Merge branch 'master' into kimkulling/add_md5_parser_check_issue-5257

kimkulling/add_md5_parser_check_issue-5257
Kim Kulling 2023-10-02 10:27:13 +02:00 committed by GitHub
commit ee0d8aa741
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13 changed files with 86 additions and 87 deletions

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@ -49,13 +49,13 @@ option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
IF(ASSIMP_HUNTER_ENABLED)
include("cmake-modules/HunterGate.cmake")
HunterGate(
URL "https://github.com/cpp-pm/hunter/archive/v0.24.17.tar.gz"
SHA1 "e6396699e414120e32557fe92db097b7655b760b"
URL "https://github.com/cpp-pm/hunter/archive/v0.24.18.tar.gz"
SHA1 "1292e4d661e1770d6d6ca08c12c07cf34a0bf718"
)
add_definitions(-DASSIMP_USE_HUNTER)
ENDIF()
PROJECT(Assimp VERSION 5.2.5)
PROJECT(Assimp VERSION 5.3.0)
# All supported options ###############################################
@ -258,7 +258,7 @@ IF( UNIX )
ENDIF()
# Grouped compiler settings ########################################
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW)
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW AND NOT HAIKU)
IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
ENDIF()
@ -777,7 +777,7 @@ IF ( ASSIMP_INSTALL )
SET(CPACK_DEBIAN_PACKAGE_SECTION "libs" )
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_COMPONENTS_ALL}")
SET(CPACK_DEBIAN_PACKAGE_SUGGESTS)
SET(cPACK_DEBIAN_PACKAGE_NAME "assimp")
SET(CPACK_DEBIAN_PACKAGE_NAME "assimp")
SET(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES contrib/gtest contrib/zlib workspaces test doc obj samples packaging)
SET(CPACK_DEBIAN_PACKAGE_SOURCE_COPY svn export --force)
SET(CPACK_DEBIAN_CHANGELOG)

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2023, assimp team
All rights reserved.
@ -49,10 +49,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// --------------------------------------------------------------------------------
// Legal information string - don't remove this.
static const char *LEGAL_INFORMATION =
static constexpr char LEGAL_INFORMATION[] =
"Open Asset Import Library (Assimp).\n"
"A free C/C++ library to import various 3D file formats into applications\n\n"
"(c) 2006-2022, Assimp team\n"
"(c) 2006-2023, Assimp team\n"
"License under the terms and conditions of the 3-clause BSD license\n"
"https://www.assimp.org\n";
@ -150,9 +150,11 @@ ASSIMP_API aiScene::~aiScene() {
// To make sure we won't crash if the data is invalid it's
// much better to check whether both mNumXXX and mXXX are
// valid instead of relying on just one of them.
if (mNumMeshes && mMeshes)
for (unsigned int a = 0; a < mNumMeshes; a++)
if (mNumMeshes && mMeshes) {
for (unsigned int a = 0; a < mNumMeshes; ++a) {
delete mMeshes[a];
}
}
delete[] mMeshes;
if (mNumMaterials && mMaterials) {
@ -162,24 +164,32 @@ ASSIMP_API aiScene::~aiScene() {
}
delete[] mMaterials;
if (mNumAnimations && mAnimations)
for (unsigned int a = 0; a < mNumAnimations; a++)
if (mNumAnimations && mAnimations) {
for (unsigned int a = 0; a < mNumAnimations; ++a) {
delete mAnimations[a];
}
}
delete[] mAnimations;
if (mNumTextures && mTextures)
for (unsigned int a = 0; a < mNumTextures; a++)
if (mNumTextures && mTextures) {
for (unsigned int a = 0; a < mNumTextures; ++a) {
delete mTextures[a];
}
}
delete[] mTextures;
if (mNumLights && mLights)
for (unsigned int a = 0; a < mNumLights; a++)
if (mNumLights && mLights) {
for (unsigned int a = 0; a < mNumLights; ++a) {
delete mLights[a];
}
}
delete[] mLights;
if (mNumCameras && mCameras)
for (unsigned int a = 0; a < mNumCameras; a++)
if (mNumCameras && mCameras) {
for (unsigned int a = 0; a < mNumCameras; ++a) {
delete mCameras[a];
}
}
delete[] mCameras;
aiMetadata::Dealloc(mMetaData);

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@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <stdio.h>
#include <unordered_set>
#include <unordered_map>
#include <memory>
using namespace Assimp;
@ -145,7 +146,7 @@ bool areVerticesEqual(
}
template<class XMesh>
void updateXMeshVertices(XMesh *pMesh, std::vector<Vertex> &uniqueVertices) {
void updateXMeshVertices(XMesh *pMesh, std::vector<int> &uniqueVertices) {
// replace vertex data with the unique data sets
pMesh->mNumVertices = (unsigned int)uniqueVertices.size();
@ -156,53 +157,47 @@ void updateXMeshVertices(XMesh *pMesh, std::vector<Vertex> &uniqueVertices) {
// ----------------------------------------------------------------------------
// Position, if present (check made for aiAnimMesh)
if (pMesh->mVertices) {
delete [] pMesh->mVertices;
if (pMesh->mVertices) {
std::unique_ptr<aiVector3D[]> oldVertices(pMesh->mVertices);
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
for (unsigned int a = 0; a < pMesh->mNumVertices; a++) {
pMesh->mVertices[a] = uniqueVertices[a].position;
}
for (unsigned int a = 0; a < pMesh->mNumVertices; a++)
pMesh->mVertices[a] = oldVertices[uniqueVertices[a]];
}
// Normals, if present
if (pMesh->mNormals) {
delete [] pMesh->mNormals;
std::unique_ptr<aiVector3D[]> oldNormals(pMesh->mNormals);
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
pMesh->mNormals[a] = uniqueVertices[a].normal;
}
for (unsigned int a = 0; a < pMesh->mNumVertices; a++)
pMesh->mNormals[a] = oldNormals[uniqueVertices[a]];
}
// Tangents, if present
if (pMesh->mTangents) {
delete [] pMesh->mTangents;
std::unique_ptr<aiVector3D[]> oldTangents(pMesh->mTangents);
pMesh->mTangents = new aiVector3D[pMesh->mNumVertices];
for (unsigned int a = 0; a < pMesh->mNumVertices; a++) {
pMesh->mTangents[a] = uniqueVertices[a].tangent;
}
for (unsigned int a = 0; a < pMesh->mNumVertices; a++)
pMesh->mTangents[a] = oldTangents[uniqueVertices[a]];
}
// Bitangents as well
if (pMesh->mBitangents) {
delete [] pMesh->mBitangents;
std::unique_ptr<aiVector3D[]> oldBitangents(pMesh->mBitangents);
pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices];
for (unsigned int a = 0; a < pMesh->mNumVertices; a++) {
pMesh->mBitangents[a] = uniqueVertices[a].bitangent;
}
for (unsigned int a = 0; a < pMesh->mNumVertices; a++)
pMesh->mBitangents[a] = oldBitangents[uniqueVertices[a]];
}
// Vertex colors
for (unsigned int a = 0; pMesh->HasVertexColors(a); a++) {
delete [] pMesh->mColors[a];
std::unique_ptr<aiColor4D[]> oldColors(pMesh->mColors[a]);
pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices];
for( unsigned int b = 0; b < pMesh->mNumVertices; b++) {
pMesh->mColors[a][b] = uniqueVertices[b].colors[a];
}
for (unsigned int b = 0; b < pMesh->mNumVertices; b++)
pMesh->mColors[a][b] = oldColors[uniqueVertices[b]];
}
// Texture coords
for (unsigned int a = 0; pMesh->HasTextureCoords(a); a++) {
delete [] pMesh->mTextureCoords[a];
std::unique_ptr<aiVector3D[]> oldTextureCoords(pMesh->mTextureCoords[a]);
pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices];
for (unsigned int b = 0; b < pMesh->mNumVertices; b++) {
pMesh->mTextureCoords[a][b] = uniqueVertices[b].texcoords[a];
}
for (unsigned int b = 0; b < pMesh->mNumVertices; b++)
pMesh->mTextureCoords[a][b] = oldTextureCoords[uniqueVertices[b]];
}
}
@ -270,7 +265,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
}
// We'll never have more vertices afterwards.
std::vector<Vertex> uniqueVertices;
std::vector<int> uniqueVertices;
uniqueVertices.reserve( pMesh->mNumVertices);
// For each vertex the index of the vertex it was replaced by.
@ -311,7 +306,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
const bool hasAnimMeshes = pMesh->mNumAnimMeshes > 0;
// We'll never have more vertices afterwards.
std::vector<std::vector<Vertex>> uniqueAnimatedVertices;
std::vector<std::vector<int>> uniqueAnimatedVertices;
if (hasAnimMeshes) {
uniqueAnimatedVertices.resize(pMesh->mNumAnimMeshes);
for (unsigned int animMeshIndex = 0; animMeshIndex < pMesh->mNumAnimMeshes; animMeshIndex++) {
@ -345,10 +340,10 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
//keep track of its index and increment 1
replaceIndex[a] = newIndex++;
// add the vertex to the unique vertices
uniqueVertices.push_back(v);
uniqueVertices.push_back(a);
if (hasAnimMeshes) {
for (unsigned int animMeshIndex = 0; animMeshIndex < pMesh->mNumAnimMeshes; animMeshIndex++) {
uniqueAnimatedVertices[animMeshIndex].emplace_back(pMesh->mAnimMeshes[animMeshIndex], a);
uniqueAnimatedVertices[animMeshIndex].emplace_back(a);
}
}
} else{

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@ -50,7 +50,7 @@
#define ftello64 ftell
#define fseeko64 fseek
#else
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__)
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__HAIKU__)
#define fopen64 fopen
#define ftello64 ftello
#define fseeko64 fseeko

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@ -83,9 +83,9 @@ typedef long ssize_t; /* byte count or error */
#define ZIP_EFWRITE -29 // fwrite error
/**
* Looks up the error message string coresponding to an error number.
* Looks up the error message string corresponding to an error number.
* @param errnum error number
* @return error message string coresponding to errnum or NULL if error is not
* @return error message string corresponding to errnum or NULL if error is not
* found.
*/
extern const char *zip_strerror(int errnum);

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@ -73,14 +73,8 @@ typedef uint32_t ai_uint32;
#ifdef __cplusplus
#ifdef ASSIMP_USE_HUNTER
# include <utf8.h>
#else
# include "../contrib/utf8cpp/source/utf8.h"
#endif
#include <cstring>
#include <new> // for std::nothrow_t
#include <new> // for std::nothrow_t
#include <string> // for aiString::Set(const std::string&)
namespace Assimp {
@ -88,16 +82,16 @@ namespace Assimp {
namespace Intern {
// --------------------------------------------------------------------
/** @brief Internal helper class to utilize our internal new/delete
* routines for allocating object of this and derived classes.
*
* By doing this you can safely share class objects between Assimp
* and the application - it works even over DLL boundaries. A good
* example is the #IOSystem where the application allocates its custom
* #IOSystem, then calls #Importer::SetIOSystem(). When the Importer
* destructs, Assimp calls operator delete on the stored #IOSystem.
* If it lies on a different heap than Assimp is working with,
* the application is determined to crash.
*/
* routines for allocating object of this and derived classes.
*
* By doing this you can safely share class objects between Assimp
* and the application - it works even over DLL boundaries. A good
* example is the #IOSystem where the application allocates its custom
* #IOSystem, then calls #Importer::SetIOSystem(). When the Importer
* destructs, Assimp calls operator delete on the stored #IOSystem.
* If it lies on a different heap than Assimp is working with,
* the application is determined to crash.
*/
// --------------------------------------------------------------------
#ifndef SWIG
struct ASSIMP_API AllocateFromAssimpHeap {

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2023, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
[Setup]
AppName=Open Asset Import Library - Viewer
AppVerName=Open Asset Import Library - Viewer (v2.0)
AppVerName=Open Asset Import Library - Viewer (v5.3.0)
DefaultDirName={pf}\AssimpView
DefaultGroupName=AssimpView
UninstallDisplayIcon={app}\bin\x86\assimp.exe
@ -12,9 +12,9 @@ SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
WizardImageFile=compiler:WizModernImage-IS.BMP
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
LicenseFile=License.rtf
OutputBaseFileName=assimp-view-2.0-setup
VersionInfoVersion=2.0.0.0
VersionInfoTextVersion=2.0
OutputBaseFileName=assimp-view-5.0-setup
VersionInfoVersion=5.3.0.0
VersionInfoTextVersion=5.3.0
VersionInfoCompany=Assimp Development Team
ArchitecturesInstallIn64BitMode=x64

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@ -2,7 +2,7 @@
[Setup]
AppName=Open Asset Import Library - SDK
AppVerName=Open Asset Import Library - SDK (v5.1.0)
AppVerName=Open Asset Import Library - SDK (v5.3.0)
DefaultDirName={pf}\Assimp
DefaultGroupName=Assimp
UninstallDisplayIcon={app}\bin\x64\assimp.exe
@ -12,9 +12,9 @@ SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
WizardImageFile=compiler:WizModernImage-IS.BMP
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
LicenseFile=License.rtf
OutputBaseFileName=assimp-sdk-5.1.0-setup
VersionInfoVersion=5.1.0.0
VersionInfoTextVersion=5.1.0
OutputBaseFileName=assimp-sdk-5.2.6-setup
VersionInfoVersion=5.3.0.0
VersionInfoTextVersion=5.3.0
VersionInfoCompany=Assimp Development Team
ArchitecturesInstallIn64BitMode=x64

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@ -2,7 +2,7 @@
[Setup]
AppName=Open Asset Import Library - SDK
AppVerName=Open Asset Import Library - SDK (v5.1.0)
AppVerName=Open Asset Import Library - SDK (v5.3.0)
DefaultDirName={pf}\Assimp
DefaultGroupName=Assimp
UninstallDisplayIcon={app}\bin\x86\assimp.exe
@ -12,9 +12,9 @@ SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
WizardImageFile=compiler:WizModernImage-IS.BMP
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
LicenseFile=License.rtf
OutputBaseFileName=assimp-sdk-5.1.0-setup
VersionInfoVersion=5.1.0.0
VersionInfoTextVersion=5.1.0
OutputBaseFileName=assimp-sdk-5.2.6-setup
VersionInfoVersion=5.3.0.
VersionInfoTextVersion=5.3.0
VersionInfoCompany=Assimp Development Team
;ArchitecturesInstallIn64BitMode=x64

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@ -18,7 +18,7 @@
#else
#define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD) " (Commit @GIT_COMMIT_HASH@)"
#endif
#define VER_COPYRIGHT_STR "\xA9 2006-2022"
#define VER_COPYRIGHT_STR "\xA9 2006-2023"
#ifdef NDEBUG
#define VER_ORIGINAL_FILENAME_STR "@CMAKE_SHARED_LIBRARY_PREFIX@assimp@LIBRARY_SUFFIX@.dll"

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@ -1,4 +1,4 @@
Good IFC test cases
===================
http://www.iai.fzk.de/www-extern/index.php?id=1135
https://www.ifcwiki.org/index.php/Examples

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2023, assimp team
All rights reserved.
@ -48,12 +48,12 @@ TEST_F( utVersion, aiGetLegalStringTest ) {
EXPECT_NE( lv, nullptr );
std::string text( lv );
size_t pos = text.find(std::string("2022"));
size_t pos = text.find(std::string("2023"));
EXPECT_NE(pos, std::string::npos);
}
TEST_F( utVersion, aiGetVersionMinorTest ) {
EXPECT_EQ(aiGetVersionMinor(), 2U);
EXPECT_EQ(aiGetVersionMinor(), 3U);
}
TEST_F( utVersion, aiGetVersionMajorTest ) {
@ -61,7 +61,7 @@ TEST_F( utVersion, aiGetVersionMajorTest ) {
}
TEST_F( utVersion, aiGetVersionPatchTest ) {
EXPECT_EQ(aiGetVersionPatch(), 5U );
EXPECT_EQ(aiGetVersionPatch(), 0U );
}
TEST_F( utVersion, aiGetCompileFlagsTest ) {