first version of material handling for opengex

Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
pull/538/head
Kim Kulling 2015-04-16 11:10:12 +02:00
parent 223a5385af
commit ead3e8d275
2 changed files with 51 additions and 0 deletions

View File

@ -217,6 +217,7 @@ OpenGEXImporter::OpenGEXImporter()
, m_ctx( NULL )
, m_currentNode( NULL )
, m_currentMesh( NULL )
, m_currentMaterial( NULL )
, m_nodeStack()
, m_unresolvedRefStack() {
// empty
@ -722,14 +723,62 @@ void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene *
}
}
//------------------------------------------------------------------------------------------------
static void getColorRGBA( aiColor3D *pColor, Value *data ) {
if( NULL == pColor || NULL == data ) {
return;
}
pColor->r = data->getFloat();
data = data->getNext();
pColor->g = data->getFloat();
data = data->getNext();
pColor->b = data->getFloat();
data = data->getNext();
}
//------------------------------------------------------------------------------------------------
enum ColorType {
NoneColor = 0,
DiffuseColor
};
//------------------------------------------------------------------------------------------------
static ColorType getColorType( Identifier *id ) {
const int res(strncmp("diffuse", id->m_buffer, id->m_len ) );
if( 0 == res ) {
return DiffuseColor;
}
return NoneColor;
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleMaterialNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
m_currentMaterial = new aiMaterial;
m_materialCache.push_back( m_currentMaterial );
handleNodes( node, pScene );
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleColorNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
if( NULL == node ) {
return;
}
Property *colorProp = node->getProperties();
if( NULL != colorProp ) {
if( NULL != colorProp->m_id ) {
ColorType type( getColorType( colorProp->m_primData ) );
if( type == DiffuseColor ) {
aiColor3D *col = new aiColor3D;
getColorRGBA( col, node->getValue() );
m_currentMaterial->AddProperty( col, 1, AI_MATKEY_COLOR_DIFFUSE );
}
}
}
}
//------------------------------------------------------------------------------------------------

View File

@ -174,6 +174,8 @@ private:
aiNode *m_currentNode;
VertexContainer m_currentVertices;
aiMesh *m_currentMesh;
aiMaterial *m_currentMaterial;
std::vector<aiMaterial*> m_materialCache;
std::vector<aiNode*> m_nodeStack;
std::vector<RefInfo*> m_unresolvedRefStack;
};