Added support to load Half-Life 1 MDL files.
Added code to use Half-Life 1 MDL loader in MDLLoader.cpp. Added Half-Life 1 MDL loader files to CMakeLists. Added new options in config.h to use with Half-Life 1 MDL loader.pull/2838/head
parent
487ce954db
commit
eed0bd3ef6
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@ -454,6 +454,16 @@ ADD_ASSIMP_IMPORTER( MDL
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MDL/MDLLoader.cpp
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MDL/MDLLoader.h
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MDL/MDLMaterialLoader.cpp
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MDL/HalfLife/HalfLifeMDLBaseHeader.h
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MDL/HalfLife/HL1FileData.h
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MDL/HalfLife/HL1MDLLoader.cpp
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MDL/HalfLife/HL1MDLLoader.h
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MDL/HalfLife/HL1ImportDefinitions.h
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MDL/HalfLife/HL1ImportSettings.h
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MDL/HalfLife/HL1MeshTrivert.h
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MDL/HalfLife/LogFunctions.h
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MDL/HalfLife/UniqueNameGenerator.cpp
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MDL/HalfLife/UniqueNameGenerator.h
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)
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SET( MaterialSystem_SRCS
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@ -0,0 +1,355 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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||||
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file HL1FileData.h
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* @brief Definition of in-memory structures for the
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* Half-Life 1 MDL file format.
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*/
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#ifndef AI_HL1FILEDATA_INCLUDED
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#define AI_HL1FILEDATA_INCLUDED
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#include "HalfLifeMDLBaseHeader.h"
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#include <assimp/Compiler/pushpack1.h>
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#include <assimp/types.h>
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namespace Assimp {
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namespace MDL {
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namespace HalfLife {
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using vec3_t = float[3];
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struct Header_HL1 : HalfLifeMDLBaseHeader {
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char name[64];
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int32_t length;
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vec3_t eyeposition; // ideal eye position
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vec3_t min; // ideal movement hull size
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vec3_t max;
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vec3_t bbmin; // clipping bounding box
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vec3_t bbmax;
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int32_t unused; // was flags
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int32_t numbones; // bones
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int32_t boneindex;
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int32_t numbonecontrollers; // bone controllers
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int32_t bonecontrollerindex;
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int32_t numhitboxes; // complex bounding boxes
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int32_t hitboxindex;
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int32_t numseq; // animation sequences
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int32_t seqindex;
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int32_t numseqgroups; // demand loaded sequences
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int32_t seqgroupindex;
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int32_t numtextures; // raw textures
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int32_t textureindex;
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int32_t texturedataindex;
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int32_t numskinref; // replaceable textures
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int32_t numskinfamilies;
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int32_t skinindex;
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int32_t numbodyparts;
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int32_t bodypartindex;
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int32_t numattachments; // queryable attachable points
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int32_t attachmentindex;
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int32_t unused2; // was "soundtable"
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int32_t unused3; // was "soundindex"
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int32_t unused4; // was "soundgroups"
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int32_t unused5; // was "soundgroupindex"
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int32_t numtransitions; // animation node to animation node transition graph
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int32_t transitionindex;
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} PACK_STRUCT;
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// header for demand loaded sequence group data
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struct SequenceHeader_HL1 : HalfLifeMDLBaseHeader {
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char name[64];
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int32_t length;
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} PACK_STRUCT;
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// bones
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struct Bone_HL1 {
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char name[32]; // bone name for symbolic links
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int32_t parent; // parent bone
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int32_t unused; // was "flags" -- ??
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int32_t bonecontroller[6]; // bone controller index, -1 == none
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float value[6]; // default DoF values
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float scale[6]; // scale for delta DoF values
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} PACK_STRUCT;
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// bone controllers
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struct BoneController_HL1 {
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int32_t bone; // -1 == 0
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int32_t type; // X, Y, Z, XR, YR, ZR, M
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float start;
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float end;
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int32_t unused; // was "rest" - byte index value at rest
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int32_t index; // 0-3 user set controller, 4 mouth
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} PACK_STRUCT;
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// intersection boxes
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struct Hitbox_HL1 {
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int32_t bone;
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int32_t group; // intersection group
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vec3_t bbmin; // bounding box
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vec3_t bbmax;
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} PACK_STRUCT;
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//
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// demand loaded sequence groups
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//
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struct SequenceGroup_HL1 {
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char label[32]; // textual name
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char name[64]; // file name
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int32_t unused; // was "cache" - index pointer
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int32_t unused2; // was "data" - hack for group 0
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} PACK_STRUCT;
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// The type of blending for a sequence.
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enum SequenceBlendMode_HL1 {
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NoBlend = 1,
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TwoWayBlending = 2,
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FourWayBlending = 4,
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};
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// sequence descriptions
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struct SequenceDesc_HL1 {
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char label[32]; // sequence label
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float fps; // frames per second
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int32_t flags; // looping/non-looping flags
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int32_t activity;
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int32_t actweight;
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int32_t numevents;
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int32_t eventindex;
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int32_t numframes; // number of frames per sequence
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int32_t unused; // was "numpivots" - number of foot pivots
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int32_t unused2; // was "pivotindex"
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int32_t motiontype;
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int32_t motionbone;
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vec3_t linearmovement;
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int32_t unused3; // was "automoveposindex"
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int32_t unused4; // was "automoveangleindex"
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vec3_t bbmin; // per sequence bounding box
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vec3_t bbmax;
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int32_t numblends;
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int32_t animindex; // mstudioanim_t pointer relative to start of sequence group data
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// [blend][bone][X, Y, Z, XR, YR, ZR]
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int32_t blendtype[2]; // X, Y, Z, XR, YR, ZR
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float blendstart[2]; // starting value
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float blendend[2]; // ending value
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int32_t unused5; // was "blendparent"
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int32_t seqgroup; // sequence group for demand loading
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int32_t entrynode; // transition node at entry
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int32_t exitnode; // transition node at exit
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int32_t nodeflags; // transition rules
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int32_t unused6; // was "nextseq" - auto advancing sequences
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} PACK_STRUCT;
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// events
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struct AnimEvent_HL1 {
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int32_t frame;
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int32_t event;
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int32_t unused; // was "type"
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char options[64];
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} PACK_STRUCT;
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// attachment
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struct Attachment_HL1 {
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char unused[32]; // was "name"
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int32_t unused2; // was "type"
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int32_t bone;
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vec3_t org; // attachment point
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vec3_t unused3[3]; // was "vectors"
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} PACK_STRUCT;
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struct AnimValueOffset_HL1 {
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unsigned short offset[6];
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} PACK_STRUCT;
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// animation frames
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union AnimValue_HL1 {
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struct {
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uint8_t valid;
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uint8_t total;
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} num PACK_STRUCT;
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short value;
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} PACK_STRUCT;
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// body part index
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struct Bodypart_HL1 {
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char name[64];
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int32_t nummodels;
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int32_t base;
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int32_t modelindex; // index into models array
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} PACK_STRUCT;
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// skin info
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struct Texture_HL1 {
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char name[64];
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int32_t flags;
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int32_t width;
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int32_t height;
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int32_t index;
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} PACK_STRUCT;
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// studio models
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struct Model_HL1 {
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char name[64];
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int32_t unused; // was "type"
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float unused2; // was "boundingradius"
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int32_t nummesh;
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int32_t meshindex;
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int32_t numverts; // number of unique vertices
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int32_t vertinfoindex; // vertex bone info
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int32_t vertindex; // vertex vec3_t
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int32_t numnorms; // number of unique surface normals
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int32_t norminfoindex; // normal bone info
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int32_t normindex; // normal vec3_t
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int32_t unused3; // was "numgroups" - deformation groups
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int32_t unused4; // was "groupindex"
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} PACK_STRUCT;
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// meshes
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struct Mesh_HL1 {
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int32_t numtris;
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int32_t triindex;
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int32_t skinref;
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int32_t numnorms; // per mesh normals
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int32_t unused; // was "normindex" - normal vec3_t
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} PACK_STRUCT;
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struct Trivert {
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short vertindex; // index into vertex array
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short normindex; // index into normal array
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short s, t; // s,t position on skin
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} PACK_STRUCT;
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#include <assimp/Compiler/poppack1.h>
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#if (!defined AI_MDL_HL1_VERSION)
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#define AI_MDL_HL1_VERSION 10
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#endif
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#if (!defined AI_MDL_HL1_MAX_TRIANGLES)
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#define AI_MDL_HL1_MAX_TRIANGLES 20000
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#endif
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#if (!defined AI_MDL_HL1_MAX_VERTICES)
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#define AI_MDL_HL1_MAX_VERTICES 2048
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#endif
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#if (!defined AI_MDL_HL1_MAX_SEQUENCES)
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#define AI_MDL_HL1_MAX_SEQUENCES 2048
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#endif
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#if (!defined AI_MDL_HL1_MAX_SEQUENCE_GROUPS)
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#define AI_MDL_HL1_MAX_SEQUENCE_GROUPS 32
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#endif
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#if (!defined AI_MDL_HL1_MAX_TEXTURES)
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#define AI_MDL_HL1_MAX_TEXTURES 100
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#endif
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#if (!defined AI_MDL_HL1_MAX_SKIN_FAMILIES)
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#define AI_MDL_HL1_MAX_SKIN_FAMILIES 100
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#endif
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#if (!defined AI_MDL_HL1_MAX_BONES)
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#define AI_MDL_HL1_MAX_BONES 128
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#endif
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#if (!defined AI_MDL_HL1_MAX_BODYPARTS)
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#define AI_MDL_HL1_MAX_BODYPARTS 32
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#endif
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#if (!defined AI_MDL_HL1_MAX_MODELS)
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#define AI_MDL_HL1_MAX_MODELS 32
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#endif
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#if (!defined AI_MDL_HL1_MAX_MESHES)
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#define AI_MDL_HL1_MAX_MESHES 256
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#endif
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#if (!defined AI_MDL_HL1_MAX_EVENTS)
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#define AI_MDL_HL1_MAX_EVENTS 1024
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#endif
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#if (!defined AI_MDL_HL1_MAX_BONE_CONTROLLERS)
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#define AI_MDL_HL1_MAX_BONE_CONTROLLERS 8
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#endif
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#if (!defined AI_MDL_HL1_MAX_ATTACHMENTS)
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#define AI_MDL_HL1_MAX_ATTACHMENTS 512
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#endif
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// lighting options
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#if (!defined AI_MDL_HL1_STUDIO_NF_FLATSHADE)
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#define AI_MDL_HL1_STUDIO_NF_FLATSHADE 0x0001
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#endif
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#if (!defined AI_MDL_HL1_STUDIO_NF_CHROME)
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#define AI_MDL_HL1_STUDIO_NF_CHROME 0x0002
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#endif
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#if (!defined AI_MDL_HL1_STUDIO_NF_ADDITIVE)
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#define AI_MDL_HL1_STUDIO_NF_ADDITIVE 0x0020
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#endif
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#if (!defined AI_MDL_HL1_STUDIO_NF_MASKED)
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#define AI_MDL_HL1_STUDIO_NF_MASKED 0x0040
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#endif
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} // namespace HalfLife
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} // namespace MDL
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} // namespace Assimp
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#endif // AI_HL1FILEDATA_INCLUDED
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@ -0,0 +1,64 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
|
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with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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---------------------------------------------------------------------------
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*/
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/** @file HL1ImportDefinitions.h
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* @brief HL1 MDL loader specific definitions.
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*/
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#ifndef AI_MDL_HL1_IMPORT_DEFINITIONS_INCLUDED
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#define AI_MDL_HL1_IMPORT_DEFINITIONS_INCLUDED
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#define AI_MDL_HL1_NODE_ROOT "<MDL_root>"
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#define AI_MDL_HL1_NODE_BODYPARTS "<MDL_bodyparts>"
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#define AI_MDL_HL1_NODE_BONES "<MDL_bones>"
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#define AI_MDL_HL1_NODE_BONE_CONTROLLERS "<MDL_bone_controllers>"
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#define AI_MDL_HL1_NODE_SEQUENCE_INFOS "<MDL_sequence_infos>"
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#define AI_MDL_HL1_NODE_SEQUENCE_GROUPS "<MDL_sequence_groups>"
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#define AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH "<MDL_sequence_transition_graph>"
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#define AI_MDL_HL1_NODE_ATTACHMENTS "<MDL_attachments>"
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#define AI_MDL_HL1_NODE_HITBOXES "<MDL_hitboxes>"
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#define AI_MDL_HL1_NODE_GLOBAL_INFO "<MDL_global_info>"
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#define AI_MDL_HL1_NODE_ANIMATION_EVENTS "AnimationEvents"
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#define AI_MDL_HL1_NODE_BLEND_CONTROLLERS "BlendControllers"
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#define AI_MDL_HL1_MATKEY_CHROME(type, N) "$mat.HL1.chrome", type, N
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#endif // AI_MDL_HL1_IMPORT_DEFINITIONS_INCLUDED
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@ -0,0 +1,85 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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|
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Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file HL1ImportSettings.h
|
||||
* @brief Half-Life 1 MDL loader configuration settings.
|
||||
*/
|
||||
|
||||
#ifndef AI_HL1IMPORTSETTINGS_INCLUDED
|
||||
#define AI_HL1IMPORTSETTINGS_INCLUDED
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace Assimp {
|
||||
namespace MDL {
|
||||
namespace HalfLife {
|
||||
|
||||
struct HL1ImportSettings {
|
||||
HL1ImportSettings() :
|
||||
read_animations(false),
|
||||
read_animation_events(false),
|
||||
read_blend_controllers(false),
|
||||
read_sequence_groups_info(false),
|
||||
read_sequence_transitions(false),
|
||||
read_attachments(false),
|
||||
read_bone_controllers(false),
|
||||
read_hitboxes(false),
|
||||
read_textures(false),
|
||||
read_misc_global_info(false) {
|
||||
}
|
||||
|
||||
bool read_animations;
|
||||
bool read_animation_events;
|
||||
bool read_blend_controllers;
|
||||
bool read_sequence_groups_info;
|
||||
bool read_sequence_transitions;
|
||||
bool read_attachments;
|
||||
bool read_bone_controllers;
|
||||
bool read_hitboxes;
|
||||
bool read_textures;
|
||||
bool read_misc_global_info;
|
||||
};
|
||||
|
||||
} // namespace HalfLife
|
||||
} // namespace MDL
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // AI_HL1IMPORTSETTINGS_INCLUDED
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,235 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file HL1MDLLoader.h
|
||||
* @brief Declaration of the Half-Life 1 MDL loader.
|
||||
*/
|
||||
|
||||
#ifndef AI_HL1MDLLOADER_INCLUDED
|
||||
#define AI_HL1MDLLOADER_INCLUDED
|
||||
|
||||
#include "HL1FileData.h"
|
||||
#include "HL1ImportSettings.h"
|
||||
#include "UniqueNameGenerator.h"
|
||||
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/texture.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
namespace Assimp {
|
||||
namespace MDL {
|
||||
namespace HalfLife {
|
||||
|
||||
class HL1MDLLoader {
|
||||
public:
|
||||
HL1MDLLoader() = delete;
|
||||
HL1MDLLoader(const HL1MDLLoader &) = delete;
|
||||
|
||||
/** See variables descriptions at the end for more details. */
|
||||
HL1MDLLoader(
|
||||
aiScene *scene,
|
||||
IOSystem *io,
|
||||
const unsigned char *buffer,
|
||||
const std::string &file_path,
|
||||
const HL1ImportSettings &import_settings);
|
||||
|
||||
~HL1MDLLoader();
|
||||
|
||||
void load_file();
|
||||
|
||||
protected:
|
||||
/** \brief Validate the header data structure of a Half-Life 1 MDL file.
|
||||
* \param[in] header Input header to be validated.
|
||||
* \param[in] is_texture_header Whether or not we are reading an MDL
|
||||
* texture file.
|
||||
*/
|
||||
void validate_header(const Header_HL1 *header, bool is_texture_header);
|
||||
|
||||
void load_texture_file();
|
||||
void load_sequence_groups_files();
|
||||
void read_textures();
|
||||
void read_skins();
|
||||
void read_bones();
|
||||
void read_meshes();
|
||||
void read_animations();
|
||||
void read_sequence_groups_info();
|
||||
void read_sequence_infos();
|
||||
void read_sequence_transitions();
|
||||
void read_attachments();
|
||||
void read_hitboxes();
|
||||
void read_bone_controllers();
|
||||
void read_global_info();
|
||||
|
||||
private:
|
||||
void release_resources();
|
||||
|
||||
/** \brief Load a file and copy it's content to a buffer.
|
||||
* \param file_path The path to the file to be loaded.
|
||||
* \param buffer A pointer to a buffer to receive the data.
|
||||
*/
|
||||
template <typename MDLFileHeader>
|
||||
void load_file_into_buffer(const std::string &file_path, unsigned char *&buffer);
|
||||
|
||||
/** \brief Read an MDL texture.
|
||||
* \param[in] ptexture A pointer to an MDL texture.
|
||||
* \param[in] data A pointer to the data from \p ptexture.
|
||||
* \param[in] pal A pointer to the texture palette from \p ptexture.
|
||||
* \param[in,out] pResult A pointer to the output resulting Assimp texture.
|
||||
* \param[in,out] last_palette_color The last color from the image palette.
|
||||
*/
|
||||
void read_texture(const Texture_HL1 *ptexture,
|
||||
uint8_t *data, uint8_t *pal, aiTexture *pResult,
|
||||
aiColor3D &last_palette_color);
|
||||
|
||||
/** \brief This method reads a compressed anim value.
|
||||
* \param[in] panimvalue A pointer to the animation data.
|
||||
* \param[in] frame The frame to look for.
|
||||
* \param[in] bone_scale The current bone scale to apply to the compressed value.
|
||||
* \param[in,out] value The decompressed anim value at \p frame.
|
||||
*/
|
||||
void extract_anim_value(const AnimValue_HL1 *panimvalue,
|
||||
int frame, float bone_scale, float &value);
|
||||
|
||||
/**
|
||||
* \brief Given the number of blend animations, determine the number of blend controllers.
|
||||
*
|
||||
* \param[in] num_blend_animations The number of blend animations.
|
||||
* \param[out] num_blend_controllers The number of blend controllers.
|
||||
* \return True if the number of blend controllers was determined. False otherwise.
|
||||
*/
|
||||
static bool get_num_blend_controllers(const int num_blend_animations, int &num_blend_controllers);
|
||||
|
||||
/** Output scene to be filled */
|
||||
aiScene *scene_;
|
||||
|
||||
/** Output I/O handler. Required for additional IO operations. */
|
||||
IOSystem *io_;
|
||||
|
||||
/** Buffer from MDLLoader class. */
|
||||
const unsigned char *buffer_;
|
||||
|
||||
/** The full file path to the MDL file we are trying to load.
|
||||
* Used to locate other MDL files since MDL may store resources
|
||||
* in external MDL files. */
|
||||
const std::string &file_path_;
|
||||
|
||||
/** Configuration for HL1 MDL */
|
||||
const HL1ImportSettings &import_settings_;
|
||||
|
||||
/** Main MDL header. */
|
||||
const Header_HL1 *header_;
|
||||
|
||||
/** External MDL texture header. */
|
||||
const Header_HL1 *texture_header_;
|
||||
|
||||
/** External MDL animation headers.
|
||||
* One for each loaded animation file. */
|
||||
SequenceHeader_HL1 **anim_headers_;
|
||||
|
||||
/** Texture file data. */
|
||||
unsigned char *texture_buffer_;
|
||||
|
||||
/** Animation files data. */
|
||||
unsigned char **anim_buffers_;
|
||||
|
||||
/** The number of sequence groups. */
|
||||
int num_sequence_groups_;
|
||||
|
||||
/** The list of children to be appended to the scene's root node. */
|
||||
std::vector<aiNode *> rootnode_children_;
|
||||
|
||||
/** A unique name generator. Used to generate names for MDL values
|
||||
* that may have empty/duplicate names. */
|
||||
UniqueNameGenerator unique_name_generator_;
|
||||
|
||||
/** The list of unique sequence names. */
|
||||
std::vector<std::string> unique_sequence_names_;
|
||||
|
||||
/** The list of unique sequence groups names. */
|
||||
std::vector<std::string> unique_sequence_groups_names_;
|
||||
|
||||
/** Structure to store temporary bone information. */
|
||||
struct TempBone {
|
||||
|
||||
TempBone() :
|
||||
node(nullptr),
|
||||
absolute_transform(),
|
||||
offset_matrix() {}
|
||||
|
||||
aiNode *node;
|
||||
aiMatrix4x4 absolute_transform;
|
||||
aiMatrix4x4 offset_matrix;
|
||||
};
|
||||
|
||||
std::vector<TempBone> temp_bones_;
|
||||
|
||||
/** The number of available bone controllers in the model. */
|
||||
int num_blend_controllers_;
|
||||
|
||||
/** Self explanatory. */
|
||||
int total_models_;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename MDLFileHeader>
|
||||
void HL1MDLLoader::load_file_into_buffer(const std::string &file_path, unsigned char *&buffer) {
|
||||
if (!io_->Exists(file_path))
|
||||
throw DeadlyImportError("Missing file " + DefaultIOSystem::fileName(file_path) + ".");
|
||||
|
||||
std::unique_ptr<IOStream> file(io_->Open(file_path));
|
||||
|
||||
if (file.get() == NULL)
|
||||
throw DeadlyImportError("Failed to open MDL file " + DefaultIOSystem::fileName(file_path) + ".");
|
||||
|
||||
const size_t file_size = file->FileSize();
|
||||
if (file_size < sizeof(MDLFileHeader))
|
||||
throw DeadlyImportError("MDL file is too small.");
|
||||
|
||||
buffer = new unsigned char[1 + file_size];
|
||||
file->Read((void *)buffer, 1, file_size);
|
||||
buffer[file_size] = '\0';
|
||||
}
|
||||
|
||||
} // namespace HalfLife
|
||||
} // namespace MDL
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // AI_HL1MDLLOADER_INCLUDED
|
|
@ -0,0 +1,127 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file HL1MeshTrivert.h
|
||||
* @brief This file contains the class declaration for the
|
||||
* HL1 mesh trivert class.
|
||||
*/
|
||||
|
||||
#ifndef AI_HL1MESHTRIVERT_INCLUDED
|
||||
#define AI_HL1MESHTRIVERT_INCLUDED
|
||||
|
||||
#include "HL1FileData.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace MDL {
|
||||
namespace HalfLife {
|
||||
|
||||
/* A class to help map model triverts to mesh triverts. */
|
||||
struct HL1MeshTrivert {
|
||||
HL1MeshTrivert() :
|
||||
vertindex(-1),
|
||||
normindex(-1),
|
||||
s(0),
|
||||
t(0),
|
||||
localindex(-1) {
|
||||
}
|
||||
|
||||
HL1MeshTrivert(short vertindex, short normindex, short s, short t, short localindex) :
|
||||
vertindex(vertindex),
|
||||
normindex(normindex),
|
||||
s(s),
|
||||
t(t),
|
||||
localindex() {
|
||||
}
|
||||
|
||||
HL1MeshTrivert(const Trivert &a) :
|
||||
vertindex(a.vertindex),
|
||||
normindex(a.normindex),
|
||||
s(a.s),
|
||||
t(a.t),
|
||||
localindex(-1) {
|
||||
}
|
||||
|
||||
inline bool operator==(const Trivert &a) const {
|
||||
return vertindex == a.vertindex &&
|
||||
normindex == a.normindex &&
|
||||
s == a.s &&
|
||||
t == a.t;
|
||||
}
|
||||
|
||||
inline bool operator!=(const Trivert &a) const {
|
||||
return !(*this == a);
|
||||
}
|
||||
|
||||
inline bool operator==(const HL1MeshTrivert &a) const {
|
||||
return localindex == a.localindex &&
|
||||
vertindex == a.vertindex &&
|
||||
normindex == a.normindex &&
|
||||
s == a.s &&
|
||||
t == a.t;
|
||||
}
|
||||
|
||||
inline bool operator!=(const HL1MeshTrivert &a) const {
|
||||
return !(*this == a);
|
||||
}
|
||||
|
||||
inline HL1MeshTrivert &operator=(const Trivert &other) {
|
||||
vertindex = other.vertindex;
|
||||
normindex = other.normindex;
|
||||
s = other.s;
|
||||
t = other.t;
|
||||
return *this;
|
||||
}
|
||||
|
||||
short vertindex;
|
||||
short normindex;
|
||||
short s, t;
|
||||
short localindex;
|
||||
};
|
||||
|
||||
struct HL1MeshFace {
|
||||
short v0, v1, v2;
|
||||
};
|
||||
|
||||
} // namespace HalfLife
|
||||
} // namespace MDL
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // AI_HL1MESHTRIVERT_INCLUDED
|
|
@ -0,0 +1,64 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file HalfLifeMDLBaseHeader.h */
|
||||
|
||||
#ifndef AI_HALFLIFEMDLBASEHEADER_INCLUDED
|
||||
#define AI_HALFLIFEMDLBASEHEADER_INCLUDED
|
||||
|
||||
#include <assimp/types.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace MDL {
|
||||
namespace HalfLife {
|
||||
|
||||
/** Used to interface different Valve MDL formats. */
|
||||
struct HalfLifeMDLBaseHeader
|
||||
{
|
||||
char ident[4];
|
||||
int32_t version;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // AI_HALFLIFEMDLBASEHEADER_INCLUDED
|
|
@ -0,0 +1,95 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file LogFunctions.h */
|
||||
|
||||
#ifndef AI_MDL_HALFLIFE_LOGFUNCTIONS_INCLUDED
|
||||
#define AI_MDL_HALFLIFE_LOGFUNCTIONS_INCLUDED
|
||||
|
||||
#include <assimp/Logger.hpp>
|
||||
#include <string>
|
||||
|
||||
namespace Assimp {
|
||||
namespace MDL {
|
||||
namespace HalfLife {
|
||||
|
||||
/**
|
||||
* \brief A function to log precise messages regarding limits exceeded.
|
||||
*
|
||||
* \param[in] subject Subject.
|
||||
* \param[in] current_amount Current amount.
|
||||
* \param[in] direct_object Direct object.
|
||||
* LIMIT Limit constant.
|
||||
*
|
||||
* Example: Model has 100 textures, which exceeds the limit (50)
|
||||
*
|
||||
* where \p subject is 'Model'
|
||||
* \p current_amount is '100'
|
||||
* \p direct_object is 'textures'
|
||||
* LIMIT is '50'
|
||||
*/
|
||||
template <int LIMIT>
|
||||
static inline void log_warning_limit_exceeded(
|
||||
const std::string &subject, int current_amount,
|
||||
const std::string &direct_object) {
|
||||
|
||||
ASSIMP_LOG_WARN(MDL_HALFLIFE_LOG_HEADER
|
||||
+ subject
|
||||
+ " has "
|
||||
+ std::to_string(current_amount) + " "
|
||||
+ direct_object
|
||||
+ ", which exceeds the limit ("
|
||||
+ std::to_string(LIMIT)
|
||||
+ ")");
|
||||
}
|
||||
|
||||
/** \brief Same as above, but uses 'Model' as the subject. */
|
||||
template <int LIMIT>
|
||||
static inline void log_warning_limit_exceeded(int current_amount,
|
||||
const std::string &direct_object) {
|
||||
log_warning_limit_exceeded<LIMIT>("Model", current_amount, direct_object);
|
||||
}
|
||||
|
||||
} // namespace HalfLife
|
||||
} // namespace MDL
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // AI_MDL_HALFLIFE_LOGFUNCTIONS_INCLUDED
|
|
@ -0,0 +1,180 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file UniqueNameGenerator.cpp
|
||||
* @brief Implementation for the unique name generator.
|
||||
*/
|
||||
|
||||
#include "UniqueNameGenerator.h"
|
||||
#include <algorithm>
|
||||
#include <list>
|
||||
#include <map>
|
||||
#include <numeric>
|
||||
|
||||
namespace Assimp {
|
||||
namespace MDL {
|
||||
namespace HalfLife {
|
||||
|
||||
UniqueNameGenerator::UniqueNameGenerator() :
|
||||
template_name_("unnamed"),
|
||||
separator_("_") {
|
||||
}
|
||||
|
||||
UniqueNameGenerator::UniqueNameGenerator(const char *template_name) :
|
||||
template_name_(template_name),
|
||||
separator_("_") {
|
||||
}
|
||||
|
||||
UniqueNameGenerator::UniqueNameGenerator(const char *template_name, const char *separator) :
|
||||
template_name_(template_name),
|
||||
separator_(separator) {
|
||||
}
|
||||
|
||||
UniqueNameGenerator::~UniqueNameGenerator() {
|
||||
}
|
||||
|
||||
void UniqueNameGenerator::make_unique(std::vector<std::string> &names) {
|
||||
struct DuplicateInfo {
|
||||
DuplicateInfo() :
|
||||
indices(),
|
||||
next_id(0) {
|
||||
}
|
||||
|
||||
std::list<size_t> indices;
|
||||
size_t next_id;
|
||||
};
|
||||
|
||||
std::vector<size_t> empty_names_indices;
|
||||
std::vector<size_t> template_name_duplicates;
|
||||
std::map<std::string, DuplicateInfo> names_to_duplicates;
|
||||
|
||||
const std::string template_name_with_separator(template_name_ + separator_);
|
||||
|
||||
auto format_name = [&](const std::string &base_name, size_t id) -> std::string {
|
||||
return base_name + separator_ + std::to_string(id);
|
||||
};
|
||||
|
||||
auto generate_unique_name = [&](const std::string &base_name) -> std::string {
|
||||
auto *duplicate_info = &names_to_duplicates[base_name];
|
||||
|
||||
std::string new_name = "";
|
||||
|
||||
bool found_identical_name;
|
||||
bool tried_with_base_name_only = false;
|
||||
do {
|
||||
// Assume that no identical name exists.
|
||||
found_identical_name = false;
|
||||
|
||||
if (!tried_with_base_name_only) {
|
||||
// First try with only the base name.
|
||||
new_name = base_name;
|
||||
} else {
|
||||
// Create the name expected to be unique.
|
||||
new_name = format_name(base_name, duplicate_info->next_id);
|
||||
}
|
||||
|
||||
// Check in the list of duplicates for an identical name.
|
||||
for (size_t i = 0;
|
||||
i < names.size() &&
|
||||
!found_identical_name;
|
||||
++i) {
|
||||
if (new_name == names[i])
|
||||
found_identical_name = true;
|
||||
}
|
||||
|
||||
if (tried_with_base_name_only)
|
||||
++duplicate_info->next_id;
|
||||
|
||||
tried_with_base_name_only = true;
|
||||
|
||||
} while (found_identical_name);
|
||||
|
||||
return new_name;
|
||||
};
|
||||
|
||||
for (size_t i = 0; i < names.size(); ++i) {
|
||||
// Check for empty names.
|
||||
if (names[i].find_first_not_of(' ') == std::string::npos) {
|
||||
empty_names_indices.push_back(i);
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Check for potential duplicate.
|
||||
a) Either if this name is the same as the template name or
|
||||
b) <template name><separator> is found at the beginning. */
|
||||
if (names[i] == template_name_ ||
|
||||
names[i].substr(0, template_name_with_separator.length()) == template_name_with_separator)
|
||||
template_name_duplicates.push_back(i);
|
||||
|
||||
// Map each unique name to it's duplicate.
|
||||
if (names_to_duplicates.count(names[i]) == 0)
|
||||
names_to_duplicates.insert_or_assign(names[i], DuplicateInfo());
|
||||
else
|
||||
names_to_duplicates[names[i]].indices.push_back(i);
|
||||
}
|
||||
|
||||
// Make every non-empty name unique.
|
||||
for (auto it = names_to_duplicates.begin();
|
||||
it != names_to_duplicates.end(); ++it) {
|
||||
for (auto it2 = it->second.indices.begin();
|
||||
it2 != it->second.indices.end();
|
||||
++it2)
|
||||
names[*it2] = generate_unique_name(it->first);
|
||||
}
|
||||
|
||||
// Generate a unique name for every empty string.
|
||||
if (template_name_duplicates.size()) {
|
||||
// At least one string ressembles to <template name>.
|
||||
for (auto it = empty_names_indices.begin();
|
||||
it != empty_names_indices.end(); ++it)
|
||||
names[*it] = generate_unique_name(template_name_);
|
||||
} else {
|
||||
// No string alike <template name> exists.
|
||||
size_t i = 0;
|
||||
for (auto it = empty_names_indices.begin();
|
||||
it != empty_names_indices.end(); ++it, ++i)
|
||||
names[*it] = format_name(template_name_, i);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace HalfLife
|
||||
} // namespace MDL
|
||||
} // namespace Assimp
|
|
@ -0,0 +1,81 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file UniqueNameGenerator.h
|
||||
* @brief Declaration of the unique name generator.
|
||||
*/
|
||||
|
||||
#ifndef AI_UNIQUENAMEGENERATOR_INCLUDED
|
||||
#define AI_UNIQUENAMEGENERATOR_INCLUDED
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp {
|
||||
namespace MDL {
|
||||
namespace HalfLife {
|
||||
|
||||
class UniqueNameGenerator {
|
||||
public:
|
||||
UniqueNameGenerator();
|
||||
UniqueNameGenerator(const char *template_name);
|
||||
UniqueNameGenerator(const char *template_name, const char *separator);
|
||||
~UniqueNameGenerator();
|
||||
|
||||
inline void set_template_name(const char *template_name) {
|
||||
template_name_ = template_name;
|
||||
}
|
||||
inline void set_separator(const char *separator) {
|
||||
separator_ = separator;
|
||||
}
|
||||
|
||||
void make_unique(std::vector<std::string> &names);
|
||||
|
||||
private:
|
||||
std::string template_name_;
|
||||
std::string separator_;
|
||||
};
|
||||
|
||||
} // namespace HalfLife
|
||||
} // namespace MDL
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // AI_UNIQUENAMEGENERATOR_INCLUDED
|
|
@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "MDL/MDLLoader.h"
|
||||
#include "MDL/MDLDefaultColorMap.h"
|
||||
#include "MD2/MD2FileData.h"
|
||||
#include "MDL/HalfLife/HL1MDLLoader.h"
|
||||
|
||||
#include <assimp/qnan.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
|
@ -142,6 +143,18 @@ void MDLImporter::SetupProperties(const Importer* pImp)
|
|||
|
||||
// AI_CONFIG_IMPORT_MDL_COLORMAP - palette file
|
||||
configPalette = pImp->GetPropertyString(AI_CONFIG_IMPORT_MDL_COLORMAP,"colormap.lmp");
|
||||
|
||||
// Read configuration specific to MDL (Half-Life 1).
|
||||
mHL1ImportSettings.read_animations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS, true);
|
||||
if (mHL1ImportSettings.read_animations) {
|
||||
mHL1ImportSettings.read_animation_events = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATION_EVENTS, true);
|
||||
mHL1ImportSettings.read_blend_controllers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS, true);
|
||||
mHL1ImportSettings.read_sequence_transitions = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS, true);
|
||||
}
|
||||
mHL1ImportSettings.read_attachments = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_ATTACHMENTS, true);
|
||||
mHL1ImportSettings.read_bone_controllers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS, true);
|
||||
mHL1ImportSettings.read_hitboxes = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES, true);
|
||||
mHL1ImportSettings.read_misc_global_info = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO, true);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -224,9 +237,19 @@ void MDLImporter::InternReadFile( const std::string& pFile,
|
|||
else if (AI_MDL_MAGIC_NUMBER_BE_HL2a == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2a == iMagicWord ||
|
||||
AI_MDL_MAGIC_NUMBER_BE_HL2b == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2b == iMagicWord)
|
||||
{
|
||||
ASSIMP_LOG_DEBUG("MDL subtype: Source(tm) Engine, magic word is IDST/IDSQ");
|
||||
iGSFileVersion = 0;
|
||||
InternReadFile_HL2();
|
||||
|
||||
HalfLife::HalfLifeMDLBaseHeader *pHeader = (HalfLife::HalfLifeMDLBaseHeader *)mBuffer;
|
||||
if (pHeader->version == AI_MDL_HL1_VERSION)
|
||||
{
|
||||
ASSIMP_LOG_DEBUG("MDL subtype: Half-Life 1/Goldsrc Engine, magic word is IDST/IDSQ");
|
||||
InternReadFile_HL1(pFile, iMagicWord);
|
||||
}
|
||||
else
|
||||
{
|
||||
ASSIMP_LOG_DEBUG("MDL subtype: Source(tm) Engine, magic word is IDST/IDSQ");
|
||||
InternReadFile_HL2();
|
||||
}
|
||||
}
|
||||
else {
|
||||
// print the magic word to the log file
|
||||
|
@ -1955,6 +1978,23 @@ void MDLImporter::JoinSkins_3DGS_MDL7(
|
|||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Read a Half-life 1 MDL
|
||||
void MDLImporter::InternReadFile_HL1(const std::string& pFile, const uint32_t iMagicWord)
|
||||
{
|
||||
// We can't correctly load an MDL from a MDL "sequence" file.
|
||||
if (iMagicWord == AI_MDL_MAGIC_NUMBER_BE_HL2b || iMagicWord == AI_MDL_MAGIC_NUMBER_LE_HL2b)
|
||||
throw DeadlyImportError("Impossible to properly load a model from an MDL sequence file.");
|
||||
|
||||
// Read the MDL file.
|
||||
HalfLife::HL1MDLLoader loader(
|
||||
pScene,
|
||||
pIOHandler,
|
||||
mBuffer,
|
||||
pFile,
|
||||
mHL1ImportSettings);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Read a half-life 2 MDL
|
||||
void MDLImporter::InternReadFile_HL2( )
|
||||
|
|
|
@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/BaseImporter.h>
|
||||
#include "MDLFileData.h"
|
||||
#include "HMP/HalfLifeFileData.h"
|
||||
#include "HalfLife/HL1ImportSettings.h"
|
||||
|
||||
struct aiNode;
|
||||
struct aiTexture;
|
||||
|
@ -77,6 +78,7 @@ using namespace MDL;
|
|||
* <li>3D Game Studio MDL3, MDL4</li>
|
||||
* <li>3D Game Studio MDL5</li>
|
||||
* <li>3D Game Studio MDL7</li>
|
||||
* <li>Halflife 1</li>
|
||||
* <li>Halflife 2</li>
|
||||
* </ul>
|
||||
* These formats are partially identical and it would be possible to load
|
||||
|
@ -131,6 +133,11 @@ protected:
|
|||
*/
|
||||
void InternReadFile_3DGS_MDL7( );
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Import a Half-Life 1 MDL file
|
||||
*/
|
||||
void InternReadFile_HL1(const std::string& pFile, const uint32_t iMagicWord);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Import a CS:S/HL2 MDL file (not fully implemented)
|
||||
*/
|
||||
|
@ -436,6 +443,9 @@ protected:
|
|||
|
||||
/** Size of the input file in bytes */
|
||||
unsigned int iFileSize;
|
||||
|
||||
/* Configuration for HL1 MDL */
|
||||
HalfLife::HL1ImportSettings mHL1ImportSettings;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -695,6 +695,73 @@ enum aiComponent
|
|||
#define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the MDL (HL1) importer will read animations.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS "IMPORT_MDL_HL1_READ_ANIMATIONS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the MDL (HL1) importer will read animation events.
|
||||
* \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATION_EVENTS "IMPORT_MDL_HL1_READ_ANIMATION_EVENTS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the MDL (HL1) importer will read blend controllers.
|
||||
* \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS "IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the MDL (HL1) importer will read sequence transition graph.
|
||||
* \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS "IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the MDL (HL1) importer will read attachments info.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MDL_HL1_READ_ATTACHMENTS "IMPORT_MDL_HL1_READ_ATTACHMENTS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the MDL (HL1) importer will read bone controllers info.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS "IMPORT_MDL_HL1_READ_BONE_CONTROLLERS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the MDL (HL1) importer will read hitboxes info.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES "IMPORT_MDL_HL1_READ_HITBOXES"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the MDL (HL1) importer will read miscellaneous global model info.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO "IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Smd load multiple animations
|
||||
*
|
||||
|
|
Loading…
Reference in New Issue