Cleaned up implicit conversion and code.
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d4ca91f408
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eceb8aeed1
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@ -73,9 +73,21 @@ TEST_F(utMatrix3x3Test, FromToMatrixTest) {
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aiVector3D from, to;
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aiVector3D from, to;
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auto random_ratio = []() -> float {
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return static_cast<float>(rand() / RAND_MAX);
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};
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for (int i = 0; i < NUM_SAMPLES; ++i) {
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for (int i = 0; i < NUM_SAMPLES; ++i) {
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from = aiVector3D(1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX).Normalize();
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from = aiVector3D(
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to = aiVector3D(1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX).Normalize();
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1.f * random_ratio(),
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1.f * random_ratio(),
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1.f * random_ratio())
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.Normalize();
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to = aiVector3D(
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1.f * random_ratio(),
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1.f * random_ratio(),
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1.f * random_ratio())
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.Normalize();
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aiMatrix3x3::FromToMatrix(from, to, trafo);
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aiMatrix3x3::FromToMatrix(from, to, trafo);
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res = trafo * from;
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res = trafo * from;
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