Merge branch 'master' of https://github.com/assimp/assimp
commit
ebb209a0d6
|
@ -1,6 +1,6 @@
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|||
# Open Asset Import Library (assimp)
|
||||
# ----------------------------------------------------------------------
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||||
#
|
||||
#
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||||
# Copyright (c) 2006-2016, assimp team
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# All rights reserved.
|
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#
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||||
|
@ -81,7 +81,8 @@ IF(NOT GIT_COMMIT_HASH)
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ENDIF(NOT GIT_COMMIT_HASH)
|
||||
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||||
configure_file(
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||||
${CMAKE_CURRENT_SOURCE_DIR}/revision.h.in
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||||
${CMAKE_CURRENT_LIST_DIR}/revision.h.in
|
||||
# ${CMAKE_CURRENT_SOURCE_DIR}/revision.h.in
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${CMAKE_CURRENT_BINARY_DIR}/revision.h
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||||
)
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||||
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||||
|
@ -175,7 +176,15 @@ ENDIF( CMAKE_COMPILER_IS_GNUCXX )
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# Search for external dependencies, and build them from source if not found
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# Search for zlib
|
||||
find_package(ZLIB)
|
||||
OPTION(ASSIMP_BUILD_ZLIB
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||||
"Build your own zlib"
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OFF
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||||
)
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||||
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||||
IF ( NOT ASSIMP_BUILD_ZLIB )
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||||
find_package(ZLIB)
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||||
ENDIF(ASSIMP_BUILD_ZLIB)
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||||
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IF( NOT ZLIB_FOUND )
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message(STATUS "compiling zlib from souces")
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include(CheckIncludeFile)
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@ -228,31 +237,33 @@ SET ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER OFF CACHE BOOL
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IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
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IF ( MSVC )
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SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/_melange/includes")
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SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/includes")
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||||
# pick the correct prebuilt library
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IF(MSVC11)
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SET(C4D_LIB_POSTFIX "_2012md")
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IF(MSVC14)
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SET(C4D_LIB_POSTFIX "_2015")
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ELSEIF(MSVC12)
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SET(C4D_LIB_POSTFIX "_2013")
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ELSEIF(MSVC11)
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SET(C4D_LIB_POSTFIX "_2012")
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ELSEIF(MSVC10)
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SET(C4D_LIB_POSTFIX "_2010md")
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ELSEIF(MSVC90)
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SET(C4D_LIB_POSTFIX "_2008md")
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SET(C4D_LIB_POSTFIX "_2010")
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ELSE()
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MESSAGE( FATAL_ERROR
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"C4D is currently only supported with MSVC 9, 10, 11"
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"C4D is currently only supported with MSVC 10, 11, 12, 14"
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)
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ENDIF()
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IF(CMAKE_CL_64)
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SET(C4D_LIB_ARCH_POSTFIX "_x64")
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ELSE()
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SET(C4D_LIB_ARCH_POSTFIX "")
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ENDIF()
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SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/libraries/win")
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SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/_melange/lib/WIN")
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SET(C4D_DEBUG_LIBRARY "${C4D_LIB_BASE_PATH}/debug/_melange_lib${C4D_LIB_ARCH_POSTFIX}${C4D_LIB_POSTFIX}.lib")
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SET(C4D_RELEASE_LIBRARY "${C4D_LIB_BASE_PATH}/release/_melange_lib${C4D_LIB_ARCH_POSTFIX}${C4D_LIB_POSTFIX}.lib")
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SET(C4D_DEBUG_LIBRARIES
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"${C4D_LIB_BASE_PATH}/melangelib${C4D_LIB_POSTFIX}/melangelib_debug.lib"
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"${C4D_LIB_BASE_PATH}/jpeglib${C4D_LIB_POSTFIX}/jpeglib_debug.lib"
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)
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SET(C4D_RELEASE_LIBRARIES
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"${C4D_LIB_BASE_PATH}/melangelib${C4D_LIB_POSTFIX}/melangelib_release.lib"
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"${C4D_LIB_BASE_PATH}/jpeglib${C4D_LIB_POSTFIX}/jpeglib_release.lib"
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)
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# winsock and winmm are necessary dependencies of melange (this is undocumented, but true.)
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SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib)
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|
@ -278,7 +289,7 @@ IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
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ADD_SUBDIRECTORY( tools/assimp_view/ )
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ENDIF ( ASSIMP_BUILD_ASSIMP_VIEW )
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ENDIF ( WIN32 )
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||||
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ADD_SUBDIRECTORY( tools/assimp_cmd/ )
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ENDIF ( ASSIMP_BUILD_ASSIMP_TOOLS )
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||||
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||||
|
|
|
@ -52,6 +52,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|||
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||||
#include "C4DImporter.h"
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#include "TinyFormatter.h"
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#include <memory>
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#include <assimp/IOSystem.hpp>
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#include <assimp/scene.h>
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#include <assimp/ai_assert.h>
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#if defined(_M_X64) || defined(__amd64__)
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# define __C4D_64BIT
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|
@ -61,10 +65,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "c4d_file.h"
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#include "default_alien_overloads.h"
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using namespace _melange_;
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using namespace melange;
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||||
// overload this function and fill in your own unique data
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void GetWriterInfo(LONG &id, String &appname)
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void GetWriterInfo(int &id, String &appname)
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||||
{
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id = 2424226;
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appname = "Open Asset Import Library";
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|
@ -197,7 +201,7 @@ void C4DImporter::InternReadFile( const std::string& pFile,
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// ------------------------------------------------------------------------------------------------
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bool C4DImporter::ReadShader(aiMaterial* out, _melange_::BaseShader* shader)
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bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
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{
|
||||
// based on Melange sample code (C4DImportExport.cpp)
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while(shader) {
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|
@ -263,7 +267,7 @@ bool C4DImporter::ReadShader(aiMaterial* out, _melange_::BaseShader* shader)
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// ------------------------------------------------------------------------------------------------
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void C4DImporter::ReadMaterials(_melange_::BaseMaterial* mat)
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void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
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||||
{
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// based on Melange sample code
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while (mat)
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|
@ -288,7 +292,7 @@ void C4DImporter::ReadMaterials(_melange_::BaseMaterial* mat)
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mat->GetParameter(MATERIAL_COLOR_COLOR, data);
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Vector color = data.GetVector();
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mat->GetParameter(MATERIAL_COLOR_BRIGHTNESS, data);
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const Real brightness = data.GetReal();
|
||||
const Float brightness = data.GetFloat();
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color *= brightness;
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|
@ -507,11 +511,13 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
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|||
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||||
// copy normals
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if (normals_src) {
|
||||
if(i >= normals_src->GetNormalCount()) {
|
||||
if(i >= normals_src->GetDataCount()) {
|
||||
LogError("unexpected number of normals, ignoring");
|
||||
}
|
||||
else {
|
||||
const NormalStruct& nor = normals_src->GetNormals(i);
|
||||
ConstNormalHandle normal_handle = normals_src->GetDataAddressR();
|
||||
NormalStruct nor;
|
||||
NormalTag::Get(normal_handle, i, nor);
|
||||
normals->x = nor.a.x;
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||||
normals->y = nor.a.y;
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||||
normals->z = nor.a.z;
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||||
|
|
|
@ -54,7 +54,7 @@ struct aiMaterial;
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|||
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||||
struct aiImporterDesc;
|
||||
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||||
namespace _melange_ {
|
||||
namespace melange {
|
||||
class BaseObject; // c4d_file.h
|
||||
class PolygonObject;
|
||||
class BaseMaterial;
|
||||
|
@ -103,17 +103,17 @@ protected:
|
|||
|
||||
private:
|
||||
|
||||
void ReadMaterials(_melange_::BaseMaterial* mat);
|
||||
void RecurseHierarchy(_melange_::BaseObject* object, aiNode* parent);
|
||||
aiMesh* ReadMesh(_melange_::BaseObject* object);
|
||||
unsigned int ResolveMaterial(_melange_::PolygonObject* obj);
|
||||
void ReadMaterials(melange::BaseMaterial* mat);
|
||||
void RecurseHierarchy(melange::BaseObject* object, aiNode* parent);
|
||||
aiMesh* ReadMesh(melange::BaseObject* object);
|
||||
unsigned int ResolveMaterial(melange::PolygonObject* obj);
|
||||
|
||||
bool ReadShader(aiMaterial* out, _melange_::BaseShader* shader);
|
||||
bool ReadShader(aiMaterial* out, melange::BaseShader* shader);
|
||||
|
||||
std::vector<aiMesh*> meshes;
|
||||
std::vector<aiMaterial*> materials;
|
||||
|
||||
typedef std::map<_melange_::BaseMaterial*, unsigned int> MaterialMap;
|
||||
typedef std::map<melange::BaseMaterial*, unsigned int> MaterialMap;
|
||||
MaterialMap material_mapping;
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||||
|
||||
}; // !class C4DImporter
|
||||
|
|
|
@ -775,8 +775,8 @@ if(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
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|||
endif(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
|
||||
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
TARGET_LINK_LIBRARIES(assimp optimized ${C4D_RELEASE_LIBRARY})
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||||
TARGET_LINK_LIBRARIES(assimp debug ${C4D_DEBUG_LIBRARY})
|
||||
TARGET_LINK_LIBRARIES(assimp optimized ${C4D_RELEASE_LIBRARIES})
|
||||
TARGET_LINK_LIBRARIES(assimp debug ${C4D_DEBUG_LIBRARIES})
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||||
TARGET_LINK_LIBRARIES(assimp ${C4D_EXTRA_LIBRARIES})
|
||||
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
|
||||
|
|
|
@ -240,6 +240,8 @@ struct Mesh {
|
|||
unsigned int m_uiMaterialIndex;
|
||||
/// True, if normals are stored.
|
||||
bool m_hasNormals;
|
||||
/// True, if vertex colors are stored.
|
||||
bool m_hasVertexColors;
|
||||
|
||||
/// Constructor
|
||||
explicit Mesh( const std::string &name )
|
||||
|
@ -289,6 +291,8 @@ struct Model
|
|||
std::vector<aiVector3D> m_Vertices;
|
||||
//! vector with all generated normals
|
||||
std::vector<aiVector3D> m_Normals;
|
||||
//! vector with all vertex colors
|
||||
std::vector<aiVector3D> m_VertexColors;
|
||||
//! Group map
|
||||
GroupMap m_Groups;
|
||||
//! Group to face id assignment
|
||||
|
|
|
@ -416,6 +416,10 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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|||
if ( !pModel->m_Normals.empty() && pObjMesh->m_hasNormals )
|
||||
pMesh->mNormals = new aiVector3D[ pMesh->mNumVertices ];
|
||||
|
||||
// Allocate buffer for vertex-color vectors
|
||||
if ( !pModel->m_VertexColors.empty() )
|
||||
pMesh->mColors[0] = new aiColor4D[ pMesh->mNumVertices ];
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||||
|
||||
// Allocate buffer for texture coordinates
|
||||
if ( !pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0] )
|
||||
{
|
||||
|
@ -449,6 +453,13 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
|||
pMesh->mNormals[ newIndex ] = pModel->m_Normals[ normal ];
|
||||
}
|
||||
|
||||
// Copy all vertex colors
|
||||
if ( !pModel->m_VertexColors.empty())
|
||||
{
|
||||
const aiVector3D color = pModel->m_VertexColors[ vertex ];
|
||||
pMesh->mColors[0][ newIndex ] = aiColor4D(color.x, color.y, color.z, 1.0);
|
||||
}
|
||||
|
||||
// Copy all texture coordinates
|
||||
if ( !pModel->m_TextureCoord.empty() && vertexIndex < pSourceFace->m_pTexturCoords->size())
|
||||
{
|
||||
|
|
|
@ -136,8 +136,14 @@ void ObjFileParser::parseFile()
|
|||
{
|
||||
++m_DataIt;
|
||||
if (*m_DataIt == ' ' || *m_DataIt == '\t') {
|
||||
// read in vertex definition
|
||||
getVector3(m_pModel->m_Vertices);
|
||||
size_t numComponents = getNumComponentsInLine();
|
||||
if (numComponents == 3) {
|
||||
// read in vertex definition
|
||||
getVector3(m_pModel->m_Vertices);
|
||||
} else if (numComponents == 6) {
|
||||
// read vertex and vertex-color
|
||||
getTwoVectors3(m_pModel->m_Vertices, m_pModel->m_VertexColors);
|
||||
}
|
||||
} else if (*m_DataIt == 't') {
|
||||
// read in texture coordinate ( 2D or 3D )
|
||||
++m_DataIt;
|
||||
|
@ -257,8 +263,7 @@ void ObjFileParser::copyNextLine(char *pBuffer, size_t length)
|
|||
pBuffer[ index ] = '\0';
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
|
||||
size_t ObjFileParser::getNumComponentsInLine() {
|
||||
size_t numComponents( 0 );
|
||||
const char* tmp( &m_DataIt[0] );
|
||||
while( !IsLineEnd( *tmp ) ) {
|
||||
|
@ -268,6 +273,12 @@ void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
|
|||
SkipToken( tmp );
|
||||
++numComponents;
|
||||
}
|
||||
return numComponents;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
|
||||
size_t numComponents = getNumComponentsInLine();
|
||||
float x, y, z;
|
||||
if( 2 == numComponents ) {
|
||||
copyNextWord( m_buffer, Buffersize );
|
||||
|
@ -309,6 +320,35 @@ void ObjFileParser::getVector3( std::vector<aiVector3D> &point3d_array ) {
|
|||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Get values for two 3D vectors on the same line
|
||||
void ObjFileParser::getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, std::vector<aiVector3D> &point3d_array_b ) {
|
||||
float x, y, z;
|
||||
copyNextWord(m_buffer, Buffersize);
|
||||
x = (float) fast_atof(m_buffer);
|
||||
|
||||
copyNextWord(m_buffer, Buffersize);
|
||||
y = (float) fast_atof(m_buffer);
|
||||
|
||||
copyNextWord( m_buffer, Buffersize );
|
||||
z = ( float ) fast_atof( m_buffer );
|
||||
|
||||
point3d_array_a.push_back( aiVector3D( x, y, z ) );
|
||||
|
||||
copyNextWord(m_buffer, Buffersize);
|
||||
x = (float) fast_atof(m_buffer);
|
||||
|
||||
copyNextWord(m_buffer, Buffersize);
|
||||
y = (float) fast_atof(m_buffer);
|
||||
|
||||
copyNextWord( m_buffer, Buffersize );
|
||||
z = ( float ) fast_atof( m_buffer );
|
||||
|
||||
point3d_array_b.push_back( aiVector3D( x, y, z ) );
|
||||
|
||||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Get values for a new 2D vector instance
|
||||
void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
|
||||
|
|
|
@ -89,6 +89,8 @@ private:
|
|||
void getVector( std::vector<aiVector3D> &point3d_array );
|
||||
/// Stores the following 3d vector.
|
||||
void getVector3( std::vector<aiVector3D> &point3d_array );
|
||||
/// Stores the following two 3d vectors on the line.
|
||||
void getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, std::vector<aiVector3D> &point3d_array_b );
|
||||
/// Stores the following 3d vector.
|
||||
void getVector2(std::vector<aiVector2D> &point2d_array);
|
||||
/// Stores the following face.
|
||||
|
@ -119,6 +121,8 @@ private:
|
|||
bool needsNewMesh( const std::string &rMaterialName );
|
||||
/// Error report in token
|
||||
void reportErrorTokenInFace();
|
||||
/// Get the number of components in a line.
|
||||
size_t getNumComponentsInLine();
|
||||
|
||||
private:
|
||||
// Copy and assignment constructor should be private
|
||||
|
|
|
@ -557,7 +557,7 @@ public:
|
|||
flags_ |= kIntFlag;
|
||||
}
|
||||
|
||||
#if !defined(__x86_64__)
|
||||
#if !defined(__x86_64__) && !defined(__arm64__)
|
||||
//! Constructor for size_t value.
|
||||
explicit GenericValue( size_t u ) RAPIDJSON_NOEXCEPT : data_(), flags_( kNumberUintFlag ) {
|
||||
data_.n.u64 = u;
|
||||
|
|
|
@ -22,6 +22,8 @@ CPP_DEV_TARGET_LIST=(miphoneos-version-min mios-simulator-version-min)
|
|||
CPP_DEV_TARGET=
|
||||
CPP_STD_LIB_LIST=(libc++ libstdc++)
|
||||
CPP_STD_LIB=
|
||||
CPP_STD_LIST=(c++03 c++11 c++14)
|
||||
CPP_STD=
|
||||
|
||||
function join { local IFS="$1"; shift; echo "$*"; }
|
||||
|
||||
|
@ -46,7 +48,7 @@ build_arch()
|
|||
export CFLAGS="-arch $1 -pipe -no-cpp-precomp -stdlib=$CPP_STD_LIB -isysroot $SDKROOT -$CPP_DEV_TARGET=$IOS_SDK_TARGET -I$SDKROOT/usr/include/"
|
||||
export LDFLAGS="-L$SDKROOT/usr/lib/"
|
||||
export CPPFLAGS=$CFLAGS
|
||||
export CXXFLAGS=$CFLAGS
|
||||
export CXXFLAGS="$CFLAGS -std=$CPP_STD"
|
||||
|
||||
rm CMakeCache.txt
|
||||
|
||||
|
@ -65,11 +67,16 @@ build_arch()
|
|||
echo "[!] $0 - assimp iOS build script"
|
||||
|
||||
CPP_STD_LIB=${CPP_STD_LIB_LIST[0]}
|
||||
CPP_STD=${CPP_STD_LIST[0]}
|
||||
DEPLOY_ARCHS=${BUILD_ARCHS_ALL[*]}
|
||||
DEPLOY_FAT=1
|
||||
|
||||
for i in "$@"; do
|
||||
case $i in
|
||||
-s=*|--std=*)
|
||||
CPP_STD=`echo $i | sed 's/[-a-zA-Z0-9]*=//'`
|
||||
echo "[!] Selecting c++ standard: $CPP_STD"
|
||||
;;
|
||||
-l=*|--stdlib=*)
|
||||
CPP_STD_LIB=`echo $i | sed 's/[-a-zA-Z0-9]*=//'`
|
||||
echo "[!] Selecting c++ std lib: $CPP_STD_LIB"
|
||||
|
@ -85,7 +92,8 @@ for i in "$@"; do
|
|||
-h|--help)
|
||||
echo " - don't build fat library (--no-fat)."
|
||||
echo " - supported architectures (--archs): $(echo $(join , ${BUILD_ARCHS_ALL[*]}) | sed 's/,/, /g')"
|
||||
echo " - supported C++ STD libs. (--stdlib): $(echo $(join , ${CPP_STD_LIB_LIST[*]}) | sed 's/,/, /g')"
|
||||
echo " - supported C++ STD libs (--stdlib): $(echo $(join , ${CPP_STD_LIB_LIST[*]}) | sed 's/,/, /g')"
|
||||
echo " - supported C++ standards (--std): $(echo $(join , ${CPP_STD_LIST[*]}) | sed 's/,/, /g')"
|
||||
exit
|
||||
;;
|
||||
*)
|
||||
|
|
Loading…
Reference in New Issue