Add missing metadata fields
parent
597628f43a
commit
ecd24a736c
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@ -214,6 +214,41 @@ class MeshKey(Structure):
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("mValue", c_uint),
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("mValue", c_uint),
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]
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]
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class MetadataEntry(Structure):
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"""
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See 'metadata.h' for details
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"""
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AI_BOOL = 0
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AI_INT32 = 1
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AI_UINT64 = 2
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AI_FLOAT = 3
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AI_DOUBLE = 4
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AI_AISTRING = 5
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AI_AIVECTOR3D = 6
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AI_META_MAX = 7
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_fields_ = [
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# The type field uniquely identifies the underlying type of the data field
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("mType", c_uint),
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("mData", c_void_p),
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]
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class Metadata(Structure):
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"""
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See 'metadata.h' for details
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"""
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_fields_ = [
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# Length of the mKeys and mValues arrays, respectively
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("mNumProperties", c_uint),
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# Arrays of keys, may not be NULL. Entries in this array may not be NULL
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# as well.
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("mKeys", POINTER(String)),
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# Arrays of values, may not be NULL. Entries in this array may be NULL
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# if the corresponding property key has no assigned value.
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("mValues", POINTER(MetadataEntry)),
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]
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class Node(Structure):
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class Node(Structure):
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"""
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"""
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See 'aiScene.h' for details.
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See 'aiScene.h' for details.
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@ -253,6 +288,10 @@ Node._fields_ = [
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# The meshes of this node. Each entry is an index into the mesh
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# The meshes of this node. Each entry is an index into the mesh
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("mMeshes", POINTER(c_uint)),
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("mMeshes", POINTER(c_uint)),
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# Metadata associated with this node or NULL if there is no metadata.
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# Whether any metadata is generated depends on the source file format.
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("mMetadata", POINTER(POINTER(Metadata))),
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]
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]
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class Light(Structure):
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class Light(Structure):
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@ -896,6 +935,11 @@ class Scene(Structure):
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# array (if existing) is the default camera view into
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# array (if existing) is the default camera view into
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# the scene.
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# the scene.
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("mCameras", POINTER(POINTER(Camera))),
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("mCameras", POINTER(POINTER(Camera))),
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# This data contains global metadata which belongs to the scene like
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# unit-conversions, versions, vendors or other model-specific data. This
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# can be used to store format-specific metadata as well.
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("mMetadata", POINTER(POINTER(Metadata))),
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]
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]
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assimp_structs_as_tuple = (Matrix4x4,
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assimp_structs_as_tuple = (Matrix4x4,
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