- really update doc.
- update build & installer scripts. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@846 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
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@ -5,7 +5,7 @@
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#---------------------------------------------------------------------------
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#---------------------------------------------------------------------------
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DOXYFILE_ENCODING = UTF-8
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DOXYFILE_ENCODING = UTF-8
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PROJECT_NAME = Assimp
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PROJECT_NAME = Assimp
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PROJECT_NUMBER = "v1.1 (April 2010)"
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PROJECT_NUMBER = "v2.0 (November 2010)"
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OUTPUT_DIRECTORY =
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OUTPUT_DIRECTORY =
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CREATE_SUBDIRS = NO
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CREATE_SUBDIRS = NO
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OUTPUT_LANGUAGE = English
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OUTPUT_LANGUAGE = English
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@ -5,7 +5,7 @@
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#---------------------------------------------------------------------------
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#---------------------------------------------------------------------------
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DOXYFILE_ENCODING = UTF-8
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DOXYFILE_ENCODING = UTF-8
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PROJECT_NAME = Assimp Command Line Tools
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PROJECT_NAME = Assimp Command Line Tools
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PROJECT_NUMBER = "v1.1 (April 2010)"
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PROJECT_NUMBER = "v2.0 (November 2010)"
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OUTPUT_DIRECTORY =
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OUTPUT_DIRECTORY =
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CREATE_SUBDIRS = NO
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CREATE_SUBDIRS = NO
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OUTPUT_LANGUAGE = English
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OUTPUT_LANGUAGE = English
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@ -22,6 +22,7 @@ that it has not been implemented yet and some (most ...) formats lack proper spe
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<hr>
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<hr>
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<br><tt>
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<br><tt>
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<b>Collada</b> ( <i>*.dae;*.xml</i> )<br>
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<b>Collada</b> ( <i>*.dae;*.xml</i> )<br>
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<b>Blender</b> ( <i>*.blend</i> ) <sup>3</sup><br>
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<b>Biovision BVH </b> ( <i>*.bvh</i> ) <br>
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<b>Biovision BVH </b> ( <i>*.bvh</i> ) <br>
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<b>3D Studio Max 3DS</b> ( <i>*.3ds</i> ) <br>
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<b>3D Studio Max 3DS</b> ( <i>*.3ds</i> ) <br>
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<b>3D Studio Max ASE</b> ( <i>*.ase</i> ) <br>
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<b>3D Studio Max ASE</b> ( <i>*.ase</i> ) <br>
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@ -34,6 +35,7 @@ that it has not been implemented yet and some (most ...) formats lack proper spe
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<b>Quake I</b> ( <i>*.mdl</i> ) <br>
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<b>Quake I</b> ( <i>*.mdl</i> ) <br>
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<b>Quake II</b> ( <i>*.md2</i> ) <br>
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<b>Quake II</b> ( <i>*.md2</i> ) <br>
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<b>Quake III</b> ( <i>*.md3</i> ) <br>
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<b>Quake III</b> ( <i>*.md3</i> ) <br>
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<b>Quake 3 BSP</b> ( <i>*.pk3</i> ) <sup>1</sup> <br>
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<b>RtCW</b> ( <i>*.mdc</i> )<br>
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<b>RtCW</b> ( <i>*.mdc</i> )<br>
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<b>Doom 3</b> ( <i>*.md5mesh;*.md5anim;*.md5camera</i> ) <br>
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<b>Doom 3</b> ( <i>*.md5mesh;*.md5anim;*.md5camera</i> ) <br>
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<b>DirectX X </b> ( <i>*.x</i> ). <br>
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<b>DirectX X </b> ( <i>*.x</i> ). <br>
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@ -55,14 +57,16 @@ that it has not been implemented yet and some (most ...) formats lack proper spe
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<b>Modo Model</b> ( <i>*.lxo</i> )<br>
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<b>Modo Model</b> ( <i>*.lxo</i> )<br>
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<b>CharacterStudio Motion</b> ( <i>*.csm</i> )<br>
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<b>CharacterStudio Motion</b> ( <i>*.csm</i> )<br>
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<b>Stanford Ply</b> ( <i>*.ply</i> )<br>
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<b>Stanford Ply</b> ( <i>*.ply</i> )<br>
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<b>TrueSpace</b> ( <i>*.cob, *.scn</i> )<br><br>
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<b>TrueSpace</b> ( <i>*.cob, *.scn</i> )<sup>2</sup><br><br>
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</tt>
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</tt>
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See the @link importer_notes Importer Notes Page @endlink for informations, what a specific importer can do and what not.
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See the @link importer_notes Importer Notes Page @endlink for informations, what a specific importer can do and what not.
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Note that although this paper claims to be the official documentation,
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Note that although this paper claims to be the official documentation,
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http://assimp.sourceforge.net/main_features_formats.html
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http://assimp.sourceforge.net/main_features_formats.html
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<br>is usually the most up-to-date list of file formats supported by the library. <br>
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<br>is usually the most up-to-date list of file formats supported by the library. <br>
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<sup>3</sup>: These formats support animations, but ASSIMP doesn't yet support them (or they're buggy)
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<sup>1</sup>: Experimental loaders<br>
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<sup>2</sup>: Indicates very limited support - many of the format's features don't map to Assimp's data structures.<br>
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<sup>3</sup>: These formats support animations, but ASSIMP doesn't yet support them (or they're buggy)<br>
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<br>
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<br>
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<hr>
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<hr>
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@ -4,35 +4,13 @@ Open Asset Import Library (Assimp) SDK Installer
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Release Notes
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Release Notes
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------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------
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http://assimp.sf.net
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Known Bugs & Limitations
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========================
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Assimp
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- IRR, DXF, MOT, LWS support is limited
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(the following issues are most likely to be addressed in a near bugfix update to 1.1)
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- COB is pretty new on the list, test coverage is bad. Please give feedback.
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- Ogre XML loader fails to load animations properly.
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- ColladaLoader handles instanced nodes not entirely correct.
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Viewer
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- If you toggle all UI components quickly, the app gets confused.
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- For files more than one embedded texture, only the first is loaded.
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- Normals appear flipped from time to time when either of the normals-related menu items was hit.
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- Alpha-sorting is implemented, but still causes artifacts when models are moved quickly.
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- Several important texture file formats (such as GIF) are not supported.
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- HUD is blurred on the right side. ATI/AMD hardware only.
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Troubleshooting
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Troubleshooting
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===============
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===============
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1. Missing d3dx9_42.dll?
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1. Missing d3dx9_(some-number).dll?
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Install the latest DirectX runtime or grab the file from somewhere (that's evil but mostly fine).
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Install the latest DirectX runtime or grab the file from somewhere (that's evil but mostly fine).
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2. Application configuration not correct / missing msvcr***.dll?
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2. Application configuration not correct / missing msvcr***.dll?
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Add it to PATH. That's not a bug, the installer does not alter the PATH.
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Add it to PATH. That's not a bug, the installer does not alter the PATH.
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4. Crashes immediately
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4. Crashes immediately
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You CPU lacks SSE2 support. Build Assimp from scratch to suit your CPU, sorry.ut mostly fine).
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You CPU lacks SSE2 support. Build Assimp from scratch to suit your CPU, sorry.
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@ -4,14 +4,13 @@ Open Asset Import Library (Assimp) Viewer Installer
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Release Notes
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Release Notes
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------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------
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http://assimp.sf.net
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Known Bugs & Limitations
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Known Bugs & Limitations
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========================
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========================
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Viewer
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Viewer
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- If you toggle all UI components quickly, the app gets confused.
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- For files more than one embedded texture, only the first is loaded.
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- Normals appear flipped from time to time when either of the normals-related menu items was hit.
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- Normals appear flipped from time to time when either of the normals-related menu items was hit.
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- Alpha-sorting is implemented, but still causes artifacts when models are moved quickly.
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- Alpha-sorting is implemented, but still causes artifacts when models are moved quickly.
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- Several important texture file formats (such as GIF) are not supported.
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- Several important texture file formats (such as GIF) are not supported.
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Troubleshooting
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Troubleshooting
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===============
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===============
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1. Missing d3dx9_42.dll?
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1. Missing d3dx9_(number).dll?
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Install the latest DirectX runtime or grab the file from somewhere (that's evil but mostly fine).
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Install the latest DirectX runtime or grab the file from somewhere (that's evil but mostly fine).
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2. Application configuration not correct / missing msvcr***.dll?
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2. Application configuration not correct / missing msvcr***.dll?
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@ -2,7 +2,7 @@
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[Setup]
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[Setup]
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AppName=Open Asset Import Library - SDK
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AppName=Open Asset Import Library - SDK
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AppVerName=Open Asset Import Library - SDK (v1.1)
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AppVerName=Open Asset Import Library - SDK (v2.0)
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DefaultDirName={pf}\Assimp
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DefaultDirName={pf}\Assimp
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DefaultGroupName=Assimp
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DefaultGroupName=Assimp
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UninstallDisplayIcon={app}\bin\x86\assimp.exe
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UninstallDisplayIcon={app}\bin\x86\assimp.exe
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WizardImageFile=compiler:WizModernImage-IS.BMP
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WizardImageFile=compiler:WizModernImage-IS.BMP
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WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
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WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
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LicenseFile=License.rtf
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LicenseFile=License.rtf
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OutputBaseFileName=assimp-sdk-1.1-setup
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OutputBaseFileName=assimp-sdk-2.0-setup
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VersionInfoVersion=1.1.0.0
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VersionInfoVersion=2.0.0.0
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VersionInfoTextVersion=1.1
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VersionInfoTextVersion=2.0
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VersionInfoCompany=Assimp Development Team
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VersionInfoCompany=Assimp Development Team
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ArchitecturesInstallIn64BitMode=x64
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ArchitecturesInstallIn64BitMode=x64
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Name: "help"; Description: "Help Files"; Types: full compact
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Name: "help"; Description: "Help Files"; Types: full compact
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Name: "samples"; Description: "Samples"; Types: full
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Name: "samples"; Description: "Samples"; Types: full
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;Name: "wsource"; Description: "Source Code"; Types: full
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;Name: "wsource"; Description: "Source Code"; Types: full
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Name: "test"; Description: "Test Models"; Types: full
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Name: "test"; Description: "Test Models (BSD-licensed)"; Types: full
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Name: "test_nonbsd"; Description: "Test Models (other (free) licenses)"; Types: full
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Name: "pyassimp"; Description: "Python Bindings"; Types: full
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Name: "pyassimp"; Description: "Python Bindings"; Types: full
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Name: "dassimp"; Description: "D Bindings"; Types: full
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Name: "dassimp"; Description: "D Bindings"; Types: full
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Name: "assimp_net"; Description: "C#/.NET Bindings"; Types: full
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;Name: "vc8"; Description: "VC8 project files"; Types: full
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;Name: "vc8"; Description: "VC8 project files"; Types: full
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;Name: "vc9"; Description: "VC9 project files"; Types: full
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;Name: "vc9"; Description: "VC9 project files"; Types: full
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; dAssimp
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; dAssimp
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Source: "..\..\port\dAssimp\*"; DestDir: "{app}\port\D"; Flags: recursesubdirs; Components: dassimp
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Source: "..\..\port\dAssimp\*"; DestDir: "{app}\port\D"; Flags: recursesubdirs; Components: dassimp
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Source: "..\..\port\swig\*"; DestDir: "{app}\port\D_SwigExperimental"; Flags: recursesubdirs; Components: dassimp
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; Assimp.NET
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Source: "..\..\port\Assimp.NET\*"; DestDir: "{app}\port\C#"; Flags: recursesubdirs; Components: assimp_net
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; PyAssimp
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; PyAssimp
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Source: "..\..\port\PyAssimp\*"; DestDir: "{app}\port\Python"; Excludes: "*.pyc,*.dll"; Flags: recursesubdirs; Components: pyassimp
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Source: "..\..\port\PyAssimp\*"; DestDir: "{app}\port\Python"; Excludes: "*.pyc,*.dll"; Flags: recursesubdirs; Components: pyassimp
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; Test repository
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; Test repository
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Source: "..\..\test\models\*"; DestDir: "{app}\test\models"; Flags: recursesubdirs; Components: test
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Source: "..\..\test\models\*"; DestDir: "{app}\test\models"; Flags: recursesubdirs; Components: test
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Source: "..\..\test\regression\*"; DestDir: "{app}\test\regression"; Flags: recursesubdirs; Components: test
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Source: "..\..\test\regression\*"; DestDir: "{app}\test\regression"; Flags: recursesubdirs; Components: test
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Source: "..\..\test\models-nonbsd\*"; DestDir: "{app}\test\models-nonbsd"; Flags: recursesubdirs; Components: test_nonbsd
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; Source Code & Workspaces
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; Source Code & Workspaces
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;Source: "..\..\code\*"; Excludes: "*.o"; DestDir: "{app}\code"; Flags: recursesubdirs; Components: wsource
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;Source: "..\..\code\*"; Excludes: "*.o"; DestDir: "{app}\code"; Flags: recursesubdirs; Components: wsource
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DEL /q tmpfile.txt
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DEL /q tmpfile.txt
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cd ..\packaging\windows-mkzip
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cd ..\packaging\windows-mkzip
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SET VERSIONBASE=1.1.%REVISIONBASE%
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SET VERSIONBASE=2.0.%REVISIONBASE%
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SET OUT_SDK=assimp--%VERSIONBASE%-sdk
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SET OUT_SDK=assimp--%VERSIONBASE%-sdk
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SET OUT_BIN=assimp--%VERSIONBASE%-bin
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SET OUT_BIN=assimp--%VERSIONBASE%-bin
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rem that is nto yet ready to be published.
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rem that is nto yet ready to be published.
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rem -----------------------------------------------------
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rem -----------------------------------------------------
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svn export .\..\..\ final\%OUT_SDK%
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svn export .\..\..\ .\final\%OUT_SDK%
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mkdir final\%OUT_SDK%\doc\assimp_html
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mkdir final\%OUT_SDK%\doc\assimp_html
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mkdir final\%OUT_SDK%\doc\assimpcmd_html
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mkdir final\%OUT_SDK%\doc\assimpcmd_html
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echo. > final\%OUT_SDK%\lib\dummy
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echo. > final\%OUT_SDK%\lib\dummy
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echo. > final\%OUT_SDK%\obj\dummy
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echo. > final\%OUT_SDK%\obj\dummy
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rem Remove WIP ports and language bindings
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RD /s /q final\%OUT_SDK%\port\Assimp.NET
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RD /s /q final\%OUT_SDK%\port\jAssimp
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RD /s /q final\%OUT_SDK%\port\BrainFuckAssimp
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RD /s /q final\%OUT_SDK%\port\swig
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rem Also, repackaging is not a must-have feature
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rem Also, repackaging is not a must-have feature
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RD /s /q final\%OUT_SDK%\packaging
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RD /s /q final\%OUT_SDK%\packaging
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@ -1 +1 @@
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#define SVNRevision 805
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#define SVNRevision 842
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Loading…
Reference in New Issue