- really update doc.

- update build & installer scripts.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@846 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2010-11-21 16:11:32 +00:00
parent 617f15c77b
commit ed3719e119
10 changed files with 28 additions and 46 deletions

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@ -5,7 +5,7 @@
#---------------------------------------------------------------------------
DOXYFILE_ENCODING = UTF-8
PROJECT_NAME = Assimp
PROJECT_NUMBER = "v1.1 (April 2010)"
PROJECT_NUMBER = "v2.0 (November 2010)"
OUTPUT_DIRECTORY =
CREATE_SUBDIRS = NO
OUTPUT_LANGUAGE = English

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@ -5,7 +5,7 @@
#---------------------------------------------------------------------------
DOXYFILE_ENCODING = UTF-8
PROJECT_NAME = Assimp Command Line Tools
PROJECT_NUMBER = "v1.1 (April 2010)"
PROJECT_NUMBER = "v2.0 (November 2010)"
OUTPUT_DIRECTORY =
CREATE_SUBDIRS = NO
OUTPUT_LANGUAGE = English

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@ -22,6 +22,7 @@ that it has not been implemented yet and some (most ...) formats lack proper spe
<hr>
<br><tt>
<b>Collada</b> ( <i>*.dae;*.xml</i> )<br>
<b>Blender</b> ( <i>*.blend</i> ) <sup>3</sup><br>
<b>Biovision BVH </b> ( <i>*.bvh</i> ) <br>
<b>3D Studio Max 3DS</b> ( <i>*.3ds</i> ) <br>
<b>3D Studio Max ASE</b> ( <i>*.ase</i> ) <br>
@ -34,6 +35,7 @@ that it has not been implemented yet and some (most ...) formats lack proper spe
<b>Quake I</b> ( <i>*.mdl</i> ) <br>
<b>Quake II</b> ( <i>*.md2</i> ) <br>
<b>Quake III</b> ( <i>*.md3</i> ) <br>
<b>Quake 3 BSP</b> ( <i>*.pk3</i> ) <sup>1</sup> <br>
<b>RtCW</b> ( <i>*.mdc</i> )<br>
<b>Doom 3</b> ( <i>*.md5mesh;*.md5anim;*.md5camera</i> ) <br>
<b>DirectX X </b> ( <i>*.x</i> ). <br>
@ -55,14 +57,16 @@ that it has not been implemented yet and some (most ...) formats lack proper spe
<b>Modo Model</b> ( <i>*.lxo</i> )<br>
<b>CharacterStudio Motion</b> ( <i>*.csm</i> )<br>
<b>Stanford Ply</b> ( <i>*.ply</i> )<br>
<b>TrueSpace</b> ( <i>*.cob, *.scn</i> )<br><br>
<b>TrueSpace</b> ( <i>*.cob, *.scn</i> )<sup>2</sup><br><br>
</tt>
See the @link importer_notes Importer Notes Page @endlink for informations, what a specific importer can do and what not.
Note that although this paper claims to be the official documentation,
http://assimp.sourceforge.net/main_features_formats.html
<br>is usually the most up-to-date list of file formats supported by the library. <br>
<sup>3</sup>: These formats support animations, but ASSIMP doesn't yet support them (or they're buggy)
<sup>1</sup>: Experimental loaders<br>
<sup>2</sup>: Indicates very limited support - many of the format's features don't map to Assimp's data structures.<br>
<sup>3</sup>: These formats support animations, but ASSIMP doesn't yet support them (or they're buggy)<br>
<br>
<hr>

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@ -4,35 +4,13 @@ Open Asset Import Library (Assimp) SDK Installer
Release Notes
------------------------------------------------------------------------------------
http://assimp.sf.net
Known Bugs & Limitations
========================
Assimp
- IRR, DXF, MOT, LWS support is limited
(the following issues are most likely to be addressed in a near bugfix update to 1.1)
- COB is pretty new on the list, test coverage is bad. Please give feedback.
- Ogre XML loader fails to load animations properly.
- ColladaLoader handles instanced nodes not entirely correct.
Viewer
- If you toggle all UI components quickly, the app gets confused.
- For files more than one embedded texture, only the first is loaded.
- Normals appear flipped from time to time when either of the normals-related menu items was hit.
- Alpha-sorting is implemented, but still causes artifacts when models are moved quickly.
- Several important texture file formats (such as GIF) are not supported.
- HUD is blurred on the right side. ATI/AMD hardware only.
Troubleshooting
===============
1. Missing d3dx9_42.dll?
1. Missing d3dx9_(some-number).dll?
Install the latest DirectX runtime or grab the file from somewhere (that's evil but mostly fine).
2. Application configuration not correct / missing msvcr***.dll?
@ -42,4 +20,4 @@ Reinstall Microsoft Visual C++ 2005 SP1 Redistributable (x86 or x64, depending o
Add it to PATH. That's not a bug, the installer does not alter the PATH.
4. Crashes immediately
You CPU lacks SSE2 support. Build Assimp from scratch to suit your CPU, sorry.ut mostly fine).
You CPU lacks SSE2 support. Build Assimp from scratch to suit your CPU, sorry.

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@ -4,14 +4,13 @@ Open Asset Import Library (Assimp) Viewer Installer
Release Notes
------------------------------------------------------------------------------------
http://assimp.sf.net
Known Bugs & Limitations
========================
Viewer
- If you toggle all UI components quickly, the app gets confused.
- For files more than one embedded texture, only the first is loaded.
- Normals appear flipped from time to time when either of the normals-related menu items was hit.
- Alpha-sorting is implemented, but still causes artifacts when models are moved quickly.
- Several important texture file formats (such as GIF) are not supported.
@ -20,7 +19,7 @@ Viewer
Troubleshooting
===============
1. Missing d3dx9_42.dll?
1. Missing d3dx9_(number).dll?
Install the latest DirectX runtime or grab the file from somewhere (that's evil but mostly fine).
2. Application configuration not correct / missing msvcr***.dll?

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@ -2,7 +2,7 @@
[Setup]
AppName=Open Asset Import Library - SDK
AppVerName=Open Asset Import Library - SDK (v1.1)
AppVerName=Open Asset Import Library - SDK (v2.0)
DefaultDirName={pf}\Assimp
DefaultGroupName=Assimp
UninstallDisplayIcon={app}\bin\x86\assimp.exe
@ -12,9 +12,9 @@ SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
WizardImageFile=compiler:WizModernImage-IS.BMP
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
LicenseFile=License.rtf
OutputBaseFileName=assimp-sdk-1.1-setup
VersionInfoVersion=1.1.0.0
VersionInfoTextVersion=1.1
OutputBaseFileName=assimp-sdk-2.0-setup
VersionInfoVersion=2.0.0.0
VersionInfoTextVersion=2.0
VersionInfoCompany=Assimp Development Team
ArchitecturesInstallIn64BitMode=x64
@ -29,9 +29,11 @@ Name: "tools"; Description: "Asset Viewer & Command Line Tools (32 and 64 Bit)";
Name: "help"; Description: "Help Files"; Types: full compact
Name: "samples"; Description: "Samples"; Types: full
;Name: "wsource"; Description: "Source Code"; Types: full
Name: "test"; Description: "Test Models"; Types: full
Name: "test"; Description: "Test Models (BSD-licensed)"; Types: full
Name: "test_nonbsd"; Description: "Test Models (other (free) licenses)"; Types: full
Name: "pyassimp"; Description: "Python Bindings"; Types: full
Name: "dassimp"; Description: "D Bindings"; Types: full
Name: "assimp_net"; Description: "C#/.NET Bindings"; Types: full
;Name: "vc8"; Description: "VC8 project files"; Types: full
;Name: "vc9"; Description: "VC9 project files"; Types: full
@ -86,6 +88,10 @@ Source: "..\..\include\*"; DestDir: "{app}\include"; Flags: recursesubdirs
; dAssimp
Source: "..\..\port\dAssimp\*"; DestDir: "{app}\port\D"; Flags: recursesubdirs; Components: dassimp
Source: "..\..\port\swig\*"; DestDir: "{app}\port\D_SwigExperimental"; Flags: recursesubdirs; Components: dassimp
; Assimp.NET
Source: "..\..\port\Assimp.NET\*"; DestDir: "{app}\port\C#"; Flags: recursesubdirs; Components: assimp_net
; PyAssimp
Source: "..\..\port\PyAssimp\*"; DestDir: "{app}\port\Python"; Excludes: "*.pyc,*.dll"; Flags: recursesubdirs; Components: pyassimp
@ -93,6 +99,7 @@ Source: "..\..\port\PyAssimp\*"; DestDir: "{app}\port\Python"; Excludes: "*.pyc,
; Test repository
Source: "..\..\test\models\*"; DestDir: "{app}\test\models"; Flags: recursesubdirs; Components: test
Source: "..\..\test\regression\*"; DestDir: "{app}\test\regression"; Flags: recursesubdirs; Components: test
Source: "..\..\test\models-nonbsd\*"; DestDir: "{app}\test\models-nonbsd"; Flags: recursesubdirs; Components: test_nonbsd
; Source Code & Workspaces
;Source: "..\..\code\*"; Excludes: "*.o"; DestDir: "{app}\code"; Flags: recursesubdirs; Components: wsource

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@ -49,7 +49,7 @@ SET /p REVISIONBASE= < tmpfile.txt
DEL /q tmpfile.txt
cd ..\packaging\windows-mkzip
SET VERSIONBASE=1.1.%REVISIONBASE%
SET VERSIONBASE=2.0.%REVISIONBASE%
SET OUT_SDK=assimp--%VERSIONBASE%-sdk
SET OUT_BIN=assimp--%VERSIONBASE%-bin
@ -99,7 +99,7 @@ rem We take the current revision and remove some stuff
rem that is nto yet ready to be published.
rem -----------------------------------------------------
svn export .\..\..\ final\%OUT_SDK%
svn export .\..\..\ .\final\%OUT_SDK%
mkdir final\%OUT_SDK%\doc\assimp_html
mkdir final\%OUT_SDK%\doc\assimpcmd_html
@ -121,12 +121,6 @@ rem Insert 'dummy' files into empty folders
echo. > final\%OUT_SDK%\lib\dummy
echo. > final\%OUT_SDK%\obj\dummy
rem Remove WIP ports and language bindings
RD /s /q final\%OUT_SDK%\port\Assimp.NET
RD /s /q final\%OUT_SDK%\port\jAssimp
RD /s /q final\%OUT_SDK%\port\BrainFuckAssimp
RD /s /q final\%OUT_SDK%\port\swig
rem Also, repackaging is not a must-have feature
RD /s /q final\%OUT_SDK%\packaging

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@ -1 +1 @@
#define SVNRevision 805
#define SVNRevision 842