Merge pull request #1700 from rspencer01/master

Add pyassimp code generation script for materials
pull/1707/head^2
Kim Kulling 2018-01-12 14:55:29 +01:00 committed by GitHub
commit ee54e9a38e
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 138 additions and 42 deletions

View File

@ -0,0 +1,96 @@
#!/usr/bin/env python
# -*- Coding: UTF-8 -*-
# ---------------------------------------------------------------------------
# Open Asset Import Library (ASSIMP)
# ---------------------------------------------------------------------------
#
# Copyright (c) 2006-2010, ASSIMP Development Team
#
# All rights reserved.
#
# Redistribution and use of this software in source and binary forms,
# with or without modification, are permitted provided that the following
# conditions are met:
#
# * Redistributions of source code must retain the above
# copyright notice, this list of conditions and the
# following disclaimer.
#
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the
# following disclaimer in the documentation and/or other
# materials provided with the distribution.
#
# * Neither the name of the ASSIMP team, nor the names of its
# contributors may be used to endorse or promote products
# derived from this software without specific prior
# written permission of the ASSIMP Development Team.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# ---------------------------------------------------------------------------
"""Update PyAssimp's texture type constants C/C++ headers.
This script is meant to be executed in the source tree, directly from
port/PyAssimp/gen
"""
import os
import re
REenumTextureType = re.compile(r''
r'enum\saiTextureType' # enum aiTextureType
r'[^{]*?\{' # {
r'(?P<code>.*?)' # code
r'\};' # };
, re.IGNORECASE + re.DOTALL + re.MULTILINE)
# Replace comments
RErpcom = re.compile(r''
r'\s*(/\*+\s|\*+/|\B\*\s?|///?!?)' # /**
r'(?P<line>.*?)' # * line
, re.IGNORECASE + re.DOTALL)
# Remove trailing commas
RErmtrailcom = re.compile(r',$', re.IGNORECASE + re.DOTALL)
# Remove #ifdef __cplusplus
RErmifdef = re.compile(r''
r'#ifndef SWIG' # #ifndef SWIG
r'(?P<code>.*)' # code
r'#endif(\s*//\s*!?\s*SWIG)*' # #endif
, re.IGNORECASE + re.DOTALL)
path = '../../../include/assimp'
files = os.listdir (path)
enumText = ''
for fileName in files:
if fileName.endswith('.h'):
text = open(os.path.join(path, fileName)).read()
for enum in REenumTextureType.findall(text):
enumText = enum
text = ''
for line in enumText.split('\n'):
line = line.lstrip().rstrip()
line = RErmtrailcom.sub('', line)
text += RErpcom.sub('# \g<line>', line) + '\n'
text = RErmifdef.sub('', text)
file = open('material.py', 'w')
file.write(text)
file.close()
print("Generation done. You can now review the file 'material.py' and merge it.")

View File

@ -1,89 +1,89 @@
## <hr>Dummy value. # Dummy value.
# #
# No texture, but the value to be used as 'texture semantic' # No texture, but the value to be used as 'texture semantic'
# (#aiMaterialProperty::mSemantic) for all material properties # (#aiMaterialProperty::mSemantic) for all material properties
# *not* related to textures. # # not* related to textures.
# #
aiTextureType_NONE = 0x0 aiTextureType_NONE = 0x0
## <hr>The texture is combined with the result of the diffuse # The texture is combined with the result of the diffuse
# lighting equation. # lighting equation.
# #
aiTextureType_DIFFUSE = 0x1 aiTextureType_DIFFUSE = 0x1
## <hr>The texture is combined with the result of the specular # The texture is combined with the result of the specular
# lighting equation. # lighting equation.
# #
aiTextureType_SPECULAR = 0x2 aiTextureType_SPECULAR = 0x2
## <hr>The texture is combined with the result of the ambient # The texture is combined with the result of the ambient
# lighting equation. # lighting equation.
# #
aiTextureType_AMBIENT = 0x3 aiTextureType_AMBIENT = 0x3
## <hr>The texture is added to the result of the lighting # The texture is added to the result of the lighting
# calculation. It isn't influenced by incoming light. # calculation. It isn't influenced by incoming light.
# #
aiTextureType_EMISSIVE = 0x4 aiTextureType_EMISSIVE = 0x4
## <hr>The texture is a height map. # The texture is a height map.
# #
# By convention, higher gray-scale values stand for # By convention, higher gray-scale values stand for
# higher elevations from the base height. # higher elevations from the base height.
# #
aiTextureType_HEIGHT = 0x5 aiTextureType_HEIGHT = 0x5
## <hr>The texture is a (tangent space) normal-map. # The texture is a (tangent space) normal-map.
# #
# Again, there are several conventions for tangent-space # Again, there are several conventions for tangent-space
# normal maps. Assimp does (intentionally) not # normal maps. Assimp does (intentionally) not
# distinguish here. # distinguish here.
# #
aiTextureType_NORMALS = 0x6 aiTextureType_NORMALS = 0x6
## <hr>The texture defines the glossiness of the material. # The texture defines the glossiness of the material.
# #
# The glossiness is in fact the exponent of the specular # The glossiness is in fact the exponent of the specular
# (phong) lighting equation. Usually there is a conversion # (phong) lighting equation. Usually there is a conversion
# function defined to map the linear color values in the # function defined to map the linear color values in the
# texture to a suitable exponent. Have fun. # texture to a suitable exponent. Have fun.
# #
aiTextureType_SHININESS = 0x7 aiTextureType_SHININESS = 0x7
## <hr>The texture defines per-pixel opacity. # The texture defines per-pixel opacity.
# #
# Usually 'white' means opaque and 'black' means # Usually 'white' means opaque and 'black' means
# 'transparency'. Or quite the opposite. Have fun. # 'transparency'. Or quite the opposite. Have fun.
# #
aiTextureType_OPACITY = 0x8 aiTextureType_OPACITY = 0x8
## <hr>Displacement texture # Displacement texture
# #
# The exact purpose and format is application-dependent. # The exact purpose and format is application-dependent.
# Higher color values stand for higher vertex displacements. # Higher color values stand for higher vertex displacements.
# #
aiTextureType_DISPLACEMENT = 0x9 aiTextureType_DISPLACEMENT = 0x9
## <hr>Lightmap texture (aka Ambient Occlusion) # Lightmap texture (aka Ambient Occlusion)
# #
# Both 'Lightmaps' and dedicated 'ambient occlusion maps' are # Both 'Lightmaps' and dedicated 'ambient occlusion maps' are
# covered by this material property. The texture contains a # covered by this material property. The texture contains a
# scaling value for the final color value of a pixel. Its # scaling value for the final color value of a pixel. Its
# intensity is not affected by incoming light. # intensity is not affected by incoming light.
# #
aiTextureType_LIGHTMAP = 0xA aiTextureType_LIGHTMAP = 0xA
## <hr>Reflection texture # Reflection texture
# #
#Contains the color of a perfect mirror reflection. # Contains the color of a perfect mirror reflection.
#Rarely used, almost never for real-time applications. # Rarely used, almost never for real-time applications.
# #
aiTextureType_REFLECTION = 0xB aiTextureType_REFLECTION = 0xB
## <hr>Unknown texture # Unknown texture
# #
# A texture reference that does not match any of the definitions # A texture reference that does not match any of the definitions
# above is considered to be 'unknown'. It is still imported # above is considered to be 'unknown'. It is still imported
# but is excluded from any further postprocessing. # but is excluded from any further postprocessing.
# #
aiTextureType_UNKNOWN = 0xC aiTextureType_UNKNOWN = 0xC