Merge branch 'master' into kimkulling-patch-3

pull/2254/head
Kim Kulling 2019-06-15 13:44:13 +02:00
commit eb27fb753d
412 changed files with 1939 additions and 1156 deletions

View File

@ -1,7 +1,7 @@
# Open Asset Import Library (assimp) # Open Asset Import Library (assimp)
# ---------------------------------------------------------------------- # ----------------------------------------------------------------------
# Copyright (c) 2006-2019, assimp team # Copyright (c) 2006-2019, assimp team
#
# All rights reserved. # All rights reserved.
# #
# Redistribution and use of this software in source and binary forms, # Redistribution and use of this software in source and binary forms,
@ -34,9 +34,24 @@
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#---------------------------------------------------------------------- #----------------------------------------------------------------------
SET(CMAKE_LEGACY_CYGWIN_WIN32 0) # Remove when CMake >= 2.8.4 is required SET(CMAKE_POLICY_DEFAULT_CMP0074 NEW)
CMAKE_MINIMUM_REQUIRED( VERSION 2.8 )
PROJECT( Assimp ) CMAKE_MINIMUM_REQUIRED( VERSION 3.0 )
# Toggles the use of the hunter package manager
option(HUNTER_ENABLED "Enable Hunter package manager support" OFF)
include("cmake/HunterGate.cmake")
HunterGate(
URL "https://github.com/ruslo/hunter/archive/v0.23.176.tar.gz"
SHA1 "2e9ae973d028660b735ac4c6142725ca36a0048a"
)
IF(HUNTER_ENABLED)
add_definitions(-DASSIMP_USE_HUNTER)
ENDIF(HUNTER_ENABLED)
PROJECT( Assimp VERSION 5.0.0 )
# All supported options ############################################### # All supported options ###############################################
@ -115,12 +130,12 @@ OPTION ( IGNORE_GIT_HASH
OFF OFF
) )
IF (IOS) IF (IOS AND NOT HUNTER_ENABLED)
IF (NOT CMAKE_BUILD_TYPE) IF (NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE "Release") SET(CMAKE_BUILD_TYPE "Release")
ENDIF (NOT CMAKE_BUILD_TYPE) ENDIF (NOT CMAKE_BUILD_TYPE)
ADD_DEFINITIONS(-DENABLE_BITCODE) ADD_DEFINITIONS(-DENABLE_BITCODE)
ENDIF (IOS) ENDIF (IOS AND NOT HUNTER_ENABLED)
# Use subset of Windows.h # Use subset of Windows.h
if (WIN32) if (WIN32)
@ -151,17 +166,18 @@ ELSE()
ENDIF(NOT BUILD_SHARED_LIBS) ENDIF(NOT BUILD_SHARED_LIBS)
# Define here the needed parameters # Define here the needed parameters
SET (ASSIMP_VERSION_MAJOR 5) SET (ASSIMP_VERSION_MAJOR ${PROJECT_VERSION_MAJOR})
SET (ASSIMP_VERSION_MINOR 0) SET (ASSIMP_VERSION_MINOR ${PROJECT_VERSION_MINOR})
SET (ASSIMP_VERSION_PATCH 0) SET (ASSIMP_VERSION_PATCH ${PROJECT_VERSION_PATCH})
SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH}) SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH})
SET (ASSIMP_SOVERSION 4) SET (ASSIMP_SOVERSION 5)
SET (PROJECT_VERSION "${ASSIMP_VERSION}")
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" ) SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
if(NOT HUNTER_ENABLED)
# Enable C++11 support globally # Enable C++11 support globally
set_property( GLOBAL PROPERTY CXX_STANDARD 11 ) set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
endif()
IF(NOT IGNORE_GIT_HASH) IF(NOT IGNORE_GIT_HASH)
# Get the current working branch # Get the current working branch
@ -203,6 +219,7 @@ CONFIGURE_FILE(
INCLUDE_DIRECTORIES( BEFORE INCLUDE_DIRECTORIES( BEFORE
./ ./
code/
include include
${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_BINARY_DIR}/include ${CMAKE_CURRENT_BINARY_DIR}/include
@ -221,9 +238,13 @@ ENDIF( UNIX )
# Grouped compiler settings # Grouped compiler settings
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW) IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
IF(NOT HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++0x ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
ENDIF()
# hide all not-exported symbols # hide all not-exported symbols
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fPIC -fno-strict-aliasing -Wall -std=c++0x ${CMAKE_CXX_FLAGS}") SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS}") SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
SET(LIBSTDC++_LIBRARIES -lstdc++) SET(LIBSTDC++_LIBRARIES -lstdc++)
ELSEIF(MSVC) ELSEIF(MSVC)
# enable multi-core compilation with MSVC # enable multi-core compilation with MSVC
@ -234,20 +255,28 @@ ELSEIF(MSVC)
ADD_COMPILE_OPTIONS(/wd4351) ADD_COMPILE_OPTIONS(/wd4351)
ENDIF() ENDIF()
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" ) ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fPIC -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 ${CMAKE_CXX_FLAGS}" ) IF(NOT HUNTER_ENABLED)
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS}") SET(CMAKE_CXX_FLAGS "-fPIC -std=c++11 ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
ENDIF()
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
ELSEIF( CMAKE_COMPILER_IS_MINGW ) ELSEIF( CMAKE_COMPILER_IS_MINGW )
IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0) IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0)
message(FATAL_ERROR "MinGW is too old to be supported. Please update MinGW and try again.") message(FATAL_ERROR "MinGW is too old to be supported. Please update MinGW and try again.")
ELSEIF(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.3) ELSEIF(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.3)
message(WARNING "MinGW is old, if you experience errors, update MinGW.") message(WARNING "MinGW is old, if you experience errors, update MinGW.")
ENDIF() ENDIF()
SET( CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 -Wa,-mbig-obj ${CMAKE_CXX_FLAGS}" ) IF(NOT HUNTER_ENABLED)
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS} ") SET(CMAKE_CXX_FLAGS "-std=c++11 ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
ENDIF()
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
ADD_DEFINITIONS( -U__STRICT_ANSI__ ) ADD_DEFINITIONS( -U__STRICT_ANSI__ )
ENDIF() ENDIF()
IF ( IOS ) IF ( IOS AND NOT HUNTER_ENABLED)
IF (CMAKE_BUILD_TYPE STREQUAL "Debug") IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og") SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og")
@ -258,7 +287,7 @@ ELSE()
# Experimental for pdb generation # Experimental for pdb generation
ENDIF() ENDIF()
ENDIF( IOS ) ENDIF( IOS AND NOT HUNTER_ENABLED)
IF (ASSIMP_COVERALLS) IF (ASSIMP_COVERALLS)
MESSAGE(STATUS "Coveralls enabled") MESSAGE(STATUS "Coveralls enabled")
@ -325,6 +354,44 @@ IF (NOT TARGET uninstall)
ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake") ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
ENDIF() ENDIF()
IF(HUNTER_ENABLED)
set(CONFIG_INSTALL_DIR "lib/cmake/${PROJECT_NAME}")
set(INCLUDE_INSTALL_DIR "include")
set(GENERATED_DIR "${CMAKE_CURRENT_BINARY_DIR}/generated")
# Configuration
set(VERSION_CONFIG "${GENERATED_DIR}/${PROJECT_NAME}ConfigVersion.cmake")
set(PROJECT_CONFIG "${GENERATED_DIR}/${PROJECT_NAME}Config.cmake")
set(TARGETS_EXPORT_NAME "${PROJECT_NAME}Targets")
set(NAMESPACE "${PROJECT_NAME}::")
# Include module with fuction 'write_basic_package_version_file'
include(CMakePackageConfigHelpers)
# Note: PROJECT_VERSION is used as a VERSION
write_basic_package_version_file("${VERSION_CONFIG}" COMPATIBILITY SameMajorVersion)
# Use variables:
# * TARGETS_EXPORT_NAME
# * PROJECT_NAME
configure_package_config_file(
"cmake/assimp-hunter-config.cmake.in"
"${PROJECT_CONFIG}"
INSTALL_DESTINATION "${CONFIG_INSTALL_DIR}"
)
install(
FILES "${PROJECT_CONFIG}" "${VERSION_CONFIG}"
DESTINATION "${CONFIG_INSTALL_DIR}"
)
install(
EXPORT "${TARGETS_EXPORT_NAME}"
NAMESPACE "${NAMESPACE}"
DESTINATION "${CONFIG_INSTALL_DIR}"
)
ELSE(HUNTER_ENABLED)
# cmake configuration files # cmake configuration files
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE) CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" @ONLY IMMEDIATE) CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" @ONLY IMMEDIATE)
@ -347,6 +414,7 @@ INSTALL(FILES
"${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake"
${PACKAGE_TARGETS_FILE} ${PACKAGE_TARGETS_FILE}
DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT}) DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
ENDIF(HUNTER_ENABLED)
FIND_PACKAGE( DirectX ) FIND_PACKAGE( DirectX )
@ -361,6 +429,15 @@ ENDIF( SYSTEM_IRRXML )
# Search for external dependencies, and build them from source if not found # Search for external dependencies, and build them from source if not found
# Search for zlib # Search for zlib
IF(HUNTER_ENABLED)
hunter_add_package(ZLIB)
find_package(ZLIB CONFIG REQUIRED)
add_definitions(-DASSIMP_BUILD_NO_OWN_ZLIB)
set(ZLIB_FOUND TRUE)
set(ZLIB_LIBRARIES ZLIB::zlib)
set(ASSIMP_BUILD_MINIZIP TRUE)
ELSE(HUNTER_ENABLED)
IF ( NOT ASSIMP_BUILD_ZLIB ) IF ( NOT ASSIMP_BUILD_ZLIB )
FIND_PACKAGE(ZLIB) FIND_PACKAGE(ZLIB)
ENDIF( NOT ASSIMP_BUILD_ZLIB ) ENDIF( NOT ASSIMP_BUILD_ZLIB )
@ -391,8 +468,8 @@ ELSE(NOT ZLIB_FOUND)
SET(ZLIB_LIBRARIES_LINKED -lz) SET(ZLIB_LIBRARIES_LINKED -lz)
ENDIF(NOT ZLIB_FOUND) ENDIF(NOT ZLIB_FOUND)
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR}) INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR})
ENDIF(HUNTER_ENABLED)
# Search for unzip
IF( NOT IOS ) IF( NOT IOS )
IF( NOT ASSIMP_BUILD_MINIZIP ) IF( NOT ASSIMP_BUILD_MINIZIP )
use_pkgconfig(UNZIP minizip) use_pkgconfig(UNZIP minizip)
@ -476,7 +553,9 @@ ELSE (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER ) ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
IF(NOT HUNTER_ENABLED)
ADD_SUBDIRECTORY(contrib) ADD_SUBDIRECTORY(contrib)
ENDIF(NOT HUNTER_ENABLED)
ADD_SUBDIRECTORY( code/ ) ADD_SUBDIRECTORY( code/ )
IF ( ASSIMP_BUILD_ASSIMP_TOOLS ) IF ( ASSIMP_BUILD_ASSIMP_TOOLS )

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@ -125,7 +125,7 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
### Ports ### ### Ports ###
* [Android](port/AndroidJNI/README.md) * [Android](port/AndroidJNI/README.md)
* [Python](port/PyAssimp/README.md) * [Python](port/PyAssimp/README.md)
* [.NET](port/AssimpNET/Readme.md) * [.NET](https://github.com/kebby/assimp-net)
* [Pascal](port/AssimpPascal/Readme.md) * [Pascal](port/AssimpPascal/Readme.md)
* [Javascript (Alpha)](https://github.com/makc/assimp2json) * [Javascript (Alpha)](https://github.com/makc/assimp2json)
* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777) * [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
@ -136,7 +136,7 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities. [open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
#### Repository structure #### #### Repository structure ####
Open Asset Import Library is implemented in C++. The directory structure is: Open Asset Import Library is implemented in C++. The directory structure looks like:
/code Source code /code Source code
/contrib Third-party libraries /contrib Third-party libraries
@ -149,6 +149,11 @@ Open Asset Import Library is implemented in C++. The directory structure is:
/samples A small number of samples to illustrate possible /samples A small number of samples to illustrate possible
use cases for Assimp use cases for Assimp
The source code is organized in the following way:
code/Common The base implementation for importers and the infrastructure
code/PostProcessing The post-processing steps
code/<FormatName> Implementation for import and export for the format
### Where to get help ### ### Where to get help ###
For more information, visit [our website](http://assimp.org/). Or check out the `./doc`- folder, which contains the official documentation in HTML format. For more information, visit [our website](http://assimp.org/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.

View File

@ -23,8 +23,12 @@ if(MSVC)
set(MSVC_PREFIX "vc110") set(MSVC_PREFIX "vc110")
elseif( MSVC12 ) elseif( MSVC12 )
set(MSVC_PREFIX "vc120") set(MSVC_PREFIX "vc120")
elseif( MSVC14 ) elseif( MSVC_VERSION LESS 1910)
set(MSVC_PREFIX "vc140") set(MSVC_PREFIX "vc140")
elseif( MSVC_VERSION LESS 1920)
set(MSVC_PREFIX "vc141")
elseif( MSVC_VERSION LESS 1930)
set(MSVC_PREFIX "vc142")
else() else()
set(MSVC_PREFIX "vc150") set(MSVC_PREFIX "vc150")
endif() endif()

View File

@ -23,8 +23,12 @@ if(MSVC)
set(MSVC_PREFIX "vc110") set(MSVC_PREFIX "vc110")
elseif( MSVC12 ) elseif( MSVC12 )
set(MSVC_PREFIX "vc120") set(MSVC_PREFIX "vc120")
elseif( MSVC14 ) elseif( MSVC_VERSION LESS 1910)
set(MSVC_PREFIX "vc140") set(MSVC_PREFIX "vc140")
elseif( MSVC_VERSION LESS 1920)
set(MSVC_PREFIX "vc141")
elseif( MSVC_VERSION LESS 1930)
set(MSVC_PREFIX "vc142")
else() else()
set(MSVC_PREFIX "vc150") set(MSVC_PREFIX "vc150")
endif() endif()

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@ -0,0 +1,540 @@
# Copyright (c) 2013-2018, Ruslan Baratov
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# * Redistributions of source code must retain the above copyright notice, this
# list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# This is a gate file to Hunter package manager.
# Include this file using `include` command and add package you need, example:
#
# cmake_minimum_required(VERSION 3.2)
#
# include("cmake/HunterGate.cmake")
# HunterGate(
# URL "https://github.com/path/to/hunter/archive.tar.gz"
# SHA1 "798501e983f14b28b10cda16afa4de69eee1da1d"
# )
#
# project(MyProject)
#
# hunter_add_package(Foo)
# hunter_add_package(Boo COMPONENTS Bar Baz)
#
# Projects:
# * https://github.com/hunter-packages/gate/
# * https://github.com/ruslo/hunter
option(HUNTER_ENABLED "Enable Hunter package manager support" ON)
if(HUNTER_ENABLED)
if(CMAKE_VERSION VERSION_LESS "3.2")
message(
FATAL_ERROR
"At least CMake version 3.2 required for Hunter dependency management."
" Update CMake or set HUNTER_ENABLED to OFF."
)
endif()
endif()
include(CMakeParseArguments) # cmake_parse_arguments
option(HUNTER_STATUS_PRINT "Print working status" ON)
option(HUNTER_STATUS_DEBUG "Print a lot info" OFF)
option(HUNTER_TLS_VERIFY "Enable/disable TLS certificate checking on downloads" ON)
set(HUNTER_WIKI "https://github.com/ruslo/hunter/wiki")
function(hunter_gate_status_print)
if(HUNTER_STATUS_PRINT OR HUNTER_STATUS_DEBUG)
foreach(print_message ${ARGV})
message(STATUS "[hunter] ${print_message}")
endforeach()
endif()
endfunction()
function(hunter_gate_status_debug)
if(HUNTER_STATUS_DEBUG)
foreach(print_message ${ARGV})
string(TIMESTAMP timestamp)
message(STATUS "[hunter *** DEBUG *** ${timestamp}] ${print_message}")
endforeach()
endif()
endfunction()
function(hunter_gate_wiki wiki_page)
message("------------------------------ WIKI -------------------------------")
message(" ${HUNTER_WIKI}/${wiki_page}")
message("-------------------------------------------------------------------")
message("")
message(FATAL_ERROR "")
endfunction()
function(hunter_gate_internal_error)
message("")
foreach(print_message ${ARGV})
message("[hunter ** INTERNAL **] ${print_message}")
endforeach()
message("[hunter ** INTERNAL **] [Directory:${CMAKE_CURRENT_LIST_DIR}]")
message("")
hunter_gate_wiki("error.internal")
endfunction()
function(hunter_gate_fatal_error)
cmake_parse_arguments(hunter "" "WIKI" "" "${ARGV}")
string(COMPARE EQUAL "${hunter_WIKI}" "" have_no_wiki)
if(have_no_wiki)
hunter_gate_internal_error("Expected wiki")
endif()
message("")
foreach(x ${hunter_UNPARSED_ARGUMENTS})
message("[hunter ** FATAL ERROR **] ${x}")
endforeach()
message("[hunter ** FATAL ERROR **] [Directory:${CMAKE_CURRENT_LIST_DIR}]")
message("")
hunter_gate_wiki("${hunter_WIKI}")
endfunction()
function(hunter_gate_user_error)
hunter_gate_fatal_error(${ARGV} WIKI "error.incorrect.input.data")
endfunction()
function(hunter_gate_self root version sha1 result)
string(COMPARE EQUAL "${root}" "" is_bad)
if(is_bad)
hunter_gate_internal_error("root is empty")
endif()
string(COMPARE EQUAL "${version}" "" is_bad)
if(is_bad)
hunter_gate_internal_error("version is empty")
endif()
string(COMPARE EQUAL "${sha1}" "" is_bad)
if(is_bad)
hunter_gate_internal_error("sha1 is empty")
endif()
string(SUBSTRING "${sha1}" 0 7 archive_id)
if(EXISTS "${root}/cmake/Hunter")
set(hunter_self "${root}")
else()
set(
hunter_self
"${root}/_Base/Download/Hunter/${version}/${archive_id}/Unpacked"
)
endif()
set("${result}" "${hunter_self}" PARENT_SCOPE)
endfunction()
# Set HUNTER_GATE_ROOT cmake variable to suitable value.
function(hunter_gate_detect_root)
# Check CMake variable
string(COMPARE NOTEQUAL "${HUNTER_ROOT}" "" not_empty)
if(not_empty)
set(HUNTER_GATE_ROOT "${HUNTER_ROOT}" PARENT_SCOPE)
hunter_gate_status_debug("HUNTER_ROOT detected by cmake variable")
return()
endif()
# Check environment variable
string(COMPARE NOTEQUAL "$ENV{HUNTER_ROOT}" "" not_empty)
if(not_empty)
set(HUNTER_GATE_ROOT "$ENV{HUNTER_ROOT}" PARENT_SCOPE)
hunter_gate_status_debug("HUNTER_ROOT detected by environment variable")
return()
endif()
# Check HOME environment variable
string(COMPARE NOTEQUAL "$ENV{HOME}" "" result)
if(result)
set(HUNTER_GATE_ROOT "$ENV{HOME}/.hunter" PARENT_SCOPE)
hunter_gate_status_debug("HUNTER_ROOT set using HOME environment variable")
return()
endif()
# Check SYSTEMDRIVE and USERPROFILE environment variable (windows only)
if(WIN32)
string(COMPARE NOTEQUAL "$ENV{SYSTEMDRIVE}" "" result)
if(result)
set(HUNTER_GATE_ROOT "$ENV{SYSTEMDRIVE}/.hunter" PARENT_SCOPE)
hunter_gate_status_debug(
"HUNTER_ROOT set using SYSTEMDRIVE environment variable"
)
return()
endif()
string(COMPARE NOTEQUAL "$ENV{USERPROFILE}" "" result)
if(result)
set(HUNTER_GATE_ROOT "$ENV{USERPROFILE}/.hunter" PARENT_SCOPE)
hunter_gate_status_debug(
"HUNTER_ROOT set using USERPROFILE environment variable"
)
return()
endif()
endif()
hunter_gate_fatal_error(
"Can't detect HUNTER_ROOT"
WIKI "error.detect.hunter.root"
)
endfunction()
function(hunter_gate_download dir)
string(
COMPARE
NOTEQUAL
"$ENV{HUNTER_DISABLE_AUTOINSTALL}"
""
disable_autoinstall
)
if(disable_autoinstall AND NOT HUNTER_RUN_INSTALL)
hunter_gate_fatal_error(
"Hunter not found in '${dir}'"
"Set HUNTER_RUN_INSTALL=ON to auto-install it from '${HUNTER_GATE_URL}'"
"Settings:"
" HUNTER_ROOT: ${HUNTER_GATE_ROOT}"
" HUNTER_SHA1: ${HUNTER_GATE_SHA1}"
WIKI "error.run.install"
)
endif()
string(COMPARE EQUAL "${dir}" "" is_bad)
if(is_bad)
hunter_gate_internal_error("Empty 'dir' argument")
endif()
string(COMPARE EQUAL "${HUNTER_GATE_SHA1}" "" is_bad)
if(is_bad)
hunter_gate_internal_error("HUNTER_GATE_SHA1 empty")
endif()
string(COMPARE EQUAL "${HUNTER_GATE_URL}" "" is_bad)
if(is_bad)
hunter_gate_internal_error("HUNTER_GATE_URL empty")
endif()
set(done_location "${dir}/DONE")
set(sha1_location "${dir}/SHA1")
set(build_dir "${dir}/Build")
set(cmakelists "${dir}/CMakeLists.txt")
hunter_gate_status_debug("Locking directory: ${dir}")
file(LOCK "${dir}" DIRECTORY GUARD FUNCTION)
hunter_gate_status_debug("Lock done")
if(EXISTS "${done_location}")
# while waiting for lock other instance can do all the job
hunter_gate_status_debug("File '${done_location}' found, skip install")
return()
endif()
file(REMOVE_RECURSE "${build_dir}")
file(REMOVE_RECURSE "${cmakelists}")
file(MAKE_DIRECTORY "${build_dir}") # check directory permissions
# Disabling languages speeds up a little bit, reduces noise in the output
# and avoids path too long windows error
file(
WRITE
"${cmakelists}"
"cmake_minimum_required(VERSION 3.2)\n"
"project(HunterDownload LANGUAGES NONE)\n"
"include(ExternalProject)\n"
"ExternalProject_Add(\n"
" Hunter\n"
" URL\n"
" \"${HUNTER_GATE_URL}\"\n"
" URL_HASH\n"
" SHA1=${HUNTER_GATE_SHA1}\n"
" DOWNLOAD_DIR\n"
" \"${dir}\"\n"
" TLS_VERIFY\n"
" ${HUNTER_TLS_VERIFY}\n"
" SOURCE_DIR\n"
" \"${dir}/Unpacked\"\n"
" CONFIGURE_COMMAND\n"
" \"\"\n"
" BUILD_COMMAND\n"
" \"\"\n"
" INSTALL_COMMAND\n"
" \"\"\n"
")\n"
)
if(HUNTER_STATUS_DEBUG)
set(logging_params "")
else()
set(logging_params OUTPUT_QUIET)
endif()
hunter_gate_status_debug("Run generate")
# Need to add toolchain file too.
# Otherwise on Visual Studio + MDD this will fail with error:
# "Could not find an appropriate version of the Windows 10 SDK installed on this machine"
if(EXISTS "${CMAKE_TOOLCHAIN_FILE}")
get_filename_component(absolute_CMAKE_TOOLCHAIN_FILE "${CMAKE_TOOLCHAIN_FILE}" ABSOLUTE)
set(toolchain_arg "-DCMAKE_TOOLCHAIN_FILE=${absolute_CMAKE_TOOLCHAIN_FILE}")
else()
# 'toolchain_arg' can't be empty
set(toolchain_arg "-DCMAKE_TOOLCHAIN_FILE=")
endif()
string(COMPARE EQUAL "${CMAKE_MAKE_PROGRAM}" "" no_make)
if(no_make)
set(make_arg "")
else()
# Test case: remove Ninja from PATH but set it via CMAKE_MAKE_PROGRAM
set(make_arg "-DCMAKE_MAKE_PROGRAM=${CMAKE_MAKE_PROGRAM}")
endif()
execute_process(
COMMAND
"${CMAKE_COMMAND}"
"-H${dir}"
"-B${build_dir}"
"-G${CMAKE_GENERATOR}"
"${toolchain_arg}"
${make_arg}
WORKING_DIRECTORY "${dir}"
RESULT_VARIABLE download_result
${logging_params}
)
if(NOT download_result EQUAL 0)
hunter_gate_internal_error(
"Configure project failed."
"To reproduce the error run: ${CMAKE_COMMAND} -H${dir} -B${build_dir} -G${CMAKE_GENERATOR} ${toolchain_arg} ${make_arg}"
"In directory ${dir}"
)
endif()
hunter_gate_status_print(
"Initializing Hunter workspace (${HUNTER_GATE_SHA1})"
" ${HUNTER_GATE_URL}"
" -> ${dir}"
)
execute_process(
COMMAND "${CMAKE_COMMAND}" --build "${build_dir}"
WORKING_DIRECTORY "${dir}"
RESULT_VARIABLE download_result
${logging_params}
)
if(NOT download_result EQUAL 0)
hunter_gate_internal_error("Build project failed")
endif()
file(REMOVE_RECURSE "${build_dir}")
file(REMOVE_RECURSE "${cmakelists}")
file(WRITE "${sha1_location}" "${HUNTER_GATE_SHA1}")
file(WRITE "${done_location}" "DONE")
hunter_gate_status_debug("Finished")
endfunction()
# Must be a macro so master file 'cmake/Hunter' can
# apply all variables easily just by 'include' command
# (otherwise PARENT_SCOPE magic needed)
macro(HunterGate)
if(HUNTER_GATE_DONE)
# variable HUNTER_GATE_DONE set explicitly for external project
# (see `hunter_download`)
set_property(GLOBAL PROPERTY HUNTER_GATE_DONE YES)
endif()
# First HunterGate command will init Hunter, others will be ignored
get_property(_hunter_gate_done GLOBAL PROPERTY HUNTER_GATE_DONE SET)
if(NOT HUNTER_ENABLED)
# Empty function to avoid error "unknown function"
function(hunter_add_package)
endfunction()
set(
_hunter_gate_disabled_mode_dir
"${CMAKE_CURRENT_LIST_DIR}/cmake/Hunter/disabled-mode"
)
if(EXISTS "${_hunter_gate_disabled_mode_dir}")
hunter_gate_status_debug(
"Adding \"disabled-mode\" modules: ${_hunter_gate_disabled_mode_dir}"
)
list(APPEND CMAKE_PREFIX_PATH "${_hunter_gate_disabled_mode_dir}")
endif()
elseif(_hunter_gate_done)
hunter_gate_status_debug("Secondary HunterGate (use old settings)")
hunter_gate_self(
"${HUNTER_CACHED_ROOT}"
"${HUNTER_VERSION}"
"${HUNTER_SHA1}"
_hunter_self
)
include("${_hunter_self}/cmake/Hunter")
else()
set(HUNTER_GATE_LOCATION "${CMAKE_CURRENT_SOURCE_DIR}")
string(COMPARE NOTEQUAL "${PROJECT_NAME}" "" _have_project_name)
if(_have_project_name)
hunter_gate_fatal_error(
"Please set HunterGate *before* 'project' command. "
"Detected project: ${PROJECT_NAME}"
WIKI "error.huntergate.before.project"
)
endif()
cmake_parse_arguments(
HUNTER_GATE "LOCAL" "URL;SHA1;GLOBAL;FILEPATH" "" ${ARGV}
)
string(COMPARE EQUAL "${HUNTER_GATE_SHA1}" "" _empty_sha1)
string(COMPARE EQUAL "${HUNTER_GATE_URL}" "" _empty_url)
string(
COMPARE
NOTEQUAL
"${HUNTER_GATE_UNPARSED_ARGUMENTS}"
""
_have_unparsed
)
string(COMPARE NOTEQUAL "${HUNTER_GATE_GLOBAL}" "" _have_global)
string(COMPARE NOTEQUAL "${HUNTER_GATE_FILEPATH}" "" _have_filepath)
if(_have_unparsed)
hunter_gate_user_error(
"HunterGate unparsed arguments: ${HUNTER_GATE_UNPARSED_ARGUMENTS}"
)
endif()
if(_empty_sha1)
hunter_gate_user_error("SHA1 suboption of HunterGate is mandatory")
endif()
if(_empty_url)
hunter_gate_user_error("URL suboption of HunterGate is mandatory")
endif()
if(_have_global)
if(HUNTER_GATE_LOCAL)
hunter_gate_user_error("Unexpected LOCAL (already has GLOBAL)")
endif()
if(_have_filepath)
hunter_gate_user_error("Unexpected FILEPATH (already has GLOBAL)")
endif()
endif()
if(HUNTER_GATE_LOCAL)
if(_have_global)
hunter_gate_user_error("Unexpected GLOBAL (already has LOCAL)")
endif()
if(_have_filepath)
hunter_gate_user_error("Unexpected FILEPATH (already has LOCAL)")
endif()
endif()
if(_have_filepath)
if(_have_global)
hunter_gate_user_error("Unexpected GLOBAL (already has FILEPATH)")
endif()
if(HUNTER_GATE_LOCAL)
hunter_gate_user_error("Unexpected LOCAL (already has FILEPATH)")
endif()
endif()
hunter_gate_detect_root() # set HUNTER_GATE_ROOT
# Beautify path, fix probable problems with windows path slashes
get_filename_component(
HUNTER_GATE_ROOT "${HUNTER_GATE_ROOT}" ABSOLUTE
)
hunter_gate_status_debug("HUNTER_ROOT: ${HUNTER_GATE_ROOT}")
if(NOT HUNTER_ALLOW_SPACES_IN_PATH)
string(FIND "${HUNTER_GATE_ROOT}" " " _contain_spaces)
if(NOT _contain_spaces EQUAL -1)
hunter_gate_fatal_error(
"HUNTER_ROOT (${HUNTER_GATE_ROOT}) contains spaces."
"Set HUNTER_ALLOW_SPACES_IN_PATH=ON to skip this error"
"(Use at your own risk!)"
WIKI "error.spaces.in.hunter.root"
)
endif()
endif()
string(
REGEX
MATCH
"[0-9]+\\.[0-9]+\\.[0-9]+[-_a-z0-9]*"
HUNTER_GATE_VERSION
"${HUNTER_GATE_URL}"
)
string(COMPARE EQUAL "${HUNTER_GATE_VERSION}" "" _is_empty)
if(_is_empty)
set(HUNTER_GATE_VERSION "unknown")
endif()
hunter_gate_self(
"${HUNTER_GATE_ROOT}"
"${HUNTER_GATE_VERSION}"
"${HUNTER_GATE_SHA1}"
_hunter_self
)
set(_master_location "${_hunter_self}/cmake/Hunter")
if(EXISTS "${HUNTER_GATE_ROOT}/cmake/Hunter")
# Hunter downloaded manually (e.g. by 'git clone')
set(_unused "xxxxxxxxxx")
set(HUNTER_GATE_SHA1 "${_unused}")
set(HUNTER_GATE_VERSION "${_unused}")
else()
get_filename_component(_archive_id_location "${_hunter_self}/.." ABSOLUTE)
set(_done_location "${_archive_id_location}/DONE")
set(_sha1_location "${_archive_id_location}/SHA1")
# Check Hunter already downloaded by HunterGate
if(NOT EXISTS "${_done_location}")
hunter_gate_download("${_archive_id_location}")
endif()
if(NOT EXISTS "${_done_location}")
hunter_gate_internal_error("hunter_gate_download failed")
endif()
if(NOT EXISTS "${_sha1_location}")
hunter_gate_internal_error("${_sha1_location} not found")
endif()
file(READ "${_sha1_location}" _sha1_value)
string(COMPARE EQUAL "${_sha1_value}" "${HUNTER_GATE_SHA1}" _is_equal)
if(NOT _is_equal)
hunter_gate_internal_error(
"Short SHA1 collision:"
" ${_sha1_value} (from ${_sha1_location})"
" ${HUNTER_GATE_SHA1} (HunterGate)"
)
endif()
if(NOT EXISTS "${_master_location}")
hunter_gate_user_error(
"Master file not found:"
" ${_master_location}"
"try to update Hunter/HunterGate"
)
endif()
endif()
include("${_master_location}")
set_property(GLOBAL PROPERTY HUNTER_GATE_DONE YES)
endif()
endmacro()

View File

@ -0,0 +1,14 @@
@PACKAGE_INIT@
find_package(RapidJSON CONFIG REQUIRED)
find_package(ZLIB CONFIG REQUIRED)
find_package(utf8 CONFIG REQUIRED)
find_package(irrXML CONFIG REQUIRED)
find_package(minizip CONFIG REQUIRED)
find_package(openddlparser CONFIG REQUIRED)
find_package(poly2tri CONFIG REQUIRED)
find_package(polyclipping CONFIG REQUIRED)
find_package(zip CONFIG REQUIRED)
include("${CMAKE_CURRENT_LIST_DIR}/@TARGETS_EXPORT_NAME@.cmake")
check_required_components("@PROJECT_NAME@")

View File

@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// internal headers // internal headers
#include "3DSLoader.h" #include "3DSLoader.h"
#include "TargetAnimation.h" #include "Common/TargetAnimation.h"
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>

View File

@ -43,15 +43,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER #ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
#include "3DSExporter.h" #include "3DS/3DSExporter.h"
#include "3DSLoader.h" #include "3DS/3DSLoader.h"
#include "3DSHelper.h" #include "3DS/3DSHelper.h"
#include "PostProcessing/SplitLargeMeshes.h"
#include <assimp/SceneCombiner.h> #include <assimp/SceneCombiner.h>
#include "SplitLargeMeshes.h"
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
#include <memory> #include <memory>
using namespace Assimp; using namespace Assimp;

View File

@ -55,7 +55,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "3MFXmlTags.h" #include "3MFXmlTags.h"
#include "D3MFOpcPackage.h" #include "D3MFOpcPackage.h"
#ifdef ASSIMP_USE_HUNTER
# include <zip/zip.h>
#else
# include <contrib/zip/src/zip.h> # include <contrib/zip/src/zip.h>
#endif
namespace Assimp { namespace Assimp {

View File

@ -58,7 +58,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory> #include <memory>
#include "D3MFOpcPackage.h" #include "D3MFOpcPackage.h"
#ifdef ASSIMP_USE_HUNTER
# include <minizip/unzip.h>
#else
# include <unzip.h> # include <unzip.h>
#endif
#include <assimp/irrXMLWrapper.h> #include <assimp/irrXMLWrapper.h>
#include "3MFXmlTags.h" #include "3MFXmlTags.h"
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>

View File

@ -56,7 +56,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <map> #include <map>
#include <algorithm> #include <algorithm>
#include <cassert> #include <cassert>
#ifdef ASSIMP_USE_HUNTER
# include <minizip/unzip.h>
#else
# include <unzip.h> # include <unzip.h>
#endif
#include "3MFXmlTags.h" #include "3MFXmlTags.h"
namespace Assimp { namespace Assimp {
@ -148,6 +152,15 @@ int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) {
zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) { zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) {
zlib_filefunc_def mapping; zlib_filefunc_def mapping;
#ifdef ASSIMP_USE_HUNTER
mapping.zopen_file = (open_file_func)open;
mapping.zread_file = (read_file_func)read;
mapping.zwrite_file = (write_file_func)write;
mapping.ztell_file = (tell_file_func)tell;
mapping.zseek_file = (seek_file_func)seek;
mapping.zclose_file = (close_file_func)close;
mapping.zerror_file = (error_file_func)testerror;
#else
mapping.zopen_file = open; mapping.zopen_file = open;
mapping.zread_file = read; mapping.zread_file = read;
mapping.zwrite_file = write; mapping.zwrite_file = write;
@ -155,6 +168,7 @@ zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) {
mapping.zseek_file = seek; mapping.zseek_file = seek;
mapping.zclose_file = close; mapping.zclose_file = close;
mapping.zerror_file = testerror; mapping.zerror_file = testerror;
#endif
mapping.opaque = reinterpret_cast<voidpf>(pIOHandler); mapping.opaque = reinterpret_cast<voidpf>(pIOHandler);
return mapping; return mapping;

View File

@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/ParsingUtils.h> #include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>
#include <assimp/Subdivision.h> #include <assimp/Subdivision.h>
#include "Importer.h" #include "Common/Importer.h"
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include <assimp/light.h> #include <assimp/light.h>

View File

@ -53,7 +53,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "ASELoader.h" #include "ASELoader.h"
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/SkeletonMeshBuilder.h> #include <assimp/SkeletonMeshBuilder.h>
#include "TargetAnimation.h" #include "Common/TargetAnimation.h"
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
@ -88,23 +89,25 @@ ASEImporter::ASEImporter()
, mBuffer() , mBuffer()
, pcScene() , pcScene()
, configRecomputeNormals() , configRecomputeNormals()
, noSkeletonMesh() , noSkeletonMesh() {
{} // empty
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
ASEImporter::~ASEImporter() ASEImporter::~ASEImporter() {
{} // empty
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool ASEImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool cs) const bool ASEImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool cs) const {
{
// check file extension // check file extension
const std::string extension = GetExtension(pFile); const std::string extension = GetExtension(pFile);
if( extension == "ase" || extension == "ask") if (extension == "ase" || extension == "ask") {
return true; return true;
}
if ((!extension.length() || cs) && pIOHandler) { if ((!extension.length() || cs) && pIOHandler) {
const char* tokens[] = {"*3dsmax_asciiexport"}; const char* tokens[] = {"*3dsmax_asciiexport"};
@ -115,15 +118,13 @@ bool ASEImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Loader meta information // Loader meta information
const aiImporterDesc* ASEImporter::GetInfo () const const aiImporterDesc* ASEImporter::GetInfo () const {
{
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup configuration options // Setup configuration options
void ASEImporter::SetupProperties(const Importer* pImp) void ASEImporter::SetupProperties(const Importer* pImp) {
{
configRecomputeNormals = (pImp->GetPropertyInteger( configRecomputeNormals = (pImp->GetPropertyInteger(
AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS,1) ? true : false); AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS,1) ? true : false);
@ -133,12 +134,11 @@ void ASEImporter::SetupProperties(const Importer* pImp)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void ASEImporter::InternReadFile( const std::string& pFile, void ASEImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler) aiScene* pScene, IOSystem* pIOHandler) {
{
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb")); std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
// Check whether we can read from the file // Check whether we can read from the file
if( file.get() == NULL) { if( file.get() == nullptr) {
throw DeadlyImportError( "Failed to open ASE file " + pFile + "."); throw DeadlyImportError( "Failed to open ASE file " + pFile + ".");
} }

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2019, assimp team Copyright (c) 2006-2019, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -49,15 +49,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER #ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
// internal headers // internal headers
#include "TextureTransform.h" #include "PostProcessing/TextureTransform.h"
#include "ASELoader.h" #include "ASELoader.h"
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
using namespace Assimp; using namespace Assimp;
using namespace Assimp::ASE; using namespace Assimp::ASE;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Begin an ASE parsing function // Begin an ASE parsing function

View File

@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/qnan.h> #include <assimp/qnan.h>
// ASE is quite similar to 3ds. We can reuse some structures // ASE is quite similar to 3ds. We can reuse some structures
#include "3DSLoader.h" #include "3DS/3DSLoader.h"
namespace Assimp { namespace Assimp {
namespace ASE { namespace ASE {

View File

@ -46,12 +46,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER #ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
#include "assbin_chunks.h" #include "Common/assbin_chunks.h"
#include "PostProcessing/ProcessHelper.h"
#include <assimp/version.h> #include <assimp/version.h>
#include <assimp/IOStream.hpp> #include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
#include "ProcessHelper.h"
#include <assimp/Exceptional.h> #include <assimp/Exceptional.h>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB #ifdef ASSIMP_BUILD_NO_OWN_ZLIB

View File

@ -50,8 +50,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER #ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
// internal headers // internal headers
#include "AssbinLoader.h" #include "Assbin/AssbinLoader.h"
#include "assbin_chunks.h" #include "Common/assbin_chunks.h"
#include <assimp/MemoryIOWrapper.h> #include <assimp/MemoryIOWrapper.h>
#include <assimp/mesh.h> #include <assimp/mesh.h>
#include <assimp/anim.h> #include <assimp/anim.h>

View File

@ -46,13 +46,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER #ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
#include <stdarg.h> #include "PostProcessing/ProcessHelper.h"
#include <assimp/version.h> #include <assimp/version.h>
#include "ProcessHelper.h"
#include <assimp/IOStream.hpp> #include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
#include <stdarg.h>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h> # include <zlib.h>
#else #else

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@ -49,17 +49,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_B3D_IMPORTER #ifndef ASSIMP_BUILD_NO_B3D_IMPORTER
// internal headers // internal headers
#include "B3DImporter.h" #include "B3D/B3DImporter.h"
#include "TextureTransform.h" #include "PostProcessing/TextureTransform.h"
#include "ConvertToLHProcess.h" #include "PostProcessing/ConvertToLHProcess.h"
#include <assimp/StringUtils.h> #include <assimp/StringUtils.h>
#include <memory>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/anim.h> #include <assimp/anim.h>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <memory>
using namespace Assimp; using namespace Assimp;
using namespace std; using namespace std;

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@ -144,7 +144,11 @@ namespace Assimp
#if ASSIMP_BLEND_WITH_POLY_2_TRI #if ASSIMP_BLEND_WITH_POLY_2_TRI
#ifdef ASSIMP_USE_HUNTER
# include <poly2tri/poly2tri.h>
#else
# include "../contrib/poly2tri/poly2tri/poly2tri.h" # include "../contrib/poly2tri/poly2tri/poly2tri.h"
#endif
namespace Assimp namespace Assimp
{ {

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@ -49,7 +49,7 @@ Assimp C export interface. See Exporter.cpp for some notes.
#include "CInterfaceIOWrapper.h" #include "CInterfaceIOWrapper.h"
#include <assimp/SceneCombiner.h> #include <assimp/SceneCombiner.h>
#include "ScenePrivate.h" #include "Common/ScenePrivate.h"
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
using namespace Assimp; using namespace Assimp;

File diff suppressed because it is too large Load Diff

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@ -45,20 +45,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_COB_IMPORTER #ifndef ASSIMP_BUILD_NO_COB_IMPORTER
#include "COBLoader.h" #include "COB/COBLoader.h"
#include "COBScene.h" #include "COB/COBScene.h"
#include "ConvertToLHProcess.h" #include "PostProcessing/ConvertToLHProcess.h"
#include <assimp/StreamReader.h> #include <assimp/StreamReader.h>
#include <assimp/ParsingUtils.h> #include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>
#include <assimp/LineSplitter.h> #include <assimp/LineSplitter.h>
#include <assimp/TinyFormatter.h> #include <assimp/TinyFormatter.h>
#include <memory>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <memory>
using namespace Assimp; using namespace Assimp;
using namespace Assimp::COB; using namespace Assimp::COB;
using namespace Assimp::Formatter; using namespace Assimp::Formatter;

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@ -54,7 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Exceptional.h> #include <assimp/Exceptional.h>
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include "CInterfaceIOWrapper.h" #include "CApi/CInterfaceIOWrapper.h"
#include "Importer.h" #include "Importer.h"
#include "ScenePrivate.h" #include "ScenePrivate.h"

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@ -320,7 +320,11 @@ std::string BaseImporter::GetExtension( const std::string& file ) {
return false; return false;
} }
#ifdef ASSIMP_USE_HUNTER
# include <utf8/utf8.h>
#else
# include "../contrib/utf8cpp/source/utf8.h" # include "../contrib/utf8cpp/source/utf8.h"
#endif
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Convert to UTF8 data // Convert to UTF8 data

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@ -61,15 +61,16 @@ Here we implement only the C++ interface (Assimp::Exporter).
#include <assimp/mesh.h> #include <assimp/mesh.h>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/scene.h> #include <assimp/scene.h>
#include "DefaultProgressHandler.h"
#include "BaseProcess.h"
#include "JoinVerticesProcess.h"
#include "MakeVerboseFormat.h"
#include "ConvertToLHProcess.h"
#include "PretransformVertices.h"
#include <assimp/Exceptional.h> #include <assimp/Exceptional.h>
#include "ScenePrivate.h"
#include "Common/DefaultProgressHandler.h"
#include "Common/BaseProcess.h"
#include "Common/ScenePrivate.h"
#include "PostProcessing/CalcTangentsProcess.h"
#include "PostProcessing/MakeVerboseFormat.h"
#include "PostProcessing/JoinVerticesProcess.h"
#include "PostProcessing/ConvertToLHProcess.h"
#include "PostProcessing/PretransformVertices.h"
#include <memory> #include <memory>

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@ -64,15 +64,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Internal headers // Internal headers
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
#include "Importer.h" #include "Common/Importer.h"
#include <assimp/BaseImporter.h> #include "Common/BaseProcess.h"
#include "BaseProcess.h" #include "Common/DefaultProgressHandler.h"
#include "PostProcessing/ProcessHelper.h"
#include "Common/ScenePreprocessor.h"
#include "Common/ScenePrivate.h"
#include "DefaultProgressHandler.h" #include <assimp/BaseImporter.h>
#include <assimp/GenericProperty.h> #include <assimp/GenericProperty.h>
#include "ProcessHelper.h"
#include "ScenePreprocessor.h"
#include "ScenePrivate.h"
#include <assimp/MemoryIOWrapper.h> #include <assimp/MemoryIOWrapper.h>
#include <assimp/Profiler.h> #include <assimp/Profiler.h>
#include <assimp/TinyFormatter.h> #include <assimp/TinyFormatter.h>
@ -86,7 +86,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultIOSystem.h> #include <assimp/DefaultIOSystem.h>
#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS #ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
# include "ValidateDataStructure.h" # include "PostProcessing/ValidateDataStructure.h"
#endif #endif
using namespace Assimp::Profiling; using namespace Assimp::Profiling;

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@ -56,146 +56,146 @@ corresponding preprocessor flag to selectively disable formats.
// (include_new_importers_here) // (include_new_importers_here)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
#ifndef ASSIMP_BUILD_NO_X_IMPORTER #ifndef ASSIMP_BUILD_NO_X_IMPORTER
# include "XFileImporter.h" # include "X/XFileImporter.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER #ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
# include "AMFImporter.hpp" # include "AMF/AMFImporter.hpp"
#endif #endif
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER #ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
# include "3DSLoader.h" # include "3DS/3DSLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_MD3_IMPORTER #ifndef ASSIMP_BUILD_NO_MD3_IMPORTER
# include "MD3Loader.h" # include "MD3/MD3Loader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER #ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
# include "MDLLoader.h" # include "MDL/MDLLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER #ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
# include "MD2Loader.h" # include "MD2/MD2Loader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER #ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
# include "PlyLoader.h" # include "Ply/PlyLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER #ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
# include "ASELoader.h" # include "ASE/ASELoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER #ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
# include "ObjFileImporter.h" # include "Obj/ObjFileImporter.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_HMP_IMPORTER #ifndef ASSIMP_BUILD_NO_HMP_IMPORTER
# include "HMPLoader.h" # include "HMP/HMPLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_SMD_IMPORTER #ifndef ASSIMP_BUILD_NO_SMD_IMPORTER
# include "SMDLoader.h" # include "SMD/SMDLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER #ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
# include "MDCLoader.h" # include "MDC/MDCLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_MD5_IMPORTER #ifndef ASSIMP_BUILD_NO_MD5_IMPORTER
# include "MD5Loader.h" # include "MD5/MD5Loader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_STL_IMPORTER #ifndef ASSIMP_BUILD_NO_STL_IMPORTER
# include "STLLoader.h" # include "STL/STLLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER #ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
# include "LWOLoader.h" # include "LWO/LWOLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER #ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
# include "DXFLoader.h" # include "DXF/DXFLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_NFF_IMPORTER #ifndef ASSIMP_BUILD_NO_NFF_IMPORTER
# include "NFFLoader.h" # include "NFF/NFFLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER #ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
# include "RawLoader.h" # include "Raw/RawLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_SIB_IMPORTER #ifndef ASSIMP_BUILD_NO_SIB_IMPORTER
# include "SIBImporter.h" # include "SIB/SIBImporter.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER #ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
# include "OFFLoader.h" # include "OFF/OFFLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_AC_IMPORTER #ifndef ASSIMP_BUILD_NO_AC_IMPORTER
# include "ACLoader.h" # include "AC/ACLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_BVH_IMPORTER #ifndef ASSIMP_BUILD_NO_BVH_IMPORTER
# include "BVHLoader.h" # include "BVH/BVHLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER #ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
# include "IRRMeshLoader.h" # include "Irr/IRRMeshLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_IRR_IMPORTER #ifndef ASSIMP_BUILD_NO_IRR_IMPORTER
# include "IRRLoader.h" # include "Irr/IRRLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_Q3D_IMPORTER #ifndef ASSIMP_BUILD_NO_Q3D_IMPORTER
# include "Q3DLoader.h" # include "Q3D/Q3DLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_B3D_IMPORTER #ifndef ASSIMP_BUILD_NO_B3D_IMPORTER
# include "B3DImporter.h" # include "B3D/B3DImporter.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER #ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
# include "ColladaLoader.h" # include "Collada/ColladaLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER #ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
# include "TerragenLoader.h" # include "Terragen/TerragenLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER #ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
# include "CSMLoader.h" # include "CSM/CSMLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_3D_IMPORTER #ifndef ASSIMP_BUILD_NO_3D_IMPORTER
# include "UnrealLoader.h" # include "Unreal/UnrealLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER #ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
# include "LWSLoader.h" # include "LWS/LWSLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER #ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
# include "OgreImporter.h" # include "Ogre/OgreImporter.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER #ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER
# include "OpenGEXImporter.h" # include "OpenGEX/OpenGEXImporter.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER #ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER
# include "MS3DLoader.h" # include "MS3D/MS3DLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_COB_IMPORTER #ifndef ASSIMP_BUILD_NO_COB_IMPORTER
# include "COBLoader.h" # include "COB/COBLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER #ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
# include "BlenderLoader.h" # include "Blender/BlenderLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER #ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
# include "Q3BSPFileImporter.h" # include "Q3BSP/Q3BSPFileImporter.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER #ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
# include "NDOLoader.h" # include "NDO/NDOLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER #ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
# include "Importer/IFC/IFCLoader.h" # include "Importer/IFC/IFCLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_XGL_IMPORTER #ifndef ASSIMP_BUILD_NO_XGL_IMPORTER
# include "XGLLoader.h" # include "XGL/XGLLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
# include "FBXImporter.h" # include "FBX/FBXImporter.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER #ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
# include "AssbinLoader.h" # include "Assbin/AssbinLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER #ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
# include "glTFImporter.h" # include "glTF/glTFImporter.h"
# include "glTF2Importer.h" # include "glTF2/glTF2Importer.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_C4D_IMPORTER #ifndef ASSIMP_BUILD_NO_C4D_IMPORTER
# include "C4DImporter.h" # include "C4D/C4DImporter.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER #ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
# include "D3MFImporter.h" # include "3MF/D3MFImporter.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
# include "X3DImporter.hpp" # include "X3D/X3DImporter.hpp"
#endif #endif
#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER #ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
# include "MMDImporter.h" # include "MMD/MMDImporter.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER #ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
# include "Importer/StepFile/StepFileImporter.h" # include "Importer/StepFile/StepFileImporter.h"

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@ -48,88 +48,88 @@ directly (unless you are adding new steps), instead use the
corresponding preprocessor flag to selectively disable steps. corresponding preprocessor flag to selectively disable steps.
*/ */
#include "ProcessHelper.h" #include "PostProcessing/ProcessHelper.h"
#ifndef ASSIMP_BUILD_NO_CALCTANGENTS_PROCESS #ifndef ASSIMP_BUILD_NO_CALCTANGENTS_PROCESS
# include "CalcTangentsProcess.h" # include "PostProcessing/CalcTangentsProcess.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_JOINVERTICES_PROCESS #ifndef ASSIMP_BUILD_NO_JOINVERTICES_PROCESS
# include "JoinVerticesProcess.h" # include "PostProcessing/JoinVerticesProcess.h"
#endif #endif
#if !(defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS && defined ASSIMP_BUILD_NO_FLIPUVS_PROCESS && defined ASSIMP_BUILD_NO_FLIPWINDINGORDER_PROCESS) #if !(defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS && defined ASSIMP_BUILD_NO_FLIPUVS_PROCESS && defined ASSIMP_BUILD_NO_FLIPWINDINGORDER_PROCESS)
# include "ConvertToLHProcess.h" # include "PostProcessing/ConvertToLHProcess.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_TRIANGULATE_PROCESS #ifndef ASSIMP_BUILD_NO_TRIANGULATE_PROCESS
# include "TriangulateProcess.h" # include "PostProcessing/TriangulateProcess.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_DROPFACENORMALS_PROCESS #ifndef ASSIMP_BUILD_NO_DROPFACENORMALS_PROCESS
# include "DropFaceNormalsProcess.h" # include "PostProcessing/DropFaceNormalsProcess.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS #ifndef ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS
# include "GenFaceNormalsProcess.h" # include "PostProcessing/GenFaceNormalsProcess.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_GENVERTEXNORMALS_PROCESS #ifndef ASSIMP_BUILD_NO_GENVERTEXNORMALS_PROCESS
# include "GenVertexNormalsProcess.h" # include "PostProcessing/GenVertexNormalsProcess.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_REMOVEVC_PROCESS #ifndef ASSIMP_BUILD_NO_REMOVEVC_PROCESS
# include "RemoveVCProcess.h" # include "PostProcessing/RemoveVCProcess.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS #ifndef ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS
# include "SplitLargeMeshes.h" # include "PostProcessing/SplitLargeMeshes.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS #ifndef ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS
# include "PretransformVertices.h" # include "PostProcessing/PretransformVertices.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_LIMITBONEWEIGHTS_PROCESS #ifndef ASSIMP_BUILD_NO_LIMITBONEWEIGHTS_PROCESS
# include "LimitBoneWeightsProcess.h" # include "PostProcessing/LimitBoneWeightsProcess.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS #ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
# include "ValidateDataStructure.h" # include "PostProcessing/ValidateDataStructure.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS #ifndef ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS
# include "ImproveCacheLocality.h" # include "PostProcessing/ImproveCacheLocality.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_FIXINFACINGNORMALS_PROCESS #ifndef ASSIMP_BUILD_NO_FIXINFACINGNORMALS_PROCESS
# include "FixNormalsStep.h" # include "PostProcessing/FixNormalsStep.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_REMOVE_REDUNDANTMATERIALS_PROCESS #ifndef ASSIMP_BUILD_NO_REMOVE_REDUNDANTMATERIALS_PROCESS
# include "RemoveRedundantMaterials.h" # include "PostProcessing/RemoveRedundantMaterials.h"
#endif #endif
#if (!defined ASSIMP_BUILD_NO_EMBEDTEXTURES_PROCESS) #if (!defined ASSIMP_BUILD_NO_EMBEDTEXTURES_PROCESS)
# include "EmbedTexturesProcess.h" # include "PostProcessing/EmbedTexturesProcess.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS #ifndef ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS
# include "FindInvalidDataProcess.h" # include "PostProcessing/FindInvalidDataProcess.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS #ifndef ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS
# include "FindDegenerates.h" # include "PostProcessing/FindDegenerates.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_SORTBYPTYPE_PROCESS #ifndef ASSIMP_BUILD_NO_SORTBYPTYPE_PROCESS
# include "SortByPTypeProcess.h" # include "PostProcessing/SortByPTypeProcess.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_GENUVCOORDS_PROCESS #ifndef ASSIMP_BUILD_NO_GENUVCOORDS_PROCESS
# include "ComputeUVMappingProcess.h" # include "PostProcessing/ComputeUVMappingProcess.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_TRANSFORMTEXCOORDS_PROCESS #ifndef ASSIMP_BUILD_NO_TRANSFORMTEXCOORDS_PROCESS
# include "TextureTransform.h" # include "PostProcessing/TextureTransform.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_FINDINSTANCES_PROCESS #ifndef ASSIMP_BUILD_NO_FINDINSTANCES_PROCESS
# include "FindInstancesProcess.h" # include "PostProcessing/FindInstancesProcess.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS #ifndef ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS
# include "OptimizeMeshes.h" # include "PostProcessing/OptimizeMeshes.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS #ifndef ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS
# include "OptimizeGraph.h" # include "PostProcessing/OptimizeGraph.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS #ifndef ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS
# include "SplitByBoneCountProcess.h" # include "Common/SplitByBoneCountProcess.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_DEBONE_PROCESS #ifndef ASSIMP_BUILD_NO_DEBONE_PROCESS
# include "DeboneProcess.h" # include "PostProcessing/DeboneProcess.h"
#endif #endif
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS) #if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
# include "ScaleProcess.h" # include "PostProcessing/ScaleProcess.h"
#endif #endif
namespace Assimp { namespace Assimp {

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