fixed some linux compilation issues
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@257 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
80da4a4093
commit
e9fc71cc60
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@ -239,7 +239,7 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
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pTarget->mNumMeshes = newMeshRefs.size();
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pTarget->mNumMeshes = newMeshRefs.size();
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if( newMeshRefs.size())
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if( newMeshRefs.size())
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{
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{
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pTarget->mMeshes = new size_t[pTarget->mNumMeshes];
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pTarget->mMeshes = new unsigned int[pTarget->mNumMeshes];
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std::copy( newMeshRefs.begin(), newMeshRefs.end(), pTarget->mMeshes);
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std::copy( newMeshRefs.begin(), newMeshRefs.end(), pTarget->mMeshes);
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}
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}
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}
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}
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@ -120,7 +120,11 @@ bool IOSystem::ComparePaths (const std::string& one,
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// Convert a relative path into an absolute path
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// Convert a relative path into an absolute path
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inline void MakeAbsolutePath (const std::string& in, char* _out)
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inline void MakeAbsolutePath (const std::string& in, char* _out)
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{
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{
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::_fullpath(_out, in.c_str(),PATHLIMIT);
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#ifdef WIN32
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::_fullpath(_out, in.c_str(),PATHLIMIT);
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#else
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realpath(in.c_str(), _out); //TODO not a save implementation realpath assumes that _out has the size PATH_MAX defined in limits.h; an error handling should be added to both versions
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#endif
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -40,6 +40,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "AssimpPCH.h"
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#include "AssimpPCH.h"
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#include "TargetAnimation.h"
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#include "TargetAnimation.h"
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#include <algorithm>
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using namespace Assimp;
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using namespace Assimp;
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@ -98,8 +99,8 @@ void KeyIterator::operator ++()
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// to our current position on the time line
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// to our current position on the time line
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double d0,d1;
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double d0,d1;
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d0 = objPos->at ( std::min ( nextObjPos, objPos->size()-1) ).mTime;
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d0 = objPos->at ( std::min<unsigned int> ( nextObjPos, objPos->size()-1) ).mTime;
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d1 = targetObjPos->at( std::min ( nextTargetObjPos, targetObjPos->size()-1) ).mTime;
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d1 = targetObjPos->at( std::min<unsigned int> ( nextTargetObjPos, targetObjPos->size()-1) ).mTime;
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// Easiest case - all are identical. In this
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// Easiest case - all are identical. In this
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// case we don't need to interpolate so we can
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// case we don't need to interpolate so we can
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