fix the whitespaces

pull/3042/head
iamAdrianIusca 2020-04-23 22:27:55 +03:00
parent 74931fe6d9
commit efa6ead1a5
1 changed files with 80 additions and 95 deletions

View File

@ -55,29 +55,25 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
LimitBoneWeightsProcess::LimitBoneWeightsProcess() LimitBoneWeightsProcess::LimitBoneWeightsProcess() {
{
mMaxWeights = AI_LMW_MAX_WEIGHTS; mMaxWeights = AI_LMW_MAX_WEIGHTS;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
LimitBoneWeightsProcess::~LimitBoneWeightsProcess() LimitBoneWeightsProcess::~LimitBoneWeightsProcess() {
{
// nothing to do here // nothing to do here
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool LimitBoneWeightsProcess::IsActive( unsigned int pFlags) const bool LimitBoneWeightsProcess::IsActive(unsigned int pFlags) const {
{
return (pFlags & aiProcess_LimitBoneWeights) != 0; return (pFlags & aiProcess_LimitBoneWeights) != 0;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data. // Executes the post processing step on the given imported data.
void LimitBoneWeightsProcess::Execute( aiScene* pScene) void LimitBoneWeightsProcess::Execute(aiScene *pScene) {
{
ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess begin"); ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess begin");
for (unsigned int m = 0; m < pScene->mNumMeshes; ++m) { for (unsigned int m = 0; m < pScene->mNumMeshes; ++m) {
@ -89,16 +85,14 @@ void LimitBoneWeightsProcess::Execute( aiScene* pScene)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data. // Executes the post processing step on the given imported data.
void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp) void LimitBoneWeightsProcess::SetupProperties(const Importer *pImp) {
{
// get the current value of the property // get the current value of the property
this->mMaxWeights = pImp->GetPropertyInteger(AI_CONFIG_PP_LBW_MAX_WEIGHTS, AI_LMW_MAX_WEIGHTS); this->mMaxWeights = pImp->GetPropertyInteger(AI_CONFIG_PP_LBW_MAX_WEIGHTS, AI_LMW_MAX_WEIGHTS);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Unites identical vertices in the given mesh // Unites identical vertices in the given mesh
void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh) void LimitBoneWeightsProcess::ProcessMesh(aiMesh *pMesh) {
{
if (!pMesh->HasBones()) if (!pMesh->HasBones())
return; return;
@ -108,11 +102,9 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
WeightsPerVertex vertexWeights(pMesh->mNumVertices); WeightsPerVertex vertexWeights(pMesh->mNumVertices);
size_t maxVertexWeights = 0; size_t maxVertexWeights = 0;
for (unsigned int b = 0; b < pMesh->mNumBones; ++b) for (unsigned int b = 0; b < pMesh->mNumBones; ++b) {
{
const aiBone *bone = pMesh->mBones[b]; const aiBone *bone = pMesh->mBones[b];
for (unsigned int w = 0; w < bone->mNumWeights; ++w) for (unsigned int w = 0; w < bone->mNumWeights; ++w) {
{
const aiVertexWeight &vw = bone->mWeights[w]; const aiVertexWeight &vw = bone->mWeights[w];
vertexWeights[vw.mVertexId].push_back(Weight(b, vw.mWeight)); vertexWeights[vw.mVertexId].push_back(Weight(b, vw.mWeight));
maxVertexWeights = std::max(maxVertexWeights, vertexWeights[vw.mVertexId].size()); maxVertexWeights = std::max(maxVertexWeights, vertexWeights[vw.mVertexId].size());
@ -125,8 +117,7 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
unsigned int removed = 0, old_bones = pMesh->mNumBones; unsigned int removed = 0, old_bones = pMesh->mNumBones;
// now cut the weight count if it exceeds the maximum // now cut the weight count if it exceeds the maximum
for (WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit) for (WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit) {
{
if (vit->size() <= mMaxWeights) if (vit->size() <= mMaxWeights)
continue; continue;
@ -153,17 +144,14 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
} }
// clear weight count for all bone // clear weight count for all bone
for (unsigned int a = 0; a < pMesh->mNumBones; ++a) for (unsigned int a = 0; a < pMesh->mNumBones; ++a) {
{
pMesh->mBones[a]->mNumWeights = 0; pMesh->mBones[a]->mNumWeights = 0;
} }
// rebuild the vertex weight array for all bones // rebuild the vertex weight array for all bones
for (unsigned int a = 0; a < vertexWeights.size(); ++a) for (unsigned int a = 0; a < vertexWeights.size(); ++a) {
{
const VertexWeightArray &vw = vertexWeights[a]; const VertexWeightArray &vw = vertexWeights[a];
for (const Weight* it = vw.begin(); it != vw.end(); ++it) for (const Weight *it = vw.begin(); it != vw.end(); ++it) {
{
aiBone *bone = pMesh->mBones[it->mBone]; aiBone *bone = pMesh->mBones[it->mBone];
bone->mWeights[bone->mNumWeights++] = aiVertexWeight(a, it->mWeight); bone->mWeights[bone->mNumWeights++] = aiVertexWeight(a, it->mWeight);
} }
@ -172,21 +160,18 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
// remove empty bones // remove empty bones
unsigned int writeBone = 0; unsigned int writeBone = 0;
for (unsigned int readBone = 0; readBone< pMesh->mNumBones; ++readBone) for (unsigned int readBone = 0; readBone < pMesh->mNumBones; ++readBone) {
{
aiBone *bone = pMesh->mBones[readBone]; aiBone *bone = pMesh->mBones[readBone];
if (bone->mNumWeights > 0) if (bone->mNumWeights > 0) {
{
pMesh->mBones[writeBone++] = bone; pMesh->mBones[writeBone++] = bone;
} } else {
else
{
delete bone; delete bone;
} }
} }
pMesh->mNumBones = writeBone; pMesh->mNumBones = writeBone;
if (!DefaultLogger::isNullLogger()) { if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_INFO_F("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones); ASSIMP_LOG_INFO_F("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ",
pMesh->mNumBones);
} }
} }