commit
eb5b3bc347
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@ -217,6 +217,7 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
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// No rotation keys? Generate a dummy track
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if (!channel->mNumRotationKeys) {
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ai_assert(!channel->mRotationKeys);
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channel->mNumRotationKeys = 1;
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channel->mRotationKeys = new aiQuatKey[1];
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aiQuatKey& q = channel->mRotationKeys[0];
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@ -225,10 +226,13 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
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q.mValue = rotation;
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ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy rotation track has been generated");
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} else {
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ai_assert(channel->mRotationKeys);
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}
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// No scaling keys? Generate a dummy track
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if (!channel->mNumScalingKeys) {
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ai_assert(!channel->mScalingKeys);
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channel->mNumScalingKeys = 1;
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channel->mScalingKeys = new aiVectorKey[1];
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aiVectorKey& q = channel->mScalingKeys[0];
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@ -237,10 +241,13 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
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q.mValue = scaling;
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ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy scaling track has been generated");
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} else {
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ai_assert(channel->mScalingKeys);
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}
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// No position keys? Generate a dummy track
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if (!channel->mNumPositionKeys) {
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ai_assert(!channel->mPositionKeys);
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channel->mNumPositionKeys = 1;
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channel->mPositionKeys = new aiVectorKey[1];
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aiVectorKey& q = channel->mPositionKeys[0];
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@ -249,6 +256,8 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
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q.mValue = position;
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ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy position track has been generated");
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} else {
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ai_assert(channel->mPositionKeys);
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}
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}
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}
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@ -513,30 +513,36 @@ void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData
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} else {
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// separate key sequences for position, rotation, scaling
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nbone->mNumPositionKeys = (unsigned int)bone->mPosKeys.size();
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nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys];
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for( unsigned int c = 0; c < nbone->mNumPositionKeys; ++c ) {
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aiVector3D pos = bone->mPosKeys[c].mValue;
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if (nbone->mNumPositionKeys != 0) {
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nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys];
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for( unsigned int c = 0; c < nbone->mNumPositionKeys; ++c ) {
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aiVector3D pos = bone->mPosKeys[c].mValue;
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nbone->mPositionKeys[c].mTime = bone->mPosKeys[c].mTime;
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nbone->mPositionKeys[c].mValue = pos;
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nbone->mPositionKeys[c].mTime = bone->mPosKeys[c].mTime;
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nbone->mPositionKeys[c].mValue = pos;
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}
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}
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// rotation
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nbone->mNumRotationKeys = (unsigned int)bone->mRotKeys.size();
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nbone->mRotationKeys = new aiQuatKey[nbone->mNumRotationKeys];
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for( unsigned int c = 0; c < nbone->mNumRotationKeys; ++c ) {
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aiMatrix3x3 rotmat = bone->mRotKeys[c].mValue.GetMatrix();
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if (nbone->mNumRotationKeys != 0) {
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nbone->mRotationKeys = new aiQuatKey[nbone->mNumRotationKeys];
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for( unsigned int c = 0; c < nbone->mNumRotationKeys; ++c ) {
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aiMatrix3x3 rotmat = bone->mRotKeys[c].mValue.GetMatrix();
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nbone->mRotationKeys[c].mTime = bone->mRotKeys[c].mTime;
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nbone->mRotationKeys[c].mValue = aiQuaternion( rotmat);
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nbone->mRotationKeys[c].mValue.w *= -1.0f; // needs quat inversion
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nbone->mRotationKeys[c].mTime = bone->mRotKeys[c].mTime;
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nbone->mRotationKeys[c].mValue = aiQuaternion( rotmat);
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nbone->mRotationKeys[c].mValue.w *= -1.0f; // needs quat inversion
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}
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}
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// scaling
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nbone->mNumScalingKeys = (unsigned int)bone->mScaleKeys.size();
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nbone->mScalingKeys = new aiVectorKey[nbone->mNumScalingKeys];
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for( unsigned int c = 0; c < nbone->mNumScalingKeys; c++)
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nbone->mScalingKeys[c] = bone->mScaleKeys[c];
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if (nbone->mNumScalingKeys != 0) {
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nbone->mScalingKeys = new aiVectorKey[nbone->mNumScalingKeys];
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for( unsigned int c = 0; c < nbone->mNumScalingKeys; c++)
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nbone->mScalingKeys[c] = bone->mScaleKeys[c];
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}
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// longest lasting key sequence determines duration
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if( bone->mPosKeys.size() > 0)
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@ -132,15 +132,8 @@ TEST(utXImporter, TestFormatDetection) {
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}
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#if 0 // FIXME: disabled because it leaks memory
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TEST(utXImporter, importDwarf) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/X/dwarf.x", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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#endif // 0
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Reference in New Issue