GNUC__ #ifdef __GNUC__
# pragma GCC system_header # pragma GCC system_header
#endif #endif
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
AI_FORCE_INLINE AI_FORCE_INLINE aiPropertyTypeInfo ai_real_to_property_type_info(float) {
aiPropertyTypeInfo ai_real_to_property_type_info(float) {
return aiPTI_Float; return aiPTI_Float;
} }
AI_FORCE_INLINE AI_FORCE_INLINE aiPropertyTypeInfo ai_real_to_property_type_info(double) {
aiPropertyTypeInfo ai_real_to_property_type_info(double) {
return aiPTI_Double; return aiPTI_Double;
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
@ -66,8 +62,7 @@ aiPropertyTypeInfo ai_real_to_property_type_info(double) {
//! @cond never //! @cond never
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
AI_FORCE_INLINE AI_FORCE_INLINE aiReturn aiMaterial::GetTexture( aiTextureType type,
aiReturn aiMaterial::GetTexture( aiTextureType type,
unsigned int index, unsigned int index,
C_STRUCT aiString* path, C_STRUCT aiString* path,
aiTextureMapping* mapping /*= NULL*/, aiTextureMapping* mapping /*= NULL*/,
@ -79,15 +74,13 @@ aiReturn aiMaterial::GetTexture( aiTextureType type,
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
AI_FORCE_INLINE AI_FORCE_INLINE unsigned int aiMaterial::GetTextureCount(aiTextureType type) const {
unsigned int aiMaterial::GetTextureCount(aiTextureType type) const {
return ::aiGetMaterialTextureCount(this,type); return ::aiGetMaterialTextureCount(this,type);
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
template <typename Type> template <typename Type>
AI_FORCE_INLINE AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx, Type* pOut, unsigned int idx, Type* pOut,
unsigned int* pMax) const { unsigned int* pMax) const {
unsigned int iNum = pMax ? *pMax : 1; unsigned int iNum = pMax ? *pMax : 1;
@ -105,7 +98,7 @@ aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
return AI_FAILURE; return AI_FAILURE;
} }
iNum = std::min((size_t)iNum,prop->mDataLength / sizeof(Type)); iNum = static_cast<unsigned int>(std::min(static_cast<size_t>(iNum),prop->mDataLength / sizeof(Type)));
::memcpy(pOut,prop->mData,iNum * sizeof(Type)); ::memcpy(pOut,prop->mData,iNum * sizeof(Type));
if (pMax) { if (pMax) {
*pMax = iNum; *pMax = iNum;
@ -116,8 +109,7 @@ aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
template <typename Type> template <typename Type>
AI_FORCE_INLINE AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,Type& pOut) const { unsigned int idx,Type& pOut) const {
const aiMaterialProperty* prop; const aiMaterialProperty* prop;
const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx, const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
@ -138,34 +130,29 @@ aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
AI_FORCE_INLINE AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,ai_real* pOut, unsigned int idx,ai_real* pOut,
unsigned int* pMax) const { unsigned int* pMax) const {
return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax); return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax);
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
AI_FORCE_INLINE AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,int* pOut, unsigned int idx,int* pOut,
unsigned int* pMax) const { unsigned int* pMax) const {
return ::aiGetMaterialIntegerArray(this,pKey,type,idx,pOut,pMax); return ::aiGetMaterialIntegerArray(this,pKey,type,idx,pOut,pMax);
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
AI_FORCE_INLINE AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,ai_real& pOut) const { unsigned int idx,ai_real& pOut) const {
return aiGetMaterialFloat(this,pKey,type,idx,&pOut); return aiGetMaterialFloat(this,pKey,type,idx,&pOut);
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
AI_FORCE_INLINE AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,int& pOut) const { unsigned int idx,int& pOut) const {
return aiGetMaterialInteger(this,pKey,type,idx,&pOut); return aiGetMaterialInteger(this,pKey,type,idx,&pOut);
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
AI_FORCE_INLINE AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,aiColor4D& pOut) const { unsigned int idx,aiColor4D& pOut) const {
return aiGetMaterialColor(this,pKey,type,idx,&pOut); return aiGetMaterialColor(this,pKey,type,idx,&pOut);
} }
@ -191,13 +178,9 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
template<class TYPE> template<class TYPE>
aiReturn aiMaterial::AddProperty (const TYPE* pInput, aiReturn aiMaterial::AddProperty (const TYPE* pInput,
const unsigned int pNumValues, const unsigned int pNumValues, const char* pKey, unsigned int type,
const char* pKey, unsigned int index) {
unsigned int type, return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(TYPE),
unsigned int index)
{
return AddBinaryProperty((const void*)pInput,
pNumValues * sizeof(TYPE),
pKey,type,index,aiPTI_Buffer); pKey,type,index,aiPTI_Buffer);
} }
@ -213,8 +196,7 @@ AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const float* pInput,
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
AI_FORCE_INLINE AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const double* pInput,
aiReturn aiMaterial::AddProperty(const double* pInput,
const unsigned int pNumValues, const unsigned int pNumValues,
const char* pKey, const char* pKey,
unsigned int type, unsigned int type,
@ -225,8 +207,7 @@ aiReturn aiMaterial::AddProperty(const double* pInput,
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
AI_FORCE_INLINE AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
const unsigned int pNumValues, const unsigned int pNumValues,
const char* pKey, const char* pKey,
unsigned int type, unsigned int type,
@ -237,8 +218,7 @@ aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
AI_FORCE_INLINE AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
const unsigned int pNumValues, const unsigned int pNumValues,
const char* pKey, const char* pKey,
unsigned int type, unsigned int type,
@ -249,8 +229,7 @@ aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
AI_FORCE_INLINE AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
const unsigned int pNumValues, const unsigned int pNumValues,
const char* pKey, const char* pKey,
unsigned int type, unsigned int type,
@ -261,8 +240,7 @@ aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
AI_FORCE_INLINE AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
const unsigned int pNumValues, const unsigned int pNumValues,
const char* pKey, const char* pKey,
unsigned int type, unsigned int type,
@ -273,8 +251,7 @@ aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
AI_FORCE_INLINE AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const int* pInput,
aiReturn aiMaterial::AddProperty(const int* pInput,
const unsigned int pNumValues, const unsigned int pNumValues,
const char* pKey, const char* pKey,
unsigned int type, unsigned int type,
@ -293,8 +270,7 @@ aiReturn aiMaterial::AddProperty(const int* pInput,
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
template<> template<>
AI_FORCE_INLINE AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<float>(const float* pInput,
aiReturn aiMaterial::AddProperty<float>(const float* pInput,
const unsigned int pNumValues, const unsigned int pNumValues,
const char* pKey, const char* pKey,
unsigned int type, unsigned int type,
@ -306,8 +282,7 @@ aiReturn aiMaterial::AddProperty<float>(const float* pInput,
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
template<> template<>
AI_FORCE_INLINE AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<double>(const double* pInput,
aiReturn aiMaterial::AddProperty<double>(const double* pInput,
const unsigned int pNumValues, const unsigned int pNumValues,
const char* pKey, const char* pKey,
unsigned int type, unsigned int type,
@ -319,8 +294,7 @@ aiReturn aiMaterial::AddProperty<double>(const double* pInput,
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
template<> template<>
AI_FORCE_INLINE AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
const unsigned int pNumValues, const unsigned int pNumValues,
const char* pKey, const char* pKey,
unsigned int type, unsigned int type,
@ -332,8 +306,7 @@ aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
template<> template<>
AI_FORCE_INLINE AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
const unsigned int pNumValues, const unsigned int pNumValues,
const char* pKey, const char* pKey,
unsigned int type, unsigned int type,
@ -345,8 +318,7 @@ aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
template<> template<>
AI_FORCE_INLINE AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
const unsigned int pNumValues, const unsigned int pNumValues,
const char* pKey, const char* pKey,
unsigned int type, unsigned int type,
@ -358,8 +330,7 @@ aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
template<> template<>
AI_FORCE_INLINE AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
const unsigned int pNumValues, const unsigned int pNumValues,
const char* pKey, const char* pKey,
unsigned int type, unsigned int type,
@ -371,8 +342,7 @@ aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
template<> template<>
AI_FORCE_INLINE AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<int>(const int* pInput,
aiReturn aiMaterial::AddProperty<int>(const int* pInput,
const unsigned int pNumValues, const unsigned int pNumValues,
const char* pKey, const char* pKey,
unsigned int type, unsigned int type,
@ -383,5 +353,3 @@ aiReturn aiMaterial::AddProperty<int>(const int* pInput,
} }
//! @endcond //! @endcond
#endif //! AI_MATERIAL_INL_INC

View File

@ -92,22 +92,19 @@ struct aiTexel {
#ifdef __cplusplus #ifdef __cplusplus
//! Comparison operator //! Comparison operator
bool operator== (const aiTexel& other) const bool operator== (const aiTexel& other) const {
{
return b == other.b && r == other.r && return b == other.b && r == other.r &&
g == other.g && a == other.a; g == other.g && a == other.a;
} }
//! Inverse comparison operator //! Inverse comparison operator
bool operator!= (const aiTexel& other) const bool operator!= (const aiTexel& other) const {
{
return b != other.b || r != other.r || return b != other.b || r != other.r ||
g != other.g || a != other.a; g != other.g || a != other.a;
} }
//! Conversion to a floating-point 4d color //! Conversion to a floating-point 4d color
operator aiColor4D() const operator aiColor4D() const {
{
return aiColor4D(r/255.f,g/255.f,b/255.f,a/255.f); return aiColor4D(r/255.f,g/255.f,b/255.f,a/255.f);
} }
#endif // __cplusplus #endif // __cplusplus
@ -202,11 +199,11 @@ struct aiTexture {
} }
// Construction // Construction
aiTexture() AI_NO_EXCEPT aiTexture() AI_NO_EXCEPT :
: mWidth(0) mWidth(0),
, mHeight(0) mHeight(0),
, pcData(nullptr) pcData(nullptr),
, mFilename() { mFilename() {
memset(achFormatHint, 0, sizeof(achFormatHint)); memset(achFormatHint, 0, sizeof(achFormatHint));
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -54,8 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
/** Transformation of a vector by a 3x3 matrix */ /** Transformation of a vector by a 3x3 matrix */
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const aiVector3t<TReal>& pVector) {
aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const aiVector3t<TReal>& pVector) {
aiVector3t<TReal> res; aiVector3t<TReal> res;
res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z; res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z;
res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z; res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z;
@ -66,8 +65,7 @@ aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const aiVector
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
/** Transformation of a vector by a 4x4 matrix */ /** Transformation of a vector by a 4x4 matrix */
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE aiVector3t<TReal> operator * (const aiMatrix4x4t<TReal>& pMatrix, const aiVector3t<TReal>& pVector) {
aiVector3t<TReal> operator * (const aiMatrix4x4t<TReal>& pMatrix, const aiVector3t<TReal>& pVector) {
aiVector3t<TReal> res; aiVector3t<TReal> res;
res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z + pMatrix.a4; res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z + pMatrix.a4;
res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z + pMatrix.b4; res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z + pMatrix.b4;
@ -82,36 +80,35 @@ aiVector3t<TReal>::operator aiVector3t<TOther> () const {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE void aiVector3t<TReal>::Set( TReal pX, TReal pY, TReal pZ) {
void aiVector3t<TReal>::Set( TReal pX, TReal pY, TReal pZ) {
x = pX; x = pX;
y = pY; y = pY;
z = pZ; z = pZ;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE TReal aiVector3t<TReal>::SquareLength() const {
TReal aiVector3t<TReal>::SquareLength() const {
return x*x + y*y + z*z; return x*x + y*y + z*z;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE TReal aiVector3t<TReal>::Length() const {
TReal aiVector3t<TReal>::Length() const {
return std::sqrt( SquareLength()); return std::sqrt( SquareLength());
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE
aiVector3t<TReal>& aiVector3t<TReal>::Normalize() { aiVector3t<TReal>& aiVector3t<TReal>::Normalize() {
const TReal l = Length();
if (l == 0) {
return *this;
}
*this /= Length(); *this /= Length();
return *this; return *this;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::NormalizeSafe() {
aiVector3t<TReal>& aiVector3t<TReal>::NormalizeSafe() {
TReal len = Length(); TReal len = Length();
if ( len > static_cast< TReal >( 0 ) ) { if ( len > static_cast< TReal >( 0 ) ) {
*this /= len; *this /= len;
@ -120,8 +117,7 @@ aiVector3t<TReal>& aiVector3t<TReal>::NormalizeSafe() {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator += (const aiVector3t<TReal>& o) {
const aiVector3t<TReal>& aiVector3t<TReal>::operator += (const aiVector3t<TReal>& o) {
x += o.x; x += o.x;
y += o.y; y += o.y;
z += o.z; z += o.z;
@ -130,8 +126,7 @@ const aiVector3t<TReal>& aiVector3t<TReal>::operator += (const aiVector3t<TReal>
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator -= (const aiVector3t<TReal>& o) {
const aiVector3t<TReal>& aiVector3t<TReal>::operator -= (const aiVector3t<TReal>& o) {
x -= o.x; x -= o.x;
y -= o.y; y -= o.y;
z -= o.z; z -= o.z;
@ -140,8 +135,7 @@ const aiVector3t<TReal>& aiVector3t<TReal>::operator -= (const aiVector3t<TReal>
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) {
const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) {
x *= f; x *= f;
y *= f; y *= f;
z *= f; z *= f;
@ -150,8 +144,7 @@ const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) {
const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) {
if ( f == static_cast<TReal>(0.0)) { if ( f == static_cast<TReal>(0.0)) {
return *this; return *this;
} }
@ -164,20 +157,17 @@ const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& mat){
aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& mat){
return (*this = mat * (*this)); return (*this = mat * (*this));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix4x4t<TReal>& mat){
aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix4x4t<TReal>& mat){
return (*this = mat * (*this)); return (*this = mat * (*this));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE TReal aiVector3t<TReal>::operator[](unsigned int i) const {
TReal aiVector3t<TReal>::operator[](unsigned int i) const {
switch (i) { switch (i) {
case 0: case 0:
return x; return x;
@ -192,9 +182,7 @@ TReal aiVector3t<TReal>::operator[](unsigned int i) const {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE TReal& aiVector3t<TReal>::operator[](unsigned int i) {
TReal& aiVector3t<TReal>::operator[](unsigned int i) {
// return *(&x + i);
switch (i) { switch (i) {
case 0: case 0:
return x; return x;
@ -209,20 +197,17 @@ TReal& aiVector3t<TReal>::operator[](unsigned int i) {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE bool aiVector3t<TReal>::operator== (const aiVector3t<TReal>& other) const {
bool aiVector3t<TReal>::operator== (const aiVector3t<TReal>& other) const {
return x == other.x && y == other.y && z == other.z; return x == other.x && y == other.y && z == other.z;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE bool aiVector3t<TReal>::operator!= (const aiVector3t<TReal>& other) const {
bool aiVector3t<TReal>::operator!= (const aiVector3t<TReal>& other) const {
return x != other.x || y != other.y || z != other.z; return x != other.x || y != other.y || z != other.z;
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
template<typename TReal> template<typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TReal epsilon) const {
bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TReal epsilon) const {
return return
std::abs(x - other.x) <= epsilon && std::abs(x - other.x) <= epsilon &&
std::abs(y - other.y) <= epsilon && std::abs(y - other.y) <= epsilon &&
@ -230,77 +215,66 @@ bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TReal epsilon) con
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE bool aiVector3t<TReal>::operator < (const aiVector3t<TReal>& other) const {
bool aiVector3t<TReal>::operator < (const aiVector3t<TReal>& other) const {
return x != other.x ? x < other.x : y != other.y ? y < other.y : z < other.z; return x != other.x ? x < other.x : y != other.y ? y < other.y : z < other.z;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE const aiVector3t<TReal> aiVector3t<TReal>::SymMul(const aiVector3t<TReal>& o) {
const aiVector3t<TReal> aiVector3t<TReal>::SymMul(const aiVector3t<TReal>& o) {
return aiVector3t<TReal>(x*o.x,y*o.y,z*o.z); return aiVector3t<TReal>(x*o.x,y*o.y,z*o.z);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// symmetric addition // symmetric addition
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE aiVector3t<TReal> operator + (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
aiVector3t<TReal> operator + (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
return aiVector3t<TReal>( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z); return aiVector3t<TReal>( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// symmetric subtraction // symmetric subtraction
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE aiVector3t<TReal> operator - (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
aiVector3t<TReal> operator - (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
return aiVector3t<TReal>( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z); return aiVector3t<TReal>( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// scalar product // scalar product
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE TReal operator * (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
TReal operator * (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z; return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// scalar multiplication // scalar multiplication
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE aiVector3t<TReal> operator * ( TReal f, const aiVector3t<TReal>& v) {
aiVector3t<TReal> operator * ( TReal f, const aiVector3t<TReal>& v) {
return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z); return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// and the other way around // and the other way around
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE aiVector3t<TReal> operator * ( const aiVector3t<TReal>& v, TReal f) {
aiVector3t<TReal> operator * ( const aiVector3t<TReal>& v, TReal f) {
return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z); return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// scalar division // scalar division
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, TReal f) {
aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, TReal f) {
return v * (1/f); return v * (1/f);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// vector division // vector division
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, const aiVector3t<TReal>& v2) {
aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, const aiVector3t<TReal>& v2) {
return aiVector3t<TReal>(v.x / v2.x,v.y / v2.y,v.z / v2.z); return aiVector3t<TReal>(v.x / v2.x,v.y / v2.y,v.z / v2.z);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// cross product // cross product
template<typename TReal> template<typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE aiVector3t<TReal> operator ^ ( const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
aiVector3t<TReal> operator ^ ( const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
return aiVector3t<TReal>( v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x); return aiVector3t<TReal>( v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// vector negation // vector negation
template<typename TReal> template<typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE aiVector3t<TReal> operator - ( const aiVector3t<TReal>& v) {
aiVector3t<TReal> operator - ( const aiVector3t<TReal>& v) {
return aiVector3t<TReal>( -v.x, -v.y, -v.z); return aiVector3t<TReal>( -v.x, -v.y, -v.z);
} }

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@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/SceneCombiner.h>
using namespace Assimp; using namespace Assimp;
@ -88,5 +89,21 @@ TEST_F(utScene, getShortFilenameTest) {
EXPECT_NE(nullptr, name2); EXPECT_NE(nullptr, name2);
} }
TEST_F(utScene, deepCopyTest) {
scene->mRootNode = new aiNode();
scene->mNumMeshes = 1;
scene->mMeshes = new aiMesh *[scene->mNumMeshes] ();
scene->mMeshes[0] = new aiMesh ();
scene->mMeshes[0]->SetTextureCoordsName (0, aiString ("test"));
{
aiScene* copied = nullptr;
SceneCombiner::CopyScene(&copied,scene);
delete copied;
}
}
TEST_F(utScene, getEmbeddedTextureTest) { TEST_F(utScene, getEmbeddedTextureTest) {
} }

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@ -73,7 +73,7 @@ TEST_F(MaterialSystemTest, testFloatArrayProperty) {
pf[0] = pf[1] = pf[2] = pf[3] = 12.0f; pf[0] = pf[1] = pf[2] = pf[3] = 12.0f;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey2", 0, 0, pf, &pMax)); EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey2", 0, 0, pf, &pMax));
EXPECT_EQ(sizeof(pf) / sizeof(float), pMax); EXPECT_EQ(sizeof(pf) / sizeof(float), static_cast<size_t>(pMax));
EXPECT_TRUE(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3]); EXPECT_TRUE(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3]);
} }