Merge branch 'master' into ios-build-script
* master: Fix missing model error in Irr-instancing closes https://github.com/assimp/assimp/issues/2024: make code more readable. closes https://github.com/assimp/assimp/issues/2019: fix the qt-viewer without export. applied coding conventions added check against the known faces issue_2016 only add material uv mappings if set, ignore when no uvmapping set removed unneccessary pad_i1 field (to prevent unnecessary field read exceptions) Update XFileParser.cpp Update XFileParser.cpp Some FBX files have Null/LimbNode attributes with an empty Properties70 element, where the Element is not NULL, but it's Compound is. The code only checked if the Element itself is NULL, thus causing a DeadlyImportError when trying to instantiate a PropertyTable for an Element that doesn't have a Compound. fix build for independent build dir Some review findings.pull/2045/head
commit
ee2f0bccac
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@ -1045,7 +1045,9 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
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}
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}
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}
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matTexUvMappings.insert(std::make_pair(m, texuv));
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if (texuv.size()) {
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matTexUvMappings.insert(std::make_pair(m, texuv));
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}
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}
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// collect texture coordinates, they're stored in a separate per-face buffer
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@ -800,7 +800,6 @@ template <> void Structure::Convert<CustomData>(
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) const
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{
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ReadFieldArray<ErrorPolicy_Warn>(dest.typemap, "typemap", db);
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ReadField<ErrorPolicy_Igno>(dest.pad_i1, "pad_i1", db);
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ReadField<ErrorPolicy_Warn>(dest.totlayer, "totlayer", db);
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ReadField<ErrorPolicy_Warn>(dest.maxlayer, "maxlayer", db);
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ReadField<ErrorPolicy_Warn>(dest.totsize, "totsize", db);
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@ -432,7 +432,6 @@ CustomData 208
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struct CustomData : ElemBase {
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vector<std::shared_ptr<struct CustomDataLayer> > layers;
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int typemap[42]; // CD_NUMTYPES
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int pad_i1;
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int totlayer;
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int maxlayer;
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int totsize;
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@ -272,12 +272,13 @@ struct Node
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/** Node instances at this node */
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std::vector<NodeInstance> mNodeInstances;
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/** Rootnodes: Name of primary camera, if any */
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/** Root-nodes: Name of primary camera, if any */
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std::string mPrimaryCamera;
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//! Constructor. Begin with a zero parent
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Node() {
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mParent = NULL;
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Node()
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: mParent( nullptr ){
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// empty
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}
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//! Destructor: delete all children subsequently
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@ -181,26 +181,27 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
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// ... then fill the materials with the now adjusted settings
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FillMaterials(parser, pScene);
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// Apply unitsize scale calculation
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pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
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0, parser.mUnitSize, 0, 0,
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0, 0, parser.mUnitSize, 0,
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0, 0, 0, 1);
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if( !ignoreUpDirection ) {
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// Convert to Y_UP, if different orientation
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if( parser.mUpDirection == ColladaParser::UP_X)
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pScene->mRootNode->mTransformation *= aiMatrix4x4(
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0, -1, 0, 0,
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1, 0, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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else if( parser.mUpDirection == ColladaParser::UP_Z)
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pScene->mRootNode->mTransformation *= aiMatrix4x4(
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1, 0, 0, 0,
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0, 0, 1, 0,
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0, -1, 0, 0,
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0, 0, 0, 1);
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}
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// Apply unitsize scale calculation
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pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
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0, parser.mUnitSize, 0, 0,
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0, 0, parser.mUnitSize, 0,
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0, 0, 0, 1);
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if( !ignoreUpDirection ) {
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// Convert to Y_UP, if different orientation
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if( parser.mUpDirection == ColladaParser::UP_X)
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pScene->mRootNode->mTransformation *= aiMatrix4x4(
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0, -1, 0, 0,
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1, 0, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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else if( parser.mUpDirection == ColladaParser::UP_Z)
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pScene->mRootNode->mTransformation *= aiMatrix4x4(
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1, 0, 0, 0,
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0, 0, 1, 0,
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0, -1, 0, 0,
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0, 0, 0, 1);
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}
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// store all meshes
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StoreSceneMeshes( pScene);
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@ -740,10 +741,6 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
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// create bones if given
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if( pSrcController && pSrcController->mType == Collada::Skin)
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{
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// refuse if the vertex count does not match
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// if( pSrcController->mWeightCounts.size() != dstMesh->mNumVertices)
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// throw DeadlyImportError( "Joint Controller vertex count does not match mesh vertex count");
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// resolve references - joint names
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const Collada::Accessor& jointNamesAcc = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, pSrcController->mJointNameSource);
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const Collada::Data& jointNames = pParser.ResolveLibraryReference( pParser.mDataLibrary, jointNamesAcc.mSource);
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@ -971,7 +968,8 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
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for( size_t b = a+1; b < mAnims.size(); ++b)
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{
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aiAnimation* other = mAnims[b];
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if( other->mNumChannels == 1 && other->mDuration == templateAnim->mDuration && other->mTicksPerSecond == templateAnim->mTicksPerSecond )
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if( other->mNumChannels == 1 && other->mDuration == templateAnim->mDuration &&
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other->mTicksPerSecond == templateAnim->mTicksPerSecond )
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collectedAnimIndices.push_back( b);
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}
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@ -68,7 +68,7 @@ using namespace Assimp::Formatter;
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// Constructor to be privately used by Importer
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ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
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: mFileName( pFile )
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, mReader( NULL )
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, mReader( nullptr )
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, mDataLibrary()
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, mAccessorLibrary()
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, mMeshLibrary()
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@ -79,20 +79,20 @@ ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
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, mLightLibrary()
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, mCameraLibrary()
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, mControllerLibrary()
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, mRootNode( NULL )
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, mRootNode( nullptr )
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, mAnims()
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, mUnitSize( 1.0f )
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, mUpDirection( UP_Y )
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, mFormat(FV_1_5_n ) // We assume the newest file format by default
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{
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// validate io-handler instance
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if ( NULL == pIOHandler ) {
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if (nullptr == pIOHandler ) {
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throw DeadlyImportError("IOSystem is NULL." );
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}
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// open the file
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std::unique_ptr<IOStream> file( pIOHandler->Open(pFile ) );
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if (file.get() == NULL) {
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if (file.get() == nullptr) {
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throw DeadlyImportError( "Failed to open file " + pFile + "." );
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}
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@ -363,17 +363,17 @@ void ColladaParser::ReadAnimationClipLibrary()
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void ColladaParser::PostProcessControllers()
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{
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for (ControllerLibrary::iterator it = mControllerLibrary.begin(); it != mControllerLibrary.end(); ++it)
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{
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std::string meshId = it->second.mMeshId;
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ControllerLibrary::iterator findItr = mControllerLibrary.find(meshId);
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while(findItr != mControllerLibrary.end()) {
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meshId = findItr->second.mMeshId;
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findItr = mControllerLibrary.find(meshId);
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}
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std::string meshId;
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for (ControllerLibrary::iterator it = mControllerLibrary.begin(); it != mControllerLibrary.end(); ++it) {
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meshId = it->second.mMeshId;
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ControllerLibrary::iterator findItr = mControllerLibrary.find(meshId);
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while(findItr != mControllerLibrary.end()) {
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meshId = findItr->second.mMeshId;
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findItr = mControllerLibrary.find(meshId);
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}
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it->second.mMeshId = meshId;
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}
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it->second.mMeshId = meshId;
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}
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}
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// ------------------------------------------------------------------------------------------------
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|
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@ -115,7 +115,7 @@ std::shared_ptr<const PropertyTable> GetPropertyTable(const Document& doc,
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}
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}
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if(!Properties70) {
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if(!Properties70 || !Properties70->Compound()) {
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if(!no_warn) {
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DOMWarning("property table (Properties70) not found",&element);
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}
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@ -55,7 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/scene.h>
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#include <assimp/importerdesc.h>
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using namespace Assimp;
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using namespace ::Assimp;
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static const aiImporterDesc desc = {
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"Stanford Polygon Library (PLY) Importer",
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@ -73,22 +73,20 @@ static const aiImporterDesc desc = {
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// ------------------------------------------------------------------------------------------------
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// Internal stuff
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namespace
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{
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// ------------------------------------------------------------------------------------------------
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// Checks that property index is within range
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template <class T>
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const T &GetProperty(const std::vector<T> &props, int idx)
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{
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if (static_cast<size_t>(idx) >= props.size()) {
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throw DeadlyImportError("Invalid .ply file: Property index is out of range.");
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namespace {
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// ------------------------------------------------------------------------------------------------
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// Checks that property index is within range
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template <class T>
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inline
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const T &GetProperty(const std::vector<T> &props, int idx) {
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if (static_cast<size_t>(idx) >= props.size()) {
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throw DeadlyImportError("Invalid .ply file: Property index is out of range.");
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}
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return props[idx];
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}
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return props[idx];
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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PLYImporter::PLYImporter()
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@ -129,7 +127,7 @@ const aiImporterDesc* PLYImporter::GetInfo() const {
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// ------------------------------------------------------------------------------------------------
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static bool isBigEndian(const char* szMe) {
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ai_assert(NULL != szMe);
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ai_assert(nullptr != szMe);
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// binary_little_endian
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// binary_big_endian
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@ -150,7 +148,7 @@ static bool isBigEndian(const char* szMe) {
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
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static const std::string mode = "rb";
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const std::string mode = "rb";
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std::unique_ptr<IOStream> fileStream(pIOHandler->Open(pFile, mode));
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if (!fileStream.get()) {
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throw DeadlyImportError("Failed to open file " + pFile + ".");
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@ -184,7 +182,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
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char* szMe = (char*)&this->mBuffer[0];
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SkipSpacesAndLineEnd(szMe, (const char**)&szMe);
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// determine the format of the file data and construct the aimesh
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// determine the format of the file data and construct the aiMesh
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PLY::DOM sPlyDom;
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this->pcDOM = &sPlyDom;
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@ -192,7 +190,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
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if (TokenMatch(szMe, "ascii", 5)) {
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SkipLine(szMe, (const char**)&szMe);
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if (!PLY::DOM::ParseInstance(streamedBuffer, &sPlyDom, this)) {
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if (mGeneratedMesh != NULL) {
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if (mGeneratedMesh != nullptr) {
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delete(mGeneratedMesh);
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mGeneratedMesh = nullptr;
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}
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|
@ -206,7 +204,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
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// skip the line, parse the rest of the header and build the DOM
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if (!PLY::DOM::ParseInstanceBinary(streamedBuffer, &sPlyDom, this, bIsBE)) {
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if (mGeneratedMesh != NULL) {
|
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if (mGeneratedMesh != nullptr) {
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delete(mGeneratedMesh);
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mGeneratedMesh = nullptr;
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}
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|
@ -215,7 +213,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
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throw DeadlyImportError("Invalid .ply file: Unable to build DOM (#2)");
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}
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} else {
|
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if (mGeneratedMesh != NULL) {
|
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if (mGeneratedMesh != nullptr) {
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delete(mGeneratedMesh);
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mGeneratedMesh = nullptr;
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}
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|
@ -225,7 +223,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
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}
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} else {
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AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
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if (mGeneratedMesh != NULL) {
|
||||
if (mGeneratedMesh != nullptr) {
|
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delete(mGeneratedMesh);
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mGeneratedMesh = nullptr;
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}
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|
@ -237,13 +235,13 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
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//free the file buffer
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||||
streamedBuffer.close();
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|
||||
if (mGeneratedMesh == NULL) {
|
||||
if (mGeneratedMesh == nullptr) {
|
||||
throw DeadlyImportError("Invalid .ply file: Unable to extract mesh data ");
|
||||
}
|
||||
|
||||
// if no face list is existing we assume that the vertex
|
||||
// list is containing a list of points
|
||||
bool pointsOnly = mGeneratedMesh->mFaces == NULL ? true : false;
|
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bool pointsOnly = mGeneratedMesh->mFaces == nullptr ? true : false;
|
||||
if (pointsOnly) {
|
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mGeneratedMesh->mPrimitiveTypes = aiPrimitiveType::aiPrimitiveType_POINT;
|
||||
}
|
||||
|
@ -277,8 +275,8 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
|
|||
}
|
||||
|
||||
void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos) {
|
||||
ai_assert(NULL != pcElement);
|
||||
ai_assert(NULL != instElement);
|
||||
ai_assert(nullptr != pcElement);
|
||||
ai_assert(nullptr != instElement);
|
||||
|
||||
ai_uint aiPositions[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
|
||||
PLY::EDataType aiTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
|
||||
|
@ -416,7 +414,7 @@ void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementIn
|
|||
haveColor = true;
|
||||
}
|
||||
|
||||
// assume 1.0 for the alpha channel ifit is not set
|
||||
// assume 1.0 for the alpha channel if it is not set
|
||||
if (0xFFFFFFFF == aiColors[3]) {
|
||||
cOut.a = 1.0;
|
||||
} else {
|
||||
|
@ -481,225 +479,205 @@ void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementIn
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert a color component to [0...1]
|
||||
ai_real PLYImporter::NormalizeColorValue(PLY::PropertyInstance::ValueUnion val, PLY::EDataType eType) {
|
||||
switch (eType)
|
||||
{
|
||||
case EDT_Float:
|
||||
return val.fFloat;
|
||||
case EDT_Double:
|
||||
return (ai_real)val.fDouble;
|
||||
switch (eType) {
|
||||
case EDT_Float:
|
||||
return val.fFloat;
|
||||
case EDT_Double:
|
||||
return (ai_real)val.fDouble;
|
||||
case EDT_UChar:
|
||||
return (ai_real)val.iUInt / (ai_real)0xFF;
|
||||
case EDT_Char:
|
||||
return (ai_real)(val.iInt + (0xFF / 2)) / (ai_real)0xFF;
|
||||
case EDT_UShort:
|
||||
return (ai_real)val.iUInt / (ai_real)0xFFFF;
|
||||
case EDT_Short:
|
||||
return (ai_real)(val.iInt + (0xFFFF / 2)) / (ai_real)0xFFFF;
|
||||
case EDT_UInt:
|
||||
return (ai_real)val.iUInt / (ai_real)0xFFFF;
|
||||
case EDT_Int:
|
||||
return ((ai_real)val.iInt / (ai_real)0xFF) + 0.5f;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
case EDT_UChar:
|
||||
return (ai_real)val.iUInt / (ai_real)0xFF;
|
||||
case EDT_Char:
|
||||
return (ai_real)(val.iInt + (0xFF / 2)) / (ai_real)0xFF;
|
||||
case EDT_UShort:
|
||||
return (ai_real)val.iUInt / (ai_real)0xFFFF;
|
||||
case EDT_Short:
|
||||
return (ai_real)(val.iInt + (0xFFFF / 2)) / (ai_real)0xFFFF;
|
||||
case EDT_UInt:
|
||||
return (ai_real)val.iUInt / (ai_real)0xFFFF;
|
||||
case EDT_Int:
|
||||
return ((ai_real)val.iInt / (ai_real)0xFF) + 0.5f;
|
||||
default:;
|
||||
};
|
||||
return 0.0f;
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Try to extract proper faces from the PLY DOM
|
||||
void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos)
|
||||
{
|
||||
ai_assert(NULL != pcElement);
|
||||
ai_assert(NULL != instElement);
|
||||
void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInstance* instElement,
|
||||
unsigned int pos) {
|
||||
ai_assert(nullptr != pcElement);
|
||||
ai_assert(nullptr != instElement);
|
||||
|
||||
if (mGeneratedMesh == NULL)
|
||||
throw DeadlyImportError("Invalid .ply file: Vertices should be declared before faces");
|
||||
|
||||
bool bOne = false;
|
||||
|
||||
// index of the vertex index list
|
||||
unsigned int iProperty = 0xFFFFFFFF;
|
||||
PLY::EDataType eType = EDT_Char;
|
||||
bool bIsTriStrip = false;
|
||||
|
||||
// index of the material index property
|
||||
//unsigned int iMaterialIndex = 0xFFFFFFFF;
|
||||
//PLY::EDataType eType2 = EDT_Char;
|
||||
|
||||
// texture coordinates
|
||||
unsigned int iTextureCoord = 0xFFFFFFFF;
|
||||
PLY::EDataType eType3 = EDT_Char;
|
||||
|
||||
// face = unique number of vertex indices
|
||||
if (PLY::EEST_Face == pcElement->eSemantic)
|
||||
{
|
||||
unsigned int _a = 0;
|
||||
for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
|
||||
a != pcElement->alProperties.end(); ++a, ++_a)
|
||||
{
|
||||
if (PLY::EST_VertexIndex == (*a).Semantic)
|
||||
{
|
||||
// must be a dynamic list!
|
||||
if (!(*a).bIsList)
|
||||
continue;
|
||||
|
||||
iProperty = _a;
|
||||
bOne = true;
|
||||
eType = (*a).eType;
|
||||
}
|
||||
/*else if (PLY::EST_MaterialIndex == (*a).Semantic)
|
||||
{
|
||||
if ((*a).bIsList)
|
||||
continue;
|
||||
iMaterialIndex = _a;
|
||||
bOne = true;
|
||||
eType2 = (*a).eType;
|
||||
}*/
|
||||
else if (PLY::EST_TextureCoordinates == (*a).Semantic)
|
||||
{
|
||||
// must be a dynamic list!
|
||||
if (!(*a).bIsList)
|
||||
continue;
|
||||
iTextureCoord = _a;
|
||||
bOne = true;
|
||||
eType3 = (*a).eType;
|
||||
}
|
||||
}
|
||||
}
|
||||
// triangle strip
|
||||
// TODO: triangle strip and material index support???
|
||||
else if (PLY::EEST_TriStrip == pcElement->eSemantic)
|
||||
{
|
||||
unsigned int _a = 0;
|
||||
for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
|
||||
a != pcElement->alProperties.end(); ++a, ++_a)
|
||||
{
|
||||
// must be a dynamic list!
|
||||
if (!(*a).bIsList)
|
||||
continue;
|
||||
iProperty = _a;
|
||||
bOne = true;
|
||||
bIsTriStrip = true;
|
||||
eType = (*a).eType;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// check whether we have at least one per-face information set
|
||||
if (bOne)
|
||||
{
|
||||
if (mGeneratedMesh->mFaces == NULL)
|
||||
{
|
||||
mGeneratedMesh->mNumFaces = pcElement->NumOccur;
|
||||
mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
|
||||
if (mGeneratedMesh == nullptr) {
|
||||
throw DeadlyImportError("Invalid .ply file: Vertices should be declared before faces");
|
||||
}
|
||||
|
||||
if (!bIsTriStrip)
|
||||
{
|
||||
// parse the list of vertex indices
|
||||
if (0xFFFFFFFF != iProperty)
|
||||
{
|
||||
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iProperty).avList.size();
|
||||
mGeneratedMesh->mFaces[pos].mNumIndices = iNum;
|
||||
mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[iNum];
|
||||
bool bOne = false;
|
||||
|
||||
std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
|
||||
GetProperty(instElement->alProperties, iProperty).avList.begin();
|
||||
// index of the vertex index list
|
||||
unsigned int iProperty = 0xFFFFFFFF;
|
||||
PLY::EDataType eType = EDT_Char;
|
||||
bool bIsTriStrip = false;
|
||||
|
||||
for (unsigned int a = 0; a < iNum; ++a, ++p)
|
||||
{
|
||||
mGeneratedMesh->mFaces[pos].mIndices[a] = PLY::PropertyInstance::ConvertTo<unsigned int>(*p, eType);
|
||||
}
|
||||
}
|
||||
// index of the material index property
|
||||
//unsigned int iMaterialIndex = 0xFFFFFFFF;
|
||||
//PLY::EDataType eType2 = EDT_Char;
|
||||
|
||||
// parse the material index
|
||||
// cannot be handled without processing the whole file first
|
||||
/*if (0xFFFFFFFF != iMaterialIndex)
|
||||
{
|
||||
mGeneratedMesh->mFaces[pos]. = PLY::PropertyInstance::ConvertTo<unsigned int>(
|
||||
GetProperty(instElement->alProperties, iMaterialIndex).avList.front(), eType2);
|
||||
}*/
|
||||
// texture coordinates
|
||||
unsigned int iTextureCoord = 0xFFFFFFFF;
|
||||
PLY::EDataType eType3 = EDT_Char;
|
||||
|
||||
if (0xFFFFFFFF != iTextureCoord)
|
||||
{
|
||||
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iTextureCoord).avList.size();
|
||||
// face = unique number of vertex indices
|
||||
if (PLY::EEST_Face == pcElement->eSemantic) {
|
||||
unsigned int _a = 0;
|
||||
for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
|
||||
a != pcElement->alProperties.end(); ++a, ++_a) {
|
||||
if (PLY::EST_VertexIndex == (*a).Semantic) {
|
||||
// must be a dynamic list!
|
||||
if (!(*a).bIsList) {
|
||||
continue;
|
||||
}
|
||||
|
||||
//should be 6 coords
|
||||
std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
|
||||
GetProperty(instElement->alProperties, iTextureCoord).avList.begin();
|
||||
|
||||
if ((iNum / 3) == 2) // X Y coord
|
||||
{
|
||||
for (unsigned int a = 0; a < iNum; ++a, ++p)
|
||||
{
|
||||
unsigned int vindex = mGeneratedMesh->mFaces[pos].mIndices[a / 2];
|
||||
if (vindex < mGeneratedMesh->mNumVertices)
|
||||
{
|
||||
if (mGeneratedMesh->mTextureCoords[0] == NULL)
|
||||
{
|
||||
mGeneratedMesh->mNumUVComponents[0] = 2;
|
||||
mGeneratedMesh->mTextureCoords[0] = new aiVector3D[mGeneratedMesh->mNumVertices];
|
||||
}
|
||||
|
||||
if (a % 2 == 0)
|
||||
mGeneratedMesh->mTextureCoords[0][vindex].x = PLY::PropertyInstance::ConvertTo<ai_real>(*p, eType3);
|
||||
else
|
||||
mGeneratedMesh->mTextureCoords[0][vindex].y = PLY::PropertyInstance::ConvertTo<ai_real>(*p, eType3);
|
||||
|
||||
mGeneratedMesh->mTextureCoords[0][vindex].z = 0;
|
||||
iProperty = _a;
|
||||
bOne = true;
|
||||
eType = (*a).eType;
|
||||
} else if (PLY::EST_TextureCoordinates == (*a).Semantic) {
|
||||
// must be a dynamic list!
|
||||
if (!(*a).bIsList) {
|
||||
continue;
|
||||
}
|
||||
iTextureCoord = _a;
|
||||
bOne = true;
|
||||
eType3 = (*a).eType;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else // triangle strips
|
||||
{
|
||||
// normally we have only one triangle strip instance where
|
||||
// a value of -1 indicates a restart of the strip
|
||||
bool flip = false;
|
||||
const std::vector<PLY::PropertyInstance::ValueUnion>& quak = GetProperty(instElement->alProperties, iProperty).avList;
|
||||
//pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); //Limits memory consumption
|
||||
|
||||
int aiTable[2] = { -1, -1 };
|
||||
for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin(); a != quak.end(); ++a) {
|
||||
const int p = PLY::PropertyInstance::ConvertTo<int>(*a, eType);
|
||||
|
||||
if (-1 == p) {
|
||||
// restart the strip ...
|
||||
aiTable[0] = aiTable[1] = -1;
|
||||
flip = false;
|
||||
continue;
|
||||
// triangle strip
|
||||
// TODO: triangle strip and material index support???
|
||||
else if (PLY::EEST_TriStrip == pcElement->eSemantic) {
|
||||
unsigned int _a = 0;
|
||||
for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
|
||||
a != pcElement->alProperties.end(); ++a, ++_a) {
|
||||
// must be a dynamic list!
|
||||
if (!(*a).bIsList) {
|
||||
continue;
|
||||
}
|
||||
iProperty = _a;
|
||||
bOne = true;
|
||||
bIsTriStrip = true;
|
||||
eType = (*a).eType;
|
||||
break;
|
||||
}
|
||||
if (-1 == aiTable[0]) {
|
||||
aiTable[0] = p;
|
||||
continue;
|
||||
}
|
||||
if (-1 == aiTable[1]) {
|
||||
aiTable[1] = p;
|
||||
continue;
|
||||
}
|
||||
|
||||
// check whether we have at least one per-face information set
|
||||
if (bOne) {
|
||||
if (mGeneratedMesh->mFaces == nullptr) {
|
||||
mGeneratedMesh->mNumFaces = pcElement->NumOccur;
|
||||
mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
|
||||
}
|
||||
|
||||
if (mGeneratedMesh->mFaces == NULL)
|
||||
if (!bIsTriStrip) {
|
||||
// parse the list of vertex indices
|
||||
if (0xFFFFFFFF != iProperty) {
|
||||
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iProperty).avList.size();
|
||||
mGeneratedMesh->mFaces[pos].mNumIndices = iNum;
|
||||
mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[iNum];
|
||||
|
||||
std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
|
||||
GetProperty(instElement->alProperties, iProperty).avList.begin();
|
||||
|
||||
for (unsigned int a = 0; a < iNum; ++a, ++p) {
|
||||
mGeneratedMesh->mFaces[pos].mIndices[a] = PLY::PropertyInstance::ConvertTo<unsigned int>(*p, eType);
|
||||
}
|
||||
}
|
||||
|
||||
// parse the material index
|
||||
// cannot be handled without processing the whole file first
|
||||
/*if (0xFFFFFFFF != iMaterialIndex)
|
||||
{
|
||||
mGeneratedMesh->mNumFaces = pcElement->NumOccur;
|
||||
mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
|
||||
mGeneratedMesh->mFaces[pos]. = PLY::PropertyInstance::ConvertTo<unsigned int>(
|
||||
GetProperty(instElement->alProperties, iMaterialIndex).avList.front(), eType2);
|
||||
}*/
|
||||
|
||||
if (0xFFFFFFFF != iTextureCoord) {
|
||||
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iTextureCoord).avList.size();
|
||||
|
||||
//should be 6 coords
|
||||
std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
|
||||
GetProperty(instElement->alProperties, iTextureCoord).avList.begin();
|
||||
|
||||
if ((iNum / 3) == 2) // X Y coord
|
||||
{
|
||||
for (unsigned int a = 0; a < iNum; ++a, ++p) {
|
||||
unsigned int vindex = mGeneratedMesh->mFaces[pos].mIndices[a / 2];
|
||||
if (vindex < mGeneratedMesh->mNumVertices) {
|
||||
if (mGeneratedMesh->mTextureCoords[0] == nullptr ) {
|
||||
mGeneratedMesh->mNumUVComponents[0] = 2;
|
||||
mGeneratedMesh->mTextureCoords[0] = new aiVector3D[mGeneratedMesh->mNumVertices];
|
||||
}
|
||||
|
||||
if (a % 2 == 0) {
|
||||
mGeneratedMesh->mTextureCoords[0][vindex].x = PLY::PropertyInstance::ConvertTo<ai_real>(*p, eType3);
|
||||
} else {
|
||||
mGeneratedMesh->mTextureCoords[0][vindex].y = PLY::PropertyInstance::ConvertTo<ai_real>(*p, eType3);
|
||||
}
|
||||
|
||||
mGeneratedMesh->mTextureCoords[0][vindex].z = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else { // triangle strips
|
||||
// normally we have only one triangle strip instance where
|
||||
// a value of -1 indicates a restart of the strip
|
||||
bool flip = false;
|
||||
const std::vector<PLY::PropertyInstance::ValueUnion>& quak = GetProperty(instElement->alProperties, iProperty).avList;
|
||||
//pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); //Limits memory consumption
|
||||
|
||||
int aiTable[2] = { -1, -1 };
|
||||
for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin(); a != quak.end(); ++a) {
|
||||
const int p = PLY::PropertyInstance::ConvertTo<int>(*a, eType);
|
||||
|
||||
if (-1 == p) {
|
||||
// restart the strip ...
|
||||
aiTable[0] = aiTable[1] = -1;
|
||||
flip = false;
|
||||
continue;
|
||||
}
|
||||
if (-1 == aiTable[0]) {
|
||||
aiTable[0] = p;
|
||||
continue;
|
||||
}
|
||||
if (-1 == aiTable[1]) {
|
||||
aiTable[1] = p;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mGeneratedMesh->mFaces == nullptr) {
|
||||
mGeneratedMesh->mNumFaces = pcElement->NumOccur;
|
||||
mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
|
||||
}
|
||||
|
||||
mGeneratedMesh->mFaces[pos].mNumIndices = 3;
|
||||
mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[3];
|
||||
mGeneratedMesh->mFaces[pos].mIndices[0] = aiTable[0];
|
||||
mGeneratedMesh->mFaces[pos].mIndices[1] = aiTable[1];
|
||||
mGeneratedMesh->mFaces[pos].mIndices[2] = p;
|
||||
|
||||
// every second pass swap the indices.
|
||||
flip = !flip;
|
||||
if ( flip ) {
|
||||
std::swap(mGeneratedMesh->mFaces[pos].mIndices[0], mGeneratedMesh->mFaces[pos].mIndices[1]);
|
||||
}
|
||||
|
||||
aiTable[0] = aiTable[1];
|
||||
aiTable[1] = p;
|
||||
}
|
||||
}
|
||||
|
||||
mGeneratedMesh->mFaces[pos].mNumIndices = 3;
|
||||
mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[3];
|
||||
mGeneratedMesh->mFaces[pos].mIndices[0] = aiTable[0];
|
||||
mGeneratedMesh->mFaces[pos].mIndices[1] = aiTable[1];
|
||||
mGeneratedMesh->mFaces[pos].mIndices[2] = p;
|
||||
|
||||
if ((flip = !flip)) {
|
||||
std::swap(mGeneratedMesh->mFaces[pos].mIndices[0], mGeneratedMesh->mFaces[pos].mIndices[1]);
|
||||
}
|
||||
|
||||
aiTable[0] = aiTable[1];
|
||||
aiTable[1] = p;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -332,6 +332,11 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
|
|||
// collect vertex data for indices of this face
|
||||
for( unsigned int d = 0; d < df.mNumIndices; ++d ) {
|
||||
df.mIndices[d] = newIndex;
|
||||
const unsigned int newIdx( pf.mIndices[ d ] );
|
||||
if ( newIdx > sourceMesh->mPositions.size() ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
orgPoints[newIndex] = pf.mIndices[d];
|
||||
|
||||
// Position
|
||||
|
@ -459,7 +464,7 @@ void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData
|
|||
nbone->mNodeName.Set( bone->mBoneName);
|
||||
nanim->mChannels[b] = nbone;
|
||||
|
||||
// keyframes are given as combined transformation matrix keys
|
||||
// key-frames are given as combined transformation matrix keys
|
||||
if( !bone->mTrafoKeys.empty() )
|
||||
{
|
||||
nbone->mNumPositionKeys = (unsigned int)bone->mTrafoKeys.size();
|
||||
|
|
|
@ -471,7 +471,10 @@ void XFileParser::ParseDataObjectMesh( Mesh* pMesh)
|
|||
unsigned int numIndices = ReadInt();
|
||||
Face& face = pMesh->mPosFaces[a];
|
||||
for (unsigned int b = 0; b < numIndices; ++b) {
|
||||
face.mIndices.push_back( ReadInt() );
|
||||
const int idx( ReadInt() );
|
||||
if ( static_cast<unsigned int>( idx ) <= numVertices ) {
|
||||
face.mIndices.push_back( idx );
|
||||
}
|
||||
}
|
||||
TestForSeparator();
|
||||
}
|
||||
|
@ -1293,7 +1296,7 @@ unsigned int XFileParser::ReadBinDWord() {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int XFileParser::ReadInt()
|
||||
{
|
||||
if( mIsBinaryFormat)
|
||||
if( mIsBinaryFormat)
|
||||
{
|
||||
if( mBinaryNumCount == 0 && mEnd - mP >= 2)
|
||||
{
|
||||
|
@ -1305,7 +1308,8 @@ unsigned int XFileParser::ReadInt()
|
|||
}
|
||||
|
||||
--mBinaryNumCount;
|
||||
if ( mEnd - mP >= 4) {
|
||||
const size_t len( mEnd - mP );
|
||||
if ( len >= 4) {
|
||||
return ReadBinDWord();
|
||||
} else {
|
||||
mP = mEnd;
|
||||
|
@ -1340,6 +1344,7 @@ unsigned int XFileParser::ReadInt()
|
|||
}
|
||||
|
||||
CheckForSeparator();
|
||||
|
||||
return isNegative ? ((unsigned int) -int( number)) : number;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -106,6 +106,7 @@ SET( IMPORTERS
|
|||
unit/utBlendImportAreaLight.cpp
|
||||
unit/utBlenderImportExport.cpp
|
||||
unit/utBlendImportMaterials.cpp
|
||||
unit/utBlenderWork.cpp
|
||||
unit/utBVHImportExport.cpp
|
||||
unit/utColladaExportCamera.cpp
|
||||
unit/utColladaExportLight.cpp
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,83 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "UnitTestPCH.h"
|
||||
#include <assimp/cexport.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
using namespace ::Assimp;
|
||||
|
||||
class BlenderWorkTest : public ::testing::Test {
|
||||
public:
|
||||
virtual void SetUp()
|
||||
{
|
||||
im = new Assimp::Importer();
|
||||
}
|
||||
|
||||
virtual void TearDown()
|
||||
{
|
||||
delete im;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
Assimp::Importer* im;
|
||||
};
|
||||
|
||||
TEST_F(BlenderWorkTest,work_279) {
|
||||
const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/test_279.blend", aiProcess_ValidateDataStructure);
|
||||
ASSERT_TRUE(pTest != NULL);
|
||||
|
||||
// material has 2 diffuse textures
|
||||
ASSERT_TRUE(pTest->HasMaterials());
|
||||
ASSERT_TRUE(pTest->HasMeshes());
|
||||
ASSERT_TRUE(pTest->mMeshes[0]->mNumVertices > 0);
|
||||
ASSERT_EQ(44, pTest->mMeshes[0]->mNumFaces);
|
||||
EXPECT_EQ(1, pTest->mNumMaterials);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -42,6 +42,7 @@ cmake_minimum_required( VERSION 2.6 )
|
|||
INCLUDE_DIRECTORIES(
|
||||
${Assimp_SOURCE_DIR}/include
|
||||
${Assimp_SOURCE_DIR}/code
|
||||
${Assimp_BINARY_DIR}/tools/assimp_cmd
|
||||
)
|
||||
|
||||
LINK_DIRECTORIES( ${Assimp_BINARY_DIR} ${Assimp_BINARY_DIR}/lib )
|
||||
|
|
|
@ -1261,9 +1261,10 @@ void CGLView::Camera_Set(const size_t pCameraNumber)
|
|||
gluLookAt(hcam.Position.x, hcam.Position.y, hcam.Position.z, hcam.Target.x, hcam.Target.y, hcam.Target.z, up.x, up.y, up.z);
|
||||
}
|
||||
|
||||
void CGLView::Camera_RotateScene(const GLfloat pAngle_X, const GLfloat pAngle_Y, const GLfloat pAngle_Z, const aiMatrix4x4* pMatrix_Rotation_Initial)
|
||||
{
|
||||
auto deg2rad = [](const GLfloat pDegree) -> GLfloat { return pDegree * M_PI / 180.0; };
|
||||
void CGLView::Camera_RotateScene(const GLfloat pAngle_X, const GLfloat pAngle_Y, const GLfloat pAngle_Z, const aiMatrix4x4* pMatrix_Rotation_Initial) {
|
||||
auto deg2rad = [](const GLfloat pDegree) -> GLfloat {
|
||||
return pDegree * AI_MATH_PI / 180.0;
|
||||
};
|
||||
|
||||
aiMatrix4x4 mat_rot;
|
||||
|
||||
|
@ -1276,7 +1277,7 @@ auto deg2rad = [](const GLfloat pDegree) -> GLfloat { return pDegree * M_PI / 18
|
|||
|
||||
void CGLView::Camera_Rotate(const GLfloat pAngle_X, const GLfloat pAngle_Y, const GLfloat pAngle_Z, const aiMatrix4x4* pMatrix_Rotation_Initial)
|
||||
{
|
||||
auto deg2rad = [](const GLfloat pDegree) -> GLfloat { return pDegree * M_PI / 180.0; };
|
||||
auto deg2rad = [](const GLfloat pDegree) -> GLfloat { return pDegree * AI_MATH_PI / 180.0; };
|
||||
|
||||
aiMatrix4x4 mat_rot;
|
||||
|
||||
|
@ -1289,7 +1290,7 @@ auto deg2rad = [](const GLfloat pDegree) -> GLfloat { return pDegree * M_PI / 18
|
|||
|
||||
void CGLView::Camera_Translate(const GLfloat pTranslate_X, const GLfloat pTranslate_Y, const GLfloat pTranslate_Z)
|
||||
{
|
||||
aiVector3D vect_tr(pTranslate_X, pTranslate_Y, pTranslate_Z);
|
||||
aiVector3D vect_tr(pTranslate_X, pTranslate_Y, pTranslate_Z);
|
||||
|
||||
vect_tr *= mHelper_Camera.Rotation_AroundCamera;
|
||||
mHelper_Camera.Translation_ToScene += vect_tr;
|
||||
|
|
|
@ -132,9 +132,8 @@ void MainWindow::LogError(const QString& pMessage)
|
|||
|
||||
void MainWindow::mousePressEvent(QMouseEvent* pEvent)
|
||||
{
|
||||
const QPoint ms_pt = pEvent->pos();
|
||||
|
||||
__unused aiVector3D temp_v3;
|
||||
const QPoint ms_pt = pEvent->pos();
|
||||
aiVector3D temp_v3;
|
||||
|
||||
// Check if GLView is pointed.
|
||||
if(childAt(ms_pt) == mGLView)
|
||||
|
@ -305,30 +304,32 @@ void MainWindow::SceneObject_LightSource(const QString& pName)
|
|||
ui->lstLight->selectAll();
|
||||
}
|
||||
|
||||
void MainWindow::on_butOpenFile_clicked()
|
||||
{
|
||||
aiString filter_temp;
|
||||
QString filename, filter;
|
||||
void MainWindow::on_butOpenFile_clicked() {
|
||||
aiString filter_temp;
|
||||
mImporter.GetExtensionList( filter_temp );
|
||||
|
||||
mImporter.GetExtensionList(filter_temp);
|
||||
filter = filter_temp.C_Str();
|
||||
QString filename, filter;
|
||||
filter = filter_temp.C_Str();
|
||||
filter.replace(';', ' ');
|
||||
filter.append(" ;; All (*.*)");
|
||||
filename = QFileDialog::getOpenFileName(this, "Choose the file", "", filter);
|
||||
|
||||
if(!filename.isEmpty()) ImportFile(filename);
|
||||
if (!filename.isEmpty()) {
|
||||
ImportFile( filename );
|
||||
}
|
||||
}
|
||||
|
||||
void MainWindow::on_butExport_clicked()
|
||||
{
|
||||
using namespace Assimp;
|
||||
using namespace Assimp;
|
||||
|
||||
QString filename, filter, format_id;
|
||||
Exporter exporter;
|
||||
QTime time_begin;
|
||||
aiReturn rv;
|
||||
QStringList exportersList;
|
||||
QMap<QString, const aiExportFormatDesc*> exportersMap;
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
QString filename, filter, format_id;
|
||||
Exporter exporter;
|
||||
QTime time_begin;
|
||||
aiReturn rv;
|
||||
QStringList exportersList;
|
||||
QMap<QString, const aiExportFormatDesc*> exportersMap;
|
||||
|
||||
|
||||
if(mScene == nullptr)
|
||||
|
@ -373,6 +374,7 @@ QMap<QString, const aiExportFormatDesc*> exportersMap;
|
|||
LogError(errorMessage);
|
||||
QMessageBox::critical(this, "Export error", errorMessage);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void MainWindow::on_cbxLighting_clicked(bool pChecked)
|
||||
|
@ -382,11 +384,7 @@ void MainWindow::on_cbxLighting_clicked(bool pChecked)
|
|||
else
|
||||
mGLView->Lighting_Disable();
|
||||
|
||||
#if ASSIMP_QT4_VIEWER
|
||||
mGLView->updateGL();
|
||||
#else
|
||||
mGLView->update();
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
void MainWindow::on_lstLight_itemSelectionChanged()
|
||||
|
@ -438,9 +436,5 @@ void MainWindow::on_cbxDrawAxes_clicked(bool checked)
|
|||
void MainWindow::on_cbxTextures_clicked(bool checked)
|
||||
{
|
||||
mGLView->Enable_Textures(checked);
|
||||
#if ASSIMP_QT4_VIEWER
|
||||
mGLView->updateGL();
|
||||
#else
|
||||
mGLView->update();
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#pragma once
|
||||
|
||||
// Header files, Qt.
|
||||
#if ASSIMP_QT4_VIEWER
|
||||
#if defined ASSIMP_QT4_VIEWER
|
||||
# include <QMainWindow>
|
||||
#else
|
||||
# include <QtWidgets>
|
||||
|
|
|
@ -363,9 +363,7 @@ int CDisplay::ReplaceCurrentTexture(const char* szPath)
|
|||
*tex = piTexture;
|
||||
m_pcCurrentTexture->piTexture = tex;
|
||||
|
||||
//if (!pcMesh->bSharedFX){
|
||||
pcMesh->piEffect->SetTexture(tex_string,piTexture);
|
||||
//}
|
||||
pcMesh->piEffect->SetTexture(tex_string,piTexture);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -563,7 +561,6 @@ int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
|
|||
tvi.iImage = m_aiImageList[AI_VIEW_IMGLIST_MATERIAL];
|
||||
tvi.iSelectedImage = m_aiImageList[AI_VIEW_IMGLIST_MATERIAL];
|
||||
tvi.lParam = (LPARAM)10;
|
||||
//tvi.state = TVIS_EXPANDED | TVIS_EXPANDEDONCE ;
|
||||
|
||||
sNew.itemex = tvi;
|
||||
sNew.hInsertAfter = TVI_LAST;
|
||||
|
@ -630,7 +627,7 @@ int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
|
|||
return 1;
|
||||
}
|
||||
//-------------------------------------------------------------------------------
|
||||
// Expand all elements in the treeview
|
||||
// Expand all elements in the tree-view
|
||||
int CDisplay::ExpandTree()
|
||||
{
|
||||
// expand all materials
|
||||
|
@ -780,7 +777,7 @@ int CDisplay::OnRender()
|
|||
// Now render the log display in the upper right corner of the window
|
||||
CLogDisplay::Instance().OnRender();
|
||||
|
||||
// present the backbuffer
|
||||
// present the back-buffer
|
||||
g_piDevice->EndScene();
|
||||
g_piDevice->Present(NULL,NULL,NULL,NULL);
|
||||
|
||||
|
@ -1601,7 +1598,7 @@ int CDisplay::HandleInput()
|
|||
return 1;
|
||||
}
|
||||
//-------------------------------------------------------------------------------
|
||||
// Process input for an empty scen view to allow for skybox rotations
|
||||
// Process input for an empty scene view to allow for sky-box rotations
|
||||
int CDisplay::HandleInputEmptyScene()
|
||||
{
|
||||
if(CBackgroundPainter::TEXTURE_CUBE == CBackgroundPainter::Instance().GetMode())
|
||||
|
@ -2043,7 +2040,7 @@ int CDisplay::RenderNode (aiNode* piNode,const aiMatrix4x4& piMatrix,
|
|||
g_piDevice->SetVertexDeclaration( gDefaultVertexDecl);
|
||||
|
||||
if (g_sOptions.bNoAlphaBlending) {
|
||||
// manually disable alphablending
|
||||
// manually disable alpha-blending
|
||||
g_piDevice->SetRenderState(D3DRS_ALPHABLENDENABLE,FALSE);
|
||||
}
|
||||
|
||||
|
@ -2207,9 +2204,6 @@ int CDisplay::RenderTextureView()
|
|||
// it might be that there is no texture ...
|
||||
if (!m_pcCurrentTexture->piTexture)
|
||||
{
|
||||
// FIX: no such log message. it would be repeated to often
|
||||
//CLogDisplay::Instance().AddEntry("Unable to display texture. Image is unreachable.",
|
||||
// D3DCOLOR_ARGB(0xFF,0xFF,0,0));
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -2304,5 +2298,6 @@ int CDisplay::RenderTextureView()
|
|||
// do we need to draw UV coordinates?
|
||||
return 1;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -183,7 +183,6 @@ DWORD WINAPI LoadThreadProc(LPVOID lpParameter)
|
|||
// get the end time of zje operation, calculate delta t
|
||||
double fEnd = (double)timeGetTime();
|
||||
g_fLoadTime = (float)((fEnd - fCur) / 1000);
|
||||
// char szTemp[128];
|
||||
g_bLoadingFinished = true;
|
||||
|
||||
// check whether the loading process has failed ...
|
||||
|
|
Loading…
Reference in New Issue