Merge pull request #1681 from wanadev/1674-buffer-relative-uri
[glTF2] Using relative buffers URIpull/1677/head^2
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e8fffb7815
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@ -156,7 +156,10 @@ namespace glTF2 {
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inline void Write(Value& obj, Buffer& b, AssetWriter& w)
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inline void Write(Value& obj, Buffer& b, AssetWriter& w)
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{
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{
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obj.AddMember("byteLength", static_cast<uint64_t>(b.byteLength), w.mAl);
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obj.AddMember("byteLength", static_cast<uint64_t>(b.byteLength), w.mAl);
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obj.AddMember("uri", Value(b.GetURI(), w.mAl).Move(), w.mAl);
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const auto uri = b.GetURI();
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const auto relativeUri = uri.substr(uri.find_last_of("/\\") + 1u);
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obj.AddMember("uri", Value(relativeUri, w.mAl).Move(), w.mAl);
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}
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}
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inline void Write(Value& obj, BufferView& bv, AssetWriter& w)
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inline void Write(Value& obj, BufferView& bv, AssetWriter& w)
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