Next version of the website

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@65 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2008-07-19 12:18:44 +00:00
parent 6ad0892396
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<h1>ASSIMP - Frequently Asked Questions (FAQ)</h2> <h1>ASSIMP - Frequently Asked Questions (FAQ)</h2>
<h4>Can I use the library for a commercial product?</h4> <h4>Can I use the library in a commercial product?</h4>
Yes. ASSIMP is licensed under a modified BSD license. Its contents in just one sentence: you may use the library for free, in commercial or non-commercial applications, but you must include our license with your product and you may not advertise with us. Yes. ASSIMP is licensed under a modified BSD license. Its contents in just one sentence: you may use the library for free, in commercial or non-commercial applications, but you must include our license with your product and you may not advertise with us.
<h4>Is ASSIMP able to export assets?</h4> <h4>Is ASSIMP able to export assets?</h4>

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/**
-----------------------------------------------------------------------------------
Open Asset Import Library (http:\\assimp.sourceforge.net)
Website design: Alexander Christoph Gessler aka Aramis_acg
SLIGHTLY modified version of the main stylesheet. Used for the FAQ
-----------------------------------------------------------------------------------
*/
body { body {
margin: 0; margin: 0;
padding: 0; padding: 0;
@ -47,7 +65,7 @@ a:hover {
#header h1, #header h2 { #header h1, #header h2 {
/*text-transform: lowercase;*/ /*text-transform: lowercase;*/
font-weight: normal; font-weight: normal;
color: #ffffff; //#FFFFFF; color: #ffffff;
} }
#header h1 { #header h1 {

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/**
-----------------------------------------------------------------------------------
Open Asset Import Library (http:\\assimp.sourceforge.net)
Website design: Alexander Christoph Gessler aka Aramis_acg
MAIN STYLESHEET
-----------------------------------------------------------------------------------
*/
/*
CSS additions for the lightbox 2 control
*/
#lightbox{ position: absolute; left: 0; width: 100%; z-index: 100; text-align: center; line-height: 0;} #lightbox{ position: absolute; left: 0; width: 100%; z-index: 100; text-align: center; line-height: 0;}
#lightbox img{ width: auto; height: auto;} #lightbox img{ width: auto; height: auto;}
#lightbox a img{ border: none; } #lightbox a img{ border: none; }
@ -27,7 +51,7 @@
#overlay{ position: absolute; top: 0; left: 0; z-index: 90; width: 100%; height: 500px; background-color: #000; } #overlay{ position: absolute; top: 0; left: 0; z-index: 90; width: 100%; height: 500px; background-color: #000; }
/* /*
Design by Free CSS Templates ORIGINAL Design by Free CSS Templates
http://www.freecsstemplates.org http://www.freecsstemplates.org
Released for free under a Creative Commons Attribution 2.5 License Released for free under a Creative Commons Attribution 2.5 License
*/ */
@ -35,7 +59,7 @@ Released for free under a Creative Commons Attribution 2.5 License
body { body {
margin: 0; margin: 0;
padding: 0; padding: 0;
background: #777777 url(../images/img01.jpg) repeat-x; background: #777777 url(../images/img01.png) repeat-x;
font: normal 11px Tahoma, Arial, Helvetica, sans-serif; font: normal 11px Tahoma, Arial, Helvetica, sans-serif;
color: #666666; color: #666666;
} }
@ -79,7 +103,7 @@ a:hover {
/* Header */ /* Header */
#header { #header {
width: 760px; width: 863px;
height: 180px; height: 180px;
margin: 0 auto; margin: 0 auto;
background: url(../images/img02.png); background: url(../images/img02.png);

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml"> <html xmlns="http://www.w3.org/1999/xhtml">
<head> <head>
<meta http-equiv="content-type" content="text/html; charset=utf-8" /> <meta http-equiv="content-type" content="text/html; charset=utf-8" />
@ -6,15 +6,16 @@
<meta name="keywords" content="ASSIMP Open Asset Import Library free Open Source 3d Model Import Library C C++ Java MDL X OBJ MD2 MD3 PLY " /> <meta name="keywords" content="ASSIMP Open Asset Import Library free Open Source 3d Model Import Library C C++ Java MDL X OBJ MD2 MD3 PLY " />
<meta name="description" content="Open Asset Import Library" /> <meta name="description" content="Open Asset Import Library" />
<link href="css/style.css" rel="stylesheet" type="text/css" media="screen" /> <link href="css/style.css" rel="stylesheet" type="text/css" media="screen" />
<script src="js/prototype.js" type="text/javascript"></script> <script src="js/prototype.js" type="text/javascript"></script>
<script src="js/scriptaculous.js?load=effects,builder" type="text/javascript"></script> <script src="js/scriptaculous.js?load=effects,builder" type="text/javascript"></script>
<script src="js/lightbox.js" type="text/javascript"></script> <script src="js/lightbox.js" type="text/javascript"></script>
</head> </head>
<body> <body>
<div id="header"> <div id="header">
</div> </div>
<!-- end #header --> <!-- end #header -->
<div id="menu"> <div id="menu">
@ -32,46 +33,49 @@
<div id="content"> <div id="content">
<div id="posts"> <div id="posts">
<div class="post"> <div class="post">
<h2 class="title">Welcome</h2> <h2 class="title">
Welcome</h2>
<div class="story"> <div class="story">
<p>The <strong>Open Asset Import Library</strong> (Short name: ASSIMP) is a free library to import various well-known 3D model formats into applications. The library has been designed for maximum stability and efficiency. Written in C++, it is licensed under a <strong>modified BSD license</strong>. The API is provided for both C and C++, ports for other languages like Java, C# and Python are also available or in development. </p> <p>
The <strong>Open Asset Import Library</strong> (Short name: ASSIMP) is a free library
<p>The library is developed and maintained by Alexander "Aramis" Gessler, Thomas "Schrompf" Schulze, Kim "Kimmi" Kulling and Rainer "Guru" Schmidt.</p> to import various well-known 3D model formats into applications. The library has
been designed for maximum stability and efficiency. Written in C++, it is licensed
<p>Current version: <strong>1.0 beta</strong></p> under a <strong>modified BSD license</strong>. The API is provided for both C and
C++, ports for other languages like Java, C# and Python are also available or in
<p><a href="http://sourceforge.net"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=226462&amp;type=2" width="125" height="37" border="0" alt="SourceForge.net Logo" development.
/></a></p> </p>
<p>
The library is developed and maintained by Alexander "Aramis" Gessler, Thomas "Schrompf"
Schulze, Kim "Kimmi" Kulling and Rainer "Guru" Schmidt.</p>
<p>
Current version: <strong>1.0 beta</strong>
<a href="http://www.sourceforge.net/projects/assimp"> (Sourceforge Project Page) </a>
</p>
<p>
<a href="http://sourceforge.net">
<img src="http://sflogo.sourceforge.net/sflogo.php?group_id=226462&amp;type=2" width="125"
height="37" border="0" alt="SourceForge.net Logo" /></a></p>
</div> </div>
</div> </div>
<div class="post"> <div class="post">
<h2 class="title">Feature overview</h2> <h2 class="title">
Feature overview</h2>
<div class="story"> <div class="story">
<ul> <ul>
<li>Imports all model formats in a shared in-memory data format which can easily be read and processed by applications. </li> <li>Supports over 15 3D formats, including <b>X, 3DS, OBJ, MS3D, PLY, ASE</b></li>
<li>PostProcessingSteps: Transform the imported models in the form that fits best to your needs (e.g. vertex layout optimization, tangent space calculation ...)</li> <li>Fully featured model viewer (<a href="main_viewer.html">more</a>) included with the library</li> <li>Imports all model formats in a shared in-memory data format which can easily be
<li> read and processed by applications. </li>
No external dependencies except boost. All loaders are stand-alone implementations, no external format libs are required. <li>PostProcessingSteps: Transform the imported models in the form that fits best to
</li> your needs (e.g. vertex layout optimization, tangent space calculation ...)</li>
</ul> <li>Fully featured model viewer (<a href="main_viewer.html">more</a>) included with
the library</li>
<p>Supported file formats (see the <a href="main_features.html">Features</a> page for a complete list):</p> <li>No external dependencies except boost. All loaders are stand-alone implementations,
<ul> no external format libs are required. </li>
<li>Wavefront OBJ</li>
<li>Quake I MDL</li>
<li>3D Studio Max 3DS</li>
<li>3D Studio Max ASE</li>
<li>DirectX X</li>
<li>Conitec 3D GameStudio MDL (MDL2, MDl3, MDL4, MDL5, MDL7)</li>
<li>Conitec 3D GameStudio HMP (HMP4, HMP5, HMP7)</li>
<li>Quake II MD2</li>
<li>Quake III MD3</li>
<li>Return To Castle Wolfenstein MDC</li>
<li>Ravensoft MDR</li>
<li>Valve SMD</li>
<li>Stanford PLY</li>
</ul> </ul>
<p>
See the <a href="main_features.html">Features</a> page for a complete list of all
supported file formats and post-process steps</p>
</div> </div>
</div> </div>
</div> </div>
@ -79,22 +83,37 @@
<div id="links"> <div id="links">
<ul> <ul>
<li> <li>
<h2>Screenshots</h2> <h2>
Screenshots</h2>
<ul> <ul>
<li><a href="screenshots/sshot1.png" title="A futuristic weapon, modelled in 3ds max and exported to ASE" rel="lightbox"><img src="screenshots/sshot1s.png"> </a></li> <li><a href="screenshots/sshot8.png" title="A model of Dreamworlds Development (www.dreamworlds.de) for their upcoming game, Splitterwelten" rel="lightbox"><img src="screenshots/sshot8s.png"> </a></li>
<li><a href="screenshots/sshot2.png" title="A low-poly tree in Conitec's MDL7 file format. Model by Rainer Prokein (http://reinerstileset.4players.de)" rel="lightbox"><img src="screenshots/sshot2s.png"> </a></li>
<li><a href="screenshots/sshot3.png" title="Stanford dragon with 0.8 mio triangles loaded from a PLY file" rel="lightbox"><img src="screenshots/sshot3s.png"> </a></li> <li><a href="screenshots/sshot2.png" title="A low-poly tree in Conitec's MDL7 file format. Model by Rainer Prokein (http://reinerstileset.4players.de)"
rel="lightbox">
<img src="screenshots/sshot2s.png"/>
</a></li>
<li><a href="screenshots/sshot3.png" title="Stanford dragon with 0.8 mio triangles loaded from a PLY file"
rel="lightbox">
<img src="screenshots/sshot3s.png"/>
</a></li>
<li><a href="screenshots/sshot1.png" title="A futuristic weapon, modelled in 3ds max and exported to ASE"
rel="lightbox">
<img src="screenshots/sshot1s.png"/>
</a></li>
</ul> </ul>
</li> </li>
</ul> </ul>
</div> </div>
<!-- end #links --> <!-- end #links -->
<div style="clear: both;">&nbsp;</div> <div style="clear: both;">
&nbsp;</div>
</div> </div>
<!-- end #content --> <!-- end #content -->
<div id="footer"> <div id="footer">
<p id="legal">Copyright &copy; 2008 ASSIMP Team. Design template by <a href="http://www.freecsstemplates.org/">Free CSS Templates</a></p> <p id="legal">
Copyright &copy; 2008 ASSIMP Team. Design template by <a href="http://www.freecsstemplates.org/">
Free CSS Templates</a></p>
</div> </div>
<!-- end #footer --> <!-- end #footer -->
</body> </body>

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
<title>Open Asset Import Library</title>
<meta name="keywords" content="ASSIMP Open Asset Import Library free Open Source 3d Model Import Library C C++ Java MDL X OBJ MD2 MD3 PLY " />
<meta name="description" content="Open Asset Import Library" />
<link href="css/style.css" rel="stylesheet" type="text/css" media="screen"/>
<script src="js/prototype.js" type="text/javascript"></script>
<script src="js/scriptaculous.js?load=effects,builder" type="text/javascript"></script>
<script src="js/lightbox.js" type="text/javascript"></script>
</head>
<body>
<div id="header">
</div>
<!-- end #header -->
<div id="menu">
<ul>
<li class="first"><a href="index.html" accesskey="1" title="">About</a></li>
<li><a href="main_features.html" accesskey="2" title="">Features</a></li>
<li><a href="main_viewer.html" accesskey="7" title="">Viewer</a></li>
<li><a href="main_doc.html" accesskey="3" title="">Documentation</a></li>
<li><a href="main_downloads.html" accesskey="4" title="">Downloads</a></li>
<li><a href="main_license.html" accesskey="8" title="">License</a></li>
<li><a href="main_contact.html" accesskey="5" title="">Contact</a></li>
</ul>
</div>
<!-- end #menu -->
<div id="content">
<div id="posts_fl">
<div class="post">
<h2 class="title">Developers</h2>
<div class="story">
SourceForge.net users may contact us via the SourceForge mailing system.<br>
Spam protection: Underlined characters are not part of the mail address.
<p><strong>Thomas "Schrompf" Schulze</strong>
<br><a href="http://www.dreamworlds.de/index.php">Website</a><br>
<img src="images/schrompf_mail.png"/>
</p>
<p><strong>Alexander "Aramis" Gessler</strong> <br/>
<img src="images/aramis_mail.png"/><br>
</p>
<p><strong>Kim "Kimmi" Kulling</strong>
<br><a href="http://www.sir-kimmi.de/index1.php">Website</a><br>
<img src="images/kimmi_mail.png"/></p>
<p><strong>Rainer "Guru" Schmidt</strong>
<br><a href="http://www.hobbygamer.de">Website</a></p>
<p>&nbsp;</p>
</div>
</div>
</div>
<!-- end #links -->
<div style="clear: both;">&nbsp;</div>
</div>
<!-- end #content -->
<div id="footer">
<p id="legal">Copyright &copy; 2008 ASSIMP Team. Design template by <a href="http://www.freecsstemplates.org/">Free CSS Templates</a></p>
</div>
<!-- end #footer -->
</body>
</html>

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@ -0,0 +1,147 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
<title>Open Asset Import Library</title>
<meta name="keywords" content="ASSIMP Open Asset Import Library free Open Source 3d Model Import Library C C++ Java MDL X OBJ MD2 MD3 PLY " />
<meta name="description" content="Open Asset Import Library" />
<link href="css/style.css" rel="stylesheet" type="text/css" media="screen"/>
<script src="js/prototype.js" type="text/javascript"></script>
<script src="js/scriptaculous.js?load=effects,builder" type="text/javascript"></script>
<script src="js/lightbox.js" type="text/javascript"></script>
</head>
<body>
<div id="header">
</div>
<!-- end #header -->
<div id="menu">
<ul>
<li class="first"><a href="index.html" accesskey="1" title="">About</a></li>
<li><a href="main_features.html" accesskey="2" title="">Features</a></li>
<li><a href="main_viewer.html" accesskey="7" title="">Viewer</a></li>
<li><a href="main_doc.html" accesskey="3" title="">Documentation</a></li>
<li><a href="main_downloads.html" accesskey="4" title="">Downloads</a></li>
<li><a href="main_license.html" accesskey="8" title="">License</a></li>
<li><a href="main_contact.html" accesskey="5" title="">Contact</a></li>
</ul>
</div>
<!-- end #menu -->
<div id="content">
<div id="posts">
<div class="post">
<h2 class="title">File formats</h2>
<div class="story">
<p><strong>ASSIMP</strong> currently supports the following file formats. Note that the library does not always support all
features of a format. </p>
<h3>CAD/3D Modelling file formats</h3>
<ul>
<li><b>3D Studio Max 3DS</b> ( <i>*.3ds</i> ) </li>
<li><b>3D Studio Max ASE</b> ( <i>*.ase</i> ) </li>
<li><b>Wavefront Object</b> ( <i>*.obj</i> ) </li>
<li><b>Milkshape 3D</b> ( <i>*.ms3d</i> ) </li>
<li><b>Polygon Library</b> ( <i>*.ply</i> ) </li>
</ul>
<h3>Game file formats</h3>
<ul>
<li><b>Valve StudioModel</b> ( <i>*.smd,*.vta</i> ) </li>
<li><b>Quake I</b> ( <i>*.mdl</i> ) </li>
<li><b>Quake II</b> ( <i>*.md2</i> ) </li>
<li><b>Quake III</b> ( <i>*.md3</i> ) </li>
<li><b>Return to Castle Wolfenstein</b> ( <i>*.mdc</i> )</li>
<li><b>EliteForce II</b> ( <i>*.mdr</i> ) </li>
<li><b>Doom 3</b> ( <i>*.md5</i> ) </li>
</ul>
<h3>Other file formats</h3>
<ul>
<li><b>DirectX X </b> ( <i>*.x</i> ). </li>
<li><b>3D GameStudio </b> ( <i>*.mdl</i> ) </li>
<li><b>3D GameStudio Terrain</b> ( <i>*.hmp</i> )<br>(<i>All sub versions of 3D GameStudio models/terrains are supported: mdl2, mdl3, mdl4, mdl5, mdl7, hmp4, hmp5, hmp7</i>)</li>
<br>
</ul>
</div>
</div>
<div class="post">
<h2 class="title">Post-process Steps</h2>
<div class="story">
<h3>Real-time rendering</h3>
<ul>
<li><b>OpenGL to DirectX conventions</b>. </li>
<li><b>Limit bone weights per vertex</b>. Useful for hardware skinning </li>
<li><b>Triangulate higher-level polygons</b>. (*) </li>
<li><b>Remove redundant vertices</b>. </li>
</ul>
<h3>Compute Vertex components</h3>
<ul>
<li><b>Per-face normal vectors</b>. "Flat shading" </li>
<li><b>Per-vertex normal vectors</b>. "Smooth shading" </li>
<li><b>Tangents and bitangents</b>. Required for Normal Mapping </li>
</ul>
<h3>Scenegraph</h3>
<ul>
<li><b>Remove scenegraph</b>. Transform all vertices into worldspace </li>
<li><b>Optimize the graph</b>. Remove small nodes and too deep hierarchies </li>
</ul>
<h3>Other</h3>
<ul>
<li><b>Validate the output structure</b>. For extra stability </li>
<li><b>Check for infacing normals</b>. </li>
<li><b>Kill imported normals</b>. Force a recomputation. </li>
<li><b>Split large meshes</b>. Both a vertex and a triangle limit can be set. </li>
</ul>
<p>(*) = Always active in jAssimp. There is no support for polygons in this port.</p>
</div>
</div>
</div>
<!-- end #posts -->
<div id="links">
<ul>
<li>
<h2>Screenshots</h2>
<ul>
<li><a href="screenshots/sshot4.png" title="A free model from www.meshfactory.com" rel="lightbox"><img src="screenshots/sshot4s.png"> </a></li>
<li><a href="screenshots/sshot6.png"><img src="screenshots/sshot6s.png"> </a></li>
<li><a href="screenshots/sshot7.png" title="Model by Rainer Prokein (http://reinerstileset.4players.de)" rel="lightbox"><img src="screenshots/sshot7s.png"> </a></li>
<li><a href="screenshots/sshot9.png" title="A model of Dreamworlds Development (www.dreamworlds.de) for their upcoming game, Splitterwelten" rel="lightbox"><img src="screenshots/sshot9s.png"> </a></li>
<li><a href="screenshots/sshot10.png" title="A screenshot from the ZFXC team (http://zfxce.sourceforge.net)" rel="lightbox"><img src="screenshots/sshot10s.png"> </a></li>
</ul>
</li>
</ul>
</div>
<!-- end #links -->
<div style="clear: both;">&nbsp;</div>
</div>
<!-- end #content -->
<div id="footer">
<p id="legal">Copyright &copy; 2008 ASSIMP Team. Design template by <a href="http://www.freecsstemplates.org/">Free CSS Templates</a></p>
</div>
<!-- end #footer -->
</body>
</html>

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@ -33,12 +33,12 @@
<div id="posts_fl"> <div id="posts_fl">
<div class="post_fl"> <div class="post_fl">
<h2 class="title">License</h2> <h2 class="title">License</h2>
<div class="story"> <div class="story"><tt>
<p>ASSIMP is released as Open Source under the terms of a modified 3-clause BSD license.</p><hr> <p>ASSIMP is released as Open Source under the terms of a 3-clause BSD license.</p><hr>
<p><tt> <p>
Copyright (c) 2008 ASSIMP Development Team Copyright (c) 2008 ASSIMP Development Team<br>
All rights reserved.<br> All rights reserved.<br>
<br> <br>
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:<br><br> Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:<br><br>
@ -48,9 +48,9 @@ Redistribution and use in source and binary forms, with or without modification,
<li>Neither the name of the ASSIMP Development Team nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. </li><br> <li>Neither the name of the ASSIMP Development Team nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. </li><br>
</ul> </ul>
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</tt>
</p><hr>
</tt></p><hr>

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