Merge pull request #1580 from assimp/scene_combiner_crash

check for nullptr dereferencing before copying scene data
pull/1582/head^2
Kim Kulling 2017-11-22 16:00:46 +01:00 committed by GitHub
commit ed4e6b0db0
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 111 additions and 90 deletions

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@ -1280,7 +1280,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
std::vector<ai_real> frames;
for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
frames.push_back(nodeAnim->mPositionKeys[i].mTime);
frames.push_back(static_cast<ai_real>(nodeAnim->mPositionKeys[i].mTime));
}
WriteFloatArray( node_idstr , FloatType_Time, (const ai_real*) frames.data(), frames.size());

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@ -66,8 +66,8 @@ namespace Assimp {
// ------------------------------------------------------------------------------------------------
// Add a prefix to a string
inline void PrefixString(aiString& string,const char* prefix, unsigned int len)
{
inline
void PrefixString(aiString& string,const char* prefix, unsigned int len) {
// If the string is already prefixed, we won't prefix it a second time
if (string.length >= 1 && string.data[0] == '$')
return;
@ -88,8 +88,7 @@ inline void PrefixString(aiString& string,const char* prefix, unsigned int len)
// ------------------------------------------------------------------------------------------------
// Add node identifiers to a hashing set
void SceneCombiner::AddNodeHashes(aiNode* node, std::set<unsigned int>& hashes)
{
void SceneCombiner::AddNodeHashes(aiNode* node, std::set<unsigned int>& hashes) {
// Add node name to hashing set if it is non-empty - empty nodes are allowed
// and they can't have any anims assigned so its absolutely safe to duplicate them.
if (node->mName.length) {
@ -103,25 +102,23 @@ void SceneCombiner::AddNodeHashes(aiNode* node, std::set<unsigned int>& hashes)
// ------------------------------------------------------------------------------------------------
// Add a name prefix to all nodes in a hierarchy
void SceneCombiner::AddNodePrefixes(aiNode* node, const char* prefix, unsigned int len)
{
void SceneCombiner::AddNodePrefixes(aiNode* node, const char* prefix, unsigned int len) {
ai_assert(NULL != prefix);
PrefixString(node->mName,prefix,len);
// Process all children recursively
for (unsigned int i = 0; i < node->mNumChildren;++i)
AddNodePrefixes(node->mChildren[i],prefix,len);
for ( unsigned int i = 0; i < node->mNumChildren; ++i ) {
AddNodePrefixes( node->mChildren[ i ], prefix, len );
}
}
// ------------------------------------------------------------------------------------------------
// Search for matching names
bool SceneCombiner::FindNameMatch(const aiString& name, std::vector<SceneHelper>& input, unsigned int cur)
{
bool SceneCombiner::FindNameMatch(const aiString& name, std::vector<SceneHelper>& input, unsigned int cur) {
const unsigned int hash = SuperFastHash(name.data, static_cast<uint32_t>(name.length));
// Check whether we find a positive match in one of the given sets
for (unsigned int i = 0; i < input.size(); ++i) {
if (cur != i && input[i].hashes.find(hash) != input[i].hashes.end()) {
return true;
}
@ -132,14 +129,12 @@ bool SceneCombiner::FindNameMatch(const aiString& name, std::vector<SceneHelper>
// ------------------------------------------------------------------------------------------------
// Add a name prefix to all nodes in a hierarchy if a hash match is found
void SceneCombiner::AddNodePrefixesChecked(aiNode* node, const char* prefix, unsigned int len,
std::vector<SceneHelper>& input, unsigned int cur)
{
std::vector<SceneHelper>& input, unsigned int cur) {
ai_assert(NULL != prefix);
const unsigned int hash = SuperFastHash(node->mName.data, static_cast<uint32_t>(node->mName.length));
// Check whether we find a positive match in one of the given sets
for (unsigned int i = 0; i < input.size(); ++i) {
if (cur != i && input[i].hashes.find(hash) != input[i].hashes.end()) {
PrefixString(node->mName,prefix,len);
break;
@ -153,27 +148,25 @@ void SceneCombiner::AddNodePrefixesChecked(aiNode* node, const char* prefix, uns
// ------------------------------------------------------------------------------------------------
// Add an offset to all mesh indices in a node graph
void SceneCombiner::OffsetNodeMeshIndices (aiNode* node, unsigned int offset)
{
void SceneCombiner::OffsetNodeMeshIndices (aiNode* node, unsigned int offset) {
for (unsigned int i = 0; i < node->mNumMeshes;++i)
node->mMeshes[i] += offset;
for (unsigned int i = 0; i < node->mNumChildren;++i)
OffsetNodeMeshIndices(node->mChildren[i],offset);
for ( unsigned int i = 0; i < node->mNumChildren; ++i ) {
OffsetNodeMeshIndices( node->mChildren[ i ], offset );
}
}
// ------------------------------------------------------------------------------------------------
// Merges two scenes. Currently only used by the LWS loader.
void SceneCombiner::MergeScenes(aiScene** _dest,std::vector<aiScene*>& src,
unsigned int flags)
{
ai_assert(NULL != _dest);
void SceneCombiner::MergeScenes(aiScene** _dest,std::vector<aiScene*>& src, unsigned int flags) {
if ( nullptr == _dest ) {
return;
}
// if _dest points to NULL allocate a new scene. Otherwise clear the old and reuse it
if (src.empty())
{
if (*_dest)
{
if (src.empty()) {
if (*_dest) {
(*_dest)->~aiScene();
SceneCombiner::CopySceneFlat(_dest,src[0]);
}
@ -198,8 +191,7 @@ void SceneCombiner::MergeScenes(aiScene** _dest,std::vector<aiScene*>& src,
}
// ------------------------------------------------------------------------------------------------
void SceneCombiner::AttachToGraph (aiNode* attach, std::vector<NodeAttachmentInfo>& srcList)
{
void SceneCombiner::AttachToGraph (aiNode* attach, std::vector<NodeAttachmentInfo>& srcList) {
unsigned int cnt;
for ( cnt = 0; cnt < attach->mNumChildren; ++cnt ) {
AttachToGraph( attach->mChildren[ cnt ], srcList );
@ -239,19 +231,16 @@ void SceneCombiner::AttachToGraph (aiNode* attach, std::vector<NodeAttachmentInf
}
// ------------------------------------------------------------------------------------------------
void SceneCombiner::AttachToGraph ( aiScene* master,
std::vector<NodeAttachmentInfo>& src)
{
void SceneCombiner::AttachToGraph ( aiScene* master, std::vector<NodeAttachmentInfo>& src) {
ai_assert(NULL != master);
AttachToGraph(master->mRootNode,src);
}
// ------------------------------------------------------------------------------------------------
void SceneCombiner::MergeScenes(aiScene** _dest, aiScene* master,
std::vector<AttachmentInfo>& srcList,
unsigned int flags)
{
ai_assert(NULL != _dest);
void SceneCombiner::MergeScenes(aiScene** _dest, aiScene* master, std::vector<AttachmentInfo>& srcList, unsigned int flags) {
if ( nullptr == _dest ) {
return;
}
// if _dest points to NULL allocate a new scene. Otherwise clear the old and reuse it
if (srcList.empty()) {
@ -708,7 +697,9 @@ void SceneCombiner::BuildUniqueBoneList(std::list<BoneWithHash>& asBones,
void SceneCombiner::MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator it,
std::vector<aiMesh*>::const_iterator end)
{
ai_assert(NULL != out && !out->mNumBones);
if ( nullptr == out || out->mNumBones == 0 ) {
return;
}
// find we need to build an unique list of all bones.
// we work with hashes to make the comparisons MUCH faster,
@ -762,7 +753,9 @@ void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
std::vector<aiMesh*>::const_iterator begin,
std::vector<aiMesh*>::const_iterator end)
{
ai_assert(NULL != _out);
if ( nullptr == _out ) {
return;
}
if (begin == end) {
*_out = NULL; // no meshes ...
@ -903,7 +896,9 @@ void SceneCombiner::MergeMaterials(aiMaterial** dest,
std::vector<aiMaterial*>::const_iterator begin,
std::vector<aiMaterial*>::const_iterator end)
{
ai_assert(NULL != dest);
if ( nullptr == dest ) {
return;
}
if (begin == end) {
*dest = NULL; // no materials ...
@ -953,10 +948,9 @@ void SceneCombiner::MergeMaterials(aiMaterial** dest,
// ------------------------------------------------------------------------------------------------
template <typename Type>
inline void CopyPtrArray (Type**& dest, const Type* const * src, ai_uint num)
{
if (!num)
{
inline
void CopyPtrArray (Type**& dest, const Type* const * src, ai_uint num) {
if (!num) {
dest = NULL;
return;
}
@ -968,9 +962,11 @@ inline void CopyPtrArray (Type**& dest, const Type* const * src, ai_uint num)
// ------------------------------------------------------------------------------------------------
template <typename Type>
inline void GetArrayCopy (Type*& dest, ai_uint num )
{
if (!dest)return;
inline
void GetArrayCopy(Type*& dest, ai_uint num ) {
if ( !dest ) {
return;
}
Type* old = dest;
dest = new Type[num];
@ -978,22 +974,27 @@ inline void GetArrayCopy (Type*& dest, ai_uint num )
}
// ------------------------------------------------------------------------------------------------
void SceneCombiner::CopySceneFlat(aiScene** _dest,const aiScene* src)
{
void SceneCombiner::CopySceneFlat(aiScene** _dest,const aiScene* src) {
if ( nullptr == _dest || nullptr == src ) {
return;
}
// reuse the old scene or allocate a new?
if (*_dest) {
(*_dest)->~aiScene();
new (*_dest) aiScene();
} else {
*_dest = new aiScene();
}
else *_dest = new aiScene();
::memcpy(*_dest,src,sizeof(aiScene));
}
// ------------------------------------------------------------------------------------------------
void SceneCombiner::CopyScene(aiScene** _dest,const aiScene* src,bool allocate)
{
ai_assert(NULL != _dest && NULL != src);
void SceneCombiner::CopyScene(aiScene** _dest,const aiScene* src,bool allocate) {
if ( nullptr == _dest || nullptr == src ) {
return;
}
if (allocate) {
*_dest = new aiScene();
@ -1044,9 +1045,10 @@ void SceneCombiner::CopyScene(aiScene** _dest,const aiScene* src,bool allocate)
}
// ------------------------------------------------------------------------------------------------
void SceneCombiner::Copy (aiMesh** _dest, const aiMesh* src)
{
ai_assert(NULL != _dest && NULL != src);
void SceneCombiner::Copy( aiMesh** _dest, const aiMesh* src ) {
if ( nullptr == _dest || nullptr == src ) {
return;
}
aiMesh* dest = *_dest = new aiMesh();
@ -1072,17 +1074,17 @@ void SceneCombiner::Copy (aiMesh** _dest, const aiMesh* src)
// make a deep copy of all faces
GetArrayCopy(dest->mFaces,dest->mNumFaces);
for (unsigned int i = 0; i < dest->mNumFaces;++i)
{
for (unsigned int i = 0; i < dest->mNumFaces;++i) {
aiFace& f = dest->mFaces[i];
GetArrayCopy(f.mIndices,f.mNumIndices);
}
}
// ------------------------------------------------------------------------------------------------
void SceneCombiner::Copy (aiMaterial** _dest, const aiMaterial* src)
{
ai_assert(NULL != _dest && NULL != src);
void SceneCombiner::Copy (aiMaterial** _dest, const aiMaterial* src) {
if ( nullptr == _dest || nullptr == src ) {
return;
}
aiMaterial* dest = (aiMaterial*) ( *_dest = new aiMaterial() );
@ -1110,9 +1112,10 @@ void SceneCombiner::Copy (aiMaterial** _dest, const aiMaterial* src)
}
// ------------------------------------------------------------------------------------------------
void SceneCombiner::Copy (aiTexture** _dest, const aiTexture* src)
{
ai_assert(NULL != _dest && NULL != src);
void SceneCombiner::Copy(aiTexture** _dest, const aiTexture* src) {
if ( nullptr == _dest || nullptr == src ) {
return;
}
aiTexture* dest = *_dest = new aiTexture();
@ -1139,10 +1142,10 @@ void SceneCombiner::Copy (aiTexture** _dest, const aiTexture* src)
}
// ------------------------------------------------------------------------------------------------
void SceneCombiner::Copy( aiAnimation** _dest, const aiAnimation* src )
{
ai_assert( NULL != _dest );
ai_assert( NULL != src );
void SceneCombiner::Copy( aiAnimation** _dest, const aiAnimation* src ) {
if ( nullptr == _dest || nullptr == src ) {
return;
}
aiAnimation* dest = *_dest = new aiAnimation();
@ -1154,9 +1157,10 @@ void SceneCombiner::Copy( aiAnimation** _dest, const aiAnimation* src )
}
// ------------------------------------------------------------------------------------------------
void SceneCombiner::Copy (aiNodeAnim** _dest, const aiNodeAnim* src)
{
ai_assert(NULL != _dest && NULL != src);
void SceneCombiner::Copy(aiNodeAnim** _dest, const aiNodeAnim* src) {
if ( nullptr == _dest || nullptr == src ) {
return;
}
aiNodeAnim* dest = *_dest = new aiNodeAnim();
@ -1170,9 +1174,10 @@ void SceneCombiner::Copy (aiNodeAnim** _dest, const aiNodeAnim* src)
}
// ------------------------------------------------------------------------------------------------
void SceneCombiner::Copy (aiCamera** _dest,const aiCamera* src)
{
ai_assert(NULL != _dest && NULL != src);
void SceneCombiner::Copy( aiCamera** _dest,const aiCamera* src) {
if ( nullptr == _dest || nullptr == src ) {
return;
}
aiCamera* dest = *_dest = new aiCamera();
@ -1181,9 +1186,10 @@ void SceneCombiner::Copy (aiCamera** _dest,const aiCamera* src)
}
// ------------------------------------------------------------------------------------------------
void SceneCombiner::Copy (aiLight** _dest, const aiLight* src)
{
ai_assert(NULL != _dest && NULL != src);
void SceneCombiner::Copy(aiLight** _dest, const aiLight* src) {
if ( nullptr == _dest || nullptr == src ) {
return;
}
aiLight* dest = *_dest = new aiLight();
@ -1192,9 +1198,10 @@ void SceneCombiner::Copy (aiLight** _dest, const aiLight* src)
}
// ------------------------------------------------------------------------------------------------
void SceneCombiner::Copy (aiBone** _dest, const aiBone* src)
{
ai_assert(NULL != _dest && NULL != src);
void SceneCombiner::Copy(aiBone** _dest, const aiBone* src) {
if ( nullptr == _dest || nullptr == src ) {
return;
}
aiBone* dest = *_dest = new aiBone();
@ -1230,10 +1237,14 @@ void SceneCombiner::Copy (aiNode** _dest, const aiNode* src)
}
// ------------------------------------------------------------------------------------------------
void SceneCombiner::Copy(aiMetadata** _dest, const aiMetadata* src)
{
ai_assert( NULL != _dest );
ai_assert( NULL != src);
void SceneCombiner::Copy(aiMetadata** _dest, const aiMetadata* src) {
if ( nullptr == _dest || nullptr == src ) {
return;
}
if ( 0 == src->mNumProperties ) {
return;
}
aiMetadata* dest = *_dest = aiMetadata::Alloc( src->mNumProperties );
std::copy(src->mKeys, src->mKeys + src->mNumProperties, dest->mKeys);
@ -1271,4 +1282,5 @@ void SceneCombiner::Copy(aiMetadata** _dest, const aiMetadata* src)
}
}
}
} // Namespace Assimp

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@ -197,13 +197,17 @@ struct SceneHelper
* The class is currently being used by various postprocessing steps
* and loaders (ie. LWS).
*/
class ASSIMP_API SceneCombiner
{
class ASSIMP_API SceneCombiner {
// class cannot be instanced
SceneCombiner() {}
SceneCombiner() {
// empty
}
~SceneCombiner() {
// empty
}
public:
// -------------------------------------------------------------------
/** Merges two or more scenes.
*

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@ -187,7 +187,7 @@ struct aiMetadata {
static inline
aiMetadata *Alloc( unsigned int numProperties ) {
if ( 0 == numProperties ) {
return NULL;
return nullptr;
}
aiMetadata *data = new aiMetadata;

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@ -71,3 +71,8 @@ TEST_F( utSceneCombiner, MergeMeshes_ValidNames_Test ) {
std::string outName = out->mName.C_Str();
EXPECT_EQ( "mesh_1.mesh_2.mesh_3", outName );
}
TEST_F( utSceneCombiner, CopySceneWithNullptr_NoException ) {
EXPECT_NO_THROW( SceneCombiner::CopyScene( nullptr, nullptr ) );
EXPECT_NO_THROW( SceneCombiner::CopySceneFlat( nullptr, nullptr ) );
}