Fixed nasty bug in FindInstancesProcess.cpp.
Added a small epsilon to some functions in the API. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@331 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
2b1f0cbac0
commit
ec9226c5b9
|
@ -51,6 +51,7 @@ using namespace Assimp;
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Constructor to be privately used by Importer
|
// Constructor to be privately used by Importer
|
||||||
FindInstancesProcess::FindInstancesProcess()
|
FindInstancesProcess::FindInstancesProcess()
|
||||||
|
: configSpeedFlag (false)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -62,7 +63,17 @@ FindInstancesProcess::~FindInstancesProcess()
|
||||||
// Returns whether the processing step is present in the given flag field.
|
// Returns whether the processing step is present in the given flag field.
|
||||||
bool FindInstancesProcess::IsActive( unsigned int pFlags) const
|
bool FindInstancesProcess::IsActive( unsigned int pFlags) const
|
||||||
{
|
{
|
||||||
return 0 != (pFlags & aiProcess_FindInstances);
|
// FindInstances makes absolutely no sense together with PreTransformVertices
|
||||||
|
// fixme: spawn error message somewhere else?
|
||||||
|
return 0 != (pFlags & aiProcess_FindInstances) && 0 == (pFlags & aiProcess_PreTransformVertices);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// Setup properties for the step
|
||||||
|
void FindInstancesProcess::SetupProperties(const Importer* pImp)
|
||||||
|
{
|
||||||
|
// AI_CONFIG_FAVOUR_SPEED
|
||||||
|
configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED,0));
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -112,7 +123,7 @@ void FindInstancesProcess::Execute( aiScene* pScene)
|
||||||
// the ones which are possibly equal. This step is executed early
|
// the ones which are possibly equal. This step is executed early
|
||||||
// in the pipeline, so we could, depending on the file format,
|
// in the pipeline, so we could, depending on the file format,
|
||||||
// have several thousand small meshes. That's too much for a brute
|
// have several thousand small meshes. That's too much for a brute
|
||||||
// everyone-against-everyone check involving up to 25 comparisons
|
// everyone-against-everyone check involving up to 10 comparisons
|
||||||
// each.
|
// each.
|
||||||
boost::scoped_array<uint64_t> hashes (new uint64_t[pScene->mNumMeshes]);
|
boost::scoped_array<uint64_t> hashes (new uint64_t[pScene->mNumMeshes]);
|
||||||
boost::scoped_array<unsigned int> remapping (new unsigned int[pScene->mNumMeshes]);
|
boost::scoped_array<unsigned int> remapping (new unsigned int[pScene->mNumMeshes]);
|
||||||
|
@ -204,18 +215,40 @@ void FindInstancesProcess::Execute( aiScene* pScene)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// It seems to be strange, but we really need to check whether the
|
// These two checks are actually quite expensive and almost *never* required.
|
||||||
// bones are identical too. Although it's extremely unprobable
|
// Almost. That's why they're still here. But there's no reason to do them
|
||||||
// that they're not if control reaches here, but we need to deal
|
// in speed-targeted imports.
|
||||||
// with unprobable cases, too.
|
if (!configSpeedFlag) {
|
||||||
if (!CompareBones(orig,inst))
|
|
||||||
continue;
|
// It seems to be strange, but we really need to check whether the
|
||||||
|
// bones are identical too. Although it's extremely unprobable
|
||||||
|
// that they're not if control reaches here, we need to deal
|
||||||
|
// with unprobable cases, too. It could still be that there are
|
||||||
|
// equal shapes which are deformed differently.
|
||||||
|
if (!CompareBones(orig,inst))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// For completeness ... compare even the index buffers for equality
|
||||||
|
// face order & winding order doesn't care. Input data is in verbose format.
|
||||||
|
boost::scoped_array<unsigned int> ftbl_orig(new unsigned int[orig->mNumVertices]);
|
||||||
|
boost::scoped_array<unsigned int> ftbl_inst(new unsigned int[orig->mNumVertices]);
|
||||||
|
|
||||||
|
for (unsigned int tt = 0; tt < orig->mNumFaces;++tt) {
|
||||||
|
aiFace& f = orig->mFaces[tt];
|
||||||
|
for (unsigned int nn = 0; nn < f.mNumIndices;++nn)
|
||||||
|
ftbl_orig[f.mIndices[nn]] = tt;
|
||||||
|
|
||||||
|
aiFace& f2 = inst->mFaces[tt];
|
||||||
|
for (unsigned int nn = 0; nn < f2.mNumIndices;++nn)
|
||||||
|
ftbl_inst[f2.mIndices[nn]] = tt;
|
||||||
|
}
|
||||||
|
if (0 != ::memcmp(ftbl_inst.get(),ftbl_orig.get(),orig->mNumVertices*sizeof(unsigned int)))
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
// FIXME: Ignore the faces for the moment ... ok!?
|
|
||||||
|
|
||||||
// We're still here. Or in other words: 'inst' is an instance of 'orig'.
|
// We're still here. Or in other words: 'inst' is an instance of 'orig'.
|
||||||
// Place a marker in our list that we can easily update mesh indices.
|
// Place a marker in our list that we can easily update mesh indices.
|
||||||
remapping[i] = a;
|
remapping[i] = remapping[a];
|
||||||
|
|
||||||
// Delete the instanced mesh, we don't need it anymore
|
// Delete the instanced mesh, we don't need it anymore
|
||||||
delete inst;
|
delete inst;
|
||||||
|
|
|
@ -126,8 +126,14 @@ public:
|
||||||
// Execute step on a given scene
|
// Execute step on a given scene
|
||||||
void Execute( aiScene* pScene);
|
void Execute( aiScene* pScene);
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------
|
||||||
|
// Setup properties prior to executing the process
|
||||||
|
void SetupProperties(const Importer* pImp);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
|
bool configSpeedFlag;
|
||||||
|
|
||||||
}; // ! end class FindInstancesProcess
|
}; // ! end class FindInstancesProcess
|
||||||
} // ! end namespace Assimp
|
} // ! end namespace Assimp
|
||||||
|
|
||||||
|
|
|
@ -188,10 +188,10 @@ struct aiColor3D
|
||||||
float& operator[](unsigned int i) {return *(&r + i);}
|
float& operator[](unsigned int i) {return *(&r + i);}
|
||||||
|
|
||||||
// Check whether a color is black
|
// Check whether a color is black
|
||||||
// TODO: add epsilon?
|
|
||||||
bool IsBlack() const
|
bool IsBlack() const
|
||||||
{
|
{
|
||||||
return !r && !g && !b;
|
static const float epsilon = 10e-3f;
|
||||||
|
return fabs( r ) < epsilon && fabs( g ) < epsilon && fabs( b ) < epsilon;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !__cplusplus
|
#endif // !__cplusplus
|
||||||
|
@ -235,7 +235,8 @@ struct aiColor4D
|
||||||
inline bool IsBlack() const
|
inline bool IsBlack() const
|
||||||
{
|
{
|
||||||
// The alpha component doesn't care here. black is black.
|
// The alpha component doesn't care here. black is black.
|
||||||
return !r && !g && !b;
|
static const float epsilon = 10e-3f;
|
||||||
|
return fabs( r ) < epsilon && fabs( g ) < epsilon && fabs( b ) < epsilon;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !__cplusplus
|
#endif // !__cplusplus
|
||||||
|
|
Loading…
Reference in New Issue