Add typecasts in glTFAssetWriter.inl to fix compile errors about ambiguous constructors, see: <https://github.com/assimp/assimp/issues/980>

pull/984/head
James Walker 2016-08-17 17:35:16 -07:00
parent cc16d4a0db
commit e9ecd6f8a7
1 changed files with 3 additions and 3 deletions

View File

@ -105,7 +105,7 @@ namespace glTF {
type = "arraybuffer";
}
obj.AddMember("byteLength", b.byteLength, w.mAl);
obj.AddMember("byteLength", (uint64_t)b.byteLength, w.mAl);
obj.AddMember("type", StringRef(type), w.mAl);
obj.AddMember("uri", Value(dataURI, w.mAl).Move(), w.mAl);
}
@ -113,8 +113,8 @@ namespace glTF {
inline void Write(Value& obj, BufferView& bv, AssetWriter& w)
{
obj.AddMember("buffer", Value(bv.buffer->id, w.mAl).Move(), w.mAl);
obj.AddMember("byteOffset", bv.byteOffset, w.mAl);
obj.AddMember("byteLength", bv.byteLength, w.mAl);
obj.AddMember("byteOffset", (uint64_t)bv.byteOffset, w.mAl);
obj.AddMember("byteLength", (uint64_t)bv.byteLength, w.mAl);
obj.AddMember("target", int(bv.target), w.mAl);
}