Merge branch 'master' into so-unloading
commit
efdaf603b0
|
@ -56,7 +56,7 @@ IF(ASSIMP_HUNTER_ENABLED)
|
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add_definitions(-DASSIMP_USE_HUNTER)
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ENDIF()
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||||
PROJECT(Assimp VERSION 5.1.0)
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PROJECT(Assimp VERSION 5.1.3)
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# All supported options ###############################################
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||||
|
|
|
@ -378,6 +378,11 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
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const DXF::Block& bl_src = *(*it).second;
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for (std::shared_ptr<const DXF::PolyLine> pl_in : bl_src.lines) {
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if (!pl_in) {
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ASSIMP_LOG_ERROR("DXF: PolyLine instance is nullptr, skipping.");
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continue;
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}
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std::shared_ptr<DXF::PolyLine> pl_out = std::shared_ptr<DXF::PolyLine>(new DXF::PolyLine(*pl_in));
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if (bl_src.base.Length() || insert.scale.x!=1.f || insert.scale.y!=1.f || insert.scale.z!=1.f || insert.angle || insert.pos.Length()) {
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|
|
|
@ -79,7 +79,7 @@ using namespace Util;
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#define MAGIC_NODE_TAG "_$AssimpFbx$"
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#define CONVERT_FBX_TIME(time) (static_cast<double>(time) * 1000.0 / 46186158000LL)
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#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL
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FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBones) :
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defaultMaterialIndex(),
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@ -2618,7 +2618,7 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
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meshMorphAnim->mKeys[j].mNumValuesAndWeights = numValuesAndWeights;
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meshMorphAnim->mKeys[j].mValues = new unsigned int[numValuesAndWeights];
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meshMorphAnim->mKeys[j].mWeights = new double[numValuesAndWeights];
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meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first);
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meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first) * anim_fps;
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for (unsigned int k = 0; k < numValuesAndWeights; k++) {
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meshMorphAnim->mKeys[j].mValues[k] = keyData->values.at(k);
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meshMorphAnim->mKeys[j].mWeights[k] = keyData->weights.at(k);
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@ -2636,8 +2636,8 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
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return;
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}
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double start_time_fps = has_local_startstop ? CONVERT_FBX_TIME(start_time) : min_time;
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double stop_time_fps = has_local_startstop ? CONVERT_FBX_TIME(stop_time) : max_time;
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double start_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(start_time) * anim_fps) : min_time;
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double stop_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(stop_time) * anim_fps) : max_time;
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// adjust relative timing for animation
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for (unsigned int c = 0; c < anim->mNumChannels; c++) {
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@ -3162,7 +3162,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
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InterpolateKeys(outTranslations, keytimes, keyframeLists[TransformationComp_Translation], defTranslate, maxTime, minTime);
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} else {
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for (size_t i = 0; i < keyCount; ++i) {
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outTranslations[i].mTime = CONVERT_FBX_TIME(keytimes[i]);
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outTranslations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
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outTranslations[i].mValue = defTranslate;
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}
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}
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@ -3171,7 +3171,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
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InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder);
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} else {
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for (size_t i = 0; i < keyCount; ++i) {
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outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]);
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outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
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outRotations[i].mValue = defQuat;
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}
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}
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|
@ -3180,7 +3180,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
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InterpolateKeys(outScales, keytimes, keyframeLists[TransformationComp_Scaling], defScale, maxTime, minTime);
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} else {
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||||
for (size_t i = 0; i < keyCount; ++i) {
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outScales[i].mTime = CONVERT_FBX_TIME(keytimes[i]);
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outScales[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
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outScales[i].mValue = defScale;
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}
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}
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|
@ -3442,7 +3442,7 @@ void FBXConverter::InterpolateKeys(aiVectorKey *valOut, const KeyTimeList &keys,
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}
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// magic value to convert fbx times to seconds
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valOut->mTime = CONVERT_FBX_TIME(time);
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valOut->mTime = CONVERT_FBX_TIME(time) * anim_fps;
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min_time = std::min(min_time, valOut->mTime);
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max_time = std::max(max_time, valOut->mTime);
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||||
|
|
|
@ -473,16 +473,22 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szC
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|||
|
||||
// ------------------------------------------------------------------------------------------------
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// Generate proepr texture coords
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void HMPImporter::GenerateTextureCoords(
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const unsigned int width, const unsigned int height) {
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void HMPImporter::GenerateTextureCoords(const unsigned int width, const unsigned int height) {
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ai_assert(nullptr != pScene->mMeshes);
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ai_assert(nullptr != pScene->mMeshes[0]);
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ai_assert(nullptr != pScene->mMeshes[0]->mTextureCoords[0]);
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|
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aiVector3D *uv = pScene->mMeshes[0]->mTextureCoords[0];
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const float fY = (1.0f / height) + (1.0f / height) / (height - 1);
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const float fX = (1.0f / width) + (1.0f / width) / (width - 1);
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if (uv == nullptr) {
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return;
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}
|
||||
|
||||
if (height == 0.0f || width == 0.0) {
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return;
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}
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|
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const float fY = (1.0f / height) + (1.0f / height) / height;
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const float fX = (1.0f / width) + (1.0f / width) / width;
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for (unsigned int y = 0; y < height; ++y) {
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for (unsigned int x = 0; x < width; ++x, ++uv) {
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|
|
|
@ -393,7 +393,7 @@ void LWOImporter::InternReadFile(const std::string &pFile,
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|
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// If a RGB color map is explicitly requested delete the
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// alpha channel - it could theoretically be != 1.
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if (_mSurfaces[i].mVCMapType == AI_LWO_RGB)
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if (_mSurfaces[j].mVCMapType == AI_LWO_RGB)
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pvVC[w]->a = 1.f;
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pvVC[w]++;
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|
|
|
@ -879,7 +879,7 @@ void X3DImporter::readSphere(XmlNode &node) {
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X3DNodeElementBase *ne(nullptr);
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MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
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XmlParser::getFloatAttribute(node, "radius", radius);
|
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XmlParser::getRealAttribute(node, "radius", radius);
|
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XmlParser::getBoolAttribute(node, "solid", solid);
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|
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// if "USE" defined then find already defined element.
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|
|
|
@ -1410,7 +1410,7 @@ void glTF2Exporter::ExportMetadata() {
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}
|
||||
}
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|
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inline Ref<Accessor> GetSamplerInputRef(Asset &asset, std::string &animId, Ref<Buffer> &buffer, std::vector<float> ×) {
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inline Ref<Accessor> GetSamplerInputRef(Asset &asset, std::string &animId, Ref<Buffer> &buffer, std::vector<ai_real> ×) {
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return ExportData(asset, animId, buffer, (unsigned int)times.size(), ×[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT);
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}
|
||||
|
||||
|
|
|
@ -66,7 +66,9 @@ class Ref;
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|||
}
|
||||
|
||||
namespace glTF2 {
|
||||
|
||||
class Asset;
|
||||
|
||||
struct TexProperty;
|
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struct TextureInfo;
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struct NormalTextureInfo;
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||||
|
@ -84,6 +86,7 @@ struct MaterialIOR;
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|||
typedef float(vec2)[2];
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typedef float(vec3)[3];
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typedef float(vec4)[4];
|
||||
|
||||
} // namespace glTF2
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||||
|
||||
namespace Assimp {
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||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -42,6 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
/** @file PolyTools.h, various utilities for our dealings with arbitrary polygons */
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|
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#pragma once
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#ifndef AI_POLYTOOLS_H_INCLUDED
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#define AI_POLYTOOLS_H_INCLUDED
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|
@ -55,8 +55,7 @@ namespace Assimp {
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|||
* The function accepts an unconstrained template parameter for use with
|
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* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
|
||||
template <typename T>
|
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inline double GetArea2D(const T& v1, const T& v2, const T& v3)
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||||
{
|
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inline double GetArea2D(const T& v1, const T& v2, const T& v3) {
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return 0.5 * (v1.x * ((double)v3.y - v2.y) + v2.x * ((double)v1.y - v3.y) + v3.x * ((double)v2.y - v1.y));
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}
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|
@ -65,8 +64,7 @@ inline double GetArea2D(const T& v1, const T& v2, const T& v3)
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|||
* The function accepts an unconstrained template parameter for use with
|
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* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
|
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template <typename T>
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inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2)
|
||||
{
|
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inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2) {
|
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return GetArea2D(p0,p2,p1) > 0;
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||||
}
|
||||
|
||||
|
@ -75,20 +73,23 @@ inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2)
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|||
* The function accepts an unconstrained template parameter for use with
|
||||
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
|
||||
template <typename T>
|
||||
inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp)
|
||||
{
|
||||
inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp) {
|
||||
// Point in triangle test using baryzentric coordinates
|
||||
const aiVector2D v0 = p1 - p0;
|
||||
const aiVector2D v1 = p2 - p0;
|
||||
const aiVector2D v2 = pp - p0;
|
||||
|
||||
double dot00 = v0 * v0;
|
||||
double dot01 = v0 * v1;
|
||||
double dot02 = v0 * v2;
|
||||
double dot11 = v1 * v1;
|
||||
double dot12 = v1 * v2;
|
||||
|
||||
const double invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
|
||||
const double dot01 = v0 * v1;
|
||||
const double dot02 = v0 * v2;
|
||||
const double dot12 = v1 * v2;
|
||||
const double denom = dot00 * dot11 - dot01 * dot01;
|
||||
if (denom == 0.0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const double invDenom = 1.0 / denom;
|
||||
dot11 = (dot11 * dot02 - dot01 * dot12) * invDenom;
|
||||
dot00 = (dot00 * dot12 - dot01 * dot02) * invDenom;
|
||||
|
||||
|
@ -133,8 +134,7 @@ inline bool IsCCW(T* in, size_t npoints) {
|
|||
// in[i+2].x, in[i+2].y)) {
|
||||
convex_turn = AI_MATH_PI_F - theta;
|
||||
convex_sum += convex_turn;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
convex_sum -= AI_MATH_PI_F - theta;
|
||||
}
|
||||
}
|
||||
|
@ -161,15 +161,13 @@ inline bool IsCCW(T* in, size_t npoints) {
|
|||
if (OnLeftSideOfLine2D(in[npoints-2],in[1],in[0])) {
|
||||
convex_turn = AI_MATH_PI_F - theta;
|
||||
convex_sum += convex_turn;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
convex_sum -= AI_MATH_PI_F - theta;
|
||||
}
|
||||
|
||||
return convex_sum >= (2 * AI_MATH_PI_F);
|
||||
}
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Compute the normal of an arbitrary polygon in R3.
|
||||
*
|
||||
|
@ -186,8 +184,7 @@ inline bool IsCCW(T* in, size_t npoints) {
|
|||
* this method is much faster than the 'other' NewellNormal()
|
||||
*/
|
||||
template <int ofs_x, int ofs_y, int ofs_z, typename TReal>
|
||||
inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, TReal* z)
|
||||
{
|
||||
inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, TReal* z) {
|
||||
// Duplicate the first two vertices at the end
|
||||
x[(num+0)*ofs_x] = x[0];
|
||||
x[(num+1)*ofs_x] = x[ofs_x];
|
||||
|
@ -224,6 +221,6 @@ inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, T
|
|||
out = aiVector3t<TReal>(sum_yz,sum_zx,sum_xy);
|
||||
}
|
||||
|
||||
} // ! Assimp
|
||||
} // ! namespace Assimp
|
||||
|
||||
#endif
|
||||
#endif // AI_POLYTOOLS_H_INCLUDED
|
||||
|
|
|
@ -1101,6 +1101,14 @@ void SceneCombiner::Copy(aiMesh **_dest, const aiMesh *src) {
|
|||
|
||||
// make a deep copy of all blend shapes
|
||||
CopyPtrArray(dest->mAnimMeshes, dest->mAnimMeshes, dest->mNumAnimMeshes);
|
||||
|
||||
// make a deep copy of all texture coordinate names
|
||||
if (src->mTextureCoordsNames != nullptr) {
|
||||
dest->mTextureCoordsNames = new aiString *[AI_MAX_NUMBER_OF_TEXTURECOORDS] {};
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
Copy(&dest->mTextureCoordsNames[i], src->mTextureCoordsNames[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -1348,6 +1356,18 @@ void SceneCombiner::Copy(aiMetadata **_dest, const aiMetadata *src) {
|
|||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SceneCombiner::Copy(aiString **_dest, const aiString *src) {
|
||||
if (nullptr == _dest || nullptr == src) {
|
||||
return;
|
||||
}
|
||||
|
||||
aiString *dest = *_dest = new aiString();
|
||||
|
||||
// get a flat copy
|
||||
*dest = *src;
|
||||
}
|
||||
|
||||
#if (__GNUC__ >= 8 && __GNUC_MINOR__ >= 0)
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
|
|
@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/ParsingUtils.h>
|
||||
#include "ProcessHelper.h"
|
||||
#include "Material/MaterialSystem.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <stdio.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
@ -171,6 +172,8 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
|
|||
}
|
||||
// If the new material count differs from the original,
|
||||
// we need to rebuild the material list and remap mesh material indexes.
|
||||
if(iNewNum < 1)
|
||||
throw DeadlyImportError("No materials remaining");
|
||||
if (iNewNum != pScene->mNumMaterials) {
|
||||
ai_assert(iNewNum > 0);
|
||||
aiMaterial** ppcMaterials = new aiMaterial*[iNewNum];
|
||||
|
|
|
@ -361,6 +361,7 @@ public:
|
|||
static void Copy(aiNodeAnim **dest, const aiNodeAnim *src);
|
||||
static void Copy(aiMeshMorphAnim **dest, const aiMeshMorphAnim *src);
|
||||
static void Copy(aiMetadata **dest, const aiMetadata *src);
|
||||
static void Copy(aiString **dest, const aiString *src);
|
||||
|
||||
// recursive, of course
|
||||
static void Copy(aiNode **dest, const aiNode *src);
|
||||
|
|
|
@ -6,7 +6,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -102,7 +101,7 @@ protected:
|
|||
/** Creates a dummy material and returns it. */
|
||||
aiMaterial *CreateMaterial();
|
||||
|
||||
protected:
|
||||
private:
|
||||
/** space to assemble the mesh data: points */
|
||||
std::vector<aiVector3D> mVertices;
|
||||
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
|
@ -255,5 +255,4 @@ struct aiLight {
|
|||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif // !! AI_LIGHT_H_INC
|
||||
|
|
|
@ -44,21 +44,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_MATERIAL_INL_INC
|
||||
#define AI_MATERIAL_INL_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiPropertyTypeInfo ai_real_to_property_type_info(float) {
|
||||
AI_FORCE_INLINE aiPropertyTypeInfo ai_real_to_property_type_info(float) {
|
||||
return aiPTI_Float;
|
||||
}
|
||||
|
||||
AI_FORCE_INLINE
|
||||
aiPropertyTypeInfo ai_real_to_property_type_info(double) {
|
||||
AI_FORCE_INLINE aiPropertyTypeInfo ai_real_to_property_type_info(double) {
|
||||
return aiPTI_Double;
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -66,8 +62,7 @@ aiPropertyTypeInfo ai_real_to_property_type_info(double) {
|
|||
//! @cond never
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::GetTexture( aiTextureType type,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::GetTexture( aiTextureType type,
|
||||
unsigned int index,
|
||||
C_STRUCT aiString* path,
|
||||
aiTextureMapping* mapping /*= NULL*/,
|
||||
|
@ -79,15 +74,13 @@ aiReturn aiMaterial::GetTexture( aiTextureType type,
|
|||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
unsigned int aiMaterial::GetTextureCount(aiTextureType type) const {
|
||||
AI_FORCE_INLINE unsigned int aiMaterial::GetTextureCount(aiTextureType type) const {
|
||||
return ::aiGetMaterialTextureCount(this,type);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template <typename Type>
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx, Type* pOut,
|
||||
unsigned int* pMax) const {
|
||||
unsigned int iNum = pMax ? *pMax : 1;
|
||||
|
@ -105,7 +98,7 @@ aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
|||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
iNum = std::min((size_t)iNum,prop->mDataLength / sizeof(Type));
|
||||
iNum = static_cast<unsigned int>(std::min(static_cast<size_t>(iNum),prop->mDataLength / sizeof(Type)));
|
||||
::memcpy(pOut,prop->mData,iNum * sizeof(Type));
|
||||
if (pMax) {
|
||||
*pMax = iNum;
|
||||
|
@ -116,8 +109,7 @@ aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
template <typename Type>
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,Type& pOut) const {
|
||||
const aiMaterialProperty* prop;
|
||||
const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
|
||||
|
@ -138,34 +130,29 @@ aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
|||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,ai_real* pOut,
|
||||
unsigned int* pMax) const {
|
||||
return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,int* pOut,
|
||||
unsigned int* pMax) const {
|
||||
return ::aiGetMaterialIntegerArray(this,pKey,type,idx,pOut,pMax);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,ai_real& pOut) const {
|
||||
return aiGetMaterialFloat(this,pKey,type,idx,&pOut);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,int& pOut) const {
|
||||
return aiGetMaterialInteger(this,pKey,type,idx,&pOut);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,aiColor4D& pOut) const {
|
||||
return aiGetMaterialColor(this,pKey,type,idx,&pOut);
|
||||
}
|
||||
|
@ -190,14 +177,10 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<class TYPE>
|
||||
aiReturn aiMaterial::AddProperty (const TYPE* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(TYPE),
|
||||
aiReturn aiMaterial::AddProperty (const TYPE* pInput,
|
||||
const unsigned int pNumValues, const char* pKey, unsigned int type,
|
||||
unsigned int index) {
|
||||
return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(TYPE),
|
||||
pKey,type,index,aiPTI_Buffer);
|
||||
}
|
||||
|
||||
|
@ -213,8 +196,7 @@ AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const float* pInput,
|
|||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty(const double* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const double* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
|
@ -225,8 +207,7 @@ aiReturn aiMaterial::AddProperty(const double* pInput,
|
|||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
|
@ -237,8 +218,7 @@ aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
|
|||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
|
@ -249,8 +229,7 @@ aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
|
|||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
|
@ -261,8 +240,7 @@ aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
|
|||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
|
@ -273,8 +251,7 @@ aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
|
|||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty(const int* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const int* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
|
@ -293,8 +270,7 @@ aiReturn aiMaterial::AddProperty(const int* pInput,
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty<float>(const float* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<float>(const float* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
|
@ -306,8 +282,7 @@ aiReturn aiMaterial::AddProperty<float>(const float* pInput,
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty<double>(const double* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<double>(const double* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
|
@ -319,8 +294,7 @@ aiReturn aiMaterial::AddProperty<double>(const double* pInput,
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
|
@ -332,8 +306,7 @@ aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
|
@ -345,8 +318,7 @@ aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
|
@ -358,8 +330,7 @@ aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
|
@ -371,8 +342,7 @@ aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty<int>(const int* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<int>(const int* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
|
@ -383,5 +353,3 @@ aiReturn aiMaterial::AddProperty<int>(const int* pInput,
|
|||
}
|
||||
|
||||
//! @endcond
|
||||
|
||||
#endif //! AI_MATERIAL_INL_INC
|
||||
|
|
|
@ -92,22 +92,19 @@ struct aiTexel {
|
|||
|
||||
#ifdef __cplusplus
|
||||
//! Comparison operator
|
||||
bool operator== (const aiTexel& other) const
|
||||
{
|
||||
bool operator== (const aiTexel& other) const {
|
||||
return b == other.b && r == other.r &&
|
||||
g == other.g && a == other.a;
|
||||
}
|
||||
|
||||
//! Inverse comparison operator
|
||||
bool operator!= (const aiTexel& other) const
|
||||
{
|
||||
bool operator!= (const aiTexel& other) const {
|
||||
return b != other.b || r != other.r ||
|
||||
g != other.g || a != other.a;
|
||||
}
|
||||
|
||||
//! Conversion to a floating-point 4d color
|
||||
operator aiColor4D() const
|
||||
{
|
||||
operator aiColor4D() const {
|
||||
return aiColor4D(r/255.f,g/255.f,b/255.f,a/255.f);
|
||||
}
|
||||
#endif // __cplusplus
|
||||
|
@ -202,11 +199,11 @@ struct aiTexture {
|
|||
}
|
||||
|
||||
// Construction
|
||||
aiTexture() AI_NO_EXCEPT
|
||||
: mWidth(0)
|
||||
, mHeight(0)
|
||||
, pcData(nullptr)
|
||||
, mFilename() {
|
||||
aiTexture() AI_NO_EXCEPT :
|
||||
mWidth(0),
|
||||
mHeight(0),
|
||||
pcData(nullptr),
|
||||
mFilename() {
|
||||
memset(achFormatHint, 0, sizeof(achFormatHint));
|
||||
}
|
||||
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
|
@ -54,8 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
/** Transformation of a vector by a 3x3 matrix */
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const aiVector3t<TReal>& pVector) {
|
||||
AI_FORCE_INLINE aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const aiVector3t<TReal>& pVector) {
|
||||
aiVector3t<TReal> res;
|
||||
res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z;
|
||||
res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z;
|
||||
|
@ -66,8 +65,7 @@ aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const aiVector
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
/** Transformation of a vector by a 4x4 matrix */
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal> operator * (const aiMatrix4x4t<TReal>& pMatrix, const aiVector3t<TReal>& pVector) {
|
||||
AI_FORCE_INLINE aiVector3t<TReal> operator * (const aiMatrix4x4t<TReal>& pMatrix, const aiVector3t<TReal>& pVector) {
|
||||
aiVector3t<TReal> res;
|
||||
res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z + pMatrix.a4;
|
||||
res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z + pMatrix.b4;
|
||||
|
@ -82,36 +80,35 @@ aiVector3t<TReal>::operator aiVector3t<TOther> () const {
|
|||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
void aiVector3t<TReal>::Set( TReal pX, TReal pY, TReal pZ) {
|
||||
AI_FORCE_INLINE void aiVector3t<TReal>::Set( TReal pX, TReal pY, TReal pZ) {
|
||||
x = pX;
|
||||
y = pY;
|
||||
z = pZ;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
TReal aiVector3t<TReal>::SquareLength() const {
|
||||
AI_FORCE_INLINE TReal aiVector3t<TReal>::SquareLength() const {
|
||||
return x*x + y*y + z*z;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
TReal aiVector3t<TReal>::Length() const {
|
||||
AI_FORCE_INLINE TReal aiVector3t<TReal>::Length() const {
|
||||
return std::sqrt( SquareLength());
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal>& aiVector3t<TReal>::Normalize() {
|
||||
aiVector3t<TReal>& aiVector3t<TReal>::Normalize() {
|
||||
const TReal l = Length();
|
||||
if (l == 0) {
|
||||
return *this;
|
||||
}
|
||||
*this /= Length();
|
||||
|
||||
return *this;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal>& aiVector3t<TReal>::NormalizeSafe() {
|
||||
AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::NormalizeSafe() {
|
||||
TReal len = Length();
|
||||
if ( len > static_cast< TReal >( 0 ) ) {
|
||||
*this /= len;
|
||||
|
@ -120,8 +117,7 @@ aiVector3t<TReal>& aiVector3t<TReal>::NormalizeSafe() {
|
|||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
const aiVector3t<TReal>& aiVector3t<TReal>::operator += (const aiVector3t<TReal>& o) {
|
||||
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator += (const aiVector3t<TReal>& o) {
|
||||
x += o.x;
|
||||
y += o.y;
|
||||
z += o.z;
|
||||
|
@ -130,8 +126,7 @@ const aiVector3t<TReal>& aiVector3t<TReal>::operator += (const aiVector3t<TReal>
|
|||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
const aiVector3t<TReal>& aiVector3t<TReal>::operator -= (const aiVector3t<TReal>& o) {
|
||||
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator -= (const aiVector3t<TReal>& o) {
|
||||
x -= o.x;
|
||||
y -= o.y;
|
||||
z -= o.z;
|
||||
|
@ -140,8 +135,7 @@ const aiVector3t<TReal>& aiVector3t<TReal>::operator -= (const aiVector3t<TReal>
|
|||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) {
|
||||
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) {
|
||||
x *= f;
|
||||
y *= f;
|
||||
z *= f;
|
||||
|
@ -150,8 +144,7 @@ const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) {
|
|||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) {
|
||||
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) {
|
||||
if ( f == static_cast<TReal>(0.0)) {
|
||||
return *this;
|
||||
}
|
||||
|
@ -164,20 +157,17 @@ const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) {
|
|||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& mat){
|
||||
AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& mat){
|
||||
return (*this = mat * (*this));
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix4x4t<TReal>& mat){
|
||||
AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix4x4t<TReal>& mat){
|
||||
return (*this = mat * (*this));
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
TReal aiVector3t<TReal>::operator[](unsigned int i) const {
|
||||
AI_FORCE_INLINE TReal aiVector3t<TReal>::operator[](unsigned int i) const {
|
||||
switch (i) {
|
||||
case 0:
|
||||
return x;
|
||||
|
@ -192,9 +182,7 @@ TReal aiVector3t<TReal>::operator[](unsigned int i) const {
|
|||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
TReal& aiVector3t<TReal>::operator[](unsigned int i) {
|
||||
// return *(&x + i);
|
||||
AI_FORCE_INLINE TReal& aiVector3t<TReal>::operator[](unsigned int i) {
|
||||
switch (i) {
|
||||
case 0:
|
||||
return x;
|
||||
|
@ -209,20 +197,17 @@ TReal& aiVector3t<TReal>::operator[](unsigned int i) {
|
|||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
bool aiVector3t<TReal>::operator== (const aiVector3t<TReal>& other) const {
|
||||
AI_FORCE_INLINE bool aiVector3t<TReal>::operator== (const aiVector3t<TReal>& other) const {
|
||||
return x == other.x && y == other.y && z == other.z;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
bool aiVector3t<TReal>::operator!= (const aiVector3t<TReal>& other) const {
|
||||
AI_FORCE_INLINE bool aiVector3t<TReal>::operator!= (const aiVector3t<TReal>& other) const {
|
||||
return x != other.x || y != other.y || z != other.z;
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
template<typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TReal epsilon) const {
|
||||
AI_FORCE_INLINE bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TReal epsilon) const {
|
||||
return
|
||||
std::abs(x - other.x) <= epsilon &&
|
||||
std::abs(y - other.y) <= epsilon &&
|
||||
|
@ -230,77 +215,66 @@ bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TReal epsilon) con
|
|||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
bool aiVector3t<TReal>::operator < (const aiVector3t<TReal>& other) const {
|
||||
AI_FORCE_INLINE bool aiVector3t<TReal>::operator < (const aiVector3t<TReal>& other) const {
|
||||
return x != other.x ? x < other.x : y != other.y ? y < other.y : z < other.z;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
const aiVector3t<TReal> aiVector3t<TReal>::SymMul(const aiVector3t<TReal>& o) {
|
||||
AI_FORCE_INLINE const aiVector3t<TReal> aiVector3t<TReal>::SymMul(const aiVector3t<TReal>& o) {
|
||||
return aiVector3t<TReal>(x*o.x,y*o.y,z*o.z);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// symmetric addition
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal> operator + (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||
AI_FORCE_INLINE aiVector3t<TReal> operator + (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||
return aiVector3t<TReal>( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// symmetric subtraction
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal> operator - (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||
AI_FORCE_INLINE aiVector3t<TReal> operator - (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||
return aiVector3t<TReal>( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// scalar product
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
TReal operator * (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||
AI_FORCE_INLINE TReal operator * (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||
return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// scalar multiplication
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal> operator * ( TReal f, const aiVector3t<TReal>& v) {
|
||||
AI_FORCE_INLINE aiVector3t<TReal> operator * ( TReal f, const aiVector3t<TReal>& v) {
|
||||
return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// and the other way around
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal> operator * ( const aiVector3t<TReal>& v, TReal f) {
|
||||
AI_FORCE_INLINE aiVector3t<TReal> operator * ( const aiVector3t<TReal>& v, TReal f) {
|
||||
return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// scalar division
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, TReal f) {
|
||||
AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, TReal f) {
|
||||
return v * (1/f);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// vector division
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, const aiVector3t<TReal>& v2) {
|
||||
AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, const aiVector3t<TReal>& v2) {
|
||||
return aiVector3t<TReal>(v.x / v2.x,v.y / v2.y,v.z / v2.z);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// cross product
|
||||
template<typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal> operator ^ ( const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||
AI_FORCE_INLINE aiVector3t<TReal> operator ^ ( const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||
return aiVector3t<TReal>( v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// vector negation
|
||||
template<typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal> operator - ( const aiVector3t<TReal>& v) {
|
||||
AI_FORCE_INLINE aiVector3t<TReal> operator - ( const aiVector3t<TReal>& v) {
|
||||
return aiVector3t<TReal>( -v.x, -v.y, -v.z);
|
||||
}
|
||||
|
||||
|
|
|
@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/SceneCombiner.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
@ -88,5 +89,21 @@ TEST_F(utScene, getShortFilenameTest) {
|
|||
EXPECT_NE(nullptr, name2);
|
||||
}
|
||||
|
||||
TEST_F(utScene, deepCopyTest) {
|
||||
scene->mRootNode = new aiNode();
|
||||
|
||||
scene->mNumMeshes = 1;
|
||||
scene->mMeshes = new aiMesh *[scene->mNumMeshes] ();
|
||||
scene->mMeshes[0] = new aiMesh ();
|
||||
|
||||
scene->mMeshes[0]->SetTextureCoordsName (0, aiString ("test"));
|
||||
|
||||
{
|
||||
aiScene* copied = nullptr;
|
||||
SceneCombiner::CopyScene(&copied,scene);
|
||||
delete copied;
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(utScene, getEmbeddedTextureTest) {
|
||||
}
|
||||
|
|
|
@ -73,7 +73,7 @@ TEST_F(MaterialSystemTest, testFloatArrayProperty) {
|
|||
pf[0] = pf[1] = pf[2] = pf[3] = 12.0f;
|
||||
|
||||
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey2", 0, 0, pf, &pMax));
|
||||
EXPECT_EQ(sizeof(pf) / sizeof(float), pMax);
|
||||
EXPECT_EQ(sizeof(pf) / sizeof(float), static_cast<size_t>(pMax));
|
||||
EXPECT_TRUE(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3]);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue