Merge pull request #2243 from bubba/gltf2-anim-fix
Fix skins not always being loaded in GlTF2pull/2242/head^2
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ef8b61237d
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@ -1357,6 +1357,13 @@ inline void Asset::Load(const std::string& pFile, bool isBinary)
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}
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}
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}
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}
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// Force reading of skins since they're not always directly referenced
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if (Value* skinsArray = FindArray(doc, "skins")) {
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for (unsigned int i = 0; i < skinsArray->Size(); ++i) {
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skins.Retrieve(i);
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}
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}
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if (Value* animsArray = FindArray(doc, "animations")) {
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if (Value* animsArray = FindArray(doc, "animations")) {
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for (unsigned int i = 0; i < animsArray->Size(); ++i) {
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for (unsigned int i = 0; i < animsArray->Size(); ++i) {
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animations.Retrieve(i);
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animations.Retrieve(i);
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